Difference between revisions of "Alchemist"

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(Created page with "{{Infobox Job |jobName=Alchemist |jobBase=Merchant |jobType=2-2 |changesAt=Al De Baran |skills=15 |skillPoints=82 |questSkills=1 |str=5|agi=6|vit=3|int=7|dex=9|luk=0}} ==...")
 
 
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{{Infobox Job
 
{{Infobox Job
|jobName=Alchemist
+
| jobName = Alchemist
|jobBase=Merchant
+
| jobBase = Merchant
|jobType=2-2
+
| jobType = 2-2
|changesAt=[[Al De Baran]]
+
| jobLevel = 50
|skills=15
+
| Race = [[Human]]
|skillPoints=82
+
| changesAt= [[Al De Baran]]
|questSkills=1
+
| skills = 15
|str=5|agi=6|vit=3|int=7|dex=9|luk=0}}
+
| skillPoints = 82
 +
| questSkills = 1
 +
| str=5
 +
| agi=6
 +
| vit=3
 +
| int=7
 +
| dex=9
 +
| luk=0
 +
}}
 +
[[Image:Alchemist.jpg|thumb]]
  
 
== Overview ==
 
== Overview ==
 
+
The '''Alchemist''' is a class which optimizes [[Potion Creation]] and [[Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
 
 
[[Image:Alchemist.jpg|thumb]]
 
 
 
The Alchemist is a class which optimizes [[Prepare Potion|Potion Creation]] and [[Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
 
  
 
== Jobchange Guide ==
 
== Jobchange Guide ==
 
 
''See [[Alchemist Job Change Guide]] for detailed information.''
 
''See [[Alchemist Job Change Guide]] for detailed information.''
  
Line 27: Line 31:
 
After completing these tests, the player will be transformed into an Alchemist.
 
After completing these tests, the player will be transformed into an Alchemist.
  
== Builds ==
+
== Skills ==
 
 
Contemplate what each stat does before beginning to build an Alchemist. The following are general ideas of potential builds.
 
 
 
=== INT Brewer ===
 
*STR: 1
 
*AGI: 1
 
*VIT: 1
 
*INT: 70-99
 
*DEX: 52-99
 
*LUK: 52-99
 
 
 
This is one of the most common brewing builds. For leveling, options include using a {{Item|id=1133 Fireblend}}, {{Item|id=1131 Ice Falchion}} and {{Item|id=1366 Light Epsilon}} or using a [[Homunculus System|Homunculus]]. [[Marionette Control]] can be used in order to increase brewing success rates further. Summon Flora can also be used for leveling with auto-cast equipment such as {{Item|id=4431 Kasa Card}}, {{Item|id=4320 Bloody Knight Card}}, {{Item|id=4418 Gazeti Card}}, {{Item|id=4264 Wind Ghost Card}}, {{Item|id=1133 Fireblend}}, {{Item|id=1131 Ice Falchion}} since summon flora attacks count as your own.
 
 
 
=== LUK Brewer ===
 
*STR: 1
 
*AGI: 1
 
*VIT: 1
 
*INT: 45
 
*DEX: 85 or 99
 
*LUK: 85 or 99
 
 
 
This has one of the highest success rates for potion creation but requires a lot of leeching or a lot of AFKing with a [[Homunculus]]. [[LUK]] may be preferable to [[DEX]] as most [[Gypsy|Gypsies]] and [[Minstrel]]s have high [[DEX]] but do not have any [[LUK]]. Thus, when [[Marionette Control]] is used with this build, the Alchemist will receive a significant boost in [[DEX]] from the [[Gypsy]] or [[Minstrel]], and the Alchemist's own [[LUK]] will further increase success rates for brewing.
 
 
 
=== [[AGI]] Battle ===
 
High [[STR]] (remember to make the total a multiple of 10), high [[AGI]], moderate or low [[VIT]], and Moderate [[DEX]]
 
This is a soloing or [[Blacksmith]] party build which allows for easy soloing. However, potions will not heal too well and HP may be lacking.
 
 
 
=== [[VIT]] Battle ===
 
High [[STR]] (remember to make the total a multiple of 10), moderate or low [[AGI]], high [[VIT]], and moderate [[DEX]]
 
Get as much [[STR]] as possible and a small amount of [[AGI]] for some [[ASPD]]. Overall this is a build which relies on mobbing and [[Cart Revolution]]. This also works as a [[WoE]]/[[PvP]] build due to the hefty [[VIT]]. Players who choose this build will have fun destroying armor.
 
 
 
=== MvP ===
 
High [[STR]] (remember to make the total a multiple of 10 and yes this is important), moderate [[AGI]], moderate or high [[VIT]]/[[DEX]]
 
It is difficult to compete at MVPs with an Alchemist. A [[Blacksmith]] is required to [[Adrenaline Rush]]. Use an Axe for large MVPs and spam [[Mammonite]]. A very large amount of [[DEX]] is required to hit many MVPs. Being coated is also necessary at MVPs such as Eddga, to avoid having armor broken.
 
 
 
=== [[WoE]] Support ===
 
Moderate [[STR]], low [[AGI]], high [[VIT]], moderate [[INT]], high [[DEX]], and low [[LUK]]
 
The main purpose of this build is to throw potions at guildmates and [[Acid_Terror|Acid]] at enemies. The high [[DEX]] and [[VIT]] allows for fast casting of [[Acid Terror]] and high potion healing, respectively. Not much [[STR]] is really needed.
 
 
 
=== Spellsword ===
 
High [[AGI]], medium [[INT]], low/moderate [[VIT]], [[STR]] and [[DEX]]
 
This build was very popular during the time when alchemist skills could be controlled by [[Homunculus]] [[AI]]. This was changed in early 2008, and <b>this build is now obsolete</b>. It was meant for AFK leveling in orc dungeon level 2, relying on [[Agi]] for defense, while the player's [[Homunculus]] controlled use of Firebolt/Coldbolt granted by the Ice Falchion or Fireblend weapon (hence the [[int]] in the build).
 
