Difference between revisions of "Alchemist"

From Project Alfheim Wiki
Jump to navigation Jump to search
(Created page with "{{Infobox Job |jobName=Alchemist |jobBase=Merchant |jobType=2-2 |changesAt=Al De Baran |skills=15 |skillPoints=82 |questSkills=1 |str=5|agi=6|vit=3|int=7|dex=9|luk=0}} ==...")
 
Line 1: Line 1:
 
{{Infobox Job
 
{{Infobox Job
|jobName=Alchemist
+
| jobName = Alchemist
|jobBase=Merchant
+
| jobBase = Merchant
|jobType=2-2
+
| jobType = 2-2
|changesAt=[[Al De Baran]]
+
| jobLevel = 50
|skills=15
+
| Race = [[Human]]
|skillPoints=82
+
| changesAt= [[Al De Baran]]
|questSkills=1
+
| skills = 15
|str=5|agi=6|vit=3|int=7|dex=9|luk=0}}
+
| skillPoints = 82
 
+
| questSkills = 1
 +
| str=5
 +
| agi=6
 +
| vit=3
 +
| int=7
 +
| dex=9
 +
| luk=0
 +
}}
 +
[[Image:Alchemist.jpg|thumb]]
 
== Overview ==
 
== Overview ==
 
+
The '''Alchemist''' is a class which optimizes [[Potion Creation]] and [[Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
 
 
[[Image:Alchemist.jpg|thumb]]
 
 
 
The Alchemist is a class which optimizes [[Prepare Potion|Potion Creation]] and [[Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
 
  
 
== Jobchange Guide ==
 
== Jobchange Guide ==
 
 
''See [[Alchemist Job Change Guide]] for detailed information.''
 
''See [[Alchemist Job Change Guide]] for detailed information.''
  
Line 29: Line 32:
 
== Builds ==
 
== Builds ==
  
Contemplate what each stat does before beginning to build an Alchemist. The following are general ideas of potential builds.
+
=== Cart Revolution Build ===
  
=== INT Brewer ===
+
* STR: 70-90
*STR: 1
+
* AGI: 30-50
*AGI: 1
+
* VIT: 70-90
*VIT: 1
+
* INT: 1+
*INT: 70-99
+
* DEX: 50
*DEX: 52-99
+
* LUK: 20-40
*LUK: 52-99
 
  
This is one of the most common brewing builds. For leveling, options include using a {{Item|id=1133 Fireblend}}, {{Item|id=1131 Ice Falchion}} and {{Item|id=1366 Light Epsilon}} or using a [[Homunculus System|Homunculus]]. [[Marionette Control]] can be used in order to increase brewing success rates further. Summon Flora can also be used for leveling with auto-cast equipment such as {{Item|id=4431 Kasa Card}}, {{Item|id=4320 Bloody Knight Card}}, {{Item|id=4418 Gazeti Card}}, {{Item|id=4264 Wind Ghost Card}}, {{Item|id=1133 Fireblend}}, {{Item|id=1131 Ice Falchion}} since summon flora attacks count as your own.
+
This build is centered around the [[Cart Revolution]] skill for AoEing groups of monsters at once. [[ASPD]] does help Cart Revolution spam rate, especially when pushing monsters against walls. [[Mammonite]] still provides high single target damage.
  
=== LUK Brewer ===
+
=== AGI Build ===
*STR: 1
 
*AGI: 1
 
*VIT: 1
 
*INT: 45
 
*DEX: 85 or 99
 
*LUK: 85 or 99
 
  
This has one of the highest success rates for potion creation but requires a lot of leeching or a lot of AFKing with a [[Homunculus]]. [[LUK]] may be preferable to [[DEX]] as most [[Gypsy|Gypsies]] and [[Minstrel]]s have high [[DEX]] but do not have any [[LUK]]. Thus, when [[Marionette Control]] is used with this build, the Alchemist will receive a significant boost in [[DEX]] from the [[Gypsy]] or [[Minstrel]], and the Alchemist's own [[LUK]] will further increase success rates for brewing.
+
* STR: 70-90
 +
* AGI: 80-99
 +
* VIT: 50-70
 +
* INT: 1
 +
* DEX: 40-60
 +
* LUK: 20-40
  
=== [[AGI]] Battle ===
+
The AGI build is is usually recommended for newer players without funds. They have high [[ASPD]] and [[FLEE]] for quick single target killing, so it uses minimal HP / SP [[Healing Items]]. Their main method of attack is melee-ing single monsters, and sometimes utilize [[autocast]] gear. Alchemists do not have skills that increase flee rate (like a [[Thief]]'s [[Improve Dodge]], so it is recommended to use at least SOME sort of [[FLEE]] gear (such as Falcon Muffler or Whisper carded garment).
High [[STR]] (remember to make the total a multiple of 10), high [[AGI]], moderate or low [[VIT]], and Moderate [[DEX]]
 
This is a soloing or [[Blacksmith]] party build which allows for easy soloing. However, potions will not heal too well and HP may be lacking.
 
  
=== [[VIT]] Battle ===
+
Useful Gear for AGI Builds:
High [[STR]] (remember to make the total a multiple of 10), moderate or low [[AGI]], high [[VIT]], and moderate [[DEX]]
+
* {{Item List |id=5388 |item=Snake Head | simple=yes}} [1] or {{Item List |id=5283 |item=Chick Hat | simple=yes}}
Get as much [[STR]] as possible and a small amount of [[AGI]] for some [[ASPD]]. Overall this is a build which relies on mobbing and [[Cart Revolution]]. This also works as a [[WoE]]/[[PvP]] build due to the hefty [[VIT]]. Players who choose this build will have fun destroying armor.
+
* {{Item List |id=5469 |item=Musketeer Hat | simple=yes}}
 +
* {{Item List |id=18666 |item=CD in Mouth | simple=yes}}
 +
* {{Item List |id=2576 |item=Heroic Backpack | simple=yes}}
 +
* {{Item List |id=2678 |item=Ring of Flamelord | simple=yes}}
 +
* {{Item List |id=2725 |item=Medal of Honor | simple=yes}} or {{Item List |id=2910 |item=Bakonawa Agimat Tattoo | simple=yes}}
  
=== MvP ===
+
=== Tank/Aid Potion Healer Support Build ===
High [[STR]] (remember to make the total a multiple of 10 and yes this is important), moderate [[AGI]], moderate or high [[VIT]]/[[DEX]]
+
* STR: 40+
It is difficult to compete at MVPs with an Alchemist. A [[Blacksmith]] is required to [[Adrenaline Rush]]. Use an Axe for large MVPs and spam [[Mammonite]]. A very large amount of [[DEX]] is required to hit many MVPs. Being coated is also necessary at MVPs such as Eddga, to avoid having armor broken.
+
* AGI: 70+
 +
* VIT: 70-90
 +
* INT: 1+
 +
* DEX: 30-50
 +
* LUK: 20-40
  
=== [[WoE]] Support ===
+
=== Pure Homunculus Killer/AFKemist Build ===
Moderate [[STR]], low [[AGI]], high [[VIT]], moderate [[INT]], high [[DEX]], and low [[LUK]]
+
* STR: 1
The main purpose of this build is to throw potions at guildmates and [[Acid_Terror|Acid]] at enemies. The high [[DEX]] and [[VIT]] allows for fast casting of [[Acid Terror]] and high potion healing, respectively. Not much [[STR]] is really needed.
+
* AGI: 90+
 +
* VIT: 90+
 +
* INT: 1
 +
* DEX: 30-50 (for leveling up until getting a [[Homunculus System|Homunculus]])
 +
* LUK: 20-40
  
