Difference between revisions of "Alchemist"

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! Skill !! class="unsortable" | Description !! Levels !! Type
 
! Skill !! class="unsortable" | Description !! Levels !! Type
 
|-  
 
|-  
! {{Skill List |skill=Acid Terror}}
+
| {{Skill List |skill=Acid Terror}}
| Throws an {{Item|id=7136 Acid bottle}} at a foe to deal {{gr|200|750}}% physical damage and 300% magic damage. May break their armor and/or cause [[Status Effects#Bleeding|Bleeding]] status by a chance.
+
| Throws an {{Item|id=7136 Acid bottle}} at a foe to deal long ranged physical damage based on [[ATK]] and [[MATK]]. May break their armor and/or cause [[Bleeding]] status by a chance.
 
| 5
 
| 5
 
| style="background:#ffcccc" | Offensive
 
| style="background:#ffcccc" | Offensive
 
|-  
 
|-  
! {{Skill List |skill=Potion Pitcher}}
+
| {{Skill List |skill=Axe Mastery}}
| Throws a {{item |id=501 Red}}, {{item |id=502 Orange}}, {{item |id=503 Yellow}}, {{item |id=504 White}} or {{item |id=505 Blue}} potion at an ally or yourself for {{gr|110|150}}% effectivness of its HP or SP recovery.
+
| Increases [[Weapon Mastery|mastery]] damage done with [[Axe]]s by {{gr|3|30}}..
 +
| 10
 +
| style="background:#cccccc" | Passive
 +
|-
 +
| {{Skill List |skill=Bio Cannibalize}}
 +
| Creates up to {{gr|5|1}} friendly [[Plant|plant-type]] monsters on the ground. Requires a {{Item|id=7137 Plant bottle}}.
 +
| 5
 +
| style="background:#ccffff" | Supportive
 +
|-
 +
| {{Skill List |skill=Chemical Protection Armor}}
 +
| Protects yours or an ally's armor from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Alchemical Weapon}}
+
| {{Skill List |skill=Chemical Protection Helm}}
| Protects your or ally's weapon from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
+
| Protects yours or an ally's headgear from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Axe Mastery}}
+
| {{Skill List |skill=Chemical Protection Shield}}
| Increases [[Stats#ATK|ATK]] +{{gr|3|30}} with [[Axe|axes]] and [[One Handed Sword|swords]].
+
| Protects yours or an ally's shield from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
| 10
+
| 5
| style="background:#cccccc" | Passive
+
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Biochemical Helm}}
+
| {{Skill List |skill=Chemical Protection Weapon}}
| Protects your or ally's headgear from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
+
| Protects yours or an ally's weapon from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Demonstration}}
+
| {{Skill List |skill=Demonstration}}
| Throws a {{item |id=7135 Bottle Grenade}} at the ground to create a 3x3 cell fire, dealing {{gr|60|300}}% [[Fire]] property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.
+
| Throws a {{item |id=7135 Bottle Grenade}} at the ground to create a 3x3 cell fire, dealing {{gr|120|200}}% ATK [[Fire]] property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.
 
| 5
 
| 5
 
| style="background:#ccffcc" | Active
 
| style="background:#ccffcc" | Active
 
|-  
 
|-  
! {{Skill List |skill=Learning Potion}}
+
| {{Skill List |skill=Learning Potion}}
| Increases the chance to successfully brew potions by {{gr|1|10}}%. Also, increases the effectiveness of the potions you use by {{gr|5|50}}%.
+
| Increases the chance to successfully brew potions by {{gr|0.5|5}}%. Also, increases the effectiveness of the potions you use by {{gr|5|50}}%.
 
| 10
 
| 10
 
| style="background:#cccccc" | Passive
 
| style="background:#cccccc" | Passive
 
|-  
 
|-  
! {{Skill List |skill=Prepare Potion}}
+
| {{Skill List |skill=Pharmacy}}
| Create potions from herbs and various other ingredients by {{gr|3|30}}% chance.
+
| Create potions from herbs and various other ingredients with a base chance between {{gr|3|30}}%.
 
