Difference between revisions of "Alchemist"

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[[Image:Alchemist.jpg|thumb]]
 
[[Image:Alchemist.jpg|thumb]]
 +
 
== Overview ==
 
== Overview ==
 
The '''Alchemist''' is a class which optimizes [[Potion Creation]] and [[Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
 
The '''Alchemist''' is a class which optimizes [[Potion Creation]] and [[Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
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After completing these tests, the player will be transformed into an Alchemist.
 
After completing these tests, the player will be transformed into an Alchemist.
  
== Builds ==
+
== Skills ==
 
 
=== Cart Revolution Build ===
 
 
 
* STR: 70-90
 
* AGI: 30-50
 
* VIT: 70-90
 
* INT: 1+
 
* DEX: 50
 
* LUK: 20-40
 
 
 
This build is centered around the [[Cart Revolution]] skill for AoEing groups of monsters at once. [[ASPD]] does help Cart Revolution spam rate, especially when pushing monsters against walls. [[Mammonite]] still provides high single target damage.
 
 
 
=== AGI Build ===
 
 
 
* STR: 70-90
 
* AGI: 80-99
 
* VIT: 50-70
 
* INT: 1
 
* DEX: 40-60
 
* LUK: 20-40
 
 
 
The AGI build is is usually recommended for newer players without funds. They have high [[ASPD]] and [[FLEE]] for quick single target killing, so it uses minimal HP / SP [[Healing Items]]. Their main method of attack is melee-ing single monsters, and sometimes utilize [[autocast]] gear. Alchemists do not have skills that increase flee rate (like a [[Thief]]'s [[Improve Dodge]], so it is recommended to use at least SOME sort of [[FLEE]] gear (such as Falcon Muffler or Whisper carded garment).
 
 
 
Useful Gear for AGI Builds:
 
* {{Item List |id=5388 |item=Snake Head | simple=yes}} [1] or {{Item List |id=5283 |item=Chick Hat | simple=yes}}
 
* {{Item List |id=5469 |item=Musketeer Hat | simple=yes}}
 
* {{Item List |id=18666 |item=CD in Mouth | simple=yes}}
 
* {{Item List |id=2576 |item=Heroic Backpack | simple=yes}}
 
* {{Item List |id=2678 |item=Ring of Flamelord | simple=yes}}
 
* {{Item List |id=2725 |item=Medal of Honor | simple=yes}} or {{Item List |id=2910 |item=Bakonawa Agimat Tattoo | simple=yes}}
 
 
 
=== Tank/Aid Potion Healer Support Build ===
 
* STR: 40+
 
* AGI: 70+
 
* VIT: 70-90
 
* INT: 1+
 
* DEX: 30-50
 
* LUK: 20-40
 
 
 
=== Pure Homunculus Killer/AFKemist Build ===
 
* STR: 1
 
* AGI: 90+
 
* VIT: 90+
 
* INT: 1
 
* DEX: 30-50 (for leveling up until getting a [[Homunculus System|Homunculus]])
 
* LUK: 20-40
 
 
 
=== Acid Terror/Bomb build ===
 
* STR: 80-90
 
* AGI: 1+
 
* VIT: 70-90
 
* INT: 1
 
* DEX: 30-50
 
* LUK: 20-40
 
 
 
This build is for rich players with a lot of funds that want to level faster.
 
 
 
=== Brewer ===
 
* STR: 1
 
* AGI: 1
 
* VIT: 1
 
* INT: 46
 
* DEX: 90
 
* LUK: 94
 
 
 
This has one of the highest success rates for [[Potion Creation]], but requires a lot of leeching or a lot of AFKing with a [[Homunculus]]. [[LUK]] may be preferable to [[DEX]] as most [[Gypsy|Gypsies]] and [[Minstrel]]s have high [[DEX]] but do not have any [[LUK]]. Thus, when [[Marionette Control]] is used with this build, the Alchemist will receive a significant boost in [[DEX]] from the [[Gypsy]] or [[Minstrel]], and the Alchemist's own [[LUK]] will further increase success rates for brewing.
 
<br><br>
 
This stat build is '''NOT''' recommended if you have [[Marionette Control]] available to you to boost stats. If you are using [[Marionette Control]] you can reasonable expect a +45 boost to DEX for most builds with 90 DEX.
 