=== Spellsword ===
+
=== Acid Terror/Bomb build ===
High [[AGI]], medium [[INT]], low/moderate [[VIT]], [[STR]] and [[DEX]]
+
* STR: 80-90
This build was very popular during the time when alchemist skills could be controlled by [[Homunculus]] [[AI]]. This was changed in early 2008, and <b>this build is now obsolete</b>. It was meant for AFK leveling in orc dungeon level 2, relying on [[Agi]] for defense, while the player's [[Homunculus]] controlled use of Firebolt/Coldbolt granted by the Ice Falchion or Fireblend weapon (hence the [[int]] in the build).
+
* AGI: 1+
 +
* VIT: 70-90
 +
* INT: 1
 +
* DEX: 30-50
 +
* LUK: 20-40
  
== Equipment ==
+
This build is for rich players with a lot of funds that want to level faster.
=== Weapons ===
 
  
The weapon used is primarily based upon one's build. For example, an Alechemist prioritizing [[AGI]] and [[ASPD]] should generally use Sabers. Those preferring to maximize damage are better suited with Axes. The following is a listing of the most common weapons and why they are beneficial.
+
=== Brewer ===
 +
* STR: 1
 +
* AGI: 1
 +
* VIT: 1
 +
* INT: 46
 +
* DEX: 90
 +
* LUK: 94
  
* Saber
+
This has one of the highest success rates for [[Potion Creation]], but requires a lot of leeching or a lot of AFKing with a [[Homunculus]]. [[LUK]] may be preferable to [[DEX]] as most [[Gypsy|Gypsies]] and [[Minstrel]]s have high [[DEX]] but do not have any [[LUK]]. Thus, when [[Marionette Control]] is used with this build, the Alchemist will receive a significant boost in [[DEX]] from the [[Gypsy]] or [[Minstrel]], and the Alchemist's own [[LUK]] will further increase success rates for brewing.
 +
<br><br>
 +
This stat build is '''NOT''' recommended if you have [[Marionette Control]] available to you to boost stats. If you are using [[Marionette Control]] you can reasonable expect a +45 boost to DEX for most builds with 90 DEX.
 +
<br>
 +
If you have access to [[Gypsy]] or [[Minstrel]] on your server you really shouldn't even be looking at the stat builds for the Alchemist as the job level of 70 for the biochemist greatly increases the success rate for potion creation.
  
The Saber, a type of One-Handed Sword, is one of the most common weapons amongst battle Alchemists primarily due to the relatively low [[ASPD]] delay as well as the benefit of 3 slots while maintaining high [[ATK]]. The biggest drawback to this weapon is that the player will be unable to benefit from having a [[Blacksmith]] partner, which is relatively rare.
+
== Equipment ==
  
* Axe
+
=== Eden Group Equipments Quests ===
  
Because of the skill [[Axe Mastery]], it is evident that one will be able to bring out optimal damage from an Axe. However, Axes have a large [[ASPD]] delay, which means they whack slow but hard. On the postive side, players using Axes can not only benefit from [[Axe Mastery]] but also a [[Blacksmith]] partner. Similarily, Two-Handed Axes have the largest [[ATK]] of weapons forgable by [[Blacksmith]]s, making them the best choice for elemental weapons. However, the limitations of Card Slots and/or [[ASPD]] means players should really study these weapons before making a full investment.
+
:''Main article: [[Eden Group Equipments Quests]]''
  
* Spell Weapons
+
Eden Group Equipment is free and a great place to start for gear to use. The One Handed Sword is a good weapon and generally a good choice for an Alchemist and their future classes' use.
  
''Light Epsilon'' - Axe that allows the use of Level 3 [[Heal]].
+
=== General Equipment Recommendations ===
  
• Lv Req. 44 • Atk 180 • Holy Property • Demon Bonus Dmg 3%
+
:''Main article: [[Equipment]]''
  
''Fireblend'' : Sword that allows the use of level 3 [[Fire Bolt]]
+
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
  
• Lv Req. 40 • Atk 100 • Fire Property • Chance of using Lv 3 Fire Bolt automatically while attacking without the use of SP.
+
=== Third Class Compatible Equipment ===
  
''Ice Falchion'' : Sword that allows the use of level 3 [[Cold Bolt]]
+
:''Main article: [[Geneticist#Equipment|Geneticist Equipment]]''
  
• Lv Req. 40 • Atk 100 • Water Property • Chance of using Lv 3 Cold Bolt automatically while attacking without the use of SP
+
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are [[transcendent]] only.
  
• 5% Chance of freezing opponent while Attacking. • 1% Chance of getting frozen while attacking.
+
=== Weapons ===
 
 
''Tomahawk'' : Axe that allows the use of level 1 Tomahawk Throwing
 
 
 
• Lv Req. 44 • Atk 165 • Wind Property
 
 
 
The first three of the above weapons are beneficial for [[INT]] built Alchemists and Brewers.
 
 
 
=== Armor ===
 
  
Remember to avoid basing builds on any particular armor, specifically one that occupies the headgear or body slots. This allows for more versatile characters that can easily change these armors for an array of benefits.
+
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best.
  
* Saint's Robe
+
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
 
 
This is particularly a good armor for those who have [[Priest]]s because they can share the gear between characters while maintaining decent [[DEF]]. However, to optimize Alchemist [[DEF]], Chain Mails are much better.
 
 
 
• Lv Req. 01 • Weight 060 • Defense +6 • Mdef +5
 
 
 
* Chain Mail
 
 
 
A readily available piece of armor which offers some of the best [[DEF]]. Players who plan on having their Alchemist as their main character should have one or two of these sufficiently upgraded and carded.
 
 
 
• Lv Req. 01 • Weight 330 • Defense +8
 
 
 
* Lord's Clothes
 
 
 
The best, most expensive, and hardest to find armor for Alchemist. It has the same [[DEF]] as the Chain Mail, and it weights considerably less. The only drawback of this wonderful armor is the level requirement.
 
 
 
• Lv Req. 70 • Weight 250 • Defense +8 • Mdef +5 • Int +1
 
 
 
=== Garment ===
 
 
 
* Muffler or Manteau
 
 
 
A Muffler is probably a player's first choice of a carded armor for the shoulders if and only if the player lacks the funds and has other characters. Mufflers can be worn by most classes. For optimizing [[DEF]] however, one should use a Manteau. 2 of the most wanted cards for Manteaus and Mufflers are Whisper and Raydric.
 
 
 
* Pauldron
 
 
 
The Pauldron is recommended only when you have lots of money. Since you only get a slight boost on the [[DEF]], you don't really need to get it. Specially since the Required level for it is 80. But if you have the money, the level and want the extra Def, Go for it!
 
 
 
=== Foot Gear ===
 
 
 
* Shoes or Boots
 
 
 
A pair of Shoes are a cheaper effective foot gear for most players and most classes can wear shoes. However, to optimize [[DEF]] one should use Boots. There are several types of cards for shoes.
 
