Difference between revisions of "Skill Changes"
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! width="40%" | Old | ! width="40%" | Old | ||
! width="40%" | New | ! width="40%" | New | ||
+ | |- | ||
+ | ! [[Arrow Crafting]] | ||
+ | | | ||
+ | | '''(New Skill)''' Same quest and effect as Archer classes' [[Arrow Crafting]]. | ||
|- | |- | ||
! rowspan="5" | [[Back Stab]] | ! rowspan="5" | [[Back Stab]] | ||
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|- | |- | ||
| At max level, deals 700% ATK in 1 hit. | | At max level, deals 700% ATK in 1 hit. | ||
− | | At max level, deals | + | | At max level, deals 280% ATK in 1 hit. <br>When using [[Daggers]], hit twice instead for a total of 560% ATK. |
|- | |- | ||
| Skill does not apply Gank/Auto-steal. | | Skill does not apply Gank/Auto-steal. | ||
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| Deals 300% ATK damage. | | Deals 300% ATK damage. | ||
| Deals 450% ATK damage. | | Deals 450% ATK damage. | ||
+ | |- | ||
+ | ! rowspan="2" | [[Plagiarism]] | ||
+ | | Learn last skill cast on user. | ||
+ | | Permanently learn active skills passively that are used by players/monsters on the user's screen. Can change the plagiarized skill by casting this skill. | ||
+ | |- | ||
+ | | Max level of copyable [[Water Ball]] is 10. | ||
+ | | Max level of copyable [[Water Ball]] is 5. | ||
+ | |- | ||
+ | ! [[Utility Plagiarism]] | ||
+ | | | ||
+ | | '''(New Skill)''' Permanently learn supportive skills passively that are used by players/monsters on the user's screen. Can change the plagiarized skill by casting this skill. | ||
+ | |- | ||
+ | ! rowspan="2" | [[Preserve]] | ||
+ | | Allows user to not lose Plagiarized skill. | ||
+ | | Has a 1% chance to cast level 1 of the active plagiarized skill when attacking. | ||
+ | |- | ||
+ | | 600 second duration. | ||
+ | | Toggleable. | ||
|} | |} | ||
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! width="40%" | New | ! width="40%" | New | ||
|- | |- | ||
− | ! | + | ! rowspan="3" | [[Adrenaline Rush]] |
− | | | + | | In Blacksmith's skill tree. |
− | | | + | | Moved to Merchant's skill tree. |
+ | |- | ||
+ | | Lasts 150 seconds at max level. | ||
+ | | Lasts 300 seconds at max level. | ||
+ | |- | ||
+ | | | ||
+ | | Grants an additional 10% ASPD if the caster is wearing an [[Axe]] type weapon. | ||
+ | |- | ||
+ | ! rowspan="2" | [[Cart Revolution]] | ||
+ | | Did damage based on the caster's cart weight. | ||
+ | | Now deals full damage regardless of the cart weight. | ||
+ | |- | ||
+ | | | ||
+ | | Increases ATK ratio by 1% for each point in base LUK and base DEX. | ||
+ | |- | ||
+ | ! [[Discount]] | ||
+ | | | ||
+ | | Now also passively improves healing from consumables by 1% per level, up to 10% at max level. | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="3" | [[Dubious Salesmanship]] |
| In Blacksmith's skill tree. | | In Blacksmith's skill tree. | ||
| Moved to Merchant's skill tree. | | Moved to Merchant's skill tree. | ||
Line 136: | Line 175: | ||
| | | | ||
| Lowers [[Mammonite]] zeny cost by 30%. | | Lowers [[Mammonite]] zeny cost by 30%. | ||
+ | |- | ||
+ | | | ||
+ | | Is now also an active skill that consumes 700 zeny to remove the cost of [[Mammonite]] for 10 minutes. | ||
+ | |- | ||
+ | ! [[Item Appraisal]] | ||
+ | | | ||
+ | | Skill removed as item drops identified. | ||