 
 
== Equipment ==
 
=== Weapons ===
 
 
 
The weapon used is primarily based upon one's build. For example, an Alechemist prioritizing [[AGI]] and [[ASPD]] should generally use Sabers. Those preferring to maximize damage are better suited with Axes. The following is a listing of the most common weapons and why they are beneficial.
 
 
 
* Saber
 
 
 
The Saber, a type of One-Handed Sword, is one of the most common weapons amongst battle Alchemists primarily due to the relatively low [[ASPD]] delay as well as the benefit of 3 slots while maintaining high [[ATK]]. The biggest drawback to this weapon is that the player will be unable to benefit from having a [[Blacksmith]] partner, which is relatively rare.
 
 
 
* Axe
 
 
 
Because of the skill [[Axe Mastery]], it is evident that one will be able to bring out optimal damage from an Axe. However, Axes have a large [[ASPD]] delay, which means they whack slow but hard. On the postive side, players using Axes can not only benefit from [[Axe Mastery]] but also a [[Blacksmith]] partner. Similarily, Two-Handed Axes have the largest [[ATK]] of weapons forgable by [[Blacksmith]]s, making them the best choice for elemental weapons. However, the limitations of Card Slots and/or [[ASPD]] means players should really study these weapons before making a full investment.
 
 
 
* Spell Weapons
 
 
 
''Light Epsilon'' - Axe that allows the use of Level 3 [[Heal]].
 
 
 
• Lv Req. 44 • Atk 180 • Holy Property • Demon Bonus Dmg 3%
 
 
 
''Fireblend'' : Sword that allows the use of level 3 [[Fire Bolt]]
 
 
 
• Lv Req. 40 • Atk 100 • Fire Property • Chance of using Lv 3 Fire Bolt automatically while attacking without the use of SP.
 
 
 
''Ice Falchion'' : Sword that allows the use of level 3 [[Cold Bolt]]
 
 
 
• Lv Req. 40 • Atk 100 • Water Property • Chance of using Lv 3 Cold Bolt automatically while attacking without the use of SP
 
 
 
• 5% Chance of freezing opponent while Attacking. • 1% Chance of getting frozen while attacking.
 
 
 
''Tomahawk'' : Axe that allows the use of level 1 Tomahawk Throwing
 
 
 
• Lv Req. 44 • Atk 165 • Wind Property
 
 
 
The first three of the above weapons are beneficial for [[INT]] built Alchemists and Brewers.
 
 
 
=== Armor ===
 
 
 
Remember to avoid basing builds on any particular armor, specifically one that occupies the headgear or body slots. This allows for more versatile characters that can easily change these armors for an array of benefits.
 
 
 
* Saint's Robe
 
 
 
This is particularly a good armor for those who have [[Priest]]s because they can share the gear between characters while maintaining decent [[DEF]]. However, to optimize Alchemist [[DEF]], Chain Mails are much better.
 
 
 
• Lv Req. 01 • Weight 060 • Defense +6 • Mdef +5
 
 
 
* Chain Mail
 
 
 
A readily available piece of armor which offers some of the best [[DEF]]. Players who plan on having their Alchemist as their main character should have one or two of these sufficiently upgraded and carded.
 
 
 
• Lv Req. 01 • Weight 330 • Defense +8
 
 
 
* Lord's Clothes
 
 
 
The best, most expensive, and hardest to find armor for Alchemist. It has the same [[DEF]] as the Chain Mail, and it weights considerably less. The only drawback of this wonderful armor is the level requirement.
 
 
 
• Lv Req. 70 • Weight 250 • Defense +8 • Mdef +5 • Int +1
 
 
 
=== Garment ===
 
 
 
* Muffler or Manteau
 
 
 
A Muffler is probably a player's first choice of a carded armor for the shoulders if and only if the player lacks the funds and has other characters. Mufflers can be worn by most classes. For optimizing [[DEF]] however, one should use a Manteau. 2 of the most wanted cards for Manteaus and Mufflers are Whisper and Raydric.
 
 
 
* Pauldron
 
 
 
The Pauldron is recommended only when you have lots of money. Since you only get a slight boost on the [[DEF]], you don't really need to get it. Specially since the Required level for it is 80. But if you have the money, the level and want the extra Def, Go for it!
 
 
 
=== Foot Gear ===
 
 
 
* Shoes or Boots
 
 
 
A pair of Shoes are a cheaper effective foot gear for most players and most classes can wear shoes. However, to optimize [[DEF]] one should use Boots. There are several types of cards for shoes.
 
 
 
 
 
 
 
== Potion Creation ==
 
 
 
Manuals and the skill [[Prepare Potion]] are needed to begin making potions. All of the manuals can be found in [[Al De Baran]] and all with the exception of the Condensed Potion Manual are 100,000z each (240,000 for the Condensed Potion Manual.) Empty Potion Bottles and Testubes are sold at the Mage guild in Northwest [[Geffen]]. Medicine Bowls are also sold in [[Al De Baran]]. Scells are sold in the [[Geffen]] Tool Shop for 160z each. All other items are monster drops and must be hunted for. Refer to Potion Materials Hunting Guide for a basic idea of where to hunt for these items.
 
 
 
=== Potion Math ===
 
 
 
Potions creation math is still disputed however, the following equation appears to be most accurate at the moment.
 
