Difference between revisions of "Sphere Mine"
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(Created page with "{{Skill Info | class = Alchemist | type = Supportive | levels = 5 | prereqs = (Alchemist) Prepare Potion Lv. 2 | spcost = 10 | time = 2 seconds | delay = | duration =...") |
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| class = Alchemist | | class = Alchemist | ||
| type = Supportive | | type = Supportive | ||
− | | levels = 5 | + | | levels = 5 (Selectable) |
| prereqs = ([[Alchemist]]) [[Prepare Potion]] Lv. 2 | | prereqs = ([[Alchemist]]) [[Prepare Potion]] Lv. 2 | ||
| spcost = 10 | | spcost = 10 | ||
| time = 2 seconds | | time = 2 seconds | ||
− | | delay = | + | | delay = 0.5 seconds |
− | | duration = | + | | duration = 30 seconds |
| target = Ground | | target = Ground | ||
| range = | | range = | ||
Line 19: | Line 19: | ||
| cf_value = | | cf_value = | ||
}} | }} | ||
− | |||
==Description== | ==Description== | ||
− | Summon a {{ monster || id=1142 Marine Sphere}} to a targeted cell. Marine Spheres will cast Self | + | '''Sphere Mine''' (Alt: ''Summon Marine Sphere'') is a 2nd class supportive skill available as [[Alchemist]] and [[Biochemist]]. It summons a {{monster || id=1142 Marine Sphere}} to a targeted cell. Marine Spheres will cast Self Destruction upon receiving damage. The explosion deals 100% of the Marine Sphere's remaining HP as Fire damage in an 11x11 cell area around it. A maximum of 3 Marine Spheres can be summoned at a time. Each cast requires 1 {{item |id=7138 Marine Sphere Bottle}}. |
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | + | !Skill Level || Marine Sphere [[HP]] | |
− | + | |- | |
− | + | !1 | |
− | + | |2400 | |
− | + | |- | |
− | + | !2 | |
− | + | |2800 | |
− | + | |- | |
− | + | !3 | |
− | + | |3200 | |
− | + | |- | |
− | + | !4 | |
+ | |3600 | ||
+ | |- | ||
+ | !5 | ||
+ | |4000 | ||
|} | |} | ||
− | == | + | == Notes == |
− | *In | + | * In PvM environments, an exploding Marine Sphere will do [[Fire]] damage to all monsters in range. It does not deal damage to other summonsed Marine Spheres. |
− | *In [[ | + | * In [[PvP]] environments, an exploding Marine Sphere will damage allies, enemies, and yourself. |
− | + | * The Marine Sphere will travel in the direction you tap it and move approximately 7 cells before detonating. | |
− | *The Marine Sphere will travel in the direction you tap it and move approximately 7 | + | * Self-Destruction damage is based on the remaining [[HP]] of the marine sphere. Healing it prior to the explosion will maximize damage. |
− | *Self- | + | * A Marine Sphere's explosion does not cause an [[EXP]] tap on monsters. |
− | *A Marine Sphere's explosion does not cause an [[EXP]] tap on monsters. | + | * Summoned Marine Spheres will drop typical Marine Sphere monster drops. |
− | *Summoned Marine Spheres will drop typical Marine Sphere monster drops. | + | * Monsters killed via a Marine Sphere explosion count towards quest kill counts. |
− | *Monsters killed via a | ||
{{Navbox Alchemist}} | {{Navbox Alchemist}} |
Latest revision as of 10:18, 18 June 2024
Sphere Mine | |
---|---|
Type: | Supportive Skill |
Levels: | 5 (Selectable) |
SP Cost: | 10 |
Cast Time: | 2 seconds |
Cast Delay: | 0.5 seconds |
Duration: | 30 seconds |
Target: | Ground |
Catalyst: | 1 Marine Sphere Bottle |
Prerequisites | |
(Alchemist) Prepare Potion Lv. 2 |
Description
Sphere Mine (Alt: Summon Marine Sphere) is a 2nd class supportive skill available as Alchemist and Biochemist. It summons a Marine Sphere to a targeted cell. Marine Spheres will cast Self Destruction upon receiving damage. The explosion deals 100% of the Marine Sphere's remaining HP as Fire damage in an 11x11 cell area around it. A maximum of 3 Marine Spheres can be summoned at a time. Each cast requires 1 Marine Sphere Bottle.
Skill Level | Marine Sphere HP |
---|---|
1 | 2400 |
2 | 2800 |
3 | 3200 |
4 | 3600 |
5 | 4000 |
Notes
- In PvM environments, an exploding Marine Sphere will do Fire damage to all monsters in range. It does not deal damage to other summonsed Marine Spheres.
- In PvP environments, an exploding Marine Sphere will damage allies, enemies, and yourself.
- The Marine Sphere will travel in the direction you tap it and move approximately 7 cells before detonating.
- Self-Destruction damage is based on the remaining HP of the marine sphere. Healing it prior to the explosion will maximize damage.
- A Marine Sphere's explosion does not cause an EXP tap on monsters.
- Summoned Marine Spheres will drop typical Marine Sphere monster drops.
- Monsters killed via a Marine Sphere explosion count towards quest kill counts.