 
 
 
 
 
 
== Potion Creation ==
 
 
 
Manuals and the skill [[Prepare Potion]] are needed to begin making potions. All of the manuals can be found in [[Al De Baran]] and all with the exception of the Condensed Potion Manual are 100,000z each (240,000 for the Condensed Potion Manual.) Empty Potion Bottles and Testubes are sold at the Mage guild in Northwest [[Geffen]]. Medicine Bowls are also sold in [[Al De Baran]]. Scells are sold in the [[Geffen]] Tool Shop for 160z each. All other items are monster drops and must be hunted for. Refer to Potion Materials Hunting Guide for a basic idea of where to hunt for these items.
 
 
 
=== Potion Math ===
 
 
 
Potions creation math is still disputed however, the following equation appears to be most accurate at the moment.
 
 
 
Success Rate = Potion Research × 1+ Prepare Potion × 3 + Job lvl × 0.2 + [[DEX]] × 0.1 + [[LUK]] × 0.1 + [[INT]] × 0.05 + (%)
 
 
 
* +20% : Red Potion, Yellow Potion, White Potion
 
* +10% : Alcohol
 
* +0% : Acid Bottle, Mine Bottle/Marine Sphere Bottle, Bottle Grenade, Plant Bottle
 
* -5% : Blue Potion, Anodyne, Aloevera, Embryo, Elemental Potions
 
* -10% : Slim White Potion, Glistening Coat
 
 
 
The following chances are disputed:
 
* -5% or -10% : Slim Red Potion
 
* -7% or -10% : Slim Yellow Potion (Between -7% and -8%)
 
 
 
=== Potion Materials ===
 
 
 
{|class="wikitable"
 
!Potion
 
!Creation Potion Type
 
!Items
 
|-
 
| {{rh}} |{{Item_List |id=501 |item=Red Potion}}
 
|| {{Item_List |id=7144 |item=Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=1093 |item=Empty Potion Bottle}} {{Item_List |id=507 |item=Red Herb}}
 
|-
 
| {{rh}} |{{Item_List |id=503 |item=Yellow Potion}}
 
|| {{Item_List |id=7144 |item=Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List|id=1093 |item=Empty Potion Bottle}} {{Item_List |id=508 |item=Yellow Herb}}
 
|-
 
| {{rh}} |{{Item_List |id=504 |item=White Potion}}
 
|| {{Item_List |id=7144 |item=Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=1093 |item=Empty Potion Bottle}} {{Item_List |id=509 |item=White Herb}}
 
|-
 
| {{rh}} |{{Item_List |id=505 |item=Blue Potion}}
 
|| {{Item_List |id=7144 |item=Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=1093 |item=Empty Potion Bottle}} {{Item_List |id=510 |item=Blue Herb}} {{Item_List |id=911 |item=Scell}}
 
|-
 
| {{rh}} |{{Item_List |id=605 |item=Anodyne}}
 
|| {{Item_List |id=7144 |item=Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=713 |item=Empty Bottle}} {{Item_List |id=970 |item=Alcohol}} {{Item_List |id=708 |item=Ment}}
 
|-
 
| {{rh}} |{{Item_List |id=606 |item=Aloevera}}
 
|| {{Item_List |id=7144 |item=Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=713 |item=Empty Bottle}} {{Item_List |id=518 |item=Honey}} {{Item_List |id=704 |item=Aloe}}
 
|-
 
| {{rh}} |{{Item_List|id=7142 |item=Embryo}}
 
|| {{Item_List |id=7144 |item=Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=7141 |item=Dew of Yggdrasil}} {{Item_List|id=7140 |item=Seed of Life}} {{Item_List |id=7143 |item=Glass Tube}}
 
|-
 
| {{rh}} |{{Item_List |id=545 |item=Condensed Red Potion}}
 
|| {{Item_List |id=7133 |item=Condensed Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=1092 |item=Empty Test Tube}} {{Item_List |id=501 |item=Red Potion}} {{Item_List |id=952 |item=Cactus Needle}}
 
|-
 
| {{rh}} |{{Item_List |id=546 |item=Condensed Yellow Potion}}
 
|| {{Item_List |id=7133 |item=Condensed Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=1092 |item=Empty Test Tube}} {{Item_List |id=503 |item=Yellow Potion}} {{Item_List |id=1017 |item=Mole Whiskers}}
 
|-
 
| {{rh}} |{{Item_List |id=547 |item=Condensed White Potion}}
 
|| {{Item_List |id=7133 |item=Condensed Potion Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=1092 |item=Empty Test Tube}} {{Item_List |id=504 |item=White Potion}} {{Item_List |id=1061 |item=Witch Starsand}}
 
|-
 
| {{rh}} |{{Item_List |id=970 |item=Alcohol}}
 
|| {{Item_List |id=7127 |item=Alcohol Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=1092 |item=Empty Test Tube}} {{Item_List |id=713 |item=Empty Bottle}} {{Item_List |id=905 |num=5 |item=Stems}} {{Item_List |id=7033 |num=5 |item=Poison Spores}}
 
|-
 
| {{rh}} |{{Item_List |id=7135 |item=Bottle Grenade}}
 
|| {{Item_List |id=7128 |item=Bottle Grenade Creation Guide}}
 
|| {{Item_List |id=7134 |item=Medicine Bowl}} {{Item_List |id=713 |item=Empty Bottle}} {{Item_List |id=1059 |item=Fabric}} {{Item_List |id=970 |item=Alcohol}}
 
|-
 
| {{rh}} |{{Item_List |id=7136 |item=Acid Bottle}}
 
||{{Item_List|id=7129 |item=Acid Bottle Creation Guide}}
 
|| {{Item_List|id=7134 |item=Medicine Bowl}} {{Item_List|id=713 |item=Empty Bottle}} {{Item_List|id=929 |item=Immortal Heart}}
 
|-
 
| {{rh}} |{{Item_List|id=7139 |item=Glistening Coat}}
 
||{{Item_List|id=7132 |item=Glistening Coat Creation Guide}}
 
|| {{Item_List|id=7134 |item=Medicine Bowl}} {{Item_List|id=713 |item=Empty Bottle}} {{Item_List|id=950 |item=Heart of Mermaid}} {{Item_List|id=1044 |item=Zenorc's Fang}} {{Item_List|id=970 |item=Alcohol}}
 
|-
 
| {{rh}} |{{Item_List|id=7138 |item=Marine Sphere}}
 
||{{Item_List|id=7131 |item=Marine Sphere Creation Guide}}
 
|| {{Item_List|id=7134 |item=Medicine Bowl}} {{Item_List|id=713 |item=Empty Bottle}} {{Item_List|id=1050 |item=Tendon}} {{Item_List|id=1051 |item=Detonator}}
 
|-
 
| {{rh}} |{{Item_List|id=7137 |item=Plant Bottle}}
 
||{{Item_List|id=7130 |item=Plant Bottle Creation Guide}}
 
|| {{Item_List|id=7134 |item=Medicine Bowl}} {{Item_List|id=713 |item=Empty Bottle}} {{Item_List|id=1032 |num=2 |item=Maneater Blossom}}
 
|-
 
| {{rh}} |{{Item_List|id=12119 |item=Coldproof Potion}}
 
||{{Item_List|id=7434 |item=Elemental Potion Creation Guide}}
 
|| {{Item_List|id=7134 |item=Medicine Bowl}} {{Item_List|id=1093 |item=Empty Potion Bottle}} {{Item_List|id=717 |item=Blue Gemstone}} {{Item_List|id=950 |num=3 |item=Heart of Mermaid}}
 
