Difference between revisions of "Alchemist"
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{{Infobox Job | {{Infobox Job | ||
− | |jobName=Alchemist | + | | jobName = Alchemist |
− | |jobBase=Merchant | + | | jobBase = Merchant |
− | |jobType=2-2 | + | | jobType = 2-2 |
− | |changesAt=[[Al De Baran]] | + | | jobLevel = 50 |
− | |skills=15 | + | | Race = [[Human]] |
− | |skillPoints=82 | + | | changesAt= [[Al De Baran]] |
− | |questSkills=1 | + | | skills = 15 |
− | |str=5|agi=6|vit=3|int=7|dex=9|luk=0}} | + | | skillPoints = 82 |
− | + | | questSkills = 1 | |
+ | | str=5 | ||
+ | | agi=6 | ||
+ | | vit=3 | ||
+ | | int=7 | ||
+ | | dex=9 | ||
+ | | luk=0 | ||
+ | }} | ||
+ | [[Image:Alchemist.jpg|thumb]] | ||
== Overview == | == Overview == | ||
− | + | The '''Alchemist''' is a class which optimizes [[Potion Creation]] and [[Homunculus]], as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor). | |
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− | The Alchemist is a class which optimizes [[ | ||
== Jobchange Guide == | == Jobchange Guide == | ||
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''See [[Alchemist Job Change Guide]] for detailed information.'' | ''See [[Alchemist Job Change Guide]] for detailed information.'' | ||
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== Builds == | == Builds == | ||
− | + | === Cart Revolution Build === | |
− | + | * STR: 70-90 | |
− | *STR: | + | * AGI: 30-50 |
− | *AGI: | + | * VIT: 70-90 |
− | *VIT: | + | * INT: 1+ |
− | *INT: | + | * DEX: 50 |
− | *DEX: | + | * LUK: 20-40 |
− | *LUK: | ||
− | This is | + | This build is centered around the [[Cart Revolution]] skill for AoEing groups of monsters at once. [[ASPD]] does help Cart Revolution spam rate, especially when pushing monsters against walls. [[Mammonite]] still provides high single target damage. |
− | === | + | === AGI Build === |
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− | + | * STR: 70-90 | |
+ | * AGI: 80-99 | ||
+ | * VIT: 50-70 | ||
+ | * INT: 1 | ||
+ | * DEX: 40-60 | ||
+ | * LUK: 20-40 | ||
− | + | The AGI build is is usually recommended for newer players without funds. They have high [[ASPD]] and [[FLEE]] for quick single target killing, so it uses minimal HP / SP [[Healing Items]]. Their main method of attack is melee-ing single monsters, and sometimes utilize [[autocast]] gear. Alchemists do not have skills that increase flee rate (like a [[Thief]]'s [[Improve Dodge]], so it is recommended to use at least SOME sort of [[FLEE]] gear (such as Falcon Muffler or Whisper carded garment). | |
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− | === [ | + | Useful Gear for AGI Builds: |
− | + | * {{Item List |id=5388 |item=Snake Head | simple=yes}} [1] or {{Item List |id=5283 |item=Chick Hat | simple=yes}} | |
− | + | * {{Item List |id=5469 |item=Musketeer Hat | simple=yes}} | |
+ | * {{Item List |id=18666 |item=CD in Mouth | simple=yes}} | ||
+ | * {{Item List |id=2576 |item=Heroic Backpack | simple=yes}} | ||
+ | * {{Item List |id=2678 |item=Ring of Flamelord | simple=yes}} | ||
+ | * {{Item List |id=2725 |item=Medal of Honor | simple=yes}} or {{Item List |id=2910 |item=Bakonawa Agimat Tattoo | simple=yes}} | ||
− | === | + | === Tank/Aid Potion Healer Support Build === |
− | + | * STR: 40+ | |
− | + | * AGI: 70+ | |
+ | * VIT: 70-90 | ||
+ | * INT: 1+ | ||
+ | * DEX: 30-50 | ||
+ | * LUK: 20-40 | ||
− | === | + | === Pure Homunculus Killer/AFKemist Build === |
− | + | * STR: 1 | |
− | + | * AGI: 90+ | |
+ | * VIT: 90+ | ||
+ | * INT: 1 | ||
+ | * DEX: 30-50 (for leveling up until getting a [[Homunculus System|Homunculus]]) | ||
+ | * LUK: 20-40 | ||
− | === | + | === Acid Terror/Bomb build === |
− | + | * STR: 80-90 | |
− | + | * AGI: 1+ | |
+ | * VIT: 70-90 | ||
+ | * INT: 1 | ||
+ | * DEX: 30-50 | ||
+ | * LUK: 20-40 | ||