+ | |- | ||
+ | ! [[Overcharge]] | ||
+ | | | ||
+ | | Now passively gives 1 CRIT per level, up to 10 CRIT at max level. | ||
+ | |- | ||
+ | ! [[Vending]] | ||
+ | | | ||
+ | | Now passively gives 0.5% melee physical damage reduction per level, up to 5% melee physical damage reduction at max level. | ||
|} | |} | ||
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! width="40%" | Old | ! width="40%" | Old | ||
! width="40%" | New | ! width="40%" | New | ||
+ | |- | ||
+ | ! [[Adrenaline Rush]] | ||
+ | | In Blacksmith's skill tree. | ||
+ | | Moved to Merchant's skill tree. | ||
+ | |- | ||
+ | ! [[Cart Efficiency]] | ||
+ | | | ||
+ | | '''(New Skill)''' Consume a Tempered Steel to remove all zeny costs of skills for 10 minutes. | ||
+ | |- | ||
+ | ! rowspan="4" | [[Full Adrenaline Rush]] | ||
+ | | Can only be used while under the effects of [[Blacksmith Spirit]]. | ||
+ | | Moved to the Blacksmith's skill tree as a permanent skill, replacing [[Adrenaline Rush]], and all pre-requisites that required [[Adrenaline Rush]], now require [[Full Adrenaline Rush]]. | ||
+ | |- | ||
+ | | Max skill level of 1. | ||
+ | | Max skill level of 5. | ||
+ | |- | ||
+ | | | ||
+ | | Grants an additional 10% ASPD for any players wearing [[Axe]] type weapons. | ||
+ | |- | ||
+ | | Had no effect on [[Bow]] and [[Gun]] type weapons. | ||
+ | | Grants 10 CRIT to players wearing [[Bow]] or [[Gun]] type weapons. | ||
|- | |- | ||
! [[HD Weapon Refine]] | ! [[HD Weapon Refine]] | ||
| | | | ||
− | | Use HD Oridecon to upgrade weapons safely. Success rate same as [[Weapon Refine]]. | + | | '''(New Skill)''' Use HD Oridecon to upgrade weapons safely. Success rate same as [[Weapon Refine]]. |
|- | |- | ||
! [[Over Thrust]] | ! [[Over Thrust]] | ||
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| Has 0.1% chance of breaking the equipped weapon. Lasts 180 seconds at max level. | | Has 0.1% chance of breaking the equipped weapon. Lasts 180 seconds at max level. | ||
| Has no risk of breaking the equipped weapon. Lasts 300 seconds at max level. | | Has no risk of breaking the equipped weapon. Lasts 300 seconds at max level. | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! [[Weapon Perfection]] | ! [[Weapon Perfection]] | ||
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| Costs 0 SP. | | Costs 0 SP. | ||
|- | |- | ||
− | | Has after-cast delay. | + | | Has a 1 second after-cast delay. |
− | | Has | + | | Has 0.2 seconds cooldown. |
|} | |} | ||
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|- | |- | ||
| Deals 300% ATK at max level. | | Deals 300% ATK at max level. | ||
− | | Deals 750% ATK and 300% | + | | Deals 750% ATK and 300% MATK at max level. |
|- | |- | ||
! rowspan="1" | [[Greed]] | ! rowspan="1" | [[Greed]] | ||
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|- | |- | ||
! rowspan="3" | [[Teleport]] | ! rowspan="3" | [[Teleport]] | ||
− | | Skill cost 11- | + | | Skill cost 11 - Skill Level SP.<br> (Teleport Lv1 cost 10 SP.) |
− | | Skill cost | + | | Skill cost 6 - Skill Level SP.<br> (Teleport Lv1 cost 5 SP.) |
|} | |} | ||
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! width="40%" | Old | ! width="40%" | Old | ||
! width="40%" | New | ! width="40%" | New | ||
+ | |- | ||
+ | ! rowspan="1" | [[Aspersio]] | ||
+ | | Duration 60/90/120/150/180 seconds based on ranks 1-5 respectively. | ||