<br>
 
If you have access to [[Gypsy]] or [[Minstrel]] on your server you really shouldn't even be looking at the stat builds for the Alchemist as the job level of 70 for the biochemist greatly increases the success rate for potion creation.
 
 
 
== Equipment ==
 
=== General Equipment Recommendations ===
 
 
 
:''Main article: [[Equipment]]''
 
 
 
The Equipment article lists some general all-purpose equipment that is useful through the PVM phase and also for endgame use as well.
 
 
 
=== Weapons ===
 
 
 
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
 
 
 
The weapon used is primarily based upon one's build. For example, an Alchemist prioritizing [[AGI]] and [[ASPD]] should generally use [[One Handed Sword|Swords]]. Those preferring to maximize damage are better suited with [[Axe]]s. The following is a listing of the most common weapons and why they are beneficial:
 
 
 
==== Common Weapons ====
 
[[One Handed Sword|Swords]] are some of the most common among Alchemists primarily due to the relatively low [[ASPD]] delay as well as their moderate [[ATK]]. However, the player will be unable to benefit from having a [[Blacksmith]] partner, which is relatively rare. Also, because of the skill [[Axe Mastery]] it is evident that one will be able to bring out optimal damage from an [[Axe]]. However, Axes have a large [[ASPD]] delay, which means they swing slow but hard. On the positive side, players using Axes can not only benefit from [[Axe Mastery]] but also a [[Blacksmith]] partner.
 
 
 
* '''{{Item List |id=1126 |item=Saber |slots=3 |simple=yes}}''': A common weapon generally used with damage cards. ([[ATK]] 115)
 
 
 
* '''{{Item List |id=1137 |item=Excalibur |simple=yes}}''': A great weapon for [[Potion Creation|brewing]]. ([[ATK]] 150, [[INT]] +5, [[DEX]] -1, [[LUK]] +10, [[Holy]] property)
 
 
 
* '''{{Item List |id=1130 |item=Nagan |simple=yes}}''': A sword that deals extra damage with Level 5 [[Double Attack]] and it's rather light, but it lacks of Card Slots. ([[ATK]] 120)
 
 
 
* '''{{Item List |id=1360 |item=Two-handed Axe |simple=yes}}''': The best choice for [[element]]al weapons because they have the highest [[ATK]] among weapons [[Forging|forgable]] by [[Blacksmith]]s. However, they lack of Card Slots, so a study is required. ([[ATK]] 185)
 
 
 
==== Spell Weapons ====
 
* '''{{Item List |id=1366 |item=Light Epsilon |simple=yes}}''': An axe that allows the use of Level 3 [[Heal]]. ([[ATK]] 180, +3% damage to [[Demon]], [[Holy]] property)
 
 
 
* '''{{Item List |id=1133 |item=Fireblend |simple=yes}}''': A sword that allows to use Lv. 3 [[Fire Bolt]]. ([[ATK]] 100, [[Fire]] property, may [[autocast]] Lv. 3 [[Fire Bolt]] while attacking)
 
 
 
* '''{{Item List |id=1131 |item=Ice Falchion |simple=yes}}''': A sword that allows to use Lv. 3 [[Cold Bolt]]. ([[ATK]] 100, [[Water]] property, may [[autocast]] Lv. 3 [[Cold Bolt]] while attacking)
 
:''5% chance to freeze the enemy while attacking, '''0.1% chance to get frozen while attacking'''.''
 
 
 
* '''{{Item List |id=1135 |item=Cutlus |simple=yes}}''': A sword that allows to use Lv. 5 [[Bash]]. ([[ATK]] 150, [[STR]] +2, [[DEX]] +1, S Grade [[Socket Enchant|slottable]])
 
 
 
* '''{{Item List |id=1368 |item=Tomahawk |simple=yes}}''': An axe that allows to use Lv. 1 [[Tomahawk Throwing]]. (ATK 165, [[Wind]] property)
 
 
 
== Homunculus System ==
 
:''Main article: [[Homunculus System]]''
 