− | + | This build is for rich players with a lot of funds that want to level faster. | |
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− | + | === Brewer === | |
+ | * STR: 1 | ||
+ | * AGI: 1 | ||
+ | * VIT: 1 | ||
+ | * INT: 46 | ||
+ | * DEX: 90 | ||
+ | * LUK: 94 | ||
− | + | This has one of the highest success rates for [[Potion Creation]], but requires a lot of leeching or a lot of AFKing with a [[Homunculus]]. [[LUK]] may be preferable to [[DEX]] as most [[Gypsy|Gypsies]] and [[Minstrel]]s have high [[DEX]] but do not have any [[LUK]]. Thus, when [[Marionette Control]] is used with this build, the Alchemist will receive a significant boost in [[DEX]] from the [[Gypsy]] or [[Minstrel]], and the Alchemist's own [[LUK]] will further increase success rates for brewing. | |
+ | <br><br> | ||
+ | This stat build is '''NOT''' recommended if you have [[Marionette Control]] available to you to boost stats. If you are using [[Marionette Control]] you can reasonable expect a +45 boost to DEX for most builds with 90 DEX. | ||
+ | <br> | ||
+ | If you have access to [[Gypsy]] or [[Minstrel]] on your server you really shouldn't even be looking at the stat builds for the Alchemist as the job level of 70 for the biochemist greatly increases the success rate for potion creation. | ||
− | + | == Equipment == | |
− | + | === Eden Group Equipments Quests === | |
− | + | :''Main article: [[Eden Group Equipments Quests]]'' | |
− | + | Eden Group Equipment is free and a great place to start for gear to use. The One Handed Sword is a good weapon and generally a good choice for an Alchemist and their future classes' use. | |
− | + | === General Equipment Recommendations === | |
− | + | :''Main article: [[Equipment]]'' | |
− | + | The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well. | |
− | + | === Third Class Compatible Equipment === | |
− | '' | + | :''Main article: [[Geneticist#Equipment|Geneticist Equipment]]'' |
− | + | It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are [[transcendent]] only. | |
− | + | === Weapons === | |
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− | + | After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high [[ATK]] is best. For magic classes, something with high [[MATK]] is best. | |
− | + | Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/ | |
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− | + | The weapon used is primarily based upon one's build. For example, an Alchemist prioritizing [[AGI]] and [[ASPD]] should generally use [[One Handed Sword|Swords]]. Those preferring to maximize damage are better suited with [[Axe]]s. The following is a listing of the most common weapons and why they are beneficial: | |
− | + | ==== Common Weapons ==== | |
− | + | [[One Handed Sword|Swords]] are some of the most common among Alchemists primarily due to the relatively low [[ASPD]] delay as well as their moderate [[ATK]]. However, the player will be unable to benefit from having a [[Blacksmith]] partner, which is relatively rare. Also, because of the skill [[Axe Mastery]] it is evident that one will be able to bring out optimal damage from an [[Axe]]. However, Axes have a large [[ASPD]] delay, which means they swing slow but hard. On the positive side, players using Axes can not only benefit from [[Axe Mastery]] but also a [[Blacksmith]] partner. | |
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− | ''' | + | * '''{{Item List |id=1126 |item=Saber |slots=3 |simple=yes}}''': A common weapon generally used with damage cards. ([[ATK]] 115) |
− | * | + | * '''{{Item List |id=1137 |item=Excalibur |simple=yes}}''': A great weapon for [[Potion Creation|brewing]]. ([[ATK]] 150, [[INT]] +5, [[DEX]] -1, [[LUK]] +10, [[Holy]] property) |
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− | === | + | * '''{{Item List |id=1130 |item=Nagan |simple=yes}}''': A sword that deals extra damage with Level 5 [[Double Attack]] and it's rather light, but it lacks of Card Slots. ([[ATK]] 120) |