 
 
Success Rate = Potion Research × 1+ Prepare Potion × 3 + Job lvl × 0.2 + [[DEX]] × 0.1 + [[LUK]] × 0.1 + [[INT]] × 0.05 + (%)
 
 
 
* +20% : Red Potion, Yellow Potion, White Potion
 
* +10% : Alcohol
 
* +0% : Acid Bottle, Mine Bottle/Marine Sphere Bottle, Bottle Grenade, Plant Bottle
 
* -5% : Blue Potion, Anodyne, Aloevera, Embryo, Elemental Potions
 
* -10% : Slim White Potion, Glistening Coat
 
 
 
The following chances are disputed:
 
* -5% or -10% : Slim Red Potion
 
* -7% or -10% : Slim Yellow Potion (Between -7% and -8%)
 
 
 
=== Potion Materials ===
 
 
 
{|class="wikitable"
 
!Potion
 
!Creation Potion Type
 
!Items
 
|-
 
| {{rh}} |{{Item_List |id=501 |item=Red Potion}}
 
|| {{Item_List |id=7144 |item=Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=1093 |item=Empty Potion Bottle}} {{Item_List |id=507 |item=Red Herb}}
 
|-
 
| {{rh}} |{{Item_List |id=503 |item=Yellow Potion}}
 
|| {{Item_List |id=7144 |item=Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List|id=1093 |item=Empty Potion Bottle}} {{Item_List |id=508 |item=Yellow Herb}}
 
|-
 
| {{rh}} |{{Item_List |id=504 |item=White Potion}}
 
|| {{Item_List |id=7144 |item=Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=1093 |item=Empty Potion Bottle}} {{Item_List |id=509 |item=White Herb}}
 
|-
 
| {{rh}} |{{Item_List |id=505 |item=Blue Potion}}
 
|| {{Item_List |id=7144 |item=Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=1093 |item=Empty Potion Bottle}} {{Item_List |id=510 |item=Blue Herb}} {{Item_List |id=911 |item=Scell}}
 
|-
 
| {{rh}} |{{Item_List |id=605 |item=Anodyne}}
 
|| {{Item_List |id=7144 |item=Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=713 |item=Empty Bottle}} {{Item_List |id=970 |item=Alcohol}} {{Item_List |id=708 |item=Ment}}
 
|-
 
| {{rh}} |{{Item_List |id=606 |item=Aloevera}}
 
|| {{Item_List |id=7144 |item=Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=713 |item=Empty Bottle}} {{Item_List |id=518 |item=Honey}} {{Item_List |id=704 |item=Aloe}}
 
|-
 
| {{rh}} |{{Item_List|id=7142 |item=Embryo}}
 
|| {{Item_List |id=7144 |item=Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=7141 |item=Dew of Yggdrasil}} {{Item_List|id=7140 |item=Seed of Life}} {{Item_List |id=7143 |item=Glass Tube}}
 
|-
 
| {{rh}} |{{Item_List |id=545 |item=Condensed Red Potion}}
 
|| {{Item_List |id=7133 |item=Condensed Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=1092 |item=Empty Test Tube}} {{Item_List |id=501 |item=Red Potion}} {{Item_List |id=952 |item=Cactus Needle}}
 
|-
 
| {{rh}} |{{Item_List |id=546 |item=Condensed Yellow Potion}}
 
|| {{Item_List |id=7133 |item=Condensed Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=1092 |item=Empty Test Tube}} {{Item_List |id=503 |item=Yellow Potion}} {{Item_List |id=1017 |item=Mole Whiskers}}
 
|-
 
| {{rh}} |{{Item_List |id=547 |item=Condensed White Potion}}
 
|| {{Item_List |id=7133 |item=Condensed Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=1092 |item=Empty Test Tube}} {{Item_List |id=504 |item=White Potion}} {{Item_List |id=1061 |item=Witch Starsand}}
 
|-
 
| {{rh}} |{{Item_List |id=970 |item=Alcohol}}
 
|| {{Item_List |id=7127 |item=Alcohol Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=1092 |item=Empty Test Tube}} {{Item_List |id=713 |item=Empty Bottle}} {{Item_List |id=905 |num=5 |item=Stems}} {{Item_List |id=7033 |num=5 |item=Poison Spores}}
 
|-
 
| {{rh}} |{{Item_List |id=7135 |item=Bottle Grenade}}
 
|| {{Item_List |id=7128 |item=Bottle Grenade Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=713 |item=Empty Bottle}} {{Item_List |id=1059 |item=Fabric}} {{Item_List |id=970 |item=Alcohol}}
 
|-
 
| {{rh}} |{{Item_List |id=7136 |item=Acid Bottle}}
 
||{{Item_List|id=7129 |item=Acid Bottle Creation Guide}}
 
|| {{Item_List|id=7134 |item=Medicine Bowl}} {{Item_List|id=713 |item=Empty Bottle}} {{Item_List|id=929 |item=Immortal Heart}}
 
|-
 
| {{rh}} |{{Item_List|id=7139 |item=Glistening Coat}}
 
||{{Item_List|id=7132 |item=Glistening Coat Creation Guide}}
 
|| {{Item_List|id=7134 |item=Medicine Bowl}} {{Item_List|id=713 |item=Empty Bottle}} {{Item_List|id=950 |item=Heart of Mermaid}} {{Item_List|id=1044 |item=Zenorc's Fang}} {{Item_List|id=970 |item=Alcohol}}
 
|-
 
| {{rh}} |{{Item_List|id=7138 |item=Marine Sphere}}
 
||{{Item_List|id=7131 |item=Marine Sphere Creation Guide}}
 
|| {{Item_List|id=7134 |item=Medicine Bowl}} {{Item_List|id=713 |item=Empty Bottle}} {{Item_List|id=1050 |item=Tendon}} {{Item_List|id=1051 |item=Detonator}}
 
|-
 
| {{rh}} |{{Item_List|id=7137 |item=Plant Bottle}}
 
||{{Item_List|id=7130 |item=Plant Bottle Creation Guide}}
 
|| {{Item_List|id=7134 |item=Medicine Bowl}} {{Item_List|id=713 |item=Empty Bottle}} {{Item_List|id=1032 |num=2 |item=Maneater Blossom}}
 