|-
 
| {{rh}} |{{Item_List|id=12121 |item=Thunderproof Potion}}
 
||{{Item_List|id=7434 |item=Elemental Potion Creation Guide}}
 
|| {{Item_List|id=7134 |item=Medicine Bowl}} {{Item_List|id=1093 |item=Empty Potion Bottle}} {{Item_List|id=717 |item=Blue Gemstone}} {{Item_List|id=1057 |num=3 |item=Moth Dust}}
 
|-
 
| {{rh}} |{{Item_List|id=12120 |item=Earthproof Potion}}
 
||{{Item_List|id=7434 |item=Elemental Potion Creation Guide}}
 
|| {{Item_List|id=7134 |item=Medicine Bowl}} {{Item_List|id=1093 |item=Empty Potion Bottle}} {{Item_List|id=715 |item=Yellow Gemstone}} {{Item_List|id=7126 |num=2 |item=Large Jellopy}}
 
|-
 
| {{rh}} |{{Item_List|id=12118 |item=Fireproof Potion}}
 
||{{Item_List|id=7434 |item=Elemental Potion Creation Guide}}
 
|| {{Item_List|id=7134 |item=Medicine Bowl}} {{Item_List|id=1093 |item=Empty Potion Bottle}} {{Item_List|id=716 |item=Red Gemstone}} {{Item_List|id=1012 |num=2 |item=Frill}}
 
|}
 
  
=== Potion Materials Hunting Guide ===
+
The weapon used is primarily based upon one's build. For example, an Alchemist prioritizing [[AGI]] and [[ASPD]] should generally use [[One Handed Sword|Swords]]. Those preferring to maximize damage are better suited with [[Axe]]s. The following is a listing of the most common weapons and why they are beneficial:
  
* Red Herb : Best from Familiars (Payon Caves) or Red Plants.
+
==== Common Weapons ====
* Yellow Herb : Best from Bonguns (Payon Caves) or Yellow plants.
+
[[One Handed Sword|Swords]] are some of the most common among Alchemists primarily due to the relatively low [[ASPD]] delay as well as their moderate [[ATK]]. However, the player will be unable to benefit from having a [[Blacksmith]] partner, which is relatively rare. Also, because of the skill [[Axe Mastery]] it is evident that one will be able to bring out optimal damage from an [[Axe]]. However, Axes have a large [[ASPD]] delay, which means they swing slow but hard. On the positive side, players using Axes can not only benefit from [[Axe Mastery]] but also a [[Blacksmith]] partner.
* White Herb : Best from Ghouls (Glast Heim Abbey & Churchyard), White Plants, Blazers and Lava Golems in Magma Dungeon.
 
* Blue Herb : Found throughout Rune-Midgard, mainly through Blue Plants, Goats or Nightmares.
 
* Alcohol : Found primarily off Mushrooms.
 
* Stem : Mandragoras and Floras (near [[Prontera]]).
 
* Poison Spore : Poison spores (near [[Alberta]]).
 
* Cactus Needle : Mukas (near [[Morroc]]).
 
* Mole Whiskers : Martins (two upper levels of Coal Mines).
 
* Witch Starsand : Bathories (Clock Tower Basement level 4).
 
* Fabric : Whispers (Glast Heim or {{map |id=treasure01 Sunken Ship level 1}})
 
* Maneater Blossom : Geographers (Einbroch fields) or Floras (near [[Prontera]]).
 
* Tendon : Marine Spheres (lower levels of Izlude Dungeon).
 
* Detonator : Marine Spheres (lower levels of Izlude Dungeon).
 
* Immortal Heart : Verits (Pyramids).
 
* Zenorc Fang : Zenorcs (Orc Dungeon level 2).
 
* Heart of Mermaid : Obeaunes (Izlude Dungeon level 3).
 
* Empty Bottles : Generally found from low level monsters, i.e. Porings, Ant Eggs.  Not dropped by monsters on Valkyrie server.
 
* Honey : Generally found from Bigfoots and Turtles.
 
* Aloe : Red Plants.
 
* Ment : Green Plants.  
 
  
'''All other goods and where they can be bought'''
+
* '''{{Item List |id=1126 |item=Saber |slots=3 |simple=yes}}''': A common weapon generally used with damage cards. ([[ATK]] 115)
  
* Empty Potion Bottles : Found in the Mage Guild in Northwest [[Geffen]].
+
* '''{{Item List |id=1137 |item=Excalibur |simple=yes}}''': A great weapon for [[Potion Creation|brewing]]. ([[ATK]] 150, [[INT]] +5, [[DEX]] -1, [[LUK]] +10, [[Holy]] property)
* Empty Testube : Found in the Mage Guild in Northwest [[Geffen]].
 
* Scell : Found in the [[Geffen]] Tool Shop in Southwest [[Geffen]].
 
* Medicine Bowl : Found in the Alchemist Guild in Southwest [[Al De Baran]].
 
* Red Potion : Found in any toolshop in any town map.
 
* Yellow Potion : Found in any toolshop in any town map.
 
* White Potion : Found in any toolshop in any town map.
 
  
=== Fame System ===
+
* '''{{Item List |id=1130 |item=Nagan |simple=yes}}''': A sword that deals extra damage with Level 5 [[Double Attack]] and it's rather light, but it lacks of Card Slots. ([[ATK]] 120)
  
For Brewers there is a system in which players are ranked based on who can create the most potions.
+
* '''{{Item List |id=1360 |item=Two-handed Axe |simple=yes}}''': The best choice for [[element]]al weapons because they have the highest [[ATK]] among weapons [[Forging|forgable]] by [[Blacksmith]]s. However, they lack of Card Slots, so a study is required. ([[ATK]] 185)
  
* Rank Point +1: 3 Condensed Potions created without failure in a row.
+
==== Spell Weapons ====
* Rank Point +3: 5 Condensed Potions created without failure in a row.
+
* '''{{Item List |id=1366 |item=Light Epsilon |simple=yes}}''': An axe that allows the use of Level 3 [[Heal]]. ([[ATK]] 180, +3% damage to [[Demon]], [[Holy]] property)
* Rank Point +10: 7 Condensed Potions created without failure in a row.
 
* Rank Point +50: 10 Condensed Potions created without failure in a row.
 
  
Alchemist ranks can be checked via usage of the "/alchemist" command ingame. Potions made by an Alchemist/[[Biochemist]] who is in the top 10 list will receive a 50% bonus to their potency. This does not apply to potions used via [[Aid Potion]] or [[Aid Condensed Potion]].
+
* '''{{Item List |id=1133 |item=Fireblend |simple=yes}}''': A sword that allows to use Lv. 3 [[Fire Bolt]]. ([[ATK]] 100, [[Fire]] property, may [[autocast]] Lv. 3 [[Fire Bolt]] while attacking)
  
== [[Homunculus System]] ==
+
* '''{{Item List |id=1131 |item=Ice Falchion |simple=yes}}''': A sword that allows to use Lv. 3 [[Cold Bolt]]. ([[ATK]] 100, [[Water]] property, may [[autocast]] Lv. 3 [[Cold Bolt]] while attacking)
 +
:''5% chance to freeze the enemy while attacking, '''0.1% chance to get frozen while attacking'''.''
  