| 10
 
| 10
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Bio Cannibalize}}
+
| {{Skill List |skill=Potion Pitcher}}
| Creates up to {{gr|5|1}} friendly [[Plant|plant-type]] monsters on the ground. Requires a {{Item|id=7137 Plant bottle}}.
+
| Throws a {{item |id=501 Red}}, {{item |id=502 Orange}}, {{item |id=503 Yellow}}, {{item |id=504 White}} or {{item |id=505 Blue}} potion at an ally or yourself for {{gr|110|150}}% effectivness of its HP or SP recovery.
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Sphere Mine}}
+
| {{Skill List |skill=Sphere Mine}}
 
| Creates a Marine Sphere (HP {{gr|2,400|4,000}}) on the ground that will explode on taking damage. Requires a {{Item|id=7138 Marine Sphere Bottle}}.
 
| Creates a Marine Sphere (HP {{gr|2,400|4,000}}) on the ground that will explode on taking damage. Requires a {{Item|id=7138 Marine Sphere Bottle}}.
| 5
 
| style="background:#ccffff" | Supportive
 
|-
 
! {{Skill List |skill=Synthesized Shield}}
 
| Protects your or ally's shield from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
 
| 5
 
| style="background:#ccffff" | Supportive
 
|-
 
! {{Skill List |skill=Synthetic Armor}}
 
| Protects your or ally's armor from being [[Status Effects#Divest|divested]] or broken for {{gr|1|5}} minutes. Requires a {{item |id=7139 Glistening Coat}}.
 
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
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! Skill !! class="unsortable" | Description !! Levels !! Type !! Job Level Req. !! Quest
 
! Skill !! class="unsortable" | Description !! Levels !! Type !! Job Level Req. !! Quest
 
|-  
 
|-  
! {{Skill List |skill=Alchemy Efficiency}}
+
| {{Skill List |skill=Alchemy Efficiency}}
| Consume an {{Item|id=7136 Acid bottle}} or {{item |id=7135 Bottle Grenade}} to remove the cost of using [[Acid Terror]] or [[Bomb|Bomb (Demonstration)]] for 5 minutes.
+
| Consume an {{Item|id=7136 Acid bottle}} or {{item |id=7135 Bottle Grenade}} to remove the cost of using [[Acid Terror]] or [[Bomb|Bomb (Demonstration)]] for 10 minutes.
| 2
+
| 3
| style="background:#cccccc"| Passive
+
| style="background:#ccffff" | Supportive
 
| N/A
 
| N/A
 
| [[Alchemist Skill Quest#Alchemy Efficiency Quest|Alchemy Efficiency Quest]]
 
| [[Alchemist Skill Quest#Alchemy Efficiency Quest|Alchemy Efficiency Quest]]
 
|-
 
|-
! {{Skill List |skill=Bioethics}}
+
| {{Skill List |skill=Bioethics}}
 
| Allows the learning of Homunculus Skills
 
| Allows the learning of Homunculus Skills
 
| 1
 
| 1
Line 116: Line 116:
 
| N/A
 
| N/A
 
| [[Alchemist Skill Quest#Bioethics Quest|Bioethics Quest]]
 
| [[Alchemist Skill Quest#Bioethics Quest|Bioethics Quest]]
 +
|-
 +
| {{Skill List|skill=Greed}}
 +
|| Automatically pick up items in a 5x5 area around caster. || 1
 +
|style="background:#ccffcc"| Active || N/A || [[Blacksmith Skill Quest#Greed Quest|Greed Quest]]
 
|}
 
|}
 
:''The ''[[Alchemist Skill Quest]]s'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new {{item |id=7434 Creation Guide}} to create Elemental [[Resistance Potions]] using their [[Prepare Potion]] skill.''
 
:''The ''[[Alchemist Skill Quest]]s'' give Alchemists access to the [[Alchemist#Homunculus Skills|Homunculus skill tree]] by granting the [[Bioethics]] skill. In addition, it allows them to obtain a new {{item |id=7434 Creation Guide}} to create Elemental [[Resistance Potions]] using their [[Prepare Potion]] skill.''
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! Skill !! class="unsortable" | Description !! Levels !! Type
 