|-
 
| {{rh}} |{{Item_List|id=12119 |item=Coldproof Potion}}
 
||{{Item_List|id=7434 |item=Elemental Potion Creation Guide}}
 
|| {{Item_List|id=7134 |item=Medicine Bowl}} {{Item_List|id=1093 |item=Empty Potion Bottle}} {{Item_List|id=717 |item=Blue Gemstone}} {{Item_List|id=950 |num=3 |item=Heart of Mermaid}}
 
|-
 
| {{rh}} |{{Item_List|id=12121 |item=Thunderproof Potion}}
 
||{{Item_List|id=7434 |item=Elemental Potion Creation Guide}}
 
|| {{Item_List|id=7134 |item=Medicine Bowl}} {{Item_List|id=1093 |item=Empty Potion Bottle}} {{Item_List|id=717 |item=Blue Gemstone}} {{Item_List|id=1057 |num=3 |item=Moth Dust}}
 
|-
 
| {{rh}} |{{Item_List|id=12120 |item=Earthproof Potion}}
 
||{{Item_List|id=7434 |item=Elemental Potion Creation Guide}}
 
|| {{Item_List|id=7134 |item=Medicine Bowl}} {{Item_List|id=1093 |item=Empty Potion Bottle}} {{Item_List|id=715 |item=Yellow Gemstone}} {{Item_List|id=7126 |num=2 |item=Large Jellopy}}
 
|-
 
| {{rh}} |{{Item_List|id=12118 |item=Fireproof Potion}}
 
||{{Item_List|id=7434 |item=Elemental Potion Creation Guide}}
 
|| {{Item_List|id=7134 |item=Medicine Bowl}} {{Item_List|id=1093 |item=Empty Potion Bottle}} {{Item_List|id=716 |item=Red Gemstone}} {{Item_List|id=1012 |num=2 |item=Frill}}
 
|}
 
 
 
=== Potion Materials Hunting Guide ===
 
 
 
* Red Herb : Best from Familiars (Payon Caves) or Red Plants.
 
* Yellow Herb : Best from Bonguns (Payon Caves) or Yellow plants.
 
* White Herb : Best from Ghouls (Glast Heim Abbey & Churchyard), White Plants, Blazers and Lava Golems in Magma Dungeon.
 
* Blue Herb : Found throughout Rune-Midgard, mainly through Blue Plants, Goats or Nightmares.
 
* Alcohol : Found primarily off Mushrooms.
 
* Stem : Mandragoras and Floras (near [[Prontera]]).
 
* Poison Spore : Poison spores (near [[Alberta]]).
 
* Cactus Needle : Mukas (near [[Morroc]]).
 
* Mole Whiskers : Martins (two upper levels of Coal Mines).
 
* Witch Starsand : Bathories (Clock Tower Basement level 4).
 
* Fabric : Whispers (Glast Heim or {{map |id=treasure01 Sunken Ship level 1}})
 
* Maneater Blossom : Geographers (Einbroch fields) or Floras (near [[Prontera]]).
 
* Tendon : Marine Spheres (lower levels of Izlude Dungeon).
 
* Detonator : Marine Spheres (lower levels of Izlude Dungeon).
 
* Immortal Heart : Verits (Pyramids).
 
* Zenorc Fang : Zenorcs (Orc Dungeon level 2).
 
* Heart of Mermaid : Obeaunes (Izlude Dungeon level 3).
 
* Empty Bottles : Generally found from low level monsters, i.e. Porings, Ant Eggs.  Not dropped by monsters on Valkyrie server.
 
* Honey : Generally found from Bigfoots and Turtles.
 
* Aloe : Red Plants.
 
* Ment : Green Plants.
 
 
 
'''All other goods and where they can be bought'''
 
 
 
* Empty Potion Bottles : Found in the Mage Guild in Northwest [[Geffen]].
 
* Empty Testube : Found in the Mage Guild in Northwest [[Geffen]].
 
* Scell : Found in the [[Geffen]] Tool Shop in Southwest [[Geffen]].
 
* Medicine Bowl : Found in the Alchemist Guild in Southwest [[Al De Baran]].
 
* Red Potion : Found in any toolshop in any town map.
 
* Yellow Potion : Found in any toolshop in any town map.
 
* White Potion : Found in any toolshop in any town map.
 
 
 
=== Fame System ===
 
 
 
For Brewers there is a system in which players are ranked based on who can create the most potions.
 
 
 
* Rank Point +1: 3 Condensed Potions created without failure in a row.
 
* Rank Point +3: 5 Condensed Potions created without failure in a row.
 
* Rank Point +10: 7 Condensed Potions created without failure in a row.
 
* Rank Point +50: 10 Condensed Potions created without failure in a row.
 
 
 
Alchemist ranks can be checked via usage of the "/alchemist" command ingame. Potions made by an Alchemist/[[Biochemist]] who is in the top 10 list will receive a 50% bonus to their potency. This does not apply to potions used via [[Aid Potion]] or [[Aid Condensed Potion]].
 
 
 
== [[Homunculus System]] ==
 
 
 
The Homunculus is a pet that kills, supports, and does stuff for its master. An Embryo, from which a Homunculus will be born, can be created via Prepare Potion with the following materials from the [[Al De Baran]] Alchemist guild:
 
 
 
*{{item|id=7141 Dew of Yggdrasil}}
 
*{{item|id=7140 Seed of Life}}
 
*{{item|id=7143 Glass Tube}}
 
*{{item|id=7134 Medicine Bowl}}
 
*{{item|id=7144 Potion Creation Guide}}
 
 
 
Once an Embryo has been created (or purchased from another player), use the skill Call Homunculus to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like pets, Homunculi need to be fed or they will run away.
 
