Difference between revisions of "Alchemist"
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! Skill !! class="unsortable" | Description !! Levels !! Type !! Job Level Req. !! Quest | ! Skill !! class="unsortable" | Description !! Levels !! Type !! Job Level Req. !! Quest | ||
|- | |- | ||
+ | ! {{Skill List |skill=Alchemy Efficiency}} | ||
+ | | Consume an Acid Bottle or Bottle Grenade to remove the cost of using [[Acid Terror]] or [[Demonstration]] for 5 minutes. | ||
+ | | 2 | ||
+ | | style="background:#cccccc"| Passive | ||
+ | | N/A | ||
+ | | [[Alchemist Skill Quest#Alchemy Efficiency Quest|Alchemy Efficiency Quest]] | ||
+ | |- | ||
! {{Skill List |skill=Bioethics}} | ! {{Skill List |skill=Bioethics}} | ||
| Allows the learning of Homunculus Skills | | Allows the learning of Homunculus Skills |
Revision as of 21:35, 11 October 2022
Job Base: | Merchant | ||||
Job Type: | 2-2 | ||||
Changes At: | Al De Baran | ||||
Number of Skills: | 15 | ||||
Total Skill Points: | 82 | ||||
Total Quest Skills: | 1 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+5 | +6 | +3 | +7 | +9 | +0 |
Overview
The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
Jobchange Guide
See Alchemist Job Change Guide for detailed information.
Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Transformation Experiment
After completing these tests, the player will be transformed into an Alchemist.
Builds
Cart Revolution Build
- STR: 70-90
- AGI: 30-50
- VIT: 70-90
- INT: 1+
- DEX: 50
- LUK: 20-40
This build is centered around the Cart Revolution skill for AoEing groups of monsters at once. ASPD does help Cart Revolution spam rate, especially when pushing monsters against walls. Mammonite still provides high single target damage.
AGI Build
- STR: 70-90
- AGI: 80-99
- VIT: 50-70
- INT: 1
- DEX: 40-60
- LUK: 20-40
The AGI build is is usually recommended for newer players without funds. They have high ASPD and FLEE for quick single target killing, so it uses minimal HP / SP Healing Items. Their main method of attack is melee-ing single monsters, and sometimes utilize autocast gear. Alchemists do not have skills that increase flee rate (like a Thief's Improve Dodge, so it is recommended to use at least SOME sort of FLEE gear (such as Falcon Muffler or Whisper carded garment).
Useful Gear for AGI Builds:
- Snake Head [1] or Chick Hat
- Musketeer Hat
- CD in Mouth
- Heroic Backpack
- Ring of Flamelord
- Medal of Honor or Bakonawa Agimat Tattoo
Tank/Aid Potion Healer Support Build
- STR: 40+
- AGI: 70+
- VIT: 70-90
- INT: 1+
- DEX: 30-50
- LUK: 20-40
Pure Homunculus Killer/AFKemist Build
- STR: 1
- AGI: 90+
- VIT: 90+
- INT: 1
- DEX: 30-50 (for leveling up until getting a Homunculus)
- LUK: 20-40
Acid Terror/Bomb build
- STR: 80-90
- AGI: 1+
- VIT: 70-90
- INT: 1
- DEX: 30-50
- LUK: 20-40
This build is for rich players with a lot of funds that want to level faster.
Brewer
- STR: 1
- AGI: 1
- VIT: 1
- INT: 46
- DEX: 90
- LUK: 94
This has one of the highest success rates for Potion Creation, but requires a lot of leeching or a lot of AFKing with a Homunculus. LUK may be preferable to DEX as most Gypsies and Minstrels have high DEX but do not have any LUK. Thus, when Marionette Control is used with this build, the Alchemist will receive a significant boost in DEX from the Gypsy or Minstrel, and the Alchemist's own LUK will further increase success rates for brewing.
This stat build is NOT recommended if you have Marionette Control available to you to boost stats. If you are using Marionette Control you can reasonable expect a +45 boost to DEX for most builds with 90 DEX.
If you have access to Gypsy or Minstrel on your server you really shouldn't even be looking at the stat builds for the Alchemist as the job level of 70 for the biochemist greatly increases the success rate for potion creation.
Equipment
General Equipment Recommendations
- Main article: Equipment
The Equipment article lists some general all-purpose equipment that is useful through the PVM phase and also for endgame use as well.
Weapons
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.
The weapon used is primarily based upon one's build. For example, an Alchemist prioritizing AGI and ASPD should generally use Swords. Those preferring to maximize damage are better suited with Axes. The following is a listing of the most common weapons and why they are beneficial:
Common Weapons
Swords are some of the most common among Alchemists primarily due to the relatively low ASPD delay as well as their moderate ATK. However, the player will be unable to benefit from having a Blacksmith partner, which is relatively rare. Also, because of the skill Axe Mastery it is evident that one will be able to bring out optimal damage from an Axe. However, Axes have a large ASPD delay, which means they swing slow but hard. On the positive side, players using Axes can not only benefit from Axe Mastery but also a Blacksmith partner.