+ | | Duration 120/240/360/480/600 seconds based on ranks 1-5 respectively. | ||
|- | |- | ||
! rowspan="3" | [[Magnus Exorcismus]] | ! rowspan="3" | [[Magnus Exorcismus]] | ||
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! rowspan="1" | All combo skills | ! rowspan="1" | All combo skills | ||
| Has a combo window of ''1.3 - [(AGI*0.004) - (DEX*0.002)]'' seconds. | | Has a combo window of ''1.3 - [(AGI*0.004) - (DEX*0.002)]'' seconds. | ||
− | | Has a combo window of | + | | Has a combo window of 0.2 seconds. |
|- | |- | ||
! rowspan="2" | [[Triple Attack]] | ! rowspan="2" | [[Triple Attack]] | ||
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| Deals 1400% ATK at max level. | | Deals 1400% ATK at max level. | ||
| Deals 1700% ATK at max level. | | Deals 1700% ATK at max level. | ||
+ | |- | ||
+ | ! [[Steel Body]] | ||
+ | | Cannot be ended early. | ||
+ | | Can be ended early by recasting the skill. Recast has a 2.5 second fixed cast time and can be cancelled by recasting again. | ||
|} | |} | ||
=== Archer Jobs === | === Archer Jobs === | ||
− | : | + | :{| class="wikitable" width="90%"; |
+ | |- | ||
+ | ! width="20%" | Name | ||
+ | ! width="40%" | Old | ||
+ | ! width="40%" | New | ||
+ | |- | ||
+ | ! rowspan="3" | [[Arrow Crafting]] | ||
+ | | Classic formula for number of arrows crafted | ||
+ | | Number of arrows boosted per item. See [[Arrow Crafting]] for details. | ||
+ | |} | ||
==== Hunter/Sniper ==== | ==== Hunter/Sniper ==== | ||
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! rowspan="2" | [[Land Mine]], [[Blast Mine]], <br>[[Claymore Trap]], [[Freezing Trap]] | ! rowspan="2" | [[Land Mine]], [[Blast Mine]], <br>[[Claymore Trap]], [[Freezing Trap]] | ||
| Classic RO formula for respective skills. | | Classic RO formula for respective skills. | ||
− | | Damage formula is now ''(Skill Level) * (DEX + 75) * (INT + 100) / | + | | Damage formula is now ''(Skill Level) * ([[Stats#DEX|DEX]] + 75) * ([[Stats#INT|INT]] + 100) / 35'' for all 4 skills. |
|- | |- | ||
| Claymore costs 2 traps. | | Claymore costs 2 traps. | ||
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! width="40%" | Old | ! width="40%" | Old | ||
! width="40%" | New | ! width="40%" | New | ||
+ | |- | ||
+ | ! [[Whip]] type weapons | ||
+ | | Has a size modifier of 75/100/50 | ||
+ | | Has a size modifier of 75/100/75 | ||
|- | |- | ||
! [[Mr Kim A Rich Man | Mr Kim A Rich Man (Ensemble) ]] | ! [[Mr Kim A Rich Man | Mr Kim A Rich Man (Ensemble) ]] | ||
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| After cast delay of 0.5 second. | | After cast delay of 0.5 second. | ||
|- | |- | ||
− | ! [[Frost Joker | Frost Joker]]/[[Scream | Scream]] | + | ! [[Frost Joker|Frost Joker]]/[[Scream|Scream]] |
| Skill usage generates text. | | Skill usage generates text. | ||
| Text is disabled on Alfheim. | | Text is disabled on Alfheim. | ||
|- | |- | ||
+ | ! [[Amp]] | ||
+ | | After cast delay of 3 seconds. | ||
+ | | After cast delay removed. | ||
+ | |- | ||
+ | ! [[Reverberation]] | ||
+ | | | ||
+ | | '''(New Skill)''' Deals 3x3 area of effect ranged physical damage around primary target. | ||
+ | |- | ||
+ | ! [[Severe Rainstorm]] | ||
+ | | | ||
+ | | '''(New Skill)''' Provide a buff to all party members in a 11x11 area. Buff effect changes with song skill used by caster. | ||
|} | |} | ||