− | + | * '''{{Item List |id=1360 |item=Two-handed Axe |simple=yes}}''': The best choice for [[element]]al weapons because they have the highest [[ATK]] among weapons [[Forging|forgable]] by [[Blacksmith]]s. However, they lack of Card Slots, so a study is required. ([[ATK]] 185) | |
− | * | + | ==== Spell Weapons ==== |
− | + | * '''{{Item List |id=1366 |item=Light Epsilon |simple=yes}}''': An axe that allows the use of Level 3 [[Heal]]. ([[ATK]] 180, +3% damage to [[Demon]], [[Holy]] property) | |
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− | + | * '''{{Item List |id=1133 |item=Fireblend |simple=yes}}''': A sword that allows to use Lv. 3 [[Fire Bolt]]. ([[ATK]] 100, [[Fire]] property, may [[autocast]] Lv. 3 [[Fire Bolt]] while attacking) | |
− | == [[ | + | * '''{{Item List |id=1131 |item=Ice Falchion |simple=yes}}''': A sword that allows to use Lv. 3 [[Cold Bolt]]. ([[ATK]] 100, [[Water]] property, may [[autocast]] Lv. 3 [[Cold Bolt]] while attacking) |
+ | :''5% chance to freeze the enemy while attacking, '''0.1% chance to get frozen while attacking'''.'' | ||
− | + | * '''{{Item List |id=1135 |item=Cutlus |simple=yes}}''': A sword that allows to use Lv. 5 [[Bash]]. ([[ATK]] 150, [[STR]] +2, [[DEX]] +1, S Grade [[Socket Enchant|slottable]]) | |
− | *{{ | + | * '''{{Item List |id=1368 |item=Tomahawk |simple=yes}}''': An axe that allows to use Lv. 1 [[Tomahawk Throwing]]. (ATK 165, [[Wind]] property) |
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− | + | == Homunculus System == | |
+ | :''Main article: [[Homunculus System]]'' | ||
+ | The '''Homunculus''' is a pet that kills, supports, and does everything for its master. An {{item |id=7142 Embryo}}, from which a Homunculus will be born, can be created via [[Prepare Potion]] with the following materials purchasable from the {{shop |id=alde_material Al de Baran Material Seller}}, in the Alchemist guild {{navi|alde_alche|35|179}}: | ||
− | * | + | * {{Item List |id=7141 |item=Morning Dew of Yggdrasil |simple=yes}} |
− | * | + | * {{Item List |id=7140 |item=Seed of Life |simple=yes}} |
− | * | + | * {{Item List |id=7143 |item=Glass Tube |simple=yes}} |
− | * | + | * {{Item List |id=7134 |item=Medicine Bowl |simple=yes}} |
+ | * {{Item List |id=7144 |item=Potion Creation Guide |simple=yes}} (not consumed) | ||
− | + | Once an Embryo has been created (or purchased from another player), use the skill [[Call Homunculus]] to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like [[Cute Pet System|Cute Pets]], Homunculi need to be fed or they will leave their owner: | |
+ | * '''[[Amistr]]''': {{item|id=912 Zargon}} | ||
+ | * '''[[Filir]]''': {{item|id=910 Garlet}} | ||
+ | * '''[[Lif]]''': {{item|id=537 Pet Food}} | ||
+ | * '''[[Vanilmirth]]''': {{item|id=911 Scell}} | ||
== Class Data == | == Class Data == | ||
=== Skills === | === Skills === | ||
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''Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click [[Merchant#Skills|here]].'' | ''Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click [[Merchant#Skills|here]].'' | ||
{| class="wikitablec sortable" | {| class="wikitablec sortable" | ||
− | + | ! Skill !! class="unsortable" | Description !! Levels !! Type | |
− | ! Skill !! Description !! Levels !! Type | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Acid Terror}} | |
− | | | + | | Throws an {{Item|id=7136 Acid bottle}} at a foe to deal {{gr|200|1,000}}% physical damage. May break their armor and/or cause [[Status Effects#Bleeding|Bleeding]] status by a chance. |
− | |style="background:# | + | | 5 |
+ | | style="background:#ffcccc" | Offensive | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Aid Potion}} | |
