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| | {{Skill List |skill=Learning Potion}} | | | {{Skill List |skill=Learning Potion}} |
− | | Increases the chance to successfully brew potions by {{gr|1|5}}%. Also, increases the effectiveness of the potions you use by {{gr|5|50}}%. | + | | Increases the chance to successfully brew potions by {{gr|0.5|5}}%. Also, increases the effectiveness of the potions you use by {{gr|5|50}}%. |
| | 10 | | | 10 |
| | style="background:#cccccc" | Passive | | | style="background:#cccccc" | Passive |
Latest revision as of 18:02, 24 October 2024
Alchemist
|
|
Job Base: |
Merchant
|
Job Type: |
2-2
|
Changes At: |
Al De Baran
|
Number of Skills: |
15
|
Total Skill Points: |
82
|
Total Quest Skills: |
1
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+5 |
+6 |
+3 |
+7 |
+9 |
+0
|
Overview
The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
Jobchange Guide
See Alchemist Job Change Guide for detailed information.
Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Transformation Experiment
After completing these tests, the player will be transformed into an Alchemist.
Skills
Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.
Skill |
Description |
Levels |
Type
|
|
Throws an Acid bottle at a foe to deal long ranged physical damage based on ATK and MATK. May break their armor and/or cause Bleeding status by a chance.
|
5
|
Offensive
|
|
Increases mastery damage done with Axes by 3~30..
|
10
|
Passive
|
|
Creates up to 5~1 friendly plant-type monsters on the ground. Requires a Plant bottle.
|
5
|
Supportive
|
|
Protects yours or an ally's armor from being divested or broken for 1~5 minutes. Requires a Glistening Coat.
|
5
|
Supportive
|
|
Protects yours or an ally's headgear from being divested or broken for 1~5 minutes. Requires a Glistening Coat.
|
5
|
Supportive
|
|
Protects yours or an ally's shield from being divested or broken for 1~5 minutes. Requires a Glistening Coat.
|
5
|
Supportive
|
|
Protects yours or an ally's weapon from being divested or broken for 1~5 minutes. Requires a Glistening Coat.
|
5
|
Supportive
|
|
Throws a Bottle Grenade at the ground to create a 3x3 cell fire, dealing 120~200% ATK Fire property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.
|
5
|
Active
|
|
Increases the chance to successfully brew potions by 0.5~5%. Also, increases the effectiveness of the potions you use by 5~50%.
|
10
|
Passive
|
|
Create potions from herbs and various other ingredients with a base chance between 3~30%.
|
10
|
Supportive
|
|
Throws a Red, Orange, Yellow, White or Blue potion at an ally or yourself for 110~150% effectivness of its HP or SP recovery.
|
5
|
Supportive
|
|
Creates a Marine Sphere (HP 2,400~4,000) on the ground that will explode on taking damage. Requires a Marine Sphere Bottle.
|
5
|
Supportive
|
Quest Skills
- The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their Prepare Potion skill.
Homunculus System
- Main article: Homunculus System
The Homunculus is a pet that kills, supports, and does everything for its master. An Embryo, from which a Homunculus will be born, can be created via Prepare Potion with the following materials purchasable from the Al de Baran Material Seller, in the Alchemist guild alde_alche35179:
Once an Embryo has been created (or purchased from another player), use the skill Call Homunculus to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like Cute Pets, Homunculi need to be fed or they will leave their owner:
Homunculus Skills
Skill |
Description |
Levels |
Type
|
|
Creates a new Homunculus from an Embryo or summons an existing Homunculus that was stored by using the Rest skill.
|
1
|
Supportive
|
|
Revives a Homunculus that has been defeated in battle.
|
5
|
Supportive
|
|
Stores the owner's Homunculus.
|
1
|
Supportive
|
Soul Link
For more info, see the Alchemist Spirit page.
Job Bonuses
The Levels in which you receive a certain bonus:
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9
|
STR
|
6 |
15 |
26 |
34 |
43 |
|
|
|
|
AGI
|
11 |
14 |
40 |
45 |
49 |
50 |
|
|
|
VIT
|
20 |
31 |
36 |
|
|
|
|
|
|
INT
|
1 |
9 |
17 |
23 |
24 |
29 |
38 |
|
|
DEX
|
2 |
3 |
8 |
13 |
19 |
21 |
25 |
28 |
32
|
LUK
|
|
|
|
|
|
|
|
|
|