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| Skill deals 10 hits of damage every 1 second over 4 seconds. | | Skill deals 10 hits of damage every 1 second over 4 seconds. | ||
| Skill deals 10 hits of damage x 4 times upon impact instead of over 4 seconds. | | Skill deals 10 hits of damage x 4 times upon impact instead of over 4 seconds. | ||
+ | |- | ||
+ | ! [[Water Ball]] | ||
+ | | Skill has only an animation delay. | ||
+ | | Skill additionally has a 1.5 second cooldown. | ||
|} | |} | ||
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| Elemental Converter lasts 10 minutes. | | Elemental Converter lasts 10 minutes. | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" | [[Abracadabra]] |
| Can be used anywhere. | | Can be used anywhere. | ||
| Can only be used in dedicated ''branch rooms''. | | Can only be used in dedicated ''branch rooms''. | ||
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| Class change (MVP) chance:<br /> Lvl 5: 0.1%<br />Lvl 6: 0.1%<br />Lvl 7: 0.2%<br />Lvl 8: 0.2%<br />Lvl 9: 0.3%<br />Lvl 10: 0.3% | | Class change (MVP) chance:<br /> Lvl 5: 0.1%<br />Lvl 6: 0.1%<br />Lvl 7: 0.2%<br />Lvl 8: 0.2%<br />Lvl 9: 0.3%<br />Lvl 10: 0.3% | ||
| Class change (MVP) chance:<br /> Lvl 5: 0.1%<br />Lvl 6: 0.1%<br />Lvl 7: 0.2%<br />Lvl 8: 2.8%<br />Lvl 9: 2.8%<br />Lvl 10: 2.8% | | Class change (MVP) chance:<br /> Lvl 5: 0.1%<br />Lvl 6: 0.1%<br />Lvl 7: 0.2%<br />Lvl 8: 2.8%<br />Lvl 9: 2.8%<br />Lvl 10: 2.8% | ||
+ | |- | ||
+ | ! [[Spell Breaker]] | ||
+ | | 10% success chance on [[MVP|MVPs]]. | ||
+ | | 0% success chance on [[MVP|MVPs]]. | ||
|} | |} | ||
− | === Taekwon | + | === Taekwon Kid === |
− | : | + | :{| class="wikitable" width="90%"; |
+ | |- | ||
+ | ! width="20%" | Name | ||
+ | ! width="40%" | Old | ||
+ | ! width="40%" | New | ||
+ | |- | ||
+ | ! rowspan="3" | [[Taekwon Mission]] | ||
+ | | Cost 10 SP. | ||
+ | | Cost 0 SP. | ||
+ | |- | ||
+ | | 1 second cast time. | ||
+ | | 0.5 second cast time. | ||
+ | |- | ||
+ | | 1% success rate of rerolling a mission. | ||
+ | | 10% success rate of rerolling a mission. | ||
+ | |} | ||
==== Star Gladiator ==== | ==== Star Gladiator ==== | ||
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| Gunslinger coins are displayed as glowing orbs around the caster, similar to a Monk's Spirit Spheres. | | Gunslinger coins are displayed as glowing orbs around the caster, similar to a Monk's Spirit Spheres. | ||
|} | |} | ||
+ | |||
+ | * ''See [[Episode A 3 0 Night Watch]] for the Gunslinger rework and addition of [[Night Watch]].'' | ||
=== Super Novice === | === Super Novice === | ||
− | : | + | :{| class="wikitable" width="90%"; |
+ | |- | ||
+ | ! width="20%" | Name | ||
+ | ! width="40%" | Old | ||
+ | ! width="40%" | New | ||
+ | |- | ||
+ | ! | Really Super | ||
+ | | +10 Bonus to all stats is lost on death. | ||
+ | | Grants +10 to all stats permanently at job 80 onwards. Not removed by death. | ||
+ | |} | ||
[[Category:Custom Content]] | [[Category:Custom Content]] |
Latest revision as of 12:07, 19 November 2024
Overview
Below you will find a list of all skill changes that have been made on Project Alfheim. If you do not see a skill on this list you can safely assume it follows vanilla pre-renewal mechanics.
Contents
Information List
Novice/All Jobs
Name Old New Tap (New Skill) Taps all mobs on screen for 0 SP.