- Nagan: A sword that deals extra damage with Level 5 Double Attack and it's rather light, but it lacks of Card Slots. (ATK 120)
- Two-handed Axe: The best choice for elemental weapons because they have the highest ATK among weapons forgable by Blacksmiths. However, they lack of Card Slots, so a study is required. (ATK 185)
Spell Weapons
- Light Epsilon: An axe that allows the use of Level 3 Heal. (ATK 180, +3% damage to Demon, Holy property)
- Fireblend: A sword that allows to use Lv. 3 Fire Bolt. (ATK 100, Fire property, may autocast Lv. 3 Fire Bolt while attacking)
- Ice Falchion: A sword that allows to use Lv. 3 Cold Bolt. (ATK 100, Water property, may autocast Lv. 3 Cold Bolt while attacking)
- 5% chance to freeze the enemy while attacking, 0.1% chance to get frozen while attacking.
- Tomahawk: An axe that allows to use Lv. 1 Tomahawk Throwing. (ATK 165, Wind property)
Homunculus System
- Main article: Homunculus System
The Homunculus is a pet that kills, supports, and does everything for its master. An Embryo, from which a Homunculus will be born, can be created via Prepare Potion with the following materials purchasable from the Al de Baran Material Seller, in the Alchemist guild :
Once an Embryo has been created (or purchased from another player), use the skill Call Homunculus to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like Cute Pets, Homunculi need to be fed or they will leave their owner:
Class Data
Skills
Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Throws an Acid bottle at a foe to deal 200~1,000% physical damage. May break their armor and/or cause Bleeding status by a chance. | 5 | Offensive | ||
|
Throws a Red, Orange, Yellow, White or Blue potion at an ally or yourself for 110~150% effectivness of its HP or SP recovery. | 5 | Supportive | ||
|
Protects your or ally's weapon from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. | 5 | Supportive | ||
|
Increases ATK +3~30 with axes and swords. | 10 | Passive | ||
|
Protects your or ally's headgear from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. | 5 | Supportive | ||
|
Throws a Bottle Grenade at the ground to create a 3x3 cell fire, dealing 60~300% Fire property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. | 5 | Active | ||
|
Increases the chance to successfully brew potions by 1~10%. Also, increases effectiveness of potions you drink by 5~50%. | 10 | Passive | ||
|
Create potions from herbs and various other ingredients by 3~30% chance. | 10 | Supportive | ||
|
Creates up to 5~1 friendly plant-type monsters on the ground. Requires a Plant bottle. | 5 | Supportive | ||
|
Creates a Marine Sphere (HP 2,400~4,000) on the ground that will explode on taking damage. Requires a Marine Sphere Bottle. | 5 | Supportive | ||
|
Protects your or ally's shield from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. | 5 | Supportive | ||
|
Protects your or ally's armor from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. | 5 | Supportive |
Quest Skills
Skill | Description | Levels | Type | Job Level Req. | Quest | ||
---|---|---|---|---|---|---|---|
|
Consume an Acid Bottle or Bottle Grenade to remove the cost of using Acid Terror or Demonstration for 5 minutes. | 2 | Passive | N/A | Alchemy Efficiency Quest | ||
|
Allows the learning of Homunculus Skills | 1 | Passive | N/A | Bioethics Quest |
- The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their Prepare Potion skill.
Homunculus Skills
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Creates a new Homunculus from an Embryo or summons an existing Homunculus that was stored by using the Vaporize skill. | 1 | Supportive | ||
|
Revives a Homunculus that has been defeated in battle. | 5 | Supportive | ||
|
Stores the owner's Homunculus. | 1 | Supportive |
Soul Link
- For more info, see the Alchemist Spirit and Mass Brew pages.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Allows to throw Berserk Potions to friendly targets regardless of their classes. | 1 | Supportive | ||
|
Attempts to create 200 White Potions rapidly. | 1 | Active | ||
|
Attempts to create 200 Condensed White Potions rapidly. | 1 | Active | ||
|
Attempts to create 100 Alcohols, 50 Acid Bottles and 50 Bottle Grenades rapidly. | 1 | Active |
Job Bonuses
The Levels in which you receive a certain bonus:
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
---|---|---|---|---|---|---|---|---|---|
STR | 6 | 15 | 26 | 34 | 43 | ||||
AGI | 11 | 14 | 40 | 45 | 49 | 50 | |||
VIT | 20 | 31 | 36 | ||||||
INT | 1 | 9 | 17 | 23 | 24 | 29 | 38 | ||
DEX | 2 | 3 | 8 | 13 | 19 | 21 | 25 | 28 | 32 |
LUK |
ASPD
Classes of Ragnarok Online | |
---|---|
Novice Class | Novice • High Novice • Super Novice |
First Class | Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief |
Second Class | Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue |
Transcendent Second Class | High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker |
Expanded Class | Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker |
Transcendent Expanded Class | Night Watch |
Crafting Articles | |
---|---|
NPC Refinement and Socketing | Refinement System • Socket Enchant • Card Desocketing |
Blacksmith / Mastersmith Related | Forging • Research Oridecon • Smith Axe • Smith Dagger • Smith Brass Knuckle • Smith Mace • Smith Spear • Smith Sword • Smith Two-handed Sword • Weaponry Research • Refining • Enchanted Stone Craft • Iron Tempering • Steel Tempering • Weapon Materials • Weapon Refine • HD Weapon Refine |
Alchemist / Biochemist Related | Cooking • Potion Creation • Learning Potion • Pharmacy |