Twilight Pharmacy VI

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Twilight Pharmacy VI.png Twilight Pharmacy VI
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Type: Active Skill
Levels: 1
SP Cost: 200
Cast Time: 3 seconds (Unaffected by DEX)
Cast Delay: 10 seconds
Catalyst: 200 Medicine Bowl, 200 Empty Bottle, 200 Heart of Mermaid, 200 Alcohol, 200 Zenorc's Fang
Required Item: 1 Glistening Coat Creation Guide
Prerequisites
(Alchemist) Learning Potion Lv. 10

Description

Twilight Pharmacy VI is a 2nd class active skill available as Alchemist and Biochemist, if they are under the effects of Alchemist Spirit. It allows the caster to create 200 Glistening Coats at once. When you begin casting, you will attempt to create 200 Glistening Coats, one every 0.005 seconds. To cast Twilight Pharmacy VI, you must have all the items you would need to create 200 Glistening Coats normally, and the success rate is no different than if you made them one at a time.

Notes

  • The skill technically only requires 200 Medicine Bowl to be cast but requires all the other items as well to create the potions. This also means it will consume the 200 Medicine Bowls even if the caster does not have all the ingredients required.
Alchemist & Creator
2nd Class
Skills
Acid Terror • Berserk Pitcher • Potion Pitcher • Chemical Protection Weapon • Axe Mastery • Chemical Protection Helm • Demonstration • Learning Potion • Pharmacy • Twilight Pharmacy I • Twilight Pharmacy II • Twilight Pharmacy III • Twilight Pharmacy IV • Twilight Pharmacy V • Twilight Pharmacy VI • Bio Cannibalize • Summon Marine Sphere • Chemical Protection Shield • Chemical Protection Armor • Alchemy Efficiency
Homunculus Skills Bioethics • Call Homunculus • Resurrect Homunculus • Rest
Transcendent
Skills
Acid Demonstration • Slim Potion Pitcher • Plant Cultivation • Full Chemical Protection •
Quests Alchemist Job Change Guide • Alchemist Skill Quest • Rebirth Walkthrough
Weapons Axe • Daggers • Mace • One Handed Sword