Sphere Mine
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Sphere Mine | |
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Type: | Supportive Skill |
Levels: | 5 (Selectable) |
SP Cost: | 10 |
Cast Time: | 2 seconds |
Cast Delay: | 0.5 seconds |
Duration: | 30 seconds |
Target: | Ground |
Catalyst: | 1 Marine Sphere Bottle |
Prerequisites | |
(Alchemist) Prepare Potion Lv. 2 |
Description
Sphere Mine (Alt: Summon Marine Sphere) is a 2nd class supportive skill available as Alchemist and Biochemist. It summons a Marine Sphere to a targeted cell. Marine Spheres will cast Self Destruction upon receiving damage. The explosion deals 100% of the Marine Sphere's remaining HP as Fire damage in an 11x11 cell area around it. A maximum of 3 Marine Spheres can be summoned at a time. Each cast requires 1 Marine Sphere Bottle.
Skill Level | Marine Sphere HP |
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1 | 2400 |
2 | 2800 |
3 | 3200 |
4 | 3600 |
5 | 4000 |
Notes
- In PvM environments, an exploding Marine Sphere will do Fire damage to all monsters in range. It does not deal damage to other summonsed Marine Spheres.
- In PvP environments, an exploding Marine Sphere will damage allies, enemies, and yourself.
- The Marine Sphere will travel in the direction you tap it and move approximately 7 cells before detonating.
- Self-Destruction damage is based on the remaining HP of the marine sphere. Healing it prior to the explosion will maximize damage.
- A Marine Sphere's explosion does not cause an EXP tap on monsters.
- Summoned Marine Spheres will drop typical Marine Sphere monster drops.
- Monsters killed via a Marine Sphere explosion count towards quest kill counts.