! Skill !! class="unsortable" | Description !! Levels !! Type
 
|-  
 
|-  
! {{Skill List |skill=Call Homunculus}}
+
| {{Skill List |skill=Call Homunculus}}
| Creates a new Homunculus from an {{item |id=7142 Embryo}} or summons an existing Homunculus that was stored by using the Vaporize skill.
+
| Creates a new Homunculus from an {{item |id=7142 Embryo}} or summons an existing Homunculus that was stored by using the [[Rest]] skill.
 
| 1
 
| 1
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-  
 
|-  
! {{Skill List |skill=Resurrect Homunculus}}
+
| {{Skill List |skill=Resurrect Homunculus}}
 
| Revives a Homunculus that has been defeated in battle.
 
| Revives a Homunculus that has been defeated in battle.
 
| 5
 
| 5
 
| style="background:#ccffff" | Supportive
 
| style="background:#ccffff" | Supportive
 
|-
 
|-
! {{Skill List |skill=Rest}}
+
| {{Skill List |skill=Rest}}
 
| Stores the owner's Homunculus.
 
| Stores the owner's Homunculus.
 
| 1
 
| 1
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! Skill !! class="unsortable" | Description !! Levels !! Type
 
! Skill !! class="unsortable" | Description !! Levels !! Type
 
|-  
 
|-  
! {{Skill List |skill=Berserker Pitcher}}
+
! {{Skill List |skill=Berserk Pitcher}}
 
| Allows to throw {{item |id=657 Berserk Potions}} to friendly targets regardless of their classes.
 
| Allows to throw {{item |id=657 Berserk Potions}} to friendly targets regardless of their classes.
 
| 1
 
| 1
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|-  
 
|-  
 
! {{Skill List |skill=Twilight Pharmacy III}}
 
! {{Skill List |skill=Twilight Pharmacy III}}
| Attempts to create 200 {{item |id=970 Alcohols}}} rapidly.
+
| Attempts to create 200 {{item |id=970 Alcohols}} rapidly.
 
| 1
 
| 1
 
| style="background:#ccffcc" | Active
 
| style="background:#ccffcc" | Active

Latest revision as of 18:02, 24 October 2024

Alchemist
Alchemist.png
Job Base: Merchant
Job Type: 2-2
Changes At: Al De Baran
Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +3 +7 +9 +0
Alchemist.jpg

Overview

The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).

Jobchange Guide

See Alchemist Job Change Guide for detailed information.

Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Transformation Experiment

After completing these tests, the player will be transformed into an Alchemist.

Skills

Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.

Skill Description Levels Type
Acid Terror.png Acid Terror
Throws an Acid bottle at a foe to deal long ranged physical damage based on ATK and MATK. May break their armor and/or cause Bleeding status by a chance. 5 Offensive
Axe Mastery.png Axe Mastery
Increases mastery damage done with Axes by 3~30.. 10 Passive
Bio Cannibalize.png Bio Cannibalize
Creates up to 5~1 friendly plant-type monsters on the ground. Requires a Plant bottle. 5 Supportive
Chemical Protection Armor.png Chemical Protection Armor
Protects yours or an ally's armor from being divested or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Chemical Protection Helm.png Chemical Protection Helm
Protects yours or an ally's headgear from being divested or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Chemical Protection Shield.png Chemical Protection Shield
Protects yours or an ally's shield from being divested or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Chemical Protection Weapon.png Chemical Protection Weapon
Protects yours or an ally's weapon from being divested or broken for 1~5 minutes. Requires a Glistening Coat. 5 Supportive
Demonstration.png Demonstration
Throws a Bottle Grenade at the ground to create a 3x3 cell fire, dealing 120~200% ATK Fire property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance. 5 Active
Learning Potion.png Learning Potion
Increases the chance to successfully brew potions by 0.5~5%. Also, increases the effectiveness of the potions you use by 5~50%. 10 Passive
Pharmacy.png Pharmacy
Create potions from herbs and various other ingredients with a base chance between 3~30%. 10 Supportive
Potion Pitcher.png Potion Pitcher
Throws a Red, Orange, Yellow, White or Blue potion at an ally or yourself for 110~150% effectivness of its HP or SP recovery. 5 Supportive
Sphere Mine.png Sphere Mine
Creates a Marine Sphere (HP 2,400~4,000) on the ground that will explode on taking damage. Requires a Marine Sphere Bottle. 5 Supportive

Quest Skills

Skill Description Levels Type Job Level Req. Quest
Alchemy Efficiency.png Alchemy Efficiency
Consume an Acid bottle or Bottle Grenade to remove the cost of using Acid Terror or Bomb (Demonstration) for 10 minutes. 3 Supportive N/A Alchemy Efficiency Quest
Bioethics.png Bioethics
Allows the learning of Homunculus Skills 1 Passive N/A Bioethics Quest
Greed.png Greed
Automatically pick up items in a 5x5 area around caster. 1 Active N/A Greed Quest
The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their Prepare Potion skill.

