- Head to the tavern in Morroc morocc55259.
- Speak with the Kid morocc_in17430 inside the tavern. She will ask you to bring her some items:
- 1 3carat Diamond - Offered by an NPC next to the Coal Mine mjolnir_0285364 for 55,000z which cannot be reduced by Discount. The location can be accessed by using Kafra teleport services and heading to Mt Mjolnir Pit.
- 1 Immortal Heart - Dropped by Verits.
- 1 Witherless Rose - Sold by a Trader moc_ruins131138 for 55,000z in Morroc Ruins, which is accessed by heading to Morroc and taking the north west exit.
- After you give her the items she will tell you the end of her story. Speak with her again, and she will guide the player into their own mind. Speak with each of the NPCs (Monk Spirit, Alchemist Spirit, and Sage Spirit).
- Speak with the Kid again.
- The player will be promoted to Soul Linker after embracing the requests of the spirits.
Skills
Es & Ka Skills
Es spells are offensive magic and only work on monsters. Ka spells are supportive spells. By default, Soul Linkers can only use them on their spouse, their child, other Soul Linkers, and themselves. However, a Soul Linker with the Soul Linker Spirit may use these skills on anyone. When Es and Ka skills fail, the casting Soul Linker will be stunned for a short time.
Skill |
Description |
Levels |
Type
|
|
Force a monster into a status similar to Monk's Steel Body, in which Movement and Attack Speed are reduced, but soft DEF and soft MDEF will be temporarily enhanced. |
3
|
Offensive
|
|
Increase targeted monster's ATK by 500%, but reduce its DEF by half. Following the casting of this skill, Esma can be used for the next 3 secs. |
3
|
Offensive
|
|
A strong bolt-type spell embued with the element of Mild Wind. This skill can only be used within 3 seconds of casting any of the Spirit Link Spells or after having cast Estin, Estun, or Eske. |
10
|
Offensive
|
|
Push back a targeted monster 2 cells away. Only Small sized monsters are damaged by this skill, which takes the elemental property of the Mild Wind skill if it is cast. At skill level 7, after casting Estin, there will be a 3-second interval that will allow the casting of the skill Esma. |
7
|
Offensive
|
|
Stun a monster by chance for 2 seconds. Only Medium sized monsters are damaged by this skill, which takes the elemental property of the Mild Wind skill if it is cast. At skill level 7, after casting Estun, there will be a 3-second interval that will allow the casting of the skill Esma. |
7
|
Offensive
|
|
Temporarily shrink a monster to reduce its Movement Speed. |
7
|
Offensive
|
|
Consume a certain amount of SP to restore HP each time an enemy uses a normal attack. |
7
|
Supportive
|
|
Increase Max SP, enhances the efficiency of the Happy Break skill, and reduces the SP consumption of Estin, Estun, and Esma. |
7
|
Passive
|
|
Reflect most magic spells back at the original caster. Does not stack with High Priest's Assumptio or Crusader's Sacrifice but works with Kyrie Eleison and Kaupe. |
7
|
Supportive
|
|
Instantly revive a fallen character that will be in Kyrie Eleison status for 3 seconds upon revival. |
7
|
Supportive
|
|
Kaupe status enables the chance of dodging any physical or magical attack from an enemy. |
3
|
Supportive
|
Spirit Link Skills
These skills imbue other characters with special abilities for a time, depending on skill level. Each class has its own Spirit Link that can only be cast on them. Transcendent classes use the Spirit Link of their second class. Soul Linkers cannot use the Soul Linker Spirit on themselves.
Skill |
Description |
Levels |
Type
|
|
Imbues High First Classes with the Spirit of the 1st Transcendent, giving them special powerful buffs until the Spirit buff runs out. |
5
|
Supportive
|
|
Imbues Alchemists with Spirit State: Increase effectiveness of Potion Pitcher by BaseLv%. Enables use of Berserk Pitcher and Twilight Pharmacy skills. |
5
|
Supportive
|
|
Imbues Assassins with Spirit State: Increases Sonic Blow's damage by 100% outside of WoE and 25% in WoE and reduces its cast-delay by 50%. |
5
|
Supportive
|
|
Imbues any Bard or Dancer with Spirit State: Performance skills affect the user. Allows use of opposite class's linked performance skill if level 10 of own's skill is learned. Reduces movement speed penalty when using performance skills (no penalty at level 10). |
5
|
Supportive
|
|
Imbues Blacksmiths with Spirit State: Enables use of Full Adrenaline Rush. |
5
|
Supportive
|
|
Imbues Crusaders with Spirit State: Doubles Shield Boomerang damage, never misses, and halves cast-delay. |
5
|
Supportive
|
|
Imbues Hunters with Spirit State: STR increases effectiveness of Beast Bane. Enables use of Beast Strafing. |
5
|
Supportive
|
|
Imbues Knights with Spirit State: Enables use of One-Hand Quicken. |
5
|
Supportive
|
|
Imbues any Monk with Spirit State: Combo Finish becomes 5x5 cell splash attack. Decrease SP cost of combo skills. Enable SP Regeneration during Explosion Spirits or within 5 minutes after using Asura Strike. |
5
|
Supportive
|
|
Imbues Priests with Spirit State: Holy Light damage and SP cost multiplied by 5. |
5
|
Supportive
|
|
Imbues Rogues with Spirit State: Immune to Dispell and Flying Kick while under Preserve. Greatly increases the healing of ranked potions. Greatly increase movement speed while using Chase Walk. |
5
|
Supportive
|
|
Imbues Sages with Spirit State: Auto Spell will always drop the highest level bolt learned. |
5
|
Supportive
|
|
Imbues Soul Linkers with Spirit State: Allows Ka-skills to be used on other players. Cannot self-target. |
5
|
Supportive
|
|
Imbues Super Novices with Spirit State: Allows equipping of all headgear if base level is higher than 90. Allows equipping of all level 4 Daggers, 1-handed Swords, Axes, Maces, and Staves if base level is higher than 96. |
5
|
Supportive
|
|
Imbues Star Gladiators with Spirit State: Enables one use of Union of the Sun, Moon and Stars. |
5
|
Supportive
|
|
Imbues the Wizards with Spirit State: Eliminate or reduce gemstone consumption of certain skills. Prevent reflected damage from Kaite by consuming a Crystal Fragment each time. |
5
|
Supportive
|
Taekwon Skills
Once a Taekwon changes into a Soul Linker, only Break Fall, Running, Peaceful Rest, Enjoyable Rest, Fighting Chant, High Jump, and Warm Wind can be used.
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10 |
+11 |
+12
|
STR |
|
|
|
|
|
|
|
|
|
|
|
|
AGI |
|
|
|
|
|
|
|
|
|
|
|
|
VIT |
20 |
21 |
22 |
23 |
24 |
25 |
|
|
|
|
|
|
INT |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12
|
DEX |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50
|
LUK |
|
|
|
|
|
|
|
|
|
|
|
|
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