 
 
* [[Amistr]]: Zargon
 
* [[Filir]]: Garlet
 
* [[Lif]]: Pet Food
 
* [[Vanilmirth]]: Scell
 
 
 
See [[Homunculus System]] for more information
 
 
 
== Class Data ==
 
=== Skills ===
 
 
 
 
''Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click [[Merchant#Skills|here]].''
 
''Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click [[Merchant#Skills|here]].''
  
{| class="wikitablec sortable"
+
{| class="wikitable sortable"
|-
+
! Skill !! class="unsortable" | Description !! Levels !! Type
! Skill !! Description !! Levels !! Type
 
|-
 
| {{Skill_List |skill=Acid Terror}}
 
|| Throw an {{Item|id=7136 Acid bottle}} to deal up to 300% armour-ignoring, always-hitting damage to a single target. Also, destroy their armour and/or cause [[Bleeding]] with a chance. || 5
 
|style="background:#ccffcc"| Active
 
 
|-  
 
|-  
| {{Skill_List |skill=Aid Potion}}
+
! {{Skill List |skill=Acid Terror}}
|| Throw a {{Item|id=501 Red}}, {{Item|id=502 Orange}}, {{Item|id=503 Yellow}}, {{Item|id=504 White}} or {{Item|id=505 Blue}} potion at a friendly target or yourself for up to 150% effectivness of it's [[HP]] or [[SP]] recovery. || 5
+
| Throws an {{Item|id=7136 Acid bottle}} at a foe to deal {{gr|200|750}}% physical damage and 300% magic damage. May break their armor and/or cause [[Status Effects#Bleeding|Bleeding]] status by a chance.
|style="background:#ccffff"| Supportive
+
| 5
 +
| style="background:#ffcccc" | Offensive
 
|-  
 
|-  
| {{Skill_List |skill=Alchemical Weapon}}
+
! {{Skill List |skill=Potion Pitcher}}
|| Use a {{Item|id=7139 Glistening Coat}} on yourself or an ally to protect their weapon from being stolen or destroyed. || 5
+
| Throws a {{item |id=501 Red}}, {{item |id=502 Orange}}, {{item |id=503 Yellow}}, {{item |id=504 White}} or {{item |id=505 Blue}} potion at an ally or yourself for {{gr|110|150}}% effectivness of its HP or SP recovery.
|style="background:#ccffff"| Supportive
+
| 5
 +
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
| {{Skill_List |skill=Axe Mastery}}
+
! {{Skill List |skill=Chemical Protection Weapon}}
|| Passively increase damage you deal with axes. || 10
+
| Protects your or ally's weapon from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
|style="background:#cccccc"| Passive
+
| 5
 +
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
| {{Skill_List |skill=Biochemical Helm}}
+
! {{Skill List |skill=Axe Mastery}}
|| Use a {{Item|id=7139 Glistening Coat}} on yourself or an ally to protect their headgear from being stolen or destroyed. || 5
+
| Increases [[Stats#ATK|ATK]] +{{gr|3|30}} with [[Axe|axes]] and [[One Handed Sword|swords]].
|style="background:#ccffff"| Supportive
+
| 10
 +
| style="background:#cccccc" | Passive
 
|-  
 
|-  
| {{Skill_List |skill=Bomb}}
+
! {{Skill List |skill=Chemical Protection Helm}}
|| Throw a {{Item|id=7135 Bottle grenade}} at the ground to create a 3*3 cell fire damaging enemies that step into it and breaking their weapons with a chance. || 5
+
| Protects your or ally's headgear from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
|style="background:#ccffcc"| Active
+
| 5
 +
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
| {{Skill_List |skill=Potion Research}}
+
! {{Skill List |skill=Demonstration}}
|| Increases your chance to successfully make a potion. Also, increases effectiveness of potions you drink. || 10
+
| Throws a {{item |id=7135 Bottle Grenade}} at the ground to create a 3x3 cell fire, dealing {{gr|60|300}}% [[Fire]] property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.
|style="background:#cccccc"| Passive
+
| 5
 +
| style="background:#ccffcc" | Active
 
|-  
 
|-  
| {{Skill_List |skill=Prepare Potion}}
+
! {{Skill List |skill=Learning Potion}}
|| Create potions from herbs and various other ingredients.|| 10
+
| Increases the chance to successfully brew potions by {{gr|1|10}}%. Also, increases the effectiveness of the potions you use by {{gr|5|50}}%.
|style="background:#ccffff"| Supportive
+
| 10
 +
| style="background:#cccccc" | Passive
 
|-  
 
|-  
| {{Skill_List |skill=Summon Flora}}
+
! {{Skill List |skill=Pharmacy}}
|| Create up to 5 friendly plant-type monsters with a {{Item|id=7137 Plant bottle}}. || 5
+
| Create potions from herbs and various other ingredients by {{gr|3|30}}% chance.
|style="background:#ccffff"| Supportive
+
| 10
 +
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
| {{Skill_List |skill=Summon Marine Sphere}}
+
! {{Skill List |skill=Bio Cannibalize}}
|| Use a {{Item|id=7138 Marine Sphere bottle}} to create a marine sphere that will explode on taking damage. || 5
+
| Creates up to {{gr|5|1}} friendly [[Plant|plant-type]] monsters on the ground. Requires a {{Item|id=7137 Plant bottle}}.
|style="background:#ccffff"| Supportive
+
| 5
 +
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
| {{Skill_List |skill=Synthesized Shield}}
+
! {{Skill List |skill=Sphere Mine}}
|| Use a {{Item|id=7139 Glistening Coat}} on yourself or an ally to protect their shield from being stolen or destroyed. || 5
+
| Creates a Marine Sphere (HP {{gr|2,400|4,000}}) on the ground that will explode on taking damage. Requires a {{Item|id=7138 Marine Sphere Bottle}}.
|style="background:#ccffff"| Supportive
+
| 5
 +
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
| {{Skill_List |skill=Synthetic Armor}}
+
! {{Skill List |skill=Chemical Protection Shield}}
|| Use a {{Item|id=7139 Glistening Coat}} on yourself or an ally to protect their armour from being stolen or destroyed. || 5
+
| Protects your or ally's shield from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
|style="background:#ccffff"| Supportive
+
| 5
 +
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
 +
! {{Skill List |skill=Chemical Protection Armor}}
 +
| Protects your or ally's armor from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
 +
| 5
 +
| style="background:#ccffff" | Supportive
 
