Difference between revisions of "Alchemist"
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[[Image:Alchemist.jpg|thumb]] | [[Image:Alchemist.jpg|thumb]] | ||
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== Overview == | == Overview == | ||
The '''Alchemist''' is a class which optimizes [[Potion Creation]] and [[Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor). | The '''Alchemist''' is a class which optimizes [[Potion Creation]] and [[Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor). | ||
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After completing these tests, the player will be transformed into an Alchemist. | After completing these tests, the player will be transformed into an Alchemist. | ||
− | + | == Skills == | |
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''Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click [[Merchant#Skills|here]].'' | ''Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click [[Merchant#Skills|here]].'' | ||
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| style="background:#ffcccc" | Offensive | | style="background:#ffcccc" | Offensive | ||
|- | |- | ||
− | ! {{Skill List |skill= | + | ! {{Skill List |skill=Potion Pitcher}} |
| Throws a {{item |id=501 Red}}, {{item |id=502 Orange}}, {{item |id=503 Yellow}}, {{item |id=504 White}} or {{item |id=505 Blue}} potion at an ally or yourself for {{gr|110|150}}% effectivness of its HP or SP recovery. | | Throws a {{item |id=501 Red}}, {{item |id=502 Orange}}, {{item |id=503 Yellow}}, {{item |id=504 White}} or {{item |id=505 Blue}} potion at an ally or yourself for {{gr|110|150}}% effectivness of its HP or SP recovery. | ||
| 5 | | 5 | ||
| style="background:#ccffff" | Supportive | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | ! {{Skill List |skill= | + | ! {{Skill List |skill=Chemical Protection Weapon}} |
− | | Protects your or ally's weapon from being | + | | Protects your or ally's weapon from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}. |
| 5 | | 5 | ||
| style="background:#ccffff" | Supportive | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
! {{Skill List |skill=Axe Mastery}} | ! {{Skill List |skill=Axe Mastery}} | ||
− | | Increases [[ATK]] +{{gr|3|30}} with [[ | + | | Increases [[Stats#ATK|ATK]] +{{gr|3|30}} with [[Axe|axes]] and [[One Handed Sword|swords]]. |
| 10 | | 10 | ||
| style="background:#cccccc" | Passive | | style="background:#cccccc" | Passive | ||
|- | |- | ||
− | ! {{Skill List |skill= | + | ! {{Skill List |skill=Chemical Protection Helm}} |
− | | Protects your or ally's headgear from being | + | | Protects your or ally's headgear from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}. |
| 5 | | 5 | ||
| style="background:#ccffff" | Supportive | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | ! {{Skill List |skill= | + | ! {{Skill List |skill=Demonstration}} |
| Throws a {{item |id=7135 Bottle Grenade}} at the ground to create a 3x3 cell fire, dealing {{gr|60|300}}% [[Fire]] property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. | | Throws a {{item |id=7135 Bottle Grenade}} at the ground to create a 3x3 cell fire, dealing {{gr|60|300}}% [[Fire]] property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. | ||
| 5 | | 5 | ||
| style="background:#ccffcc" | Active | | style="background:#ccffcc" | Active | ||
|- | |- | ||
− | ! {{Skill List |skill=Potion | + | ! {{Skill List |skill=Learning Potion}} |
− | | Increases the chance to successfully brew potions by {{gr|1|10}}%. Also, increases effectiveness of potions you | + | | Increases the chance to successfully brew potions by {{gr|1|10}}%. Also, increases the effectiveness of the potions you use by {{gr|5|50}}%. |
| 10 | | 10 | ||
| style="background:#cccccc" | Passive | | style="background:#cccccc" | Passive | ||
|- | |- | ||
− | ! {{Skill List |skill= | + | ! {{Skill List |skill=Pharmacy}} |
