Difference between revisions of "Potion Pitcher"

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(Created page with "{{Skill Info | class = Alchemist | type = Supportive | levels = 5 | prereqs = (Alchemist) Prepare Potion Lv. 3 | spcost = 1 | time = | delay = | duration = | target...")
 
 
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| class = Alchemist
 
| class = Alchemist
 
| type = Supportive
 
| type = Supportive
| levels = 5
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| levels = 5 (Selectable)
| prereqs = ([[Alchemist]]) [[Prepare Potion]] Lv. 3
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| prereqs = ([[Alchemist]]) [[Pharmacy]] Lv. 3
 
| spcost = 1
 
| spcost = 1
| time =  
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| time = None
| delay =  
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| delay = 0.5 seconds
 
| duration =  
 
| duration =  
| target = Single Ally
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| target = Self or single ally
 
| range =  
 
| range =  
 
| area =   
 
| area =   
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==Description==
 
==Description==
Throw a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill's level makes more kinds of potions usable with this skill. The targeted player's [[Stats|VIT]] increases the effectiveness of Red, Orange, Yellow, White Potions, and [[Stats|INT]] increases the effectiveness Blue Potions.
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'''Potion Pitcher''' (Alt: ''Aid Potion'') is a 2nd class supportive skill available as [[Alchemist]] and [[Biochemist]]. It throws a potion to an ally that will immediately take effect. Skill level determines the type of potion that can be thrown, thus increasing the skill level makes more potions usable with this skill. The targeted player's [[VIT]] increases the effectiveness of Red, Orange, Yellow, and White Potions, and [[INT]] increases the effectiveness of Blue Potions.
  
 
{| class="wikitable"
 
{| class="wikitable"
! Skill Level || Potion || Potion Value
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! Skill Level || Potion thrown || Potion Value
|-
+
|-
| 1 || Red Potion || 110%
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!1
|-
+
|Red Potion || 110%
| 2 || Orange Potion || 120%
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|-
|-
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!2
| 3 || Yellow Potion || 130%
+
|Orange Potion || 120%
|-
+
|-
| 4 || White Potion || 140%
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!3
|-
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|Yellow Potion || 130%
| 5 || Blue Potion || 150%
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|-
|-
+
!4
 +
|White Potion || 140%
 +
|-
 +
!5
 +
|Blue Potion || 150%
 
|}
 
|}
  
*[[Potion Research]] increases the effect of potions thrown using Aid Potion and [[Aid Condensed Potion]] on yourself, [[Homunculus]], and an ally.
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== Formula ==
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<pre style="width: 70%">Final Potion Healing = Potion Healing x (1 + Caster Potion Bonus / 100) x (1 + Caster's Base Level / 100) x (1 + Target VIT x 2 / 100) x (1 + Increase HP/SP Recovery Skill Level x 10 / 100) x (1 + Heal% Bonus / 100) x (1 + Heal Received% Bonus / 100)</pre>
  
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<pre style="width: 35%">Caster Potion Bonus = (Skill Level x 10) + (Learning Potion Skill Level x 5)</pre>
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 +
* If a White Potion were to heal for '''400 HP''':
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** With both skills maxed it would be a 100% bonus, which would increase it to '''800 HP'''.
 +
** Then if the caster is base level 99, which is a 99% bonus, it increases it to '''1,592 HP'''.
 +
** Then if the target has 50 VIT, it would increase it to '''3,184 HP'''.
 +
** If the target does not have the [[Increase HP Recovery]] Skill, they do not gain any bonus from that.
 +
** If the caster has 20% Heal% bonus, it increases it to '''3,820 HP'''.
 +
** And lastly if the target has 20% Heal Received% bonus, it increases the healing to '''4,584 HP'''.
 +
* After these calculations, penalties such as [[Critical Wounds]] would apply and reduce the healing of the potion.
 +
 +
== Notes ==
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* If the targetted player has learned [[Increase HP Recovery]], the effectiveness of Red, Orange, Yellow, and White Potions is increased.
 +
* If the targetted player has learned [[Increase SP Recovery]], the effectiveness of Blue Potions is increased.
  
 
{{Navbox Alchemist}}
 
{{Navbox Alchemist}}

Latest revision as of 14:40, 7 January 2026


Potion Pitcher.png Potion Pitcher
Potion Pitcher Info.gif
Type: Supportive Skill
Levels: 5 (Selectable)
SP Cost: 1
Cast Time: None
Cast Delay: 0.5 seconds
Target: Self or single ally
Prerequisites
(Alchemist) Pharmacy Lv. 3

Description

Potion Pitcher (Alt: Aid Potion) is a 2nd class supportive skill available as Alchemist and Biochemist. It throws a potion to an ally that will immediately take effect. Skill level determines the type of potion that can be thrown, thus increasing the skill level makes more potions usable with this skill. The targeted player's VIT increases the effectiveness of Red, Orange, Yellow, and White Potions, and INT increases the effectiveness of Blue Potions.

Skill Level Potion thrown Potion Value
1 Red Potion 110%
2 Orange Potion 120%
3 Yellow Potion 130%
4 White Potion 140%
5 Blue Potion 150%

Formula

Final Potion Healing = Potion Healing x (1 + Caster Potion Bonus / 100) x (1 + Caster's Base Level / 100) x (1 + Target VIT x 2 / 100) x (1 + Increase HP/SP Recovery Skill Level x 10 / 100) x (1 + Heal% Bonus / 100) x (1 + Heal Received% Bonus / 100)
Caster Potion Bonus = (Skill Level x 10) + (Learning Potion Skill Level x 5)
  • If a White Potion were to heal for 400 HP:
    • With both skills maxed it would be a 100% bonus, which would increase it to 800 HP.
    • Then if the caster is base level 99, which is a 99% bonus, it increases it to 1,592 HP.
    • Then if the target has 50 VIT, it would increase it to 3,184 HP.
    • If the target does not have the Increase HP Recovery Skill, they do not gain any bonus from that.
    • If the caster has 20% Heal% bonus, it increases it to 3,820 HP.
    • And lastly if the target has 20% Heal Received% bonus, it increases the healing to 4,584 HP.
  • After these calculations, penalties such as Critical Wounds would apply and reduce the healing of the potion.

Notes

  • If the targetted player has learned Increase HP Recovery, the effectiveness of Red, Orange, Yellow, and White Potions is increased.
  • If the targetted player has learned Increase SP Recovery, the effectiveness of Blue Potions is increased.
Alchemist & Creator
2nd Class
Skills
Acid Terror • Berserk Pitcher • Potion Pitcher • Chemical Protection Weapon • Axe Mastery • Chemical Protection Helm • Demonstration • Learning Potion • Pharmacy • Twilight Pharmacy I • Twilight Pharmacy II • Twilight Pharmacy III • Twilight Pharmacy IV • Twilight Pharmacy V • Twilight Pharmacy VI • Bio Cannibalize • Summon Marine Sphere • Chemical Protection Shield • Chemical Protection Armor • Alchemy Efficiency
Homunculus Skills Bioethics • Call Homunculus • Resurrect Homunculus • Rest
Transcendent
Skills
Acid Demonstration • Slim Potion Pitcher • Plant Cultivation • Full Chemical Protection •
Quests Alchemist Job Change Guide • Alchemist Skill Quest • Rebirth Walkthrough
Weapons Axe • Daggers • Mace • One Handed Sword