Difference between revisions of "Plant Cultivation"
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== Description == | == Description == | ||
− | + | '''Plant Cultivation''' (Alt: ''Cultivate Plant'') is a 2nd class active skill available as [[Biochemist]]. It creates a random type of Mushroom or Plant with a 50% success rate. Level 1 creates Mushrooms, and level 2 creates Plants. | |
== Notes == | == Notes == | ||
* This skill can't be used on an occupied cell. | * This skill can't be used on an occupied cell. | ||
* This skill can't be used inside towns, maps with individual loot, and [[War of Emperium]] castles. | * This skill can't be used inside towns, maps with individual loot, and [[War of Emperium]] castles. | ||
− | * Plants and | + | * Plants and Mushrooms created by this skill disappear after 5 minutes, even if they've been transformed into something else. |
{{Navbox Alchemist}} | {{Navbox Alchemist}} |
Latest revision as of 19:59, 18 June 2024
Plant Cultivation | |
---|---|
Type: | Active Skill |
Levels: | 2 (Selectable) |
SP Cost: | 10 |
Target: | Ground |
Range: | 1 cells |
Catalyst: | 1 Mushroom Spore (Level 1) or 1 Stem (Level 2) |
Prerequisites | |
None |
Description
Plant Cultivation (Alt: Cultivate Plant) is a 2nd class active skill available as Biochemist. It creates a random type of Mushroom or Plant with a 50% success rate. Level 1 creates Mushrooms, and level 2 creates Plants.
Notes
- This skill can't be used on an occupied cell.
- This skill can't be used inside towns, maps with individual loot, and War of Emperium castles.
- Plants and Mushrooms created by this skill disappear after 5 minutes, even if they've been transformed into something else.