The '''Homunculus''' is a pet that kills, supports, and does everything for its master. An {{item |id=7142 Embryo}}, from which a Homunculus will be born, can be created via [[Prepare Potion]] with the following materials purchasable from the {{shop |id=alde_material Al de Baran Material Seller}}, in the Alchemist guild {{navi|alde_alche|35|179}}:
 
 
 
* {{Item List |id=7141 |item=Morning Dew of Yggdrasil |simple=yes}}
 
* {{Item List |id=7140 |item=Seed of Life |simple=yes}}
 
* {{Item List |id=7143 |item=Glass Tube |simple=yes}}
 
* {{Item List |id=7134 |item=Medicine Bowl |simple=yes}}
 
* {{Item List |id=7144 |item=Potion Creation Guide |simple=yes}} (not consumed)
 
 
 
Once an Embryo has been created (or purchased from another player), use the skill [[Call Homunculus]] to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like [[Cute Pet System|Cute Pets]], Homunculi need to be fed or they will leave their owner:
 
* '''[[Amistr]]''': {{item|id=912 Zargon}}
 
* '''[[Filir]]''': {{item|id=910 Garlet}}
 
* '''[[Lif]]''': {{item|id=537 Pet Food}}
 
* '''[[Vanilmirth]]''': {{item|id=911 Scell}}
 
 
 
== Class Data ==
 
=== Skills ===
 
 
''Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click [[Merchant#Skills|here]].''
 
''Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click [[Merchant#Skills|here]].''
  
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|-  
 
|-  
 
! {{Skill List |skill=Acid Terror}}
 
! {{Skill List |skill=Acid Terror}}
| Throws an {{Item|id=7136 Acid bottle}} at a foe to deal {{gr|200|1,000}}% physical damage. May break their armor and/or cause [[Status Effects#Bleeding|Bleeding]] status by a chance.
+
| Throws an {{Item|id=7136 Acid bottle}} at a foe to deal {{gr|200|750}}% physical damage and 300% magic damage. May break their armor and/or cause [[Status Effects#Bleeding|Bleeding]] status by a chance.
 
| 5
 
| 5
 
| style="background:#ffcccc" | Offensive
 
| style="background:#ffcccc" | Offensive
 
|-  
 
|-  
! {{Skill List |skill=Aid Potion}}
+
! {{Skill List |skill=Potion Pitcher}}
 
| Throws a {{item |id=501 Red}}, {{item |id=502 Orange}}, {{item |id=503 Yellow}}, {{item |id=504 White}} or {{item |id=505 Blue}} potion at an ally or yourself for {{gr|110|150}}% effectivness of its HP or SP recovery.
 
| Throws a {{item |id=501 Red}}, {{item |id=502 Orange}}, {{item |id=503 Yellow}}, {{item |id=504 White}} or {{item |id=505 Blue}} potion at an ally or yourself for {{gr|110|150}}% effectivness of its HP or SP recovery.
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Alchemical Weapon}}
+
! {{Skill List |skill=Chemical Protection Weapon}}
| Protects your or ally's weapon from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
+
| Protects your or ally's weapon from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
 
! {{Skill List |skill=Axe Mastery}}
 
! {{Skill List |skill=Axe Mastery}}
| Increases [[ATK]] +{{gr|3|30}} with [[axe]]s and [[One Handed Sword|swords]].
+
| Increases [[Stats#ATK|ATK]] +{{gr|3|30}} with [[Axe|axes]] and [[One Handed Sword|swords]].
 
| 10
 
| 10
 
| style="background:#cccccc" | Passive
 
| style="background:#cccccc" | Passive
 
|-  
 
|-  
! {{Skill List |skill=Biochemical Helm}}
+
! {{Skill List |skill=Chemical Protection Helm}}
| Protects your or ally's headgear from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
+
| Protects your or ally's headgear from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Bomb}}
+
! {{Skill List |skill=Demonstration}}
 
| Throws a {{item |id=7135 Bottle Grenade}} at the ground to create a 3x3 cell fire, dealing {{gr|60|300}}% [[Fire]] property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.
 
| Throws a {{item |id=7135 Bottle Grenade}} at the ground to create a 3x3 cell fire, dealing {{gr|60|300}}% [[Fire]] property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.
 
