Difference between revisions of "Alchemist"
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{{Infobox Job | {{Infobox Job | ||
− | |jobName=Alchemist | + | | jobName = Alchemist |
− | |jobBase=Merchant | + | | jobBase = Merchant |
− | |jobType=2-2 | + | | jobType = 2-2 |
− | |changesAt=[[Al De Baran]] | + | | jobLevel = 50 |
− | |skills=15 | + | | Race = [[Human]] |
− | |skillPoints=82 | + | | changesAt= [[Al De Baran]] |
− | |questSkills=1 | + | | skills = 15 |
− | |str=5|agi=6|vit=3|int=7|dex=9|luk=0}} | + | | skillPoints = 82 |
+ | | questSkills = 1 | ||
+ | | str=5 | ||
+ | | agi=6 | ||
+ | | vit=3 | ||
+ | | int=7 | ||
+ | | dex=9 | ||
+ | | luk=0 | ||
+ | }} | ||
+ | [[Image:Alchemist.jpg|thumb]] | ||
== Overview == | == Overview == | ||
− | + | The '''Alchemist''' is a class which optimizes [[Potion Creation]] and [[Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor). | |
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− | The Alchemist is a class which optimizes [[ | ||
== Jobchange Guide == | == Jobchange Guide == | ||
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''See [[Alchemist Job Change Guide]] for detailed information.'' | ''See [[Alchemist Job Change Guide]] for detailed information.'' | ||
Line 27: | Line 31: | ||
After completing these tests, the player will be transformed into an Alchemist. | After completing these tests, the player will be transformed into an Alchemist. | ||
− | + | == Skills == | |
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''Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click [[Merchant#Skills|here]].'' | ''Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click [[Merchant#Skills|here]].'' | ||
− | {| class=" | + | {| class="wikitable sortable" |
− | + | ! Skill !! class="unsortable" | Description !! Levels !! Type | |
− | ! Skill !! Description !! Levels !! Type | ||
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− | | {{ | + | | {{Skill List |skill=Acid Terror}} |
− | | | + | | Throws an {{Item|id=7136 Acid bottle}} at a foe to deal long ranged physical damage based on [[ATK]] and [[MATK]]. May break their armor and/or cause [[Bleeding]] status by a chance. |
− | |style="background:# | + | | 5 |
+ | | style="background:#ffcccc" | Offensive | ||
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− | | {{ | + | | {{Skill List |skill=Axe Mastery}} |
− | || | + | | Increases [[Weapon Mastery|mastery]] damage done with [[Axe]]s by {{gr|3|30}}.. |
− | |style="background:# | + | | 10 |
+ | | style="background:#cccccc" | Passive | ||
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− | | {{ | + | | {{Skill List |skill=Bio Cannibalize}} |
− | || | + | | Creates up to {{gr|5|1}} friendly [[Plant|plant-type]] monsters on the ground. Requires a {{Item|id=7137 Plant bottle}}. |
− | |style="background:# | + | | 5 |
+ | | style="background:#ccffff" | Supportive | ||
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− | | {{ | + | | {{Skill List |skill=Chemical Protection Armor}} |
− | || | + | | Protects yours or an ally's armor from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}. |
− | |style="background:#ccffff"| Supportive | + | | 5 |
+ | | style="background:#ccffff" | Supportive | ||
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− | | {{ | + | | {{Skill List |skill=Chemical Protection Helm}} |
− | || | + | | Protects yours or an ally's headgear from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}. |