− | | | + | | Throws a {{item |id=501 Red}}, {{item |id=502 Orange}}, {{item |id=503 Yellow}}, {{item |id=504 White}} or {{item |id=505 Blue}} potion at an ally or yourself for {{gr|110|150}}% effectivness of its HP or SP recovery. |
− | |style="background:#ccffff"| Supportive | + | | 5 |
+ | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Alchemical Weapon}} | |
− | || | + | | Protects your or ally's weapon from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}. |
− | |style="background:#ccffff"| Supportive | + | | 5 |
+ | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Axe Mastery}} | |
− | || | + | | Increases [[ATK]] +{{gr|3|30}} with [[axe]]s and [[One Handed Sword|swords]]. |
− | |style="background:#cccccc"| Passive | + | | 10 |
+ | | style="background:#cccccc" | Passive | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Biochemical Helm}} | |
− | || | + | | Protects your or ally's headgear from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}. |
− | |style="background:#ccffff"| Supportive | + | | 5 |
+ | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Bomb}} | |
− | | | + | | Throws a {{item |id=7135 Bottle Grenade}} at the ground to create a 3x3 cell fire, dealing {{gr|60|300}}% [[Fire]] property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. |
− | |style="background:#ccffcc"| Active | + | | 5 |
+ | | style="background:#ccffcc" | Active | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Potion Research}} | |
− | + | | Increases the chance to successfully brew potions by {{gr|1|10}}%. Also, increases effectiveness of potions you drink by {{gr|5|50}}%. | |
− | |style="background:#cccccc"| Passive | + | | 10 |
+ | | style="background:#cccccc" | Passive | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Prepare Potion}} | |
− | + | | Create potions from herbs and various other ingredients by {{gr|3|30}}% chance. | |
− | |style="background:#ccffff"| Supportive | + | | 10 |
+ | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Summon Flora}} | |
− | | | + | | Creates up to {{gr|5|1}} friendly plant-type monsters on the ground. Requires a {{Item|id=7137 Plant bottle}}. |
− | |style="background:#ccffff"| Supportive | + | | 5 |
+ | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Summon Marine Sphere}} | |
− | || | + | | Creates a Marine Sphere (HP {{gr|2,400|4,000}}) on the ground that will explode on taking damage. Requires a {{Item|id=7138 Marine Sphere Bottle}}. |
− | |style="background:#ccffff"| Supportive | + | | 5 |
+ | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Synthesized Shield}} | |
− | | | + | | Protects your or ally's shield from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}. |
− | + | | 5 | |
− | + | | style="background:#ccffff" | Supportive | |
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− | |style="background:#ccffff"| Supportive | ||
|- | |- | ||
+ | ! {{Skill List |skill=Synthetic Armor}} | ||
+ | | Protects your or ally's armor from being stolen or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}. | ||
+ | | 5 | ||
+ | | style="background:#ccffff" | Supportive | ||
|} | |} | ||
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{| class="wikitablec sortable" | {| class="wikitablec sortable" | ||
|- | |- | ||
− | ! Skill !! Description !! Levels !! Type !! Job Level | + | ! Skill !! class="unsortable" | Description !! Levels !! Type !! Job Level Req. !! Quest |
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+ | ! {{Skill List |skill=Bioethics}} | ||
+ | | Allows the learning of Homunculus Skills | ||
+ | | 1 | ||
+ | | style="background:#cccccc"| Passive | ||
+ | | N/A | ||
+ | | [[Alchemist Skill Quest#Bioethics Quest|Bioethics Quest]] | ||
|} | |} | ||
− | + | :''The ''[[Alchemist Skill Quest]]s'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new {{item |id=7434 Creation Guide}} to create Elemental [[Resistance Potions]] using their [[Prepare Potion]] skill.'' | |