| 5
 
| 5
 
| style="background:#ccffcc" | Active
 
| style="background:#ccffcc" | Active
 
|-  
 
|-  
! {{Skill List |skill=Potion Research}}
+
! {{Skill List |skill=Learning Potion}}
| Increases the chance to successfully brew potions by {{gr|1|10}}%. Also, increases effectiveness of potions you drink by {{gr|5|50}}%.
+
| Increases the chance to successfully brew potions by {{gr|1|10}}%. Also, increases the effectiveness of the potions you use by {{gr|5|50}}%.
 
| 10
 
| 10
 
| style="background:#cccccc" | Passive
 
| style="background:#cccccc" | Passive
 
|-  
 
|-  
! {{Skill List |skill=Prepare Potion}}
+
! {{Skill List |skill=Pharmacy}}
 
| Create potions from herbs and various other ingredients by {{gr|3|30}}% chance.
 
| Create potions from herbs and various other ingredients by {{gr|3|30}}% chance.
 
| 10
 
| 10
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Summon Flora}}
+
! {{Skill List |skill=Bio Cannibalize}}
| Creates up to {{gr|5|1}} friendly plant-type monsters on the ground. Requires a {{Item|id=7137 Plant bottle}}.
+
| Creates up to {{gr|5|1}} friendly [[Plant|plant-type]] monsters on the ground. Requires a {{Item|id=7137 Plant bottle}}.
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Summon Marine Sphere}}
+
! {{Skill List |skill=Sphere Mine}}
 
| Creates a Marine Sphere (HP {{gr|2,400|4,000}}) on the ground that will explode on taking damage. Requires a {{Item|id=7138 Marine Sphere Bottle}}.
 
| Creates a Marine Sphere (HP {{gr|2,400|4,000}}) on the ground that will explode on taking damage. Requires a {{Item|id=7138 Marine Sphere Bottle}}.
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Synthesized Shield}}
+
! {{Skill List |skill=Chemical Protection Shield}}
| Protects your or ally's shield from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
+
| Protects your or ally's shield from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Synthetic Armor}}
+
! {{Skill List |skill=Chemical Protection Armor}}
| Protects your or ally's armor from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
+
| Protects your or ally's armor from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
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! Skill !! class="unsortable" | Description !! Levels !! Type !! Job Level Req. !! Quest
 
! Skill !! class="unsortable" | Description !! Levels !! Type !! Job Level Req. !! Quest
 
|-  
 
|-  
 +
! {{Skill List |skill=Alchemy Efficiency}}
 +
| Consume an {{Item|id=7136 Acid bottle}} or {{item |id=7135 Bottle Grenade}} to remove the cost of using [[Acid Terror]] or [[Bomb|Bomb (Demonstration)]] for 10 minutes.
 +
| 3
 +
| style="background:#cccccc"| Passive
 +
| N/A
 +
| [[Alchemist Skill Quest#Alchemy Efficiency Quest|Alchemy Efficiency Quest]]
 +
|-
 
! {{Skill List |skill=Bioethics}}
 
! {{Skill List |skill=Bioethics}}
 
| Allows the learning of Homunculus Skills
 
| Allows the learning of Homunculus Skills
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|}
 
|}
 
:''The ''[[Alchemist Skill Quest]]s'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new {{item |id=7434 Creation Guide}} to create Elemental [[Resistance Potions]] using their [[Prepare Potion]] skill.''
 
:''The ''[[Alchemist Skill Quest]]s'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new {{item |id=7434 Creation Guide}} to create Elemental [[Resistance Potions]] using their [[Prepare Potion]] skill.''
 +
 +
=== Homunculus System ===
 +
:''Main article: [[Homunculus System]]''
 +
The '''Homunculus''' is a pet that kills, supports, and does everything for its master. An {{item |id=7142 Embryo}}, from which a Homunculus will be born, can be created via [[Prepare Potion]] with the following materials purchasable from the {{shop |id=alde_material Al de Baran Material Seller}}, in the Alchemist guild {{navi|alde_alche|35|179}}:
 +
 +
* {{Item List |id=7141 |item=Morning Dew of Yggdrasil |simple=yes}}
 +
* {{Item List |id=7140 |item=Seed of Life |simple=yes}}
 +
* {{Item List |id=7143 |item=Glass Tube |simple=yes}}
 +
* {{Item List |id=7134 |item=Medicine Bowl |simple=yes}}
 +
* {{Item List |id=7144 |item=Potion Creation Guide |simple=yes}} (not consumed)
 +
 +
Once an Embryo has been created (or purchased from another player), use the skill [[Call Homunculus]] to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like [[Cute Pet System|Cute Pets]], Homunculi need to be fed or they will leave their owner:
 +
* '''[[Amistr]]''': {{item|id=912 Zargon}}
 +
* '''[[Filir]]''': {{item|id=910 Garlet}}
 +
* '''[[Lif]]''': {{item|id=537 Pet Food}}
 +
* '''[[Vanilmirth]]''': {{item|id=911 Scell}}
  