| Create potions from herbs and various other ingredients by {{gr|3|30}}% chance. | | Create potions from herbs and various other ingredients by {{gr|3|30}}% chance. | ||
| 10 | | 10 | ||
| style="background:#ccffff" | Supportive | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | ! {{Skill List |skill= | + | ! {{Skill List |skill=Bio Cannibalize}} |
− | | Creates up to {{gr|5|1}} friendly plant-type monsters on the ground. Requires a {{Item|id=7137 Plant bottle}}. | + | | Creates up to {{gr|5|1}} friendly [[Plant|plant-type]] monsters on the ground. Requires a {{Item|id=7137 Plant bottle}}. |
| 5 | | 5 | ||
| style="background:#ccffff" | Supportive | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | ! {{Skill List |skill= | + | ! {{Skill List |skill=Sphere Mine}} |
| Creates a Marine Sphere (HP {{gr|2,400|4,000}}) on the ground that will explode on taking damage. Requires a {{Item|id=7138 Marine Sphere Bottle}}. | | Creates a Marine Sphere (HP {{gr|2,400|4,000}}) on the ground that will explode on taking damage. Requires a {{Item|id=7138 Marine Sphere Bottle}}. | ||
| 5 | | 5 | ||
| style="background:#ccffff" | Supportive | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | ! {{Skill List |skill= | + | ! {{Skill List |skill=Chemical Protection Shield}} |
− | | Protects your or ally's shield from being | + | | Protects your or ally's shield from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}. |
| 5 | | 5 | ||
| style="background:#ccffff" | Supportive | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | ! {{Skill List |skill= | + | ! {{Skill List |skill=Chemical Protection Armor}} |
− | | Protects your or ally's armor from being | + | | Protects your or ally's armor from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}. |
| 5 | | 5 | ||
| style="background:#ccffff" | Supportive | | style="background:#ccffff" | Supportive | ||
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|- | |- | ||
! {{Skill List |skill=Alchemy Efficiency}} | ! {{Skill List |skill=Alchemy Efficiency}} | ||
− | | Consume an {{Item|id=7136 Acid bottle}} or {{item |id=7135 Bottle Grenade}} to remove the cost of using [[Acid Terror]] or [[Bomb|Bomb (Demonstration)]] for | + | | Consume an {{Item|id=7136 Acid bottle}} or {{item |id=7135 Bottle Grenade}} to remove the cost of using [[Acid Terror]] or [[Bomb|Bomb (Demonstration)]] for 10 minutes. |
− | | | + | | 3 |
| style="background:#cccccc"| Passive | | style="background:#cccccc"| Passive | ||
| N/A | | N/A | ||
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|} | |} | ||
:''The ''[[Alchemist Skill Quest]]s'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new {{item |id=7434 Creation Guide}} to create Elemental [[Resistance Potions]] using their [[Prepare Potion]] skill.'' | :''The ''[[Alchemist Skill Quest]]s'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new {{item |id=7434 Creation Guide}} to create Elemental [[Resistance Potions]] using their [[Prepare Potion]] skill.'' | ||
+ | |||
+ | === Homunculus System === | ||
+ | :''Main article: [[Homunculus System]]'' | ||
+ | The '''Homunculus''' is a pet that kills, supports, and does everything for its master. An {{item |id=7142 Embryo}}, from which a Homunculus will be born, can be created via [[Prepare Potion]] with the following materials purchasable from the {{shop |id=alde_material Al de Baran Material Seller}}, in the Alchemist guild {{navi|alde_alche|35|179}}: | ||
+ | |||
+ | * {{Item List |id=7141 |item=Morning Dew of Yggdrasil |simple=yes}} | ||
+ | * {{Item List |id=7140 |item=Seed of Life |simple=yes}} | ||
+ | * {{Item List |id=7143 |item=Glass Tube |simple=yes}} | ||
+ | * {{Item List |id=7134 |item=Medicine Bowl |simple=yes}} | ||
+ | * {{Item List |id=7144 |item=Potion Creation Guide |simple=yes}} (not consumed) | ||
+ | |||
+ | Once an Embryo has been created (or purchased from another player), use the skill [[Call Homunculus]] to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like [[Cute Pet System|Cute Pets]], Homunculi need to be fed or they will leave their owner: | ||