The Homunculus is a pet that kills, supports, and does stuff for its master. An Embryo, from which a Homunculus will be born, can be created via Prepare Potion with the following materials from the [[Al De Baran]] Alchemist guild:
+
* '''{{Item List |id=1135 |item=Cutlus |simple=yes}}''': A sword that allows to use Lv. 5 [[Bash]]. ([[ATK]] 150, [[STR]] +2, [[DEX]] +1, S Grade [[Socket Enchant|slottable]])
  
*{{item|id=7141 Dew of Yggdrasil}}
+
* '''{{Item List |id=1368 |item=Tomahawk |simple=yes}}''': An axe that allows to use Lv. 1 [[Tomahawk Throwing]]. (ATK 165, [[Wind]] property)
*{{item|id=7140 Seed of Life}}
 
*{{item|id=7143 Glass Tube}}
 
*{{item|id=7134 Medicine Bowl}}
 
*{{item|id=7144 Potion Creation Guide}}
 
  
Once an Embryo has been created (or purchased from another player), use the skill Call Homunculus to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like pets, Homunculi need to be fed or they will run away.
+
== Homunculus System ==
 +
:''Main article: [[Homunculus System]]''
 +
The '''Homunculus''' is a pet that kills, supports, and does everything for its master. An {{item |id=7142 Embryo}}, from which a Homunculus will be born, can be created via [[Prepare Potion]] with the following materials purchasable from the {{shop |id=alde_material Al de Baran Material Seller}}, in the Alchemist guild {{navi|alde_alche|35|179}}:
  
* [[Amistr]]: Zargon
+
* {{Item List |id=7141 |item=Morning Dew of Yggdrasil |simple=yes}}
* [[Filir]]: Garlet
+
* {{Item List |id=7140 |item=Seed of Life |simple=yes}}
* [[Lif]]: Pet Food
+
* {{Item List |id=7143 |item=Glass Tube |simple=yes}}
* [[Vanilmirth]]: Scell
+
* {{Item List |id=7134 |item=Medicine Bowl |simple=yes}}
 +
* {{Item List |id=7144 |item=Potion Creation Guide |simple=yes}} (not consumed)
  
See [[Homunculus System]] for more information
+
Once an Embryo has been created (or purchased from another player), use the skill [[Call Homunculus]] to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like [[Cute Pet System|Cute Pets]], Homunculi need to be fed or they will leave their owner:
 +
* '''[[Amistr]]''': {{item|id=912 Zargon}}
 +
* '''[[Filir]]''': {{item|id=910 Garlet}}
 +
* '''[[Lif]]''': {{item|id=537 Pet Food}}
 +
* '''[[Vanilmirth]]''': {{item|id=911 Scell}}
  
 
== Class Data ==
 
== Class Data ==
 
=== Skills ===
 
=== Skills ===
 
 
''Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click [[Merchant#Skills|here]].''
 
''Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click [[Merchant#Skills|here]].''
  
 
{| class="wikitablec sortable"
 
{| class="wikitablec sortable"
|-
+
! Skill !! class="unsortable" | Description !! Levels !! Type
! Skill !! Description !! Levels !! Type
 
 
|-  
 
|-  
| {{Skill_List |skill=Acid Terror}}
+
! {{Skill List |skill=Acid Terror}}
|| Throw an {{Item|id=7136 Acid bottle}} to deal up to 300% armour-ignoring, always-hitting damage to a single target. Also, destroy their armour and/or cause [[Bleeding]] with a chance. || 5
+
| Throws an {{Item|id=7136 Acid bottle}} at a foe to deal {{gr|200|1,000}}% physical damage. May break their armor and/or cause [[Status Effects#Bleeding|Bleeding]] status by a chance.
|style="background:#ccffcc"| Active
+
| 5
 +
| style="background:#ffcccc" | Offensive
 
|-  
 
|-  
| {{Skill_List |skill=Aid Potion}}
+
! {{Skill List |skill=Aid Potion}}
|| Throw a {{Item|id=501 Red}}, {{Item|id=502 Orange}}, {{Item|id=503 Yellow}}, {{Item|id=504 White}} or {{Item|id=505 Blue}} potion at a friendly target or yourself for up to 150% effectivness of it's [[HP]] or [[SP]] recovery. || 5
+
| Throws a {{item |id=501 Red}}, {{item |id=502 Orange}}, {{item |id=503 Yellow}}, {{item |id=504 White}} or {{item |id=505 Blue}} potion at an ally or yourself for {{gr|110|150}}% effectivness of its HP or SP recovery.
|style="background:#ccffff"| Supportive
+
| 5
 +
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
| {{Skill_List |skill=Alchemical Weapon}}
+
! {{Skill List |skill=Alchemical Weapon}}
|| Use a {{Item|id=7139 Glistening Coat}} on yourself or an ally to protect their weapon from being stolen or destroyed. || 5
+
| Protects your or ally's weapon from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
|style="background:#ccffff"| Supportive
+
| 5
 +
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
| {{Skill_List |skill=Axe Mastery}}
+
! {{Skill List |skill=Axe Mastery}}
|| Passively increase damage you deal with axes. || 10
+
| Increases [[ATK]] +{{gr|3|30}} with [[axe]]s and [[One Handed Sword|swords]].
|style="background:#cccccc"| Passive
+
| 10
 +
| style="background:#cccccc" | Passive
 
|-  
 
|-  
| {{Skill_List |skill=Biochemical Helm}}
+
! {{Skill List |skill=Biochemical Helm}}
|| Use a {{Item|id=7139 Glistening Coat}} on yourself or an ally to protect their headgear from being stolen or destroyed. || 5
+
| Protects your or ally's headgear from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
|style="background:#ccffff"| Supportive
+
| 5
 +
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
| {{Skill_List |skill=Bomb}}
+
! {{Skill List |skill=Bomb}}
|| Throw a {{Item|id=7135 Bottle grenade}} at the ground to create a 3*3 cell fire damaging enemies that step into it and breaking their weapons with a chance. || 5
+
| Throws a {{item |id=7135 Bottle Grenade}} at the ground to create a 3x3 cell fire, dealing {{gr|60|300}}% [[Fire]] property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.
|style="background:#ccffcc"| Active
+
| 5
 +
| style="background:#ccffcc" | Active
 
|-  
 
|-  
| {{Skill_List |skill=Potion Research}}
+
! {{Skill List |skill=Potion Research}}
|| Increases your chance to successfully make a potion. Also, increases effectiveness of potions you drink. || 10
+
| Increases the chance to successfully brew potions by {{gr|1|10}}%. Also, increases effectiveness of potions you drink by {{gr|5|50}}%.
|style="background:#cccccc"| Passive
+
| 10
 +
| style="background:#cccccc" | Passive
 