 
==== Homunculus Skills ====
 
==== Homunculus Skills ====
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| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Homunculus Resurrection}}
+
! {{Skill List |skill=Resurrect Homunculus}}
 
| Revives a Homunculus that has been defeated in battle.
 
| Revives a Homunculus that has been defeated in battle.
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-
 
|-
! {{Skill List |skill=Vaporize}}
+
! {{Skill List |skill=Rest}}
 
| Stores the owner's Homunculus.
 
| Stores the owner's Homunculus.
 
| 1
 
| 1
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|}
 
|}
  
==== Soul Link ====
+
== Soul Link ==
:''For more info, see the [[Alchemist Spirit]] and [[Alchemist Mass Brew Skills|Mass Brew]] pages.''
+
''For more info, see the [[Alchemist Spirit]] page.''
 +
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! Skill !! class="unsortable" | Description !! Levels !! Type
 
! Skill !! class="unsortable" | Description !! Levels !! Type
 
|-  
 
|-  
! {{Skill List |skill=Aid Berserk Potion}}
+
! {{Skill List |skill=Berserk Pitcher}}
 
| Allows to throw {{item |id=657 Berserk Potions}} to friendly targets regardless of their classes.
 
| Allows to throw {{item |id=657 Berserk Potions}} to friendly targets regardless of their classes.
 
| 1
 
| 1
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Spiritual Potion Creation (variant 1)}}
+
! {{Skill List |skill=Twilight Pharmacy I}}
 
| Attempts to create 200 {{item |id=504 White Potions}} rapidly.
 
| Attempts to create 200 {{item |id=504 White Potions}} rapidly.
 
| 1
 
| 1
 
| style="background:#ccffcc" | Active
 
| style="background:#ccffcc" | Active
 
|-  
 
|-  
! {{Skill List |skill=Spiritual Potion Creation (variant 2)}}
+
! {{Skill List |skill=Twilight Pharmacy II}}
 
| Attempts to create 200 {{item |id=547 Condensed White Potions}} rapidly.
 
| Attempts to create 200 {{item |id=547 Condensed White Potions}} rapidly.
 
| 1
 
| 1
 
| style="background:#ccffcc" | Active
 
| style="background:#ccffcc" | Active
 
|-  
 
|-  
! {{Skill List |skill=Spiritual Potion Creation (variant 3)}}
+
! {{Skill List |skill=Twilight Pharmacy III}}
| Attempts to create 100 {{item |id=970 Alcohols}}, 50 {{item |id=7136 Acid Bottles}} and 50 {{item |id=7135 Bottle Grenades}} rapidly.
+
| Attempts to create 200 {{item |id=970 Alcohols}} rapidly.
 +
| 1
 +
| style="background:#ccffcc" | Active
 +
|-
 +
! {{Skill List |skill=Twilight Pharmacy IV}}
 +
| Attempts to create 200 {{item |id=505 Blue Potions}} rapidly.
 +
| 1
 +
| style="background:#ccffcc" | Active
 +
|-
 +
! {{Skill List |skill=Twilight Pharmacy V}}
 +
| Attempts to create 200 {{item |id=7136 Acid Bottles}} and {{item |id=7135 Bottle Grenades}} rapidly.
 +
| 1
 +
| style="background:#ccffcc" | Active
 +
|-
 +
! {{Skill List |skill=Twilight Pharmacy VI}}
 +
| Attempts to create 200 {{item |id=7139 Glistening Coats}} rapidly.
 
