Fire Wall
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Fire Wall | |
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Type: | Offensive Skill |
Levels: | 10 (Fixed) |
SP Cost: | 40 |
Cast Time: | (2.15 - 0.15 x Skill Level) seconds |
Cast Delay: | ASPD |
Duration: | Time: (4 + 1.0 x Skill Level) seconds Hits: (4 + Skill Level) hits |
Target: | Ground |
Range: | 9 cells |
Knock Back: | 1 cells |
Area of Effect: | 1x3 |
Property: | Fire |
Prerequisites | |
(Mage & Super Novice) Fire Bolt Lv. 4, Fire Ball Lv. 5, Sight Lv. 1, |
Description
Fire Wall is a 1st class offensive skill available as Mage and Super Novice. It creates a Fire Wall on the ground that will block monsters from approaching the caster. Each hit from a Fire Wall has a 50% MATK ratio. All monsters except for knockback immune, Undead element, or Fire element monsters are knocked back when they attempt to walk across the Fire Wall. Each Fire Wall consist of 3 cells, and each cell has its own duration and number of hits it can take. Skill level affects the duration and number of hits a Fire Wall can take. The caster can have a maximum of 3 Fire Walls exist at a time. If 3 Fire Walls are placed, the skill cannot be cast.
Skill Level | Duration | Number of Hits | Cast Time |
---|---|---|---|
1 | 5 sec | 5 | 2.0 sec |
2 | 6 sec | 6 | 1.85 sec |
3 | 7 sec | 7 | 1.7 sec |
4 | 8 sec | 8 | 1.55 sec |
5 | 9 sec | 9 | 1.4 sec |
6 | 10 sec | 10 | 1.25 sec |
7 | 11 sec | 11 | 1.1 sec |
8 | 12 sec | 12 | 0.95 sec |
9 | 13 sec | 13 | 0.8 sec |
10 | 14 sec | 14 | 0.65 sec |
Notes
- Fire Wall hits at a very high rate of attack: approximately 40 to 50 times per second. Be aware that if there is any significant lag, fast-moving enemies can pass through Fire Walls without being hit.
- If the mage casting the Fire Wall is incapacitated (Stunned, Frozen, Stone Cursed), the Fire Wall will not process attacks.
- Players of the Undead property are neither blocked nor pushed back by Fire Wall. They may pass through any Fire Wall cell before it has delivered all its hits.
- Boss-flagged monsters, Undead element, and Fire element monsters are not pushed back by Fire Wall. However, they must use all hits in a Fire Wall cell before they can proceed.
- Fire Walls are aligned such that they are generally perpendicular to a line formed by the caster and the cast point, with the center cell being on the cast point.
- Fire Walls with the caster's position as the cast point are aligned north-south on the map.
- Stationary/immobile enemies, when hit with a Firewall, will generally be pushed south by the Firewall.
- As of Patch A.3.7 Firewall applies knockback to Level 1 Fire and Undead element monsters.