|-  
 
|-  
| {{Skill_List |skill=Prepare Potion}}
+
! {{Skill List |skill=Prepare Potion}}
|| Create potions from herbs and various other ingredients.|| 10
+
| Create potions from herbs and various other ingredients by {{gr|3|30}}% chance.
|style="background:#ccffff"| Supportive
+
| 10
 +
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
| {{Skill_List |skill=Summon Flora}}
+
! {{Skill List |skill=Summon Flora}}
|| Create up to 5 friendly plant-type monsters with a {{Item|id=7137 Plant bottle}}. || 5
+
| Creates up to {{gr|5|1}} friendly plant-type monsters on the ground. Requires a {{Item|id=7137 Plant bottle}}.
|style="background:#ccffff"| Supportive
+
| 5
 +
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
| {{Skill_List |skill=Summon Marine Sphere}}
+
! {{Skill List |skill=Summon Marine Sphere}}
|| Use a {{Item|id=7138 Marine Sphere bottle}} to create a marine sphere that will explode on taking damage. || 5
+
| Creates a Marine Sphere (HP {{gr|2,400|4,000}}) on the ground that will explode on taking damage. Requires a {{Item|id=7138 Marine Sphere Bottle}}.
|style="background:#ccffff"| Supportive
+
| 5
 +
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
| {{Skill_List |skill=Synthesized Shield}}
+
! {{Skill List |skill=Synthesized Shield}}
|| Use a {{Item|id=7139 Glistening Coat}} on yourself or an ally to protect their shield from being stolen or destroyed. || 5
+
| Protects your or ally's shield from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
|style="background:#ccffff"| Supportive
+
| 5
|-
+
| style="background:#ccffff" | Supportive
| {{Skill_List |skill=Synthetic Armor}}
 
|| Use a {{Item|id=7139 Glistening Coat}} on yourself or an ally to protect their armour from being stolen or destroyed. || 5
 
|style="background:#ccffff"| Supportive
 
 
|-  
 
|-  
 +
! {{Skill List |skill=Synthetic Armor}}
 +
| Protects your or ally's armor from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
 +
| 5
 +
| style="background:#ccffff" | Supportive
 
|}
 
|}
  
Line 380: Line 240:
 
{| class="wikitablec sortable"
 
{| class="wikitablec sortable"
 
|-
 
|-
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
+
! Skill !! class="unsortable" | Description !! Levels !! Type !! Job Level Req. !! Quest
|-
 
| {{Skill_List |skill=Bioethics}}
 
|| Allows the learning of Homunculus Skills || 1
 
|style="background:#cccccc"| Passive || N/A || [[Bioethics Quest#Bioethics | Bioethics Quest]]
 
 
|-  
 
|-  
 +
! {{Skill List |skill=Bioethics}}
 +
| Allows the learning of Homunculus Skills
 +
| 1
 +
| style="background:#cccccc"| Passive
 +
| N/A
 +
| [[Alchemist Skill Quest#Bioethics Quest|Bioethics Quest]]
 
|}
 
|}
 
+
:''The ''[[Alchemist Skill Quest]]s'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new {{item |id=7434 Creation Guide}} to create Elemental [[Resistance Potions]] using their [[Prepare Potion]] skill.''
''The ''Alchemist Skill Quests'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new Creation Guide to create Elemental [[Resistance Potions]] using their [[Prepare Potion]] skill.''
 
 
 
  
 
==== Homunculus Skills ====
 
==== Homunculus Skills ====
 
 
{| class="wikitablec sortable"
 
{| class="wikitablec sortable"
|-
+
! Skill !! class="unsortable" | Description !! Levels !! Type
! Skill !! Description !! Levels !! Type
 
 
|-  
 
|-  
| {{Skill_List |skill=Call Homunculus}}
+
! {{Skill List |skill=Call Homunculus}}
|| Summon an existing Homunculus that was stored by using the Vaporize skill. || 1
+
| Creates a new Homunculus from an {{item |id=7142 Embryo}} or summons an existing Homunculus that was stored by using the Vaporize skill.
|style="background:#ccffff"| Supportive
+
| 1
 +
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
| {{Skill_List |skill=Homunculus Resurrection}}
+
! {{Skill List |skill=Homunculus Resurrection}}
|| Revive a Homunculus that has been defeated in battle. || 5
+
| Revives a Homunculus that has been defeated in battle.
|style="background:#ccffff"| Supportive
+
| 5
 +
| style="background:#ccffff" | Supportive
 
|-
 
|-
| {{Skill_List |skill=Vaporize}}
+
! {{Skill List |skill=Vaporize}}
|| Stores the caster's Homunculus. || 1
+
| Stores the owner's Homunculus.
|style="background:#ccffff"| Supportive
+
| 1
|-
+
| style="background:#ccffff" | Supportive
 
|}
 
|}
  
 
==== Soul Link ====
 
==== Soul Link ====
 
+
:''For more info, see the [[Alchemist Spirit]] page.''
''For more info, see the [[Alchemist Spirit]] page.''
 
 
 
 
{| class="wikitablec sortable"
 
{| class="wikitablec sortable"
|-
+
! Skill !! class="unsortable" | Description !! Levels !! Type
! Skill !! Description !! Levels !! Type
 
 
|-  
 
|-  
| {{Skill_List |skill=Aid Berserk Potion}}
+
! {{Skill List |skill=Aid Berserk Potion}}
|| Allows the caster to throw Berserk potions to friendly targets. || 1
+
| Allows to throw {{item |id=657 Berserk Potions}} to friendly targets regardless of their classes.
|style="background:#ccffff"| Supportive
+
| 1
 +
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
| {{Skill_List |skill=Spiritual Potion Creation (variant 1)}}
+
! {{Skill List |skill=Spiritual Potion Creation (variant 1)}}
|| Attempt to create 200 white potions || 1
+
| Attempts to create 200 {{item |id=504 White Potions}} rapidly.
|style="background:#ccffcc"| Active
+
| 1
 +
| style="background:#ccffcc" | Active
 
|-  
 
|-  
| {{Skill_List |skill=Spiritual Potion Creation (variant 2)}}
+
! {{Skill List |skill=Spiritual Potion Creation (variant 2)}}
|| Attempt to create 200 condensed white potions || 1
+
| Attempts to create 200 {{item |id=547 Condensed White Potions}} rapidly.
|style="background:#ccffcc"| Active
+
| 1
 +
| style="background:#ccffcc" | Active
 
|-  
 
|-  
| {{Skill_List |skill=Spiritual Potion Creation (variant 3)}}
+
! {{Skill List |skill=Spiritual Potion Creation (variant 3)}}
|| Attempt to create 100 Alcohol, 50 Acid Bottles and 50 Bottle Grenades || 1
+
| Attempts to create 100 {{item |id=970 Alcohols}}, 50 {{item |id=7136 Acid Bottles}} and 50 {{item |id=7135 Bottle Grenades}} rapidly.
|style="background:#ccffcc"| Active
+
| 1
|-
+
| style="background:#ccffcc" | Active
 
|}
 
|}
  
 
==== Unimplemented Skills ====
 
==== Unimplemented Skills ====
 
+
These skills were part of the original homunculus skill tree:
These skills were part of the original homunculus skill tree.
+
*{{Skill List |skill=Biotechnology |simple=yes}}
{{Skill List |skill=Biotechnology}}
+
*{{Skill List |skill=Creature Creation |simple=yes}}
{{Skill List |skill=Creature Creation}}
+
*{{Skill List |skill=Cultivation |simple=yes}}
{{Skill List |skill=Cultivation}}
+
*{{Skill List |skill=Drillmaster |simple=yes}}
{{Skill List |skill=Drillmaster}}
+
*{{Skill List |skill=Flame Control |simple=yes}}
{{Skill List |skill=Flame Control}}
+
*{{Skill List |skill=Heal Homunculus |simple=yes}}
{{Skill List |skill=Heal Homunculus}}
 