| 1
 
| 1
 
| style="background:#ccffcc" | Active
 
| style="background:#ccffcc" | Active
 
|}
 
|}
  
=== Job Bonuses ===
+
== Job Bonuses ==
 
The Levels in which you receive a certain bonus:
 
The Levels in which you receive a certain bonus:
  
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|}
 
|}
 
 
=== ASPD ===
 
{|
 
|- style="vertical-align:top;"
 
| style="padding:0;" |
 
{| class="wikitablec"
 
! Equip !! Attack Speed !! From [[Merchant]]
 
|-
 
| {{rh}} | [[Bare Handed]]
 
| '''156''' || '''0'''
 
|-
 
| {{rh}} | [[Shield]]
 
| -4 || style="color:blue;" | +1
 
|-
 
| {{rh}} | [[Dagger]]
 
| -10 || style="color:blue;" | +2
 
|-
 
| {{rh}} | [[One Handed Sword|Sword]] (One Handed)
 
| -5 || style="color:blue;" | +7
 
|-
 
| {{rh}} | [[Axe]] (One Handed)
 
| -5 || style="color:blue;" | +3
 
|-
 
| {{rh}} | [[Axe]] (Two Handed)
 
| -12 || style="color:blue;" | +3
 
|-
 
| {{rh}} | [[Mace]]
 
| -5 || style="color:blue;" | +5
 
|}
 
| style="padding:0;" |
 
{| class="wikitablec"
 
! [[ASPD Potion]]s !! Usable
 
|-
 
! {{Item List |id=645 |item=Concentration}}
 
| style="color:green;" | &#x2714;
 
|-
 
! {{Item List |id=656 |item=Awakening}}
 
| style="color:green;" | &#x2714;
 
|-
 
! {{Item List |id=657 |item=Berserk}}
 
| style="color:green;" | &#x2714;
 
|}
 
|}
 
  
 
{{Navbox Alchemist}}
 
{{Navbox Alchemist}}
 
{{Navbox Classes}}
 
{{Navbox Classes}}
 
{{Navbox Crafting|state=collapsed}}
 
{{Navbox Crafting|state=collapsed}}

Latest revision as of 02:30, 18 February 2023

Alchemist
Alchemist.png
Job Base: Merchant
Job Type: 2-2
Changes At: Al De Baran
Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +3 +7 +9 +0
Alchemist.jpg

Overview

The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).

Jobchange Guide

See Alchemist Job Change Guide for detailed information.

Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Transformation Experiment

After completing these tests, the player will be transformed into an Alchemist.

Skills

Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.

Skill Description Levels Type
Acid Terror.png Acid Terror
Throws an Acid bottle at a foe to deal 200~750% physical damage and 300% magic damage. May break their armor and/or cause Bleeding status by a chance. 5 Offensive
Potion Pitcher.png Potion Pitcher
Throws a Red, Orange, Yellow, White or Blue potion at an ally or yourself for 110~150% effectivness of its HP or SP recovery. 5 Supportive
Chemical Protection Weapon.png Chemical Protection Weapon
Protects your or ally's weapon from being divested or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Axe Mastery.png Axe Mastery
Increases ATK +3~30 with axes and swords. 10 Passive
Chemical Protection Helm.png Chemical Protection Helm
Protects your or ally's headgear from being divested or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Demonstration.png Demonstration
Throws a Bottle Grenade at the ground to create a 3x3 cell fire, dealing 60~300% Fire property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. 5 Active
Learning Potion.png Learning Potion
Increases the chance to successfully brew potions by 1~10%. Also, increases the effectiveness of the potions you use by 5~50%. 10 Passive
Pharmacy.png Pharmacy
Create potions from herbs and various other ingredients by 3~30% chance. 10 Supportive
Bio Cannibalize.png Bio Cannibalize
Creates up to 5~1 friendly plant-type monsters on the ground. Requires a Plant bottle. 5 Supportive
Sphere Mine.png Sphere Mine
Creates a Marine Sphere (HP 2,400~4,000) on the ground that will explode on taking damage. Requires a Marine Sphere Bottle. 5 Supportive
Chemical Protection Shield.png Chemical Protection Shield
Protects your or ally's shield from being divested or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Chemical Protection Armor.png Chemical Protection Armor
Protects your or ally's armor from being divested or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive

Quest Skills

Skill Description Levels Type Job Level Req. Quest
Alchemy Efficiency.png Alchemy Efficiency
Consume an Acid bottle or Bottle Grenade to remove the cost of using Acid Terror or Bomb (Demonstration) for 10 minutes. 3 Passive N/A Alchemy Efficiency Quest
Bioethics.png Bioethics
Allows the learning of Homunculus Skills 1 Passive N/A Bioethics Quest
The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their Prepare Potion skill.