+ | * '''[[Amistr]]''': {{item|id=912 Zargon}} | ||
+ | * '''[[Filir]]''': {{item|id=910 Garlet}} | ||
+ | * '''[[Lif]]''': {{item|id=537 Pet Food}} | ||
+ | * '''[[Vanilmirth]]''': {{item|id=911 Scell}} | ||
==== Homunculus Skills ==== | ==== Homunculus Skills ==== | ||
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| style="background:#ccffff" | Supportive | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | ! {{Skill List |skill=Homunculus | + | ! {{Skill List |skill=Resurrect Homunculus}} |
| Revives a Homunculus that has been defeated in battle. | | Revives a Homunculus that has been defeated in battle. | ||
| 5 | | 5 | ||
| style="background:#ccffff" | Supportive | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | ! {{Skill List |skill= | + | ! {{Skill List |skill=Rest}} |
| Stores the owner's Homunculus. | | Stores the owner's Homunculus. | ||
| 1 | | 1 | ||
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|} | |} | ||
− | + | == Soul Link == | |
− | + | ''For more info, see the [[Alchemist Spirit]] page.'' | |
+ | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Skill !! class="unsortable" | Description !! Levels !! Type | ! Skill !! class="unsortable" | Description !! Levels !! Type | ||
|- | |- | ||
− | ! {{Skill List |skill= | + | ! {{Skill List |skill=Berserk Pitcher}} |
| Allows to throw {{item |id=657 Berserk Potions}} to friendly targets regardless of their classes. | | Allows to throw {{item |id=657 Berserk Potions}} to friendly targets regardless of their classes. | ||
| 1 | | 1 | ||
| style="background:#ccffff" | Supportive | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | ! {{Skill List |skill= | + | ! {{Skill List |skill=Twilight Pharmacy I}} |
| Attempts to create 200 {{item |id=504 White Potions}} rapidly. | | Attempts to create 200 {{item |id=504 White Potions}} rapidly. | ||
| 1 | | 1 | ||
| style="background:#ccffcc" | Active | | style="background:#ccffcc" | Active | ||
|- | |- | ||
− | ! {{Skill List |skill= | + | ! {{Skill List |skill=Twilight Pharmacy II}} |
| Attempts to create 200 {{item |id=547 Condensed White Potions}} rapidly. | | Attempts to create 200 {{item |id=547 Condensed White Potions}} rapidly. | ||
| 1 | | 1 | ||
| style="background:#ccffcc" | Active | | style="background:#ccffcc" | Active | ||
|- | |- | ||
− | ! {{Skill List |skill= | + | ! {{Skill List |skill=Twilight Pharmacy III}} |
− | | Attempts to create | + | | Attempts to create 200 {{item |id=970 Alcohols}} rapidly. |
+ | | 1 | ||
+ | | style="background:#ccffcc" | Active | ||
+ | |- | ||
+ | ! {{Skill List |skill=Twilight Pharmacy IV}} | ||
+ | | Attempts to create 200 {{item |id=505 Blue Potions}} rapidly. | ||
+ | | 1 | ||
+ | | style="background:#ccffcc" | Active | ||
+ | |- | ||
+ | ! {{Skill List |skill=Twilight Pharmacy V}} | ||
+ | | Attempts to create 200 {{item |id=7136 Acid Bottles}} and {{item |id=7135 Bottle Grenades}} rapidly. | ||
+ | | 1 | ||
+ | | style="background:#ccffcc" | Active | ||
+ | |- | ||
+ | ! {{Skill List |skill=Twilight Pharmacy VI}} | ||
+ | | Attempts to create 200 {{item |id=7139 Glistening Coats}} rapidly. | ||
| 1 | | 1 | ||
| style="background:#ccffcc" | Active | | style="background:#ccffcc" | Active | ||
|} | |} | ||
− | + | == Job Bonuses == | |
The Levels in which you receive a certain bonus: | The Levels in which you receive a certain bonus: | ||
Latest revision as of 02:30, 18 February 2023
Job Base: | Merchant | ||||
Job Type: | 2-2 | ||||
Changes At: | Al De Baran | ||||
Number of Skills: | 15 | ||||
Total Skill Points: | 82 | ||||
Total Quest Skills: | 1 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+5 | +6 | +3 | +7 | +9 | +0 |
Contents
Overview
The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
Jobchange Guide
See Alchemist Job Change Guide for detailed information.
Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Transformation Experiment
After completing these tests, the player will be transformed into an Alchemist.