− | ''The ''Alchemist Skill | ||
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==== Homunculus Skills ==== | ==== Homunculus Skills ==== | ||
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{| class="wikitablec sortable" | {| class="wikitablec sortable" | ||
− | + | ! Skill !! class="unsortable" | Description !! Levels !! Type | |
− | ! Skill !! Description !! Levels !! Type | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Call Homunculus}} | |
− | || | + | | Creates a new Homunculus from an {{item |id=7142 Embryo}} or summons an existing Homunculus that was stored by using the Vaporize skill. |
− | |style="background:#ccffff"| Supportive | + | | 1 |
+ | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Homunculus Resurrection}} | |
− | | | + | | Revives a Homunculus that has been defeated in battle. |
− | |style="background:#ccffff"| Supportive | + | | 5 |
+ | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Vaporize}} | |
− | + | | Stores the owner's Homunculus. | |
− | |style="background:#ccffff"| Supportive | + | | 1 |
− | + | | style="background:#ccffff" | Supportive | |
|} | |} | ||
==== Soul Link ==== | ==== Soul Link ==== | ||
− | + | :''For more info, see the [[Alchemist Spirit]] page.'' | |
− | ''For more info, see the [[Alchemist Spirit]] page.'' | ||
− | |||
{| class="wikitablec sortable" | {| class="wikitablec sortable" | ||
− | + | ! Skill !! class="unsortable" | Description !! Levels !! Type | |
− | ! Skill !! Description !! Levels !! Type | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Aid Berserk Potion}} | |
− | + | | Allows to throw {{item |id=657 Berserk Potions}} to friendly targets regardless of their classes. | |
− | |style="background:#ccffff"| Supportive | + | | 1 |
+ | | style="background:#ccffff" | Supportive | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Spiritual Potion Creation (variant 1)}} | |
− | | | + | | Attempts to create 200 {{item |id=504 White Potions}} rapidly. |
− | |style="background:#ccffcc"| Active | + | | 1 |
+ | | style="background:#ccffcc" | Active | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Spiritual Potion Creation (variant 2)}} | |
− | | | + | | Attempts to create 200 {{item |id=547 Condensed White Potions}} rapidly. |
− | |style="background:#ccffcc"| Active | + | | 1 |
+ | | style="background:#ccffcc" | Active | ||
|- | |- | ||
− | + | ! {{Skill List |skill=Spiritual Potion Creation (variant 3)}} | |
− | | | + | | Attempts to create 100 {{item |id=970 Alcohols}}, 50 {{item |id=7136 Acid Bottles}} and 50 {{item |id=7135 Bottle Grenades}} rapidly. |
− | |style="background:#ccffcc"| Active | + | | 1 |
− | + | | style="background:#ccffcc" | Active | |
|} | |} | ||
==== Unimplemented Skills ==== | ==== Unimplemented Skills ==== | ||
− | + | These skills were part of the original homunculus skill tree: | |
− | These skills were part of the original homunculus skill tree | + | *{{Skill List |skill=Biotechnology |simple=yes}} |
− | {{Skill List |skill=Biotechnology}} | + | *{{Skill List |skill=Creature Creation |simple=yes}} |
− | {{Skill List |skill=Creature Creation}} | + | *{{Skill List |skill=Cultivation |simple=yes}} |
− | {{Skill List |skill=Cultivation}} | + | *{{Skill List |skill=Drillmaster |simple=yes}} |
− | {{Skill List |skill=Drillmaster}} | + | *{{Skill List |skill=Flame Control |simple=yes}} |
− | {{Skill List |skill=Flame Control}} | + | *{{Skill List |skill=Heal Homunculus |simple=yes}} |
− | {{Skill List |skill=Heal Homunculus}} | ||
=== Job Bonuses === | === Job Bonuses === | ||
+ | The Levels in which you receive a certain bonus: | ||
− | + | {| class="wikitable" | |
− | + | ! Stat\Amount !! +1 !! +2 !!+3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 | |
− | {|class="wikitable" | ||
− | |||
|- | |- | ||
− | ! | + | ! STR |
+ | | 6 || 15 || 26 || 34 || 43 || || || || | ||