− | |style="background:# | + | | 5 |
+ | | style="background:#ccffff" | Supportive | ||
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− | | {{ | + | | {{Skill List |skill=Chemical Protection Shield}} |
− | || | + | | Protects yours or an ally's shield from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}. |
− | |style="background:# | + | | 5 |
+ | | style="background:#ccffff" | Supportive | ||
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− | | {{ | + | | {{Skill List |skill=Chemical Protection Weapon}} |
− | || | + | | Protects yours or an ally's weapon from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}. |
− | |style="background:#ccffff"| Supportive | + | | 5 |
+ | | style="background:#ccffff" | Supportive | ||
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− | | {{ | + | | {{Skill List |skill=Demonstration}} |
− | || | + | | Throws a {{item |id=7135 Bottle Grenade}} at the ground to create a 3x3 cell fire, dealing {{gr|120|200}}% ATK [[Fire]] property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. |
− | |style="background:# | + | | 5 |
+ | | style="background:#ccffcc" | Active | ||
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− | | {{ | + | | {{Skill List |skill=Learning Potion}} |
− | || | + | | Increases the chance to successfully brew potions by {{gr|0.5|5}}%. Also, increases the effectiveness of the potions you use by {{gr|5|50}}%. |
− | |style="background:# | + | | 10 |
+ | | style="background:#cccccc" | Passive | ||
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− | | {{ | + | | {{Skill List |skill=Pharmacy}} |
− | | | + | | Create potions from herbs and various other ingredients with a base chance between {{gr|3|30}}%. |
− | |style="background:#ccffff"| Supportive | + | | 10 |
+ | | style="background:#ccffff" | Supportive | ||
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− | | {{ | + | | {{Skill List |skill=Potion Pitcher}} |
− | || | + | | Throws a {{item |id=501 Red}}, {{item |id=502 Orange}}, {{item |id=503 Yellow}}, {{item |id=504 White}} or {{item |id=505 Blue}} potion at an ally or yourself for {{gr|110|150}}% effectivness of its HP or SP recovery. |
− | |style="background:#ccffff"| Supportive | + | | 5 |
+ | | style="background:#ccffff" | Supportive | ||
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+ | | {{Skill List |skill=Sphere Mine}} | ||
+ | | Creates a Marine Sphere (HP {{gr|2,400|4,000}}) on the ground that will explode on taking damage. Requires a {{Item|id=7138 Marine Sphere Bottle}}. | ||
+ | | 5 | ||
+ | | style="background:#ccffff" | Supportive | ||
|} | |} | ||
==== Quest Skills ==== | ==== Quest Skills ==== | ||
− | {| class=" | + | {| class="wikitable sortable" |
|- | |- | ||
− | ! Skill !! Description !! Levels !! Type !! Job Level | + | ! Skill !! class="unsortable" | Description !! Levels !! Type !! Job Level Req. !! Quest |
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− | | {{ | + | | {{Skill List |skill=Alchemy Efficiency}} |
− | + | | Consume an {{Item|id=7136 Acid bottle}} or {{item |id=7135 Bottle Grenade}} to remove the cost of using [[Acid Terror]] or [[Bomb|Bomb (Demonstration)]] for 10 minutes. | |
− | |style="background:#cccccc"| Passive | + | | 3 |
+ | | style="background:#ccffff" | Supportive | ||
+ | | N/A | ||
+ | | [[Alchemist Skill Quest#Alchemy Efficiency Quest|Alchemy Efficiency Quest]] | ||
+ | |- | ||
+ | | {{Skill List |skill=Bioethics}} | ||