Skills
Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Throws an Acid bottle at a foe to deal 200~750% physical damage and 300% magic damage. May break their armor and/or cause Bleeding status by a chance. | 5 | Offensive | ||
|
Throws a Red, Orange, Yellow, White or Blue potion at an ally or yourself for 110~150% effectivness of its HP or SP recovery. | 5 | Supportive | ||
|
Protects your or ally's weapon from being divested or broken for 1~5 minutes. Requires a Glistening Coat. | 5 | Supportive | ||
|
Increases ATK +3~30 with axes and swords. | 10 | Passive | ||
|
Protects your or ally's headgear from being divested or broken for 1~5 minutes. Requires a Glistening Coat. | 5 | Supportive | ||
|
Throws a Bottle Grenade at the ground to create a 3x3 cell fire, dealing 60~300% Fire property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. | 5 | Active | ||
|
Increases the chance to successfully brew potions by 1~10%. Also, increases the effectiveness of the potions you use by 5~50%. | 10 | Passive | ||
|
Create potions from herbs and various other ingredients by 3~30% chance. | 10 | Supportive | ||
|
Creates up to 5~1 friendly plant-type monsters on the ground. Requires a Plant bottle. | 5 | Supportive | ||
|
Creates a Marine Sphere (HP 2,400~4,000) on the ground that will explode on taking damage. Requires a Marine Sphere Bottle. | 5 | Supportive | ||
|
Protects your or ally's shield from being divested or broken for 1~5 minutes. Requires a Glistening Coat. | 5 | Supportive | ||
|
Protects your or ally's armor from being divested or broken for 1~5 minutes. Requires a Glistening Coat. | 5 | Supportive |
Quest Skills
Skill | Description | Levels | Type | Job Level Req. | Quest | ||
---|---|---|---|---|---|---|---|
|
Consume an Acid bottle or Bottle Grenade to remove the cost of using Acid Terror or Bomb (Demonstration) for 10 minutes. | 3 | Passive | N/A | Alchemy Efficiency Quest | ||
|
Allows the learning of Homunculus Skills | 1 | Passive | N/A | Bioethics Quest |
- The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their Prepare Potion skill.
Homunculus System
- Main article: Homunculus System
The Homunculus is a pet that kills, supports, and does everything for its master. An Embryo, from which a Homunculus will be born, can be created via Prepare Potion with the following materials purchasable from the Al de Baran Material Seller, in the Alchemist guild :
Once an Embryo has been created (or purchased from another player), use the skill Call Homunculus to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like Cute Pets, Homunculi need to be fed or they will leave their owner:
Homunculus Skills
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Creates a new Homunculus from an Embryo or summons an existing Homunculus that was stored by using the Vaporize skill. | 1 | Supportive | ||
|
Revives a Homunculus that has been defeated in battle. | 5 | Supportive | ||
|
Stores the owner's Homunculus. | 1 | Supportive |
Soul Link
For more info, see the Alchemist Spirit page.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Allows to throw Berserk Potions to friendly targets regardless of their classes. | 1 | Supportive | ||
|
Attempts to create 200 White Potions rapidly. | 1 | Active | ||
|
Attempts to create 200 Condensed White Potions rapidly. | 1 | Active | ||
|
Attempts to create 200 Alcohols rapidly. | 1 | Active | ||
|
Attempts to create 200 Blue Potions rapidly. | 1 | Active | ||
|
Attempts to create 200 Acid Bottles and Bottle Grenades rapidly. | 1 | Active | ||
|
Attempts to create 200 Glistening Coats rapidly. | 1 | Active |
Job Bonuses
The Levels in which you receive a certain bonus:
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
---|---|---|---|---|---|---|---|---|---|
STR | 6 | 15 | 26 | 34 | 43 | ||||
AGI | 11 | 14 | 40 | 45 | 49 | 50 | |||
VIT | 20 | 31 | 36 | ||||||
INT | 1 | 9 | 17 | 23 | 24 | 29 | 38 | ||
DEX | 2 | 3 | 8 | 13 | 19 | 21 | 25 | 28 | 32 |
LUK |
Classes of Ragnarok Online | |
---|---|
Novice Class | Novice • High Novice • Super Novice |
First Class | Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief |
Second Class | Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue |
Transcendent Second Class | High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker |
Expanded Class | Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker |
Crafting Articles | |
---|---|
NPC Refinement and Socketing | Refinement System • Socket Enchant • Card Desocketing |
Blacksmith / Mastersmith Related | Forging • Research Oridecon • Smith Axe • Smith Dagger • Smith Brass Knuckle • Smith Mace • Smith Spear • Smith Sword • Smith Two-handed Sword • Weaponry Research • Refining • Enchanted Stone Craft • Iron Tempering • Steel Tempering • Weapon Materials • Weapon Refine • HD Weapon Refine |
Alchemist / Biochemist Related | Cooking • Potion Creation • Learning Potion • Pharmacy |