  
 
=== Job Bonuses ===
 
=== Job Bonuses ===
 +
The Levels in which you receive a certain bonus:
  
The Levels in which you receive a certain bonus
+
{| class="wikitable"
 
+
! Stat\Amount !! +1 !! +2 !!+3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9
{|class="wikitable"
 
|+'''Job Bonus'''
 
 
|-
 
|-
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9
+
! STR
 +
| 6 || 15 || 26 || 34 || 43 || || || ||
 
|-
 
|-
!STR
+
! AGI
|6||15||26||34||43|| || || ||
+
| 11 || 14 || 40 || 45 || 49 || 50 || || ||
 
|-
 
|-
!AGI
+
! VIT
|11||14||40||45||49||50|| || ||
+
| 20 || 31 || 36 || || || || || ||
|-
 
!VIT
 
|20||31||36|| || || || || ||
 
 
|-
 
|-
 
!INT
 
!INT
|1||9||17||23||24||29||38|| ||
+
| 1 || 9 || 17 || 23 || 24 || 29 || 38 || ||
 
|-
 
|-
!DEX
+
! DEX
|2||3||8||13||19||21||25||28||32
+
| 2 || 3 || 8 || 13 || 19 || 21 || 25 || 28 || 32
 
|-
 
|-
!LUK
+
! LUK
 
| || || || || || || || ||
 
| || || || || || || || ||
 
|}
 
|}
 
 
 
=== ASPD ===
 
=== ASPD ===
{|class="wikitable"
+
{|
!Weapon||Base ASPD||Base Delay
+
|- style="vertical-align:top;"
 +
| style="padding:0;" |
 +
{| class="wikitablec"
 +
! Equip !! Attack Speed !! From [[Merchant]]
 +
|-
 +
| {{rh}} | [[Bare Handed]]
 +
| '''156''' || '''0'''
 +
|-
 +
| {{rh}} | [[Shield]]
 +
| -4 || style="color:blue;" | +1
 +
|-
 +
| {{rh}} | [[Dagger]]
 +
| -10 || style="color:blue;" | +2
 
|-
 
|-
!Unarmed
+
| {{rh}} | [[One Handed Sword|Sword]] (One Handed)
|160||400
+
| -5 || style="color:blue;" | +7
 
|-
 
|-
!Dagger
+
| {{rh}} | [[Axe]] (One Handed)
|145||550
+
| -5 || style="color:blue;" | +3
 
|-
 
|-
!1H Sword
+
| {{rh}} | [[Axe]] (Two Handed)
|142.5||575
+
| -12 || style="color:blue;" | +3
 
|-
 
|-
!1H Axe
+
| {{rh}} | [[Mace]]
|132.5||675
+
| -5 || style="color:blue;" | +5
 +
|}
 +
| style="padding:0;" |
 +
{| class="wikitablec"
 +
! [[ASPD Potion]]s !! Usable
 
|-
 
|-
!2H Axe
+
! {{Item List |id=645 |item=Concentration}}
|130||700
+
| style="color:green;" | &#x2714;
 
|-
 
|-
!Mace
+
! {{Item List |id=656 |item=Awakening}}
|135||650
+
| style="color:green;" | &#x2714;
 +
|-
 +
! {{Item List |id=657 |item=Berserk}}
 +
| style="color:green;" | &#x2714;
 +
|}
 
|}
 
|}
  
 
== External Links ==
 
== External Links ==
 
+
* [http://irowiki.org/~himeyasha/skill4/alc.html Skill Simulator]
* [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/index.html Skill Simulator]
+
* [http://ww4.enjoy.ne.jp/~to4/R/hom.html Homunculus Stat Calculator]
* [http://ro.amesani.org/db/homun-statcalc/ Homunculus Stat Calculator]
 
* [http://ro.doddlercon.com/homunstats/ Homunculus Growth Comparison Chart]
 
* [http://ro.zhasha.com/?c=pot Potting Calculator]
 
  
 
{{Navbox Alchemist}}
 
{{Navbox Alchemist}}
 
{{Navbox Classes}}
 
{{Navbox Classes}}
{{Navbox Homunculus}}
+
{{Navbox Crafting|state=collapsed}}
{{Navbox Crafting}}
 

Revision as of 19:41, 3 October 2022

Alchemist
Alchemist.png
Job Base: Merchant
Job Type: 2-2
Changes At: Al De Baran
Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +3 +7 +9 +0
Alchemist.jpg

Overview

The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).

Jobchange Guide

See Alchemist Job Change Guide for detailed information.

Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Transformation Experiment

After completing these tests, the player will be transformed into an Alchemist.

Builds

Cart Revolution Build

  • STR: 70-90
  • AGI: 30-50
  • VIT: 70-90
  • INT: 1+
  • DEX: 50
  • LUK: 20-40

This build is centered around the Cart Revolution skill for AoEing groups of monsters at once. ASPD does help Cart Revolution spam rate, especially when pushing monsters against walls. Mammonite still provides high single target damage.

AGI Build

  • STR: 70-90
  • AGI: 80-99
  • VIT: 50-70
  • INT: 1
  • DEX: 40-60
  • LUK: 20-40

The AGI build is is usually recommended for newer players without funds. They have high ASPD and FLEE for quick single target killing, so it uses minimal HP / SP Healing Items. Their main method of attack is melee-ing single monsters, and sometimes utilize autocast gear. Alchemists do not have skills that increase flee rate (like a Thief's Improve Dodge, so it is recommended to use at least SOME sort of FLEE gear (such as Falcon Muffler or Whisper carded garment).

Useful Gear for AGI Builds:

Tank/Aid Potion Healer Support Build

  • STR: 40+
  • AGI: 70+
  • VIT: 70-90
  • INT: 1+
  • DEX: 30-50
  • LUK: 20-40

Pure Homunculus Killer/AFKemist Build

  • STR: 1
  • AGI: 90+
  • VIT: 90+
  • INT: 1
  • DEX: 30-50 (for leveling up until getting a Homunculus)
  • LUK: 20-40

Acid Terror/Bomb build

  • STR: 80-90
  • AGI: 1+
  • VIT: 70-90
  • INT: 1
  • DEX: 30-50
  • LUK: 20-40

This build is for rich players with a lot of funds that want to level faster.

Brewer

  • STR: 1
  • AGI: 1
  • VIT: 1
  • INT: 46
  • DEX: 90
  • LUK: 94

This has one of the highest success rates for Potion Creation, but requires a lot of leeching or a lot of AFKing with a Homunculus. LUK may be preferable to DEX as most Gypsies and Minstrels have high DEX but do not have any LUK. Thus, when Marionette Control is used with this build, the Alchemist will receive a significant boost in DEX from the Gypsy or Minstrel, and the Alchemist's own LUK will further increase success rates for brewing.

This stat build is NOT recommended if you have Marionette Control available to you to boost stats. If you are using Marionette Control you can reasonable expect a +45 boost to DEX for most builds with 90 DEX.
If you have access to Gypsy or Minstrel on your server you really shouldn't even be looking at the stat builds for the Alchemist as the job level of 70 for the biochemist greatly increases the success rate for potion creation.