Homunculus System

Main article: Homunculus System

The Homunculus is a pet that kills, supports, and does everything for its master. An Embryo, from which a Homunculus will be born, can be created via Prepare Potion with the following materials purchasable from the Al de Baran Material Seller, in the Alchemist guild alde_alche35179:

Once an Embryo has been created (or purchased from another player), use the skill Call Homunculus to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like Cute Pets, Homunculi need to be fed or they will leave their owner:

Homunculus Skills

Skill Description Levels Type
Call Homunculus.png Call Homunculus
Creates a new Homunculus from an Embryo or summons an existing Homunculus that was stored by using the Vaporize skill. 1 Supportive
Resurrect Homunculus.png Resurrect Homunculus
Revives a Homunculus that has been defeated in battle. 5 Supportive
Rest.png Rest
Stores the owner's Homunculus. 1 Supportive

Soul Link

For more info, see the Alchemist Spirit page.

Skill Description Levels Type
Berserk Pitcher.png Berserk Pitcher
Allows to throw Berserk Potions to friendly targets regardless of their classes. 1 Supportive
Twilight Pharmacy I.png Twilight Pharmacy I
Attempts to create 200 White Potions rapidly. 1 Active
Twilight Pharmacy II.png Twilight Pharmacy II
Attempts to create 200 Condensed White Potions rapidly. 1 Active
Twilight Pharmacy III.png Twilight Pharmacy III
Attempts to create 200 Alcohols rapidly. 1 Active
Twilight Pharmacy IV.png Twilight Pharmacy IV
Attempts to create 200 Blue Potions rapidly. 1 Active
Twilight Pharmacy V.png Twilight Pharmacy V
Attempts to create 200 Acid Bottles and Bottle Grenades rapidly. 1 Active
Twilight Pharmacy VI.png Twilight Pharmacy VI
Attempts to create 200 Glistening Coats rapidly. 1 Active

Job Bonuses

The Levels in which you receive a certain bonus:

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 6 15 26 34 43
AGI 11 14 40 45 49 50
VIT 20 31 36
INT 1 9 17 23 24 29 38
DEX 2 3 8 13 19 21 25 28 32
LUK


Alchemist & Creator
2nd Class
Skills
Acid Terror • Berserk Pitcher • Potion Pitcher • Chemical Protection Weapon • Axe Mastery • Chemical Protection Helm • Demonstration • Learning Potion • Pharmacy • Twilight Pharmacy I • Twilight Pharmacy II • Twilight Pharmacy III • Twilight Pharmacy IV • Twilight Pharmacy V • Twilight Pharmacy VI • Bio Cannibalize • Summon Marine Sphere • Chemical Protection Shield • Chemical Protection Armor • Alchemy Efficiency
Homunculus Skills Bioethics • Call Homunculus • Resurrect Homunculus • Rest
Transcendent
Skills
Acid Demonstration • Slim Potion Pitcher • Plant Cultivation • Full Chemical Protection •
Quests Alchemist Job Change Guide • Alchemist Skill Quest • Rebirth Walkthrough
Weapons Axe • Daggers • Mace • One Handed Sword
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker
Crafting Articles
NPC Refinement and Socketing Refinement System • Socket Enchant • Card Desocketing
Blacksmith / Mastersmith Related Forging • Research Oridecon • Smith Axe • Smith Dagger • Smith Brass Knuckle • Smith Mace • Smith Spear • Smith Sword • Smith Two-handed Sword • Weaponry Research • Refining • Enchanted Stone Craft • Iron Tempering • Steel Tempering • Weapon Materials • Weapon Refine • HD Weapon Refine
Alchemist / Biochemist Related Cooking • Potion Creation • Learning Potion • Pharmacy