Homunculus System

Main article: Homunculus System

The Homunculus is a pet that kills, supports, and does everything for its master. An Embryo, from which a Homunculus will be born, can be created via Prepare Potion with the following materials purchasable from the Al de Baran Material Seller, in the Alchemist guild alde_alche35179:

Once an Embryo has been created (or purchased from another player), use the skill Call Homunculus to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like Cute Pets, Homunculi need to be fed or they will leave their owner:

Homunculus Skills

Skill Description Levels Type
Call Homunculus.png Call Homunculus
Creates a new Homunculus from an Embryo or summons an existing Homunculus that was stored by using the Rest skill. 1 Supportive
Resurrect Homunculus.png Resurrect Homunculus
Revives a Homunculus that has been defeated in battle. 5 Supportive
Rest.png Rest
Stores the owner's Homunculus. 1 Supportive

Soul Link

For more info, see the Alchemist Spirit page.

Skill Description Levels Type
Berserk Pitcher.png Berserk Pitcher
Allows to throw Berserk Potions to friendly targets regardless of their classes. 1 Supportive
Twilight Pharmacy I.png Twilight Pharmacy I
Attempts to create 200 White Potions rapidly. 1 Active
Twilight Pharmacy II.png Twilight Pharmacy II
Attempts to create 200 Condensed White Potions rapidly. 1 Active
Twilight Pharmacy III.png Twilight Pharmacy III
Attempts to create 200 Alcohols rapidly. 1 Active
Twilight Pharmacy IV.png Twilight Pharmacy IV
Attempts to create 200 Blue Potions rapidly. 1 Active
Twilight Pharmacy V.png Twilight Pharmacy V
Attempts to create 200 Acid Bottles and Bottle Grenades rapidly. 1 Active
Twilight Pharmacy VI.png Twilight Pharmacy VI
Attempts to create 200 Glistening Coats rapidly. 1 Active

Job Bonuses

The Levels in which you receive a certain bonus:

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 6 15 26 34 43
AGI 11 14 40 45 49 50
VIT 20 31 36
INT 1 9 17 23 24 29 38
DEX 2 3 8 13 19 21 25 28 32
LUK


Alchemist & Creator
2nd Class
Skills
Acid Terror • Berserk Pitcher • Potion Pitcher • Chemical Protection Weapon • Axe Mastery • Chemical Protection Helm • Demonstration • Learning Potion • Pharmacy • Twilight Pharmacy I • Twilight Pharmacy II • Twilight Pharmacy III • Twilight Pharmacy IV • Twilight Pharmacy V • Twilight Pharmacy VI • Bio Cannibalize • Summon Marine Sphere • Chemical Protection Shield • Chemical Protection Armor • Alchemy Efficiency
Homunculus Skills Bioethics • Call Homunculus • Resurrect Homunculus • Rest
Transcendent
Skills
Acid Demonstration • Slim Potion Pitcher • Plant Cultivation • Full Chemical Protection •
Quests Alchemist Job Change Guide • Alchemist Skill Quest • Rebirth Walkthrough
Weapons Axe • Daggers • Mace • One Handed Sword
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker
Transcendent Expanded Class Night Watch
Crafting Articles
NPC Refinement and Socketing Refinement System • Socket Enchant • Card Desocketing
Blacksmith / Mastersmith Related Forging • Research Oridecon • Smith Axe • Smith Dagger • Smith Brass Knuckle • Smith Mace • Smith Spear • Smith Sword • Smith Two-handed Sword • Weaponry Research • Refining • Enchanted Stone Craft • Iron Tempering • Steel Tempering • Weapon Materials • Weapon Refine • HD Weapon Refine
Alchemist / Biochemist Related Cooking • Potion Creation • Learning Potion • Pharmacy