Equipment

Eden Group Equipments Quests

Main article: Eden Group Equipments Quests

Eden Group Equipment is free and a great place to start for gear to use. The One Handed Sword is a good weapon and generally a good choice for an Alchemist and their future classes' use.

General Equipment Recommendations

Main article: Equipment

The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.

Third Class Compatible Equipment

Main article: Geneticist Equipment

It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.

Weapons

After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.

Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/

The weapon used is primarily based upon one's build. For example, an Alchemist prioritizing AGI and ASPD should generally use Swords. Those preferring to maximize damage are better suited with Axes. The following is a listing of the most common weapons and why they are beneficial:

Common Weapons

Swords are some of the most common among Alchemists primarily due to the relatively low ASPD delay as well as their moderate ATK. However, the player will be unable to benefit from having a Blacksmith partner, which is relatively rare. Also, because of the skill Axe Mastery it is evident that one will be able to bring out optimal damage from an Axe. However, Axes have a large ASPD delay, which means they swing slow but hard. On the positive side, players using Axes can not only benefit from Axe Mastery but also a Blacksmith partner.

  • 1126.png Saber [3]: A common weapon generally used with damage cards. (ATK 115)
  • 1130.png Nagan: A sword that deals extra damage with Level 5 Double Attack and it's rather light, but it lacks of Card Slots. (ATK 120)

Spell Weapons

5% chance to freeze the enemy while attacking, 0.1% chance to get frozen while attacking.

Homunculus System

Main article: Homunculus System

The Homunculus is a pet that kills, supports, and does everything for its master. An Embryo, from which a Homunculus will be born, can be created via Prepare Potion with the following materials purchasable from the Al de Baran Material Seller, in the Alchemist guild alde_alche35179:

Once an Embryo has been created (or purchased from another player), use the skill Call Homunculus to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like Cute Pets, Homunculi need to be fed or they will leave their owner:

Class Data

Skills

Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.

Skill Description Levels Type
Acid Terror.png Acid Terror
Throws an Acid bottle at a foe to deal 200~1,000% physical damage. May break their armor and/or cause Bleeding status by a chance. 5 Offensive
Potion Pitcher.png Aid Potion
Throws a Red, Orange, Yellow, White or Blue potion at an ally or yourself for 110~150% effectivness of its HP or SP recovery. 5 Supportive
Chemical Protection Weapon.png Alchemical Weapon
Protects your or ally's weapon from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Axe Mastery.png Axe Mastery
Increases ATK +3~30 with axes and swords. 10 Passive
Chemical Protection Helm.png Biochemical Helm
Protects your or ally's headgear from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Bomb.png Bomb
Throws a Bottle Grenade at the ground to create a 3x3 cell fire, dealing 60~300% Fire property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. 5 Active
Potion Research.png Potion Research
Increases the chance to successfully brew potions by 1~10%. Also, increases effectiveness of potions you drink by 5~50%. 10 Passive
Pharmacy.png Prepare Potion
Create potions from herbs and various other ingredients by 3~30% chance. 10 Supportive
Bio Cannibalize.png Summon Flora
Creates up to 5~1 friendly plant-type monsters on the ground. Requires a Plant bottle. 5 Supportive
Sphere Mine.png Summon Marine Sphere
Creates a Marine Sphere (HP 2,400~4,000) on the ground that will explode on taking damage. Requires a Marine Sphere Bottle. 5 Supportive
Chemical Protection Shield.png Synthesized Shield
Protects your or ally's shield from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Chemical Protection Armor.png Synthetic Armor
Protects your or ally's armor from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive

Quest Skills

Skill Description Levels Type Job Level Req. Quest
Bioethics.png Bioethics
Allows the learning of Homunculus Skills 1 Passive N/A Bioethics Quest
The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their Prepare Potion skill.

Homunculus Skills

Skill Description Levels Type
Call Homunculus.png Call Homunculus
Creates a new Homunculus from an Embryo or summons an existing Homunculus that was stored by using the Vaporize skill. 1 Supportive
File:Homunculus Resurrection.png Homunculus Resurrection
Revives a Homunculus that has been defeated in battle. 5 Supportive
File:Vaporize.png Vaporize
Stores the owner's Homunculus. 1 Supportive

Soul Link

For more info, see the Alchemist Spirit page.
Skill Description Levels Type
File:Aid Berserk Potion.png Aid Berserk Potion
Allows to throw Berserk Potions to friendly targets regardless of their classes. 1 Supportive
File:Spiritual Potion Creation (variant 1).png Spiritual Potion Creation (variant 1)
Attempts to create 200 White Potions rapidly. 1 Active
File:Spiritual Potion Creation (variant 2).png Spiritual Potion Creation (variant 2)
Attempts to create 200 Condensed White Potions rapidly. 1 Active
File:Spiritual Potion Creation (variant 3).png Spiritual Potion Creation (variant 3)
Attempts to create 100 Alcohols, 50 Acid Bottles and 50 Bottle Grenades rapidly. 1 Active

Unimplemented Skills

These skills were part of the original homunculus skill tree:

File:Biotechnology.png Biotechnology
File:Creature Creation.png Creature Creation
File:Cultivation.png Cultivation
File:Drillmaster.png Drillmaster
File:Flame Control.png Flame Control
File:Heal Homunculus.png Heal Homunculus

Job Bonuses

The Levels in which you receive a certain bonus:

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 6 15 26 34 43
AGI 11 14 40 45 49 50
VIT 20 31 36
INT 1 9 17 23 24 29 38
DEX 2 3 8 13 19 21 25 28 32
LUK

ASPD

Equip Attack Speed From Merchant
Bare Handed 156 0
Shield -4 +1
Dagger -10 +2
Sword (One Handed) -5 +7
Axe (One Handed) -5 +3
Axe (Two Handed) -12 +3
Mace -5 +5
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links

Alchemist & Creator
2nd Class
Skills
Acid Terror • Berserk Pitcher • Potion Pitcher • Chemical Protection Weapon • Axe Mastery • Chemical Protection Helm • Demonstration • Learning Potion • Pharmacy • Twilight Pharmacy I • Twilight Pharmacy II • Twilight Pharmacy III • Twilight Pharmacy IV • Twilight Pharmacy V • Twilight Pharmacy VI • Bio Cannibalize • Summon Marine Sphere • Chemical Protection Shield • Chemical Protection Armor • Alchemy Efficiency
Homunculus Skills Bioethics • Call Homunculus • Resurrect Homunculus • Rest
Transcendent
Skills
Acid Demonstration • Slim Potion Pitcher • Plant Cultivation • Full Chemical Protection •
Quests Alchemist Job Change Guide • Alchemist Skill Quest • Rebirth Walkthrough
Weapons Axe • Daggers • Mace • One Handed Sword
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker
Crafting Articles
NPC Refinement and Socketing Refinement System • Socket Enchant • Card Desocketing
Blacksmith / Mastersmith Related Forging • Research Oridecon • Smith Axe • Smith Dagger • Smith Brass Knuckle • Smith Mace • Smith Spear • Smith Sword • Smith Two-handed Sword • Weaponry Research • Refining • Enchanted Stone Craft • Iron Tempering • Steel Tempering • Weapon Materials • Weapon Refine • HD Weapon Refine
Alchemist / Biochemist Related Cooking • Potion Creation • Learning Potion • Pharmacy