Difference between revisions of "Heal"

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== List of Items that Increases Heal Effectiveness ==
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beside items that increases [[INT]] and [[Meditatio]].
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* Note: also increase effectiveness of [[Sanctuary]] and [[Aid Potion]]
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 +
{|class="wikitable sortable" style="text-align: center;"
 +
|-
 +
! Item
 +
! Type
 +
! Class
 +
! Effectiveness
 +
! Condition / Penalty
 +
|-
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! [[Random Options]]
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| Armor
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| [[Footgear]]
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| 10~20%
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|
 +
|-
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! [[Job Figures#Accessories|Acolyte Figure]]
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| Equipment
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| [[Accessory]]
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| 7%
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|
 +
|-
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! [[Job Figures#Accessories 2|High Priest Figure]]
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| Equipment
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| [[Accessory]]
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| 5%
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|
 +
|-
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! {{item|id=2743 Angelic Ring}}
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| Equipment
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| [[Accessory]]
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| 20%
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| 10% chance when using [[Heal]], [[Aid Potion]] or [[Sanctuary]] for 3 seconds
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|-
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! [[Former Cash Shop Headgears#List of Former Cash Shop Headgears|Benevolent Guardian[1] ]]
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| Equipment
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| Upper [[Headgear]]
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| 2%, 5% if [[Refinement System|refined]] to +7 or higher
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|
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|-
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! {{item|id=2729 Diabolus Ring|slots=1}}
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| Equipment
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| [[Accessory]]
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| 5%
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|
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|-
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! {{item|id=2374 Diabolus Robe|slots=1}}
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| Equipment
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| [[Armor]]
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| 6%
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|
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|-
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! {{item|id=5211 Dress Hat|slots=1}}
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| Equipment
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| Upper [[Headgear]]
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| 5%, 6% if [[Refinement System|refined]] to +7 or higher
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|
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|-
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! {{item|id=16000 Erde|slots=2 }}
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| Weaponry
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| [[Mace]]
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| 10%
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|
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|-
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! {{item|id=1625 Healing Staff}}
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| Weaponry
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| [[Rod]]
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| 1.5% * [[Refinement System|Refine]] of this item
 +
|
 +
|-
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! {{item|id=1625 Healing Staff}} + [[Former Cash Shop Headgears#List of Former Cash Shop Headgears|Benevolent Guardian[1] ]]
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| Equipment Set
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| [[Rod]] + Upper [[Headgear]]
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| extra 1% * [[Refinement System|Refine]] of {{item|id=1625 Healing Staff}}
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|
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|-
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! [[Card Captor Sakura#Tier 4|Heal Power Shadow Shoes]]
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| Shadow Gear
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| Footgear
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| 2%
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| [[Card Captor Sakura]] Tier 4
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|-
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! {{item|id=1630 Release of Wish}}
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| Weaponry
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| [[Rod]]
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| 5%
 +
|
 +
|-
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! Rosary Necklace
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| Equipment
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| Lower [[Headgear]]
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| 3%
 +
|
 +
|-
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! Rose of Eden[1]
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| Equipment
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| [[Shield]]
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| 5%
 +
|
 +
|-
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! [[Einbech Dungeon 3#Rubber Hammer[2] ]]
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| Weaponry
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| [[Mace]]
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| 1% for every 3 base [[VIT]]
 +
|
 +
|-
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! {{item|id=1625 Veteran Hammer|slots=2 }}
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| Weaponry
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| [[Mace]]
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| 1% * [[Divine Protection]] level learned
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|
 +
|-
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! {{item|id=2450 Vital Tree Shoes}}
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| Equipment
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| [[Shoes]]
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| 5%
 +
|
 +
|-
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! [[Niflheim Dungeon#Cards|Blue Moon Loli Ruri Card]]
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| Card
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| [[Headgear]]
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| 10%
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| Increase SP consumption by 10%
 +
|-
 +
! [[New World#Cards|Rhyncho Card]]
 +
| Card
 +
| [[Shield]]
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| 10%
 +
|
 +
|-
 +
! {{item|id=4372 White Lady Card}}
 +
| Card
 +
| [[Headgear]]
 +
| 30%
 +
| Increase SP consumption by 15%
 +
|-
 +
  
 
{{Navbox Acolyte}}
 
{{Navbox Acolyte}}
 
{{Navbox Crusader}}
 
{{Navbox Crusader}}
 
{{Navbox SuperNovice}}
 
{{Navbox SuperNovice}}

Revision as of 13:37, 28 December 2024


Heal.png Heal
Heal Info.gif
Type: Supportive Skill
Levels: 5 (Selectable)
SP Cost: 10 + (Skill Level x 3)
Cast Time: None
Cast Delay: 1 second
Target: Self, Foe, or Other Players
Range: 9 cells
Prerequisites
(Acolyte & Super Novice) None;
(Crusader) Demon Bane Lv. 5, Faith Lv. 10

Description

Heal is a 1st class supportive skill available as Acolyte, Crusader, Paladin, and Super Novice. It restores the target's HP. The amount of HP restored is based on the caster's base level, INT, and the skill's level.

Heal used against Undead element targets counts as Offensive Healing, wherein Heal does Holy magic damage half as the normal healing (modified by Undead element level) instead of restoring HP.