+ | | Allows the learning of Homunculus Skills | ||
+ | | 1 | ||
+ | | style="background:#cccccc"| Passive | ||
+ | | N/A | ||
+ | | [[Alchemist Skill Quest#Bioethics Quest|Bioethics Quest]] | ||
|- | |- | ||
+ | | {{Skill List|skill=Greed}} | ||
+ | || Automatically pick up items in a 5x5 area around caster. || 1 | ||
+ | |style="background:#ccffcc"| Active || N/A || [[Blacksmith Skill Quest#Greed Quest|Greed Quest]] | ||
|} | |} | ||
+ | :''The ''[[Alchemist Skill Quest]]s'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new {{item |id=7434 Creation Guide}} to create Elemental [[Resistance Potions]] using their [[Prepare Potion]] skill.'' | ||
+ | |||
+ | === Homunculus System === | ||
+ | :''Main article: [[Homunculus System]]'' | ||
+ | The '''Homunculus''' is a pet that kills, supports, and does everything for its master. An {{item |id=7142 Embryo}}, from which a Homunculus will be born, can be created via [[Prepare Potion]] with the following materials purchasable from the {{shop |id=alde_material Al de Baran Material Seller}}, in the Alchemist guild {{navi|alde_alche|35|179}}: | ||
− | + | * {{Item List |id=7141 |item=Morning Dew of Yggdrasil |simple=yes}} | |
+ | * {{Item List |id=7140 |item=Seed of Life |simple=yes}} | ||
+ | * {{Item List |id=7143 |item=Glass Tube |simple=yes}} | ||
+ | * {{Item List |id=7134 |item=Medicine Bowl |simple=yes}} | ||
+ | * {{Item List |id=7144 |item=Potion Creation Guide |simple=yes}} (not consumed) | ||
+ | Once an Embryo has been created (or purchased from another player), use the skill [[Call Homunculus]] to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like [[Cute Pet System|Cute Pets]], Homunculi need to be fed or they will leave their owner: | ||
+ | * '''[[Amistr]]''': {{item|id=912 Zargon}} | ||
+ | * '''[[Filir]]''': {{item|id=910 Garlet}} | ||
+ | * '''[[Lif]]''': {{item|id=537 Pet Food}} | ||
+ | * '''[[Vanilmirth]]''': {{item|id=911 Scell}} | ||
==== Homunculus Skills ==== | ==== Homunculus Skills ==== | ||
− | + | {| class="wikitable sortable" | |
− | {| class=" | + | ! Skill !! class="unsortable" | Description !! Levels !! Type |
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− | ! Skill !! Description !! Levels !! Type | ||
|- | |- | ||
− | | {{ | + | | {{Skill List |skill=Call Homunculus}} |
− | || | + | | Creates a new Homunculus from an {{item |id=7142 Embryo}} or summons an existing Homunculus that was stored by using the [[Rest]] skill. |
− | |style="background:#ccffff"| Supportive | + | | 1 |
+ | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | | {{ | + | | {{Skill List |skill=Resurrect Homunculus}} |
− | | | + | | Revives a Homunculus that has been defeated in battle. |
− | |style="background:#ccffff"| Supportive | + | | 5 |
+ | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | | {{ | + | | {{Skill List |skill=Rest}} |
− | + | | Stores the owner's Homunculus. | |
− | |style="background:#ccffff"| Supportive | + | | 1 |
− | + | | style="background:#ccffff" | Supportive | |
|} | |} | ||
− | + | == Soul Link == | |
− | |||
''For more info, see the [[Alchemist Spirit]] page.'' | ''For more info, see the [[Alchemist Spirit]] page.'' | ||
− | {| class=" | + | {| class="wikitable sortable" |
− | + | ! Skill !! class="unsortable" | Description !! Levels !! Type | |
− | ! Skill !! Description !! Levels !! Type | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Berserk Pitcher}} | |