|- | |- | ||
− | ! | + | ! AGI |
− | | | + | | 11 || 14 || 40 || 45 || 49 || 50 || || || |
|- | |- | ||
− | + | ! VIT | |
− | + | | 20 || 31 || 36 || || || || || || | |
− | |||
− | !VIT | ||
− | |20||31||36|| || || || || || | ||
|- | |- | ||
!INT | !INT | ||
− | |1||9||17||23||24||29||38|| || | + | | 1 || 9 || 17 || 23 || 24 || 29 || 38 || || |
|- | |- | ||
− | !DEX | + | ! DEX |
− | |2||3||8||13||19||21||25||28||32 | + | | 2 || 3 || 8 || 13 || 19 || 21 || 25 || 28 || 32 |
|- | |- | ||
− | !LUK | + | ! LUK |
| || || || || || || || || | | || || || || || || || || | ||
|} | |} | ||
=== ASPD === | === ASPD === | ||
− | {|class=" | + | {| |
− | ! | + | |- style="vertical-align:top;" |
+ | | style="padding:0;" | | ||
+ | {| class="wikitablec" | ||
+ | ! Equip !! Attack Speed !! From [[Merchant]] | ||
+ | |- | ||
+ | | {{rh}} | [[Bare Handed]] | ||
+ | | '''156''' || '''0''' | ||
+ | |- | ||
+ | | {{rh}} | [[Shield]] | ||
+ | | -4 || style="color:blue;" | +1 | ||
+ | |- | ||
+ | | {{rh}} | [[Dagger]] | ||
+ | | -10 || style="color:blue;" | +2 | ||
|- | |- | ||
− | + | | {{rh}} | [[One Handed Sword|Sword]] (One Handed) | |
− | | | + | | -5 || style="color:blue;" | +7 |
|- | |- | ||
− | + | | {{rh}} | [[Axe]] (One Handed) | |
− | | | + | | -5 || style="color:blue;" | +3 |
|- | |- | ||
− | + | | {{rh}} | [[Axe]] (Two Handed) | |
− | | | + | | -12 || style="color:blue;" | +3 |
|- | |- | ||
− | + | | {{rh}} | [[Mace]] | |
− | | | + | | -5 || style="color:blue;" | +5 |
+ | |} | ||
+ | | style="padding:0;" | | ||
+ | {| class="wikitablec" | ||
+ | ! [[ASPD Potion]]s !! Usable | ||
|- | |- | ||
− | ! | + | ! {{Item List |id=645 |item=Concentration}} |
− | | | + | | style="color:green;" | ✔ |
|- | |- | ||
− | ! | + | ! {{Item List |id=656 |item=Awakening}} |
− | | | + | | style="color:green;" | ✔ |
+ | |- | ||
+ | ! {{Item List |id=657 |item=Berserk}} | ||
+ | | style="color:green;" | ✔ | ||
+ | |} | ||
|} | |} | ||
== External Links == | == External Links == | ||
− | + | * [http://irowiki.org/~himeyasha/skill4/alc.html Skill Simulator] | |
− | * [http:// | + | * [http://ww4.enjoy.ne.jp/~to4/R/hom.html Homunculus Stat Calculator] |
− | * [http:// | ||
− | |||
− | |||
{{Navbox Alchemist}} | {{Navbox Alchemist}} | ||
{{Navbox Classes}} | {{Navbox Classes}} | ||
− | + | {{Navbox Crafting|state=collapsed}} | |
− | {{Navbox Crafting}} |
Revision as of 19:41, 3 October 2022
Job Base: | Merchant | ||||
Job Type: | 2-2 | ||||
Changes At: | Al De Baran | ||||
Number of Skills: | 15 | ||||
Total Skill Points: | 82 | ||||
Total Quest Skills: | 1 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+5 | +6 | +3 | +7 | +9 | +0 |
Contents
Overview
The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
Jobchange Guide
See Alchemist Job Change Guide for detailed information.
Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Transformation Experiment
After completing these tests, the player will be transformed into an Alchemist.
Builds
Cart Revolution Build
- STR: 70-90
- AGI: 30-50
- VIT: 70-90
- INT: 1+
- DEX: 50
- LUK: 20-40
This build is centered around the Cart Revolution skill for AoEing groups of monsters at once. ASPD does help Cart Revolution spam rate, especially when pushing monsters against walls. Mammonite still provides high single target damage.
AGI Build
- STR: 70-90
- AGI: 80-99
- VIT: 50-70
- INT: 1
- DEX: 40-60
- LUK: 20-40
The AGI build is is usually recommended for newer players without funds. They have high ASPD and FLEE for quick single target killing, so it uses minimal HP / SP Healing Items. Their main method of attack is melee-ing single monsters, and sometimes utilize autocast gear. Alchemists do not have skills that increase flee rate (like a Thief's Improve Dodge, so it is recommended to use at least SOME sort of FLEE gear (such as Falcon Muffler or Whisper carded garment).