|}
 
|}
  
 
==== Quest Skills ====
 
==== Quest Skills ====
{| class="wikitablec sortable"
+
{| class="wikitable sortable"
 
|-
 
|-
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
+
! Skill !! class="unsortable" | Description !! Levels !! Type !! Job Level Req. !! Quest
|-
 
| {{Skill_List |skill=Bioethics}}
 
|| Allows the learning of Homunculus Skills || 1
 
|style="background:#cccccc"| Passive || N/A || [[Bioethics Quest#Bioethics | Bioethics Quest]]
 
 
|-  
 
|-  
 +
! {{Skill List |skill=Alchemy Efficiency}}
 +
| Consume an {{Item|id=7136 Acid bottle}} or {{item |id=7135 Bottle Grenade}} to remove the cost of using [[Acid Terror]] or [[Bomb|Bomb (Demonstration)]] for 10 minutes.
 +
| 3
 +
| style="background:#cccccc"| Passive
 +
| N/A
 +
| [[Alchemist Skill Quest#Alchemy Efficiency Quest|Alchemy Efficiency Quest]]
 +
|-
 +
! {{Skill List |skill=Bioethics}}
 +
| Allows the learning of Homunculus Skills
 +
| 1
 +
| style="background:#cccccc"| Passive
 +
| N/A
 +
| [[Alchemist Skill Quest#Bioethics Quest|Bioethics Quest]]
 
|}
 
|}
 +
:''The ''[[Alchemist Skill Quest]]s'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new {{item |id=7434 Creation Guide}} to create Elemental [[Resistance Potions]] using their [[Prepare Potion]] skill.''
 +
 +
=== Homunculus System ===
 +
:''Main article: [[Homunculus System]]''
 +
The '''Homunculus''' is a pet that kills, supports, and does everything for its master. An {{item |id=7142 Embryo}}, from which a Homunculus will be born, can be created via [[Prepare Potion]] with the following materials purchasable from the {{shop |id=alde_material Al de Baran Material Seller}}, in the Alchemist guild {{navi|alde_alche|35|179}}:
  
''The ''Alchemist Skill Quests'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new Creation Guide to create Elemental [[Resistance Potions]] using their [[Prepare Potion]] skill.''
+
* {{Item List |id=7141 |item=Morning Dew of Yggdrasil |simple=yes}}
 +
* {{Item List |id=7140 |item=Seed of Life |simple=yes}}
 +
* {{Item List |id=7143 |item=Glass Tube |simple=yes}}
 +
* {{Item List |id=7134 |item=Medicine Bowl |simple=yes}}
 +
* {{Item List |id=7144 |item=Potion Creation Guide |simple=yes}} (not consumed)
  
 +
Once an Embryo has been created (or purchased from another player), use the skill [[Call Homunculus]] to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like [[Cute Pet System|Cute Pets]], Homunculi need to be fed or they will leave their owner:
 +
* '''[[Amistr]]''': {{item|id=912 Zargon}}
 +
* '''[[Filir]]''': {{item|id=910 Garlet}}
 +
* '''[[Lif]]''': {{item|id=537 Pet Food}}
 +
* '''[[Vanilmirth]]''': {{item|id=911 Scell}}
  
 
==== Homunculus Skills ====
 
==== Homunculus Skills ====
 
+
{| class="wikitable sortable"
{| class="wikitablec sortable"
+
! Skill !! class="unsortable" | Description !! Levels !! Type
|-
 
! Skill !! Description !! Levels !! Type
 
 
|-  
 
|-  
| {{Skill_List |skill=Call Homunculus}}
+
! {{Skill List |skill=Call Homunculus}}
|| Summon an existing Homunculus that was stored by using the Vaporize skill. || 1
+
| Creates a new Homunculus from an {{item |id=7142 Embryo}} or summons an existing Homunculus that was stored by using the Vaporize skill.
|style="background:#ccffff"| Supportive
+
| 1
 +
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
| {{Skill_List |skill=Homunculus Resurrection}}
+
! {{Skill List |skill=Resurrect Homunculus}}
|| Revive a Homunculus that has been defeated in battle. || 5
+
| Revives a Homunculus that has been defeated in battle.
|style="background:#ccffff"| Supportive
+
| 5
 +
| style="background:#ccffff" | Supportive
 
|-
 
|-
| {{Skill_List |skill=Vaporize}}
+
! {{Skill List |skill=Rest}}
|| Stores the caster's Homunculus. || 1
+
| Stores the owner's Homunculus.
|style="background:#ccffff"| Supportive
+
| 1
|-
+
| style="background:#ccffff" | Supportive
 
|}
 
|}
  
==== Soul Link ====
+
== Soul Link ==
 
 
 
''For more info, see the [[Alchemist Spirit]] page.''
 
''For more info, see the [[Alchemist Spirit]] page.''
  