Swordman Jobs
- None yet.
Knight/Lord Knight
Name Old New Bowling Bash Skill behave differently when used on gutterlines areas of the map. Skill always hits twice with gutterlines behaviour removed. Brandish Spear Skill inflicts Melee Physical Damage. Skill inflicts Ranged Physical Damage. At max level, deals 300% ATK in 1 hit. At max level, deals 850% ATK in 1 hit. 1 second cast time. 0.7 second cast time. Cost 12 SP. Cost 20 SP. 1 second cast delay (reduced by DEX). ASPD based delay.
Crusader/Paladin
Name Old New Holy Cross Skill does not receive bonus damage when using Two Handed Spear type weapons. Skill damage additionally increased by 60% when using Two Handed Spear type weapons. Grand Cross Number of hits are reduced by 1 per monster on a single cell of Grand Cross (down to a minimum of 1 hit). Grand Cross now always hits 3 times regardless of mob stacking.
Thief Jobs
- None yet.
Assassin/Assassin Cross
Name Old New Sonic Blow Animation locked during the duration of the skill. Animation lock removed and auto attack/movement is possible after casting.
Note: Skill still retains a 2-second After Cast Delay that cannot be reduced by gear or skills.
Rogue/Stalker
Name Old New Arrow Crafting (New Skill) Same quest and effect as Archer classes' Arrow Crafting. Back Stab Cost 16 SP. Cost 10 SP. Can not be used if the foe turns its backside away from the caster. Position/facing check removed. (Empty cell behind the enemy's back is still needed to cast.) 1 second fixed delay. Delay removed. At max level, deals 700% ATK in 1 hit. At max level, deals 280% ATK in 1 hit.
When using Daggers, hit twice instead for a total of 560% ATK.Skill does not apply Gank/Auto-steal. Skill applies Gank/Auto-steal. Raid Deals 300% ATK damage. Deals 450% ATK damage. Plagiarism Learn last skill cast on user. Permanently learn active skills passively that are used by players/monsters on the user's screen. Can change the plagiarized skill by casting this skill. Max level of copyable Water Ball is 10. Max level of copyable Water Ball is 5. Utility Plagiarism (New Skill) Permanently learn supportive skills passively that are used by players/monsters on the user's screen. Can change the plagiarized skill by casting this skill. Preserve Allows user to not lose Plagiarized skill. Has a 1% chance to cast level 1 of the active plagiarized skill when attacking. 600 second duration. Toggleable.
Merchant Jobs
Name Old New Adrenaline Rush In Blacksmith's skill tree. Moved to Merchant's skill tree. Lasts 150 seconds at max level. Lasts 300 seconds at max level. Grants an additional 10% ASPD if the caster is wearing an Axe type weapon. Cart Revolution Did damage based on the caster's cart weight. Now deals full damage regardless of the cart weight. Increases ATK ratio by 1% for each point in base LUK and base DEX. Discount Now also passively improves healing from consumables by 1% per level, up to 10% at max level. Dubious Salesmanship In Blacksmith's skill tree. Moved to Merchant's skill tree. Lowers Mammonite zeny cost by 30%. Is now also an active skill that consumes 700 zeny to remove the cost of Mammonite for 10 minutes. Item Appraisal Skill removed as item drops identified. Overcharge Now passively gives 1 CRIT per level, up to 10 CRIT at max level. Vending Now passively gives 0.5% melee physical damage reduction per level, up to 5% melee physical damage reduction at max level.
