Mild Wind
(Redirected from Warm Wind)
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Mild Wind | |
---|---|
Type: | Supportive Skill |
Levels: | 7 (Selectable) |
SP Cost: | (1~4) 20 (5~7) 50 |
Cast Time: | None |
Cast Delay: | ASPD |
Duration: | 10 min |
Target: | Self |
Prerequisites | |
((Taekwon)) Kihop Lv. 5, Peaceful Break Lv. 5, Happy Break Lv. 5 |
Description
Mild Wind (Alt: Warm Wind) is a 1st class supportive skill available as Taekwon. It endows the player's weapon (or fists) with an element based on the level of Mild Wind used. Also effects the element of Soul Linker's Estun, Estin, and Esma.
Skill Level | SP Cost | Element | Icon |
---|---|---|---|
1 | 20 | Earth | |
2 | Wind | ||
3 | Water | ||
4 | Fire | ||
5 | 50 | Ghost | |
6 | Shadow | ||
7 | Holy |
Notes
- This skill activates like Endure, where using the skill automatically endows the level you used (instead of enchant poison, which forces you to choose a target). Thus, to endow different elements, you must hotkey the different levels of Mild Wind.
- Overrides Enchant Poison element change but keeps its chance of inflicting poison status. However, if enchant poison expires before Mild Wind does, your element returns to neutral.