Difference between revisions of "Sphere Mine"

From Project Alfheim Wiki
Jump to navigation Jump to search
(Created page with "{{Skill Info | class = Alchemist | type = Supportive | levels = 5 | prereqs = (Alchemist) Prepare Potion Lv. 2 | spcost = 10 | time = 2 seconds | delay = | duration =...")
 
m
 
(One intermediate revision by the same user not shown)
Line 2: Line 2:
 
| class = Alchemist
 
| class = Alchemist
 
| type = Supportive
 
| type = Supportive
| levels = 5
+
| levels = 5 (Selectable)
 
| prereqs = ([[Alchemist]]) [[Prepare Potion]] Lv. 2
 
| prereqs = ([[Alchemist]]) [[Prepare Potion]] Lv. 2
 
| spcost = 10
 
| spcost = 10
 
| time = 2 seconds
 
| time = 2 seconds
| delay =  
+
| delay = 0.5 seconds
| duration =  
+
| duration = 30 seconds
 
| target = Ground
 
| target = Ground
 
| range =  
 
| range =  
Line 19: Line 19:
 
| cf_value =
 
| cf_value =
 
}}
 
}}
 
 
==Description==
 
==Description==
Summon a {{ monster || id=1142 Marine Sphere}} to a targeted cell. Marine Spheres will cast Self Destruct upon receiving damage. The explosion deals 100% damage in an area of 11x11.
+
'''Sphere Mine''' (Alt: ''Summon Marine Sphere'') is a 2nd class supportive skill available as [[Alchemist]] and [[Biochemist]]. It summons a {{monster || id=1142 Marine Sphere}} to a targeted cell. Marine Spheres will cast Self Destruction upon receiving damage. The explosion deals 100% of the Marine Sphere's remaining HP as Fire damage in an 11x11 cell area around it. A maximum of 3 Marine Spheres can be summoned at a time. Each cast requires 1 {{item |id=7138 Marine Sphere Bottle}}.
 
 
* Each cast requires 1 {{item |id=7138 Marine Sphere Bottle}}.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! Skill Level || Marine Sphere [[HP]]
+
!Skill Level || Marine Sphere [[HP]]
|-
+
|-
| 1 || 2,400
+
!1
|-
+
|2400
| 2 || 2,800
+
|-
|-
+
!2
| 3 || 3,200
+
|2800
|-
+
|-
| 4 || 3,600
+
!3
|-
+
|3200
| 5 || 4,000
+
|-
|-
+
!4
 +
|3600
 +
|-
 +
!5
 +
|4000
 
|}
 
|}
  
== Information ==
+
== Notes ==
*In PVM environments, an exploding Marine Sphere will do [[Fire]] damage to all monsters and [[Homunculus System|Homunculuii]] in range.
+
* In PvM environments, an exploding Marine Sphere will do [[Fire]] damage to all monsters in range. It does not deal damage to other summonsed Marine Spheres.
*In [[PVP]] environments, an exploding Marine Sphere will damage allies, enemies, and yourself.
+
* In [[PvP]] environments, an exploding Marine Sphere will damage allies, enemies, and yourself.
*Summoned Marine Spheres are still considered [[Plant]] type monsters and thus will do extra damage to targets wearing full battleground sets.
+
* The Marine Sphere will travel in the direction you tap it and move approximately 7 cells before detonating.
*The Marine Sphere will travel in the direction you tap it and move approximately 7 squares before detonating.
+
* Self-Destruction damage is based on the remaining [[HP]] of the marine sphere. Healing it prior to the explosion will maximize damage.
*Self-destruction damage is based on the remaining [[HP]] of the marine sphere. Healing it prior to the explosion will maximize damage.
+
* A Marine Sphere's explosion does not cause an [[EXP]] tap on monsters.
*A Marine Sphere's explosion does not cause an [[EXP]] tap on monsters.
+
* Summoned Marine Spheres will drop typical Marine Sphere monster drops.
*Summoned Marine Spheres will drop typical Marine Sphere monster drops.
+
* Monsters killed via a Marine Sphere explosion count towards quest kill counts.
*Monsters killed via a marine sphere explosion count towards quest kill counts.
 
  
 
{{Navbox Alchemist}}
 
{{Navbox Alchemist}}

Latest revision as of 10:18, 18 June 2024


Sphere Mine.png Sphere Mine
Sphere Mine Info.gif
Type: Supportive Skill
Levels: 5 (Selectable)
SP Cost: 10
Cast Time: 2 seconds
Cast Delay: 0.5 seconds
Duration: 30 seconds
Target: Ground
Catalyst: 1 Marine Sphere Bottle
Prerequisites
(Alchemist) Prepare Potion Lv. 2

Description

Sphere Mine (Alt: Summon Marine Sphere) is a 2nd class supportive skill available as Alchemist and Biochemist. It summons a Marine Sphere to a targeted cell. Marine Spheres will cast Self Destruction upon receiving damage. The explosion deals 100% of the Marine Sphere's remaining HP as Fire damage in an 11x11 cell area around it. A maximum of 3 Marine Spheres can be summoned at a time. Each cast requires 1 Marine Sphere Bottle.

Skill Level Marine Sphere HP
1 2400
2 2800
3 3200
4 3600
5 4000

Notes

  • In PvM environments, an exploding Marine Sphere will do Fire damage to all monsters in range. It does not deal damage to other summonsed Marine Spheres.
  • In PvP environments, an exploding Marine Sphere will damage allies, enemies, and yourself.
  • The Marine Sphere will travel in the direction you tap it and move approximately 7 cells before detonating.
  • Self-Destruction damage is based on the remaining HP of the marine sphere. Healing it prior to the explosion will maximize damage.
  • A Marine Sphere's explosion does not cause an EXP tap on monsters.
  • Summoned Marine Spheres will drop typical Marine Sphere monster drops.
  • Monsters killed via a Marine Sphere explosion count towards quest kill counts.
Alchemist & Creator
2nd Class
Skills
Acid Terror • Berserk Pitcher • Potion Pitcher • Chemical Protection Weapon • Axe Mastery • Chemical Protection Helm • Demonstration • Learning Potion • Pharmacy • Twilight Pharmacy I • Twilight Pharmacy II • Twilight Pharmacy III • Twilight Pharmacy IV • Twilight Pharmacy V • Twilight Pharmacy VI • Bio Cannibalize • Summon Marine Sphere • Chemical Protection Shield • Chemical Protection Armor • Alchemy Efficiency
Homunculus Skills Bioethics • Call Homunculus • Resurrect Homunculus • Rest
Transcendent
Skills
Acid Demonstration • Slim Potion Pitcher • Plant Cultivation • Full Chemical Protection •
Quests Alchemist Job Change Guide • Alchemist Skill Quest • Rebirth Walkthrough
Weapons Axe • Daggers • Mace • One Handed Sword