Plant Cultivation

From Project Alfheim Wiki
Jump to navigation Jump to search


Plant Cultivation.png Plant Cultivation
Plant Cultivation Info.gif
Type: Active Skill
Levels: 2 (Selectable)
SP Cost: 10
Target: Ground
Range: 1 cells
Catalyst: 1 Mushroom Spore (Level 1) or 1 Stem (Level 2)
Prerequisites
None

Description

Plant Cultivation (Alt: Cultivate Plant) is a 2nd class active skill available as Biochemist. It creates a random type of Mushroom or Plant with a 50% success rate. Level 1 creates Mushrooms, and level 2 creates Plants.

Notes

  • This skill can't be used on an occupied cell.
  • This skill can't be used inside towns, maps with individual loot, and War of Emperium castles.
  • Plants and Mushrooms created by this skill disappear after 5 minutes, even if they've been transformed into something else.
Alchemist & Creator
2nd Class
Skills
Acid Terror • Berserk Pitcher • Potion Pitcher • Chemical Protection Weapon • Axe Mastery • Chemical Protection Helm • Demonstration • Learning Potion • Pharmacy • Twilight Pharmacy I • Twilight Pharmacy II • Twilight Pharmacy III • Twilight Pharmacy IV • Twilight Pharmacy V • Twilight Pharmacy VI • Bio Cannibalize • Summon Marine Sphere • Chemical Protection Shield • Chemical Protection Armor • Alchemy Efficiency
Homunculus Skills Bioethics • Call Homunculus • Resurrect Homunculus • Rest
Transcendent
Skills
Acid Demonstration • Slim Potion Pitcher • Plant Cultivation • Full Chemical Protection •
Quests Alchemist Job Change Guide • Alchemist Skill Quest • Rebirth Walkthrough
Weapons Axe • Daggers • Mace • One Handed Sword