{| class="wikitablec sortable"
+
{| class="wikitable sortable"
|-
+
! Skill !! class="unsortable" | Description !! Levels !! Type
! Skill !! Description !! Levels !! Type
 
 
|-  
 
|-  
| {{Skill_List |skill=Aid Berserk Potion}}
+
! {{Skill List |skill=Berserk Pitcher}}
|| Allows the caster to throw Berserk potions to friendly targets. || 1
+
| Allows to throw {{item |id=657 Berserk Potions}} to friendly targets regardless of their classes.
|style="background:#ccffff"| Supportive
+
| 1
 +
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
| {{Skill_List |skill=Spiritual Potion Creation (variant 1)}}
+
! {{Skill List |skill=Twilight Pharmacy I}}
|| Attempt to create 200 white potions || 1
+
| Attempts to create 200 {{item |id=504 White Potions}} rapidly.
|style="background:#ccffcc"| Active
+
| 1
 +
| style="background:#ccffcc" | Active
 
|-  
 
|-  
| {{Skill_List |skill=Spiritual Potion Creation (variant 2)}}
+
! {{Skill List |skill=Twilight Pharmacy II}}
|| Attempt to create 200 condensed white potions || 1
+
| Attempts to create 200 {{item |id=547 Condensed White Potions}} rapidly.
|style="background:#ccffcc"| Active
+
| 1
 +
| style="background:#ccffcc" | Active
 
|-  
 
|-  
| {{Skill_List |skill=Spiritual Potion Creation (variant 3)}}
+
! {{Skill List |skill=Twilight Pharmacy III}}
|| Attempt to create 100 Alcohol, 50 Acid Bottles and 50 Bottle Grenades || 1
+
| Attempts to create 200 {{item |id=970 Alcohols}} rapidly.
|style="background:#ccffcc"| Active
+
| 1
 +
| style="background:#ccffcc" | Active
 
|-
 
|-
 +
! {{Skill List |skill=Twilight Pharmacy IV}}
 +
| Attempts to create 200 {{item |id=505 Blue Potions}} rapidly.
 +
| 1
 +
| style="background:#ccffcc" | Active
 +
|-
 +
! {{Skill List |skill=Twilight Pharmacy V}}
 +
| Attempts to create 200 {{item |id=7136 Acid Bottles}} and {{item |id=7135 Bottle Grenades}} rapidly.
 +
| 1
 +
| style="background:#ccffcc" | Active
 +
|-
 +
! {{Skill List |skill=Twilight Pharmacy VI}}
 +
| Attempts to create 200 {{item |id=7139 Glistening Coats}} rapidly.
 +
| 1
 +
| style="background:#ccffcc" | Active
 
|}
 
|}
  
==== Unimplemented Skills ====
+
== Job Bonuses ==
 
+
The Levels in which you receive a certain bonus:
These skills were part of the original homunculus skill tree.
 
{{Skill List |skill=Biotechnology}}
 
{{Skill List |skill=Creature Creation}}
 
{{Skill List |skill=Cultivation}}
 
{{Skill List |skill=Drillmaster}}
 
{{Skill List |skill=Flame Control}}
 
{{Skill List |skill=Heal Homunculus}}
 
 
 
=== Job Bonuses ===
 
 
 
The Levels in which you receive a certain bonus
 
  
{|class="wikitable"
+
{| class="wikitable"
|+'''Job Bonus'''
+
! Stat\Amount !! +1 !! +2 !!+3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9
|-
 
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9
 
 
|-
 
|-
!STR
+
! STR
|6||15||26||34||43|| || || ||
+
| 6 || 15 || 26 || 34 || 43 || || || ||
 
|-
 
|-
!AGI
+
! AGI
|11||14||40||45||49||50|| || ||
+
| 11 || 14 || 40 || 45 || 49 || 50 || || ||
 
|-
 
|-
!VIT
+
! VIT
|20||31||36|| || || || || ||
+
| 20 || 31 || 36 || || || || || ||
 
|-
 
|-
 
!INT
 
!INT
|1||9||17||23||24||29||38|| ||
+
| 1 || 9 || 17 || 23 || 24 || 29 || 38 || ||
 
|-
 
|-
!DEX
+
! DEX
|2||3||8||13||19||21||25||28||32
+
| 2 || 3 || 8 || 13 || 19 || 21 || 25 || 28 || 32
 
|-
 
|-
!LUK
+
! LUK
 
| || || || || || || || ||
 
| || || || || || || || ||
 
|}
 
|}
 
 
=== ASPD ===
 
{|class="wikitable"
 
!Weapon||Base ASPD||Base Delay
 
|-
 
!Unarmed
 
|160||400
 
|-
 
!Dagger
 
|145||550
 
|-
 
!1H Sword
 
|142.5||575
 
|-
 
!1H Axe
 
|132.5||675
 
|-
 
!2H Axe
 
|130||700
 
|-
 
!Mace
 
|135||650
 
|}
 
 
== External Links ==
 
 
* [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/index.html Skill Simulator]
 
* [http://ro.amesani.org/db/homun-statcalc/ Homunculus Stat Calculator]
 
* [http://ro.doddlercon.com/homunstats/ Homunculus Growth Comparison Chart]
 
* [http://ro.zhasha.com/?c=pot Potting Calculator]
 
  
 
{{Navbox Alchemist}}
 
{{Navbox Alchemist}}
 
{{Navbox Classes}}
 
{{Navbox Classes}}
{{Navbox Homunculus}}
+
{{Navbox Crafting|state=collapsed}}
{{Navbox Crafting}}
 

Latest revision as of 02:30, 18 February 2023

Alchemist
Alchemist.png
Job Base: Merchant
Job Type: 2-2
Changes At: Al De Baran
Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +3 +7 +9 +0
Alchemist.jpg

Overview

The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).

Jobchange Guide

See Alchemist Job Change Guide for detailed information.

Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Transformation Experiment

After completing these tests, the player will be transformed into an Alchemist.

Skills

Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.