− | + | | Allows to throw {{item |id=657 Berserk Potions}} to friendly targets regardless of their classes. | |
− | |style="background:#ccffff"| Supportive | + | | 1 |
+ | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Twilight Pharmacy I}} | |
− | | | + | | Attempts to create 200 {{item |id=504 White Potions}} rapidly. |
− | |style="background:#ccffcc"| Active | + | | 1 |
+ | | style="background:#ccffcc" | Active | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Twilight Pharmacy II}} | |
− | | | + | | Attempts to create 200 {{item |id=547 Condensed White Potions}} rapidly. |
− | |style="background:#ccffcc"| Active | + | | 1 |
+ | | style="background:#ccffcc" | Active | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Twilight Pharmacy III}} | |
− | | | + | | Attempts to create 200 {{item |id=970 Alcohols}} rapidly. |
− | |style="background:#ccffcc"| Active | + | | 1 |
+ | | style="background:#ccffcc" | Active | ||
|- | |- | ||
+ | ! {{Skill List |skill=Twilight Pharmacy IV}} | ||
+ | | Attempts to create 200 {{item |id=505 Blue Potions}} rapidly. | ||
+ | | 1 | ||
+ | | style="background:#ccffcc" | Active | ||
+ | |- | ||
+ | ! {{Skill List |skill=Twilight Pharmacy V}} | ||
+ | | Attempts to create 200 {{item |id=7136 Acid Bottles}} and {{item |id=7135 Bottle Grenades}} rapidly. | ||
+ | | 1 | ||
+ | | style="background:#ccffcc" | Active | ||
+ | |- | ||
+ | ! {{Skill List |skill=Twilight Pharmacy VI}} | ||
+ | | Attempts to create 200 {{item |id=7139 Glistening Coats}} rapidly. | ||
+ | | 1 | ||
+ | | style="background:#ccffcc" | Active | ||
|} | |} | ||
− | + | == Job Bonuses == | |
− | + | The Levels in which you receive a certain bonus: | |
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− | The Levels in which you receive a certain bonus | ||
− | {|class="wikitable" | + | {| class="wikitable" |
− | + | ! Stat\Amount !! +1 !! +2 !!+3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 | |
− | |||
− | !Stat\Amount | ||
|- | |- | ||
− | !STR | + | ! STR |
− | |6||15||26||34||43|| || || || | + | | 6 || 15 || 26 || 34 || 43 || || || || |
|- | |- | ||
− | !AGI | + | ! AGI |
− | |11||14||40||45||49||50|| || || | + | | 11 || 14 || 40 || 45 || 49 || 50 || || || |
|- | |- | ||
− | !VIT | + | ! VIT |
− | |20||31||36|| || || || || || | + | | 20 || 31 || 36 || || || || || || |
|- | |- | ||
!INT | !INT | ||
− | |1||9||17||23||24||29||38|| || | + | | 1 || 9 || 17 || 23 || 24 || 29 || 38 || || |
|- | |- | ||
− | !DEX | + | ! DEX |
− | |2||3||8||13||19||21||25||28||32 | + | | 2 || 3 || 8 || 13 || 19 || 21 || 25 || 28 || 32 |
|- | |- | ||
− | !LUK | + | ! LUK |
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|} | |} | ||
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{{Navbox Alchemist}} | {{Navbox Alchemist}} | ||
{{Navbox Classes}} | {{Navbox Classes}} | ||
− | + | {{Navbox Crafting|state=collapsed}} | |
− | {{Navbox Crafting}} |
Latest revision as of 18:02, 24 October 2024
Job Base: | Merchant | ||||
Job Type: | 2-2 | ||||
Changes At: | Al De Baran | ||||
Number of Skills: | 15 | ||||
Total Skill Points: | 82 | ||||
Total Quest Skills: | 1 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+5 | +6 | +3 | +7 | +9 | +0 |
Contents
Overview
The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
Jobchange Guide
See Alchemist Job Change Guide for detailed information.
Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Transformation Experiment
After completing these tests, the player will be transformed into an Alchemist.