Blacksmith/Whitesmith
Name Old New Adrenaline Rush In Blacksmith's skill tree. Moved to Merchant's skill tree. Cart Efficiency (New Skill) Consume a Tempered Steel to remove all zeny costs of skills for 10 minutes. Full Adrenaline Rush Can only be used while under the effects of Blacksmith Spirit. Moved to the Blacksmith's skill tree as a permanent skill, replacing Adrenaline Rush, and all pre-requisites that required Adrenaline Rush, now require Full Adrenaline Rush. Max skill level of 1. Max skill level of 5. Grants an additional 10% ASPD for any players wearing Axe type weapons. Had no effect on Bow and Gun type weapons. Grants 10 CRIT to players wearing Bow or Gun type weapons. HD Weapon Refine (New Skill) Use HD Oridecon to upgrade weapons safely. Success rate same as Weapon Refine. Over Thrust Has 0.1% chance of breaking the equipped weapon. Has no risk of breaking the equipped weapon. Maximum Over Thrust Has 0.1% chance of breaking the equipped weapon. Lasts 180 seconds at max level. Has no risk of breaking the equipped weapon. Lasts 300 seconds at max level. Weapon Perfection Last 50 seconds at max level. Last 300 seconds at max level. Greed Costs 1 SP. Costs 0 SP. Has a 1 second after-cast delay. Has 0.2 seconds cooldown.
Alchemist/Creator
Name Old New Alchemy Efficiency At Lv. 1, consumes an Acid Bottle to remove material cost of using Acid Terror for 10 minutes.
At Lv. 2, consumes an Bottle Grenade to remove material cost of using Bomb for 10 minutes.(New Skill) At Lv. 3, consumes both an Acid Bottle and Bottle Grenade to remove the material cost of both Acid Terror and Bomb for 10 minutes. Acid Terror Costs 15 SP to use. Costs 10 SP to use. Deals special magic damage in 1 hit that can never miss. Deals long range physical damage that can miss, damage is affected by cards. Deals 300% ATK at max level. Deals 750% ATK and 300% MATK at max level. Greed (New Skill) Same effect as Blacksmith/Whitesmith's Greed. Call Homunculus Summoned Homunculi receive no EXP from their owner. Summoned Homunculi receives 10% EXP from their owner. Unable to choose the type of Homunculus desired. Able to choose the type of Homunculus desired. Twilight Pharmacy II
(See Twilight Pharmacy Changes for more info.)Requires Super Novice and Soul Linker in party. No longer requires Super Novice and Soul Linker in party. Alchemist Spirit link is still required. Twilight Pharmacy III Requires Taekwon and Soul Linker in party. No longer requires Taekwon and Soul Linker in party. Alchemist Spirit link is still required. Brews 100 Alcohol, 50 Acid Bottles, and 50 Bottle Grenades. Brews 200 Alcohol. Twilight Pharmacy IV Brews 200 Blue Potions. Twilight Pharmacy V Brews 200 Bottle Grenades and 200 Acid Bottles. Twilight Pharmacy VI Brews 200 Glistening Coats.
Acolyte Jobs
Name Old New Teleport Skill cost 11 - Skill Level SP.
(Teleport Lv1 cost 10 SP.)Skill cost 6 - Skill Level SP.
(Teleport Lv1 cost 5 SP.)
Priest/High Priest
Name Old New Aspersio Duration 60/90/120/150/180 seconds based on ranks 1-5 respectively. Duration 120/240/360/480/600 seconds based on ranks 1-5 respectively. Magnus Exorcismus Skill damages Undead element and Demon race enemies. Skill damages all enemies. 15 second cast time. 10 second cast time. 4 second after cast delay. 2.5 second after cast delay. Impositio Manus Buffs a single target. Buffs all party member on screen. At max level, increase physical ATK by 25. At max level, increase physical ATK and magical ATK by 25. After cast delay of 3 seconds. No after cast delay. Canto Candidus (New Skill) Applies Lv10 Increase AGI to all party members on screen. Clementia (New Skill) Applies Lv10 Blessing to all party members on screen.