Useful Gear for AGI Builds:
- Snake Head [1] or Chick Hat
- Musketeer Hat
- CD in Mouth
- Heroic Backpack
- Ring of Flamelord
- Medal of Honor or Bakonawa Agimat Tattoo
Tank/Aid Potion Healer Support Build
- STR: 40+
- AGI: 70+
- VIT: 70-90
- INT: 1+
- DEX: 30-50
- LUK: 20-40
Pure Homunculus Killer/AFKemist Build
- STR: 1
- AGI: 90+
- VIT: 90+
- INT: 1
- DEX: 30-50 (for leveling up until getting a Homunculus)
- LUK: 20-40
Acid Terror/Bomb build
- STR: 80-90
- AGI: 1+
- VIT: 70-90
- INT: 1
- DEX: 30-50
- LUK: 20-40
This build is for rich players with a lot of funds that want to level faster.
Brewer
- STR: 1
- AGI: 1
- VIT: 1
- INT: 46
- DEX: 90
- LUK: 94
This has one of the highest success rates for Potion Creation, but requires a lot of leeching or a lot of AFKing with a Homunculus. LUK may be preferable to DEX as most Gypsies and Minstrels have high DEX but do not have any LUK. Thus, when Marionette Control is used with this build, the Alchemist will receive a significant boost in DEX from the Gypsy or Minstrel, and the Alchemist's own LUK will further increase success rates for brewing.
This stat build is NOT recommended if you have Marionette Control available to you to boost stats. If you are using Marionette Control you can reasonable expect a +45 boost to DEX for most builds with 90 DEX.
If you have access to Gypsy or Minstrel on your server you really shouldn't even be looking at the stat builds for the Alchemist as the job level of 70 for the biochemist greatly increases the success rate for potion creation.
Equipment
Eden Group Equipments Quests
- Main article: Eden Group Equipments Quests
Eden Group Equipment is free and a great place to start for gear to use. The One Handed Sword is a good weapon and generally a good choice for an Alchemist and their future classes' use.
General Equipment Recommendations
- Main article: Equipment
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
Third Class Compatible Equipment
- Main article: Geneticist Equipment
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.
Weapons
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
The weapon used is primarily based upon one's build. For example, an Alchemist prioritizing AGI and ASPD should generally use Swords. Those preferring to maximize damage are better suited with Axes. The following is a listing of the most common weapons and why they are beneficial:
Common Weapons
Swords are some of the most common among Alchemists primarily due to the relatively low ASPD delay as well as their moderate ATK. However, the player will be unable to benefit from having a Blacksmith partner, which is relatively rare. Also, because of the skill Axe Mastery it is evident that one will be able to bring out optimal damage from an Axe. However, Axes have a large ASPD delay, which means they swing slow but hard. On the positive side, players using Axes can not only benefit from Axe Mastery but also a Blacksmith partner.
- Nagan: A sword that deals extra damage with Level 5 Double Attack and it's rather light, but it lacks of Card Slots. (ATK 120)
- Two-handed Axe: The best choice for elemental weapons because they have the highest ATK among weapons forgable by Blacksmiths. However, they lack of Card Slots, so a study is required. (ATK 185)
Spell Weapons
- Light Epsilon: An axe that allows the use of Level 3 Heal. (ATK 180, +3% damage to Demon, Holy property)
- Fireblend: A sword that allows to use Lv. 3 Fire Bolt. (ATK 100, Fire property, may autocast Lv. 3 Fire Bolt while attacking)
- Ice Falchion: A sword that allows to use Lv. 3 Cold Bolt. (ATK 100, Water property, may autocast Lv. 3 Cold Bolt while attacking)
- 5% chance to freeze the enemy while attacking, 0.1% chance to get frozen while attacking.