Skill Description Levels Type
Acid Terror.png Acid Terror
Throws an Acid bottle at a foe to deal 200~750% physical damage and 300% magic damage. May break their armor and/or cause Bleeding status by a chance. 5 Offensive
Potion Pitcher.png Potion Pitcher
Throws a Red, Orange, Yellow, White or Blue potion at an ally or yourself for 110~150% effectivness of its HP or SP recovery. 5 Supportive
Chemical Protection Weapon.png Chemical Protection Weapon
Protects your or ally's weapon from being divested or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Axe Mastery.png Axe Mastery
Increases ATK +3~30 with axes and swords. 10 Passive
Chemical Protection Helm.png Chemical Protection Helm
Protects your or ally's headgear from being divested or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Demonstration.png Demonstration
Throws a Bottle Grenade at the ground to create a 3x3 cell fire, dealing 60~300% Fire property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. 5 Active
Learning Potion.png Learning Potion
Increases the chance to successfully brew potions by 1~10%. Also, increases the effectiveness of the potions you use by 5~50%. 10 Passive
Pharmacy.png Pharmacy
Create potions from herbs and various other ingredients by 3~30% chance. 10 Supportive
Bio Cannibalize.png Bio Cannibalize
Creates up to 5~1 friendly plant-type monsters on the ground. Requires a Plant bottle. 5 Supportive
Sphere Mine.png Sphere Mine
Creates a Marine Sphere (HP 2,400~4,000) on the ground that will explode on taking damage. Requires a Marine Sphere Bottle. 5 Supportive
Chemical Protection Shield.png Chemical Protection Shield
Protects your or ally's shield from being divested or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Chemical Protection Armor.png Chemical Protection Armor
Protects your or ally's armor from being divested or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive

Quest Skills

Skill Description Levels Type Job Level Req. Quest
Alchemy Efficiency.png Alchemy Efficiency
Consume an Acid bottle or Bottle Grenade to remove the cost of using Acid Terror or Bomb (Demonstration) for 10 minutes. 3 Passive N/A Alchemy Efficiency Quest
Bioethics.png Bioethics
Allows the learning of Homunculus Skills 1 Passive N/A Bioethics Quest
The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their Prepare Potion skill.

Homunculus System

Main article: Homunculus System

The Homunculus is a pet that kills, supports, and does everything for its master. An Embryo, from which a Homunculus will be born, can be created via Prepare Potion with the following materials purchasable from the Al de Baran Material Seller, in the Alchemist guild alde_alche35179:

Once an Embryo has been created (or purchased from another player), use the skill Call Homunculus to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like Cute Pets, Homunculi need to be fed or they will leave their owner:

Homunculus Skills

Skill Description Levels Type
Call Homunculus.png Call Homunculus
Creates a new Homunculus from an Embryo or summons an existing Homunculus that was stored by using the Vaporize skill. 1 Supportive
Resurrect Homunculus.png Resurrect Homunculus
Revives a Homunculus that has been defeated in battle. 5 Supportive
Rest.png Rest
Stores the owner's Homunculus. 1 Supportive

Soul Link

For more info, see the Alchemist Spirit page.

Skill Description Levels Type
Berserk Pitcher.png Berserk Pitcher
Allows to throw Berserk Potions to friendly targets regardless of their classes. 1 Supportive
Twilight Pharmacy I.png Twilight Pharmacy I
Attempts to create 200 White Potions rapidly. 1 Active
Twilight Pharmacy II.png Twilight Pharmacy II
Attempts to create 200 Condensed White Potions rapidly. 1 Active
Twilight Pharmacy III.png Twilight Pharmacy III
Attempts to create 200 Alcohols rapidly. 1 Active
Twilight Pharmacy IV.png Twilight Pharmacy IV
Attempts to create 200 Blue Potions rapidly. 1 Active
Twilight Pharmacy V.png Twilight Pharmacy V
Attempts to create 200 Acid Bottles and Bottle Grenades rapidly. 1 Active
Twilight Pharmacy VI.png Twilight Pharmacy VI
Attempts to create 200 Glistening Coats rapidly. 1 Active

Job Bonuses

The Levels in which you receive a certain bonus:

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 6 15 26 34 43
AGI 11 14 40 45 49 50
VIT 20 31 36
INT 1 9 17 23 24 29 38
DEX 2 3 8 13 19 21 25 28 32
LUK


Alchemist & Creator
2nd Class
Skills
Acid Terror • Berserk Pitcher • Potion Pitcher • Chemical Protection Weapon • Axe Mastery • Chemical Protection Helm • Demonstration • Learning Potion • Pharmacy • Twilight Pharmacy I • Twilight Pharmacy II • Twilight Pharmacy III • Twilight Pharmacy IV • Twilight Pharmacy V • Twilight Pharmacy VI • Bio Cannibalize • Summon Marine Sphere • Chemical Protection Shield • Chemical Protection Armor • Alchemy Efficiency
Homunculus Skills Bioethics • Call Homunculus • Resurrect Homunculus • Rest
Transcendent
Skills
Acid Demonstration • Slim Potion Pitcher • Plant Cultivation • Full Chemical Protection •
Quests Alchemist Job Change Guide • Alchemist Skill Quest • Rebirth Walkthrough
Weapons Axe • Daggers • Mace • One Handed Sword
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker
Crafting Articles
NPC Refinement and Socketing Refinement System • Socket Enchant • Card Desocketing
Blacksmith / Mastersmith Related Forging • Research Oridecon • Smith Axe • Smith Dagger • Smith Brass Knuckle • Smith Mace • Smith Spear • Smith Sword • Smith Two-handed Sword • Weaponry Research • Refining • Enchanted Stone Craft • Iron Tempering • Steel Tempering • Weapon Materials • Weapon Refine • HD Weapon Refine
Alchemist / Biochemist Related Cooking • Potion Creation • Learning Potion • Pharmacy