Monk/Champion
Name Old New Knuckle type weapons Has a size modifier of 100/75/50 Has a size modifier of 100/100/75 All combo skills Has a combo window of 1.3 - [(AGI*0.004) - (DEX*0.002)] seconds. Has a combo window of 0.2 seconds. Triple Attack Character will not attack during combo window. Character will keep attacking during combo window. Has a 30-Skill Lv% chance to trigger, with 20% chance to trigger at max level. Has a 30% chance to trigger at all levels. Chain Combo Cost 15 SP to use at max level. Cost 9 SP to use at max level. Deals 400% ATK at max level. Deals 500% ATK at max level. Combo Finish Cost 15 SP to use at max level. Cost 7 SP to use at max level. Consume 1 spirit sphere. No longer consume 1 spirit sphere (but 1 spirit sphere is required to cast) Deals 540% ATK at max level. Deals 650% ATK at max level. Chain Crush Combo Requires 2 spirit sphere to cast. Requires 1 spirit sphere to cast. Deals 1400% ATK at max level. Deals 1700% ATK at max level. Steel Body Cannot be ended early. Can be ended early by recasting the skill. Recast has a 2.5 second fixed cast time and can be cancelled by recasting again.
Archer Jobs
Name Old New Arrow Crafting Classic formula for number of arrows crafted Number of arrows boosted per item. See Arrow Crafting for details.
Hunter/Sniper
Name Old New Land Mine, Blast Mine,
Claymore Trap, Freezing TrapClassic RO formula for respective skills. Damage formula is now (Skill Level) * (DEX + 75) * (INT + 100) / 35 for all 4 skills. Claymore costs 2 traps. Claymore costs 1 trap.
Performers
Name Old New Whip type weapons Has a size modifier of 75/100/50 Has a size modifier of 75/100/75 Mr Kim A Rich Man (Ensemble) Increases experience earned by 80% Increases experience earned by 30% Arrow Vulcan Animation locked during the duration of the skill. Animation lock removed and movement is possible after casting. Cannot be used while performing songs. Can be used while performing songs. Hard cooldown of 3 seconds. Hard cooldown of 1.5 seconds. After cast delay of 1 second. After cast delay of 0.5 second. Frost Joker/Scream Skill usage generates text. Text is disabled on Alfheim. Amp After cast delay of 3 seconds. After cast delay removed. Reverberation (New Skill) Deals 3x3 area of effect ranged physical damage around primary target. Severe Rainstorm (New Skill) Provide a buff to all party members in a 11x11 area. Buff effect changes with song skill used by caster.
Mage Jobs
- None yet.
Wizard/High Wizard
Name Old New Lord of Vermillion Skill deals 10 hits of damage every 1 second over 4 seconds. Skill deals 10 hits of damage x 4 times upon impact instead of over 4 seconds. Water Ball Skill has only an animation delay. Skill additionally has a 1.5 second cooldown.
Sage/Professor
Name Old New Create Elemental Converter Elemental Converter lasts 3 minutes. Elemental Converter lasts 10 minutes. Abracadabra Can be used anywhere. Can only be used in dedicated branch rooms. Class change (MVP) chance:
Lvl 5: 0.1%
Lvl 6: 0.1%
Lvl 7: 0.2%
Lvl 8: 0.2%
Lvl 9: 0.3%
Lvl 10: 0.3%Class change (MVP) chance:
Lvl 5: 0.1%
Lvl 6: 0.1%
Lvl 7: 0.2%
Lvl 8: 2.8%
Lvl 9: 2.8%
Lvl 10: 2.8%Spell Breaker 10% success chance on MVPs. 0% success chance on MVPs.
Taekwon Kid
Name Old New Taekwon Mission Cost 10 SP. Cost 0 SP. 1 second cast time. 0.5 second cast time. 1% success rate of rerolling a mission. 10% success rate of rerolling a mission.
Star Gladiator
Name Old New Days Of Star Gladiator Calculation based on the calendar year. Calculation based on a calendar month to be in line with player expectations. The day is based on server time (GMT).
(If it's March 2nd, that's an even day. If its March 3rd, that's odd. 5th, 10th, 15th, etc. for every 5th day.)
Soul Linker
- None yet.
Ninja
- None yet.
Gunslinger
Name Old New Coin Flip Has a chance to fail. Always succeeds. No visual indicator. Gunslinger coins are displayed as glowing orbs around the caster, similar to a Monk's Spirit Spheres.
- See Episode A 3 0 Night Watch for the Gunslinger rework and addition of Night Watch.
Super Novice
Name Old New Really Super +10 Bonus to all stats is lost on death. Grants +10 to all stats permanently at job 80 onwards. Not removed by death.