Skills
Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Throws an Acid bottle at a foe to deal long ranged physical damage based on ATK and MATK. May break their armor and/or cause Bleeding status by a chance. | 5 | Offensive | ||
|
Increases mastery damage done with Axes by 3~30.. | 10 | Passive | ||
|
Creates up to 5~1 friendly plant-type monsters on the ground. Requires a Plant bottle. | 5 | Supportive | ||
|
Protects yours or an ally's armor from being divested or broken for 1~5 minutes. Requires a Glistening Coat. | 5 | Supportive | ||
|
Protects yours or an ally's headgear from being divested or broken for 1~5 minutes. Requires a Glistening Coat. | 5 | Supportive | ||
|
Protects yours or an ally's shield from being divested or broken for 1~5 minutes. Requires a Glistening Coat. | 5 | Supportive | ||
|
Protects yours or an ally's weapon from being divested or broken for 1~5 minutes. Requires a Glistening Coat. | 5 | Supportive | ||
|
Throws a Bottle Grenade at the ground to create a 3x3 cell fire, dealing 120~200% ATK Fire property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. | 5 | Active | ||
|
Increases the chance to successfully brew potions by 0.5~5%. Also, increases the effectiveness of the potions you use by 5~50%. | 10 | Passive | ||
|
Create potions from herbs and various other ingredients with a base chance between 3~30%. | 10 | Supportive | ||
|
Throws a Red, Orange, Yellow, White or Blue potion at an ally or yourself for 110~150% effectivness of its HP or SP recovery. | 5 | Supportive | ||
|
Creates a Marine Sphere (HP 2,400~4,000) on the ground that will explode on taking damage. Requires a Marine Sphere Bottle. | 5 | Supportive |
Quest Skills
Skill | Description | Levels | Type | Job Level Req. | Quest | ||
---|---|---|---|---|---|---|---|
|
Consume an Acid bottle or Bottle Grenade to remove the cost of using Acid Terror or Bomb (Demonstration) for 10 minutes. | 3 | Supportive | N/A | Alchemy Efficiency Quest | ||
|
Allows the learning of Homunculus Skills | 1 | Passive | N/A | Bioethics Quest | ||
|
Automatically pick up items in a 5x5 area around caster. | 1 | Active | N/A | Greed Quest |
- The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their Prepare Potion skill.
Homunculus System
- Main article: Homunculus System
The Homunculus is a pet that kills, supports, and does everything for its master. An Embryo, from which a Homunculus will be born, can be created via Prepare Potion with the following materials purchasable from the Al de Baran Material Seller, in the Alchemist guild :
Once an Embryo has been created (or purchased from another player), use the skill Call Homunculus to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like Cute Pets, Homunculi need to be fed or they will leave their owner:
Homunculus Skills
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Creates a new Homunculus from an Embryo or summons an existing Homunculus that was stored by using the Rest skill. | 1 | Supportive | ||
|
Revives a Homunculus that has been defeated in battle. | 5 | Supportive | ||
|
Stores the owner's Homunculus. | 1 | Supportive |
Soul Link
For more info, see the Alchemist Spirit page.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Allows to throw Berserk Potions to friendly targets regardless of their classes. | 1 | Supportive | ||
|
Attempts to create 200 White Potions rapidly. | 1 | Active | ||
|
Attempts to create 200 Condensed White Potions rapidly. | 1 | Active | ||
|
Attempts to create 200 Alcohols rapidly. | 1 | Active | ||
|
Attempts to create 200 Blue Potions rapidly. | 1 | Active | ||
|
Attempts to create 200 Acid Bottles and Bottle Grenades rapidly. | 1 | Active | ||
|
Attempts to create 200 Glistening Coats rapidly. | 1 | Active |
Job Bonuses
The Levels in which you receive a certain bonus:
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
---|---|---|---|---|---|---|---|---|---|
STR | 6 | 15 | 26 | 34 | 43 | ||||
AGI | 11 | 14 | 40 | 45 | 49 | 50 | |||
VIT | 20 | 31 | 36 | ||||||
INT | 1 | 9 | 17 | 23 | 24 | 29 | 38 | ||
DEX | 2 | 3 | 8 | 13 | 19 | 21 | 25 | 28 | 32 |
LUK |
Classes of Ragnarok Online | |
---|---|
Novice Class | Novice • High Novice • Super Novice |
First Class | Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief |
Second Class | Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue |
Transcendent Second Class | High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker |
Expanded Class | Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker |
Transcendent Expanded Class | Night Watch |
Crafting Articles | |
---|---|
NPC Refinement and Socketing | Refinement System • Socket Enchant • Card Desocketing |
Blacksmith / Mastersmith Related | Forging • Research Oridecon • Smith Axe • Smith Dagger • Smith Brass Knuckle • Smith Mace • Smith Spear • Smith Sword • Smith Two-handed Sword • Weaponry Research • Refining • Enchanted Stone Craft • Iron Tempering • Steel Tempering • Weapon Materials • Weapon Refine • HD Weapon Refine |
Alchemist / Biochemist Related | Cooking • Potion Creation • Learning Potion • Pharmacy |