Chase Walk

From Project Alfheim Wiki
Jump to navigation Jump to search


Chase Walk.png Chase Walk
Chase Walk Info.gif
Type: Supportive Skill
Levels: 5 (Fixed)
SP Cost: Cast: 10
Use: (10 + Skill Level x 2) / 10 sec
(WoE) (50 + Skill Level x 10) / 10 sec
Cast Time: 1.2 seconds
Cast Delay: ASPD
Duration: Sustained (Limited by SP)
Target: Self
Status Icon: I Stealth.png
Prerequisites
(Thief) Hiding Lv. 5, (Rogue) Tunnel Drive Lv. 3

Description

Chase Walk (Alt: Stealth) is a 2nd class supportive skill available as Stalker. It hides the Stalker and makes it undetectable by all detecting skills. The Stalker is unable to attack in this mode and will become visible if SP runs out. Any AoE attack or spell will reveal the Stalker. The Stalker leaves shoe prints behind as the skill is used. Walking speed is reduced during this mode and increases with higher skill levels. During WoE, the SP cost is 5x as much. Also gives the user a STR bonus for 30 seconds.

Skill Level Walk Speed SP cost
/ 10 sec
WoE SP cost
/ 10 sec
STR Bonus
1 70% 12 60 1
2 75% 14 70 2
3 80% 16 80 4
4 85% 18 90 8
5 90% 20 100 16

Notes

  • Rogue Spirit imbues the Stalker with special Stealth buffs, such as the STR bonus from Stealth lasting 300 seconds and a significant increase in walking speed.
Rogue & Stalker
2nd Class
Skills
Back Stab • Close Confine • Strip Armor • Strip Helm • Strip Shield • Strip Weapon • Double Strafing • Snatcher • Compulsion Discount • Intimidate • Steal Coin • Flag Graffiti • Remove Trap • Cleaner • Graffiti • Raid • Gangster's Paradise • Plagiarism • Tunnel Drive • Sword Mastery • Vulture's Eye • Utility Plagiarism
Transcendent
Skills
Counter Instinct • Full Divestment • Preserve • Stealth
Quests Rogue Job Change Guide • Rogue Skill Quest • Rebirth Walkthrough
Weapons Bow • Dagger • One Handed Sword