Formula

Heal amount = ((Base Level + INT) ÷ 8) x (4 + (Skill Level x 16))
  Skill Level
Base Level + INT 1 2 3 4 5
0~15 20 36 52 68 84
16~23 40 72 104 136 168
24~31 60 108 156 204 252
32~39 80 144 208 272 336
40~47 100 180 260 340 420
48~55 120 216 312 408 504
56~63 140 252 364 476 588
64~71 160 288 416 544 672
72~79 180 324 468 612 756
80~87 200 360 520 680 840
88~95 220 396 572 748 924
96~103 240 432 624 816 1008
104~111 260 468 676 884 1092
112~119 280 504 728 952 1176
120~127 300 540 780 1020 1260
128~135 320 576 832 1088 1344
136~143 340 612 884 1156 1428
144~151 360 648 936 1224 1512
152~159 380 684 988 1292 1596
160~167 400 720 1040 1360 1680
168~175 420 756 1092 1428 1764
176~183 440 792 1144 1496 1848
184~191 460 828 1196 1564 1932
192~199 480 864 1248 1632 2016
200~207 500 900 1300 1700 2100
208~215 520 936 1352 1768 2184
216~223 540 972 1404 1836 2268
224~231 560 1008 1456 1904 2352
232~239 580 1044 1508 1972 2436
240~247 600 1080 1560 2040 2520
248~255 620 1116 1612 2108 2604

Obtainable via

Granted by Skill Level
1470.png Brionac
5
1366.png Light Epsilon
3
1720.png Rudra Bow
1
4053.png Vitata Card
1
12001.png Level 3 Heal Scroll
3
12002.png Level 5 Heal Scroll
5

List of Items that Increases Heal Effectiveness

beside items that increases INT and Meditatio.

Item Type Class Effectiveness Condition / Penalty
Random Options Armor Footgear 10~20%
Acolyte Figure Equipment Accessory 7%
High Priest Figure Equipment Accessory 5%
Angelic Ring Equipment Accessory 20% 10% chance when using Heal, Aid Potion or Sanctuary for 3 seconds
Benevolent Guardian[1] Equipment Upper Headgear 2%, 5% if refined to +7 or higher
Diabolus Ring [1] Equipment Accessory 5%
Diabolus Robe [1] Equipment Armor 6%
Dress Hat [1] Equipment Upper Headgear 5%, 6% if refined to +7 or higher
Erde [2] Weaponry Mace 10%
Healing Staff Weaponry Rod 1.5% * Refine of this item
Healing Staff + Benevolent Guardian[1] Equipment Set Rod + Upper Headgear extra 1% * Refine of Healing Staff
Heal Power Shadow Shoes Shadow Gear Footgear 2% Card Captor Sakura Tier 4
Release of Wish Weaponry Rod 5%
Rosary Necklace Equipment Lower Headgear 3%
Rose of Eden[1] Equipment Shield 5%
[[Einbech Dungeon 3#Rubber Hammer[2] ]] Weaponry Mace 1% for every 3 base VIT
Veteran Hammer [2] Weaponry Mace 1% * Divine Protection level learned
Vital Tree Shoes Equipment Shoes 5%
Blue Moon Loli Ruri Card Card Headgear 10% Increase SP consumption by 10%
Rhyncho Card Card Shield 10%
White Lady Card Card Headgear 30% Increase SP consumption by 15%
Acolyte
Skills Angelus • Aqua Benedicta • Blessing • Cure • Decrease AGI • Demon Bane • Divine Protection • Heal • Holy Light • Increase AGI • Increase SP Recovery • Kyrie Eleison • Pneuma • Resurrection • Ruwach • Signum Crucis • Status Recovery • Teleport • Warp Portal
Quests Acolyte Skill Quest • Acolyte Training Quest
Weapons Mace • Rod
Crusader & Paladin
2nd Class
Skills
Cavalier Mastery • Cure • Defender • Demon Bane • Devotion • Divine Protection • Faith • Grand Cross • Auto Guard • Heal • Holy Cross • Peco Peco Ride • Providence • Reflect Shield • Shield Boomerang • Shrink • Shield Charge • Spear Mastery • Spear Quicken
Transcendent
Skills
Gospel • Pressure • Sacrifice • Shield Chain
Quests Crusader Job Change Guide • Crusader Skill Quest • Rebirth Walkthrough
Weapons One Handed Sword • Spear • Two Handed Sword
Super Novice
Skills Acolyte Angelus • Aqua Benedicta • Blessing • Cure • Decrease AGI • Demon Bane • Divine Protection • Heal • Increase AGI • Pneuma • Ruwach • Signum Crusis • Teleport • Warp Portal
Archer Improve Concentration • Owl's Eye • Vulture's Eye
Mage Cold Bolt • Fire Ball • Fire Bolt • Fire Wall • Frost Diver • Increase SP Recovery • Lightning Bolt • Napalm Beat • Safety Wall • Sight • Soul Strike • Stone Curse • Thunderstorm
Merchant Discount • Enlarge Weight Limit • Item Appraisal • Mammonite • Overcharge • Pushcart • Vending
Swordman Bash • Endure • Increase HP Recovery • Magnum Break • Provoke • Sword Mastery
Thief Detoxify • Envenom • Hiding • Improve Dodge • Steal
Quests Super Novice Job Change Guide
Weapons Dagger • Rod • One Handed Sword