- Tomahawk: An axe that allows to use Lv. 1 Tomahawk Throwing. (ATK 165, Wind property)
Homunculus System
- Main article: Homunculus System
The Homunculus is a pet that kills, supports, and does everything for its master. An Embryo, from which a Homunculus will be born, can be created via Prepare Potion with the following materials purchasable from the Al de Baran Material Seller, in the Alchemist guild :
Once an Embryo has been created (or purchased from another player), use the skill Call Homunculus to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like Cute Pets, Homunculi need to be fed or they will leave their owner:
Class Data
Skills
Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Throws an Acid bottle at a foe to deal 200~1,000% physical damage. May break their armor and/or cause Bleeding status by a chance. | 5 | Offensive | ||
|
Throws a Red, Orange, Yellow, White or Blue potion at an ally or yourself for 110~150% effectivness of its HP or SP recovery. | 5 | Supportive | ||
|
Protects your or ally's weapon from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. | 5 | Supportive | ||
|
Increases ATK +3~30 with axes and swords. | 10 | Passive | ||
|
Protects your or ally's headgear from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. | 5 | Supportive | ||
|
Throws a Bottle Grenade at the ground to create a 3x3 cell fire, dealing 60~300% Fire property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. | 5 | Active | ||
|
Increases the chance to successfully brew potions by 1~10%. Also, increases effectiveness of potions you drink by 5~50%. | 10 | Passive | ||
|
Create potions from herbs and various other ingredients by 3~30% chance. | 10 | Supportive | ||
|
Creates up to 5~1 friendly plant-type monsters on the ground. Requires a Plant bottle. | 5 | Supportive | ||
|
Creates a Marine Sphere (HP 2,400~4,000) on the ground that will explode on taking damage. Requires a Marine Sphere Bottle. | 5 | Supportive | ||
|
Protects your or ally's shield from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. | 5 | Supportive | ||
|
Protects your or ally's armor from being stolen or broken for 1~5 minutes. Requires a Glistening Coat. | 5 | Supportive |
Quest Skills
Skill | Description | Levels | Type | Job Level Req. | Quest | ||
---|---|---|---|---|---|---|---|
|
Allows the learning of Homunculus Skills | 1 | Passive | N/A | Bioethics Quest |
- The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their Prepare Potion skill.
Homunculus Skills
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Creates a new Homunculus from an Embryo or summons an existing Homunculus that was stored by using the Vaporize skill. | 1 | Supportive | ||
|
Revives a Homunculus that has been defeated in battle. | 5 | Supportive | ||
|
Stores the owner's Homunculus. | 1 | Supportive |
Soul Link
- For more info, see the Alchemist Spirit page.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Allows to throw Berserk Potions to friendly targets regardless of their classes. | 1 | Supportive | ||
|
Attempts to create 200 White Potions rapidly. | 1 | Active | ||
|
Attempts to create 200 Condensed White Potions rapidly. | 1 | Active | ||
|
Attempts to create 100 Alcohols, 50 Acid Bottles and 50 Bottle Grenades rapidly. | 1 | Active |
Unimplemented Skills
These skills were part of the original homunculus skill tree:
File:Biotechnology.png | Biotechnology |
File:Creature Creation.png | Creature Creation |
File:Cultivation.png | Cultivation |
File:Drillmaster.png | Drillmaster |
File:Flame Control.png | Flame Control |
File:Heal Homunculus.png | Heal Homunculus |
Job Bonuses
The Levels in which you receive a certain bonus:
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
---|---|---|---|---|---|---|---|---|---|
STR | 6 | 15 | 26 | 34 | 43 | ||||
AGI | 11 | 14 | 40 | 45 | 49 | 50 | |||
VIT | 20 | 31 | 36 | ||||||
INT | 1 | 9 | 17 | 23 | 24 | 29 | 38 | ||
DEX | 2 | 3 | 8 | 13 | 19 | 21 | 25 | 28 | 32 |
LUK |
ASPD
|
|
External Links
Classes of Ragnarok Online | |
---|---|
Novice Class | Novice • High Novice • Super Novice |
First Class | Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief |
Second Class | Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue |
Transcendent Second Class | High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker |
Expanded Class | Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker |
Transcendent Expanded Class | Night Watch |
Crafting Articles | |
---|---|
NPC Refinement and Socketing | Refinement System • Socket Enchant • Card Desocketing |
Blacksmith / Mastersmith Related | Forging • Research Oridecon • Smith Axe • Smith Dagger • Smith Brass Knuckle • Smith Mace • Smith Spear • Smith Sword • Smith Two-handed Sword • Weaponry Research • Refining • Enchanted Stone Craft • Iron Tempering • Steel Tempering • Weapon Materials • Weapon Refine • HD Weapon Refine |
Alchemist / Biochemist Related | Cooking • Potion Creation • Learning Potion • Pharmacy |