Bioethics

From Project Alfheim Wiki
Jump to navigation Jump to search


Bioethics.png Bioethics
Passive.jpg
Type: Passive Skill
Levels: 1
Prerequisites
In order to gain this skill, the player has to complete a quest.

Description

Bioethics is a 2nd class quest passive skill available as Alchemist and Biochemist. It is a skill that is fundamental in enabling the creation of Homunculi. To learn this skill, you must complete the Bioethics Quest.

Alchemist & Creator
2nd Class
Skills
Acid Terror • Berserk Pitcher • Potion Pitcher • Chemical Protection Weapon • Axe Mastery • Chemical Protection Helm • Demonstration • Learning Potion • Pharmacy • Twilight Pharmacy I • Twilight Pharmacy II • Twilight Pharmacy III • Twilight Pharmacy IV • Twilight Pharmacy V • Twilight Pharmacy VI • Bio Cannibalize • Summon Marine Sphere • Chemical Protection Shield • Chemical Protection Armor • Alchemy Efficiency
Homunculus Skills Bioethics • Call Homunculus • Resurrect Homunculus • Rest
Transcendent
Skills
Acid Demonstration • Slim Potion Pitcher • Plant Cultivation • Full Chemical Protection •
Quests Alchemist Job Change Guide • Alchemist Skill Quest • Rebirth Walkthrough
Weapons Axe • Daggers • Mace • One Handed Sword
Homunculus
Homunculus
Skills
Amistr Skills Adamantium Skin • Amistr Bulwark • Blood Lust • Castling
Filir Skills Accelerated Flight • Flitting • Moonlight • S.B.R.44
Lif Skills Brain Surgery • Healing Hands • Mental Charge • Urgent Escape
Vanilmirth Skills Caprice • Chaotic Blessings • Instruction Change • Self-Destruction
Alchemist-Homunculus
Skills
Bioethics • Biotechnology • Call Homunculus • Creature Creation • Cultivation • Drillmaster • Flame Control • Heal Homunculus • Homunculus Resurrection • Vaporize