Difference between revisions of "Soul Linker"
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{{Infobox Job | {{Infobox Job | ||
| jobBase = Taekwon | | jobBase = Taekwon | ||
− | | jobType = | + | | jobType = Expanded |
| changesAt = [[Morroc]] | | changesAt = [[Morroc]] | ||
| skills = 27 | | skills = 27 | ||
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== Jobchange Guide == | == Jobchange Guide == | ||
{{:Soul Linker Job Change Guide}} | {{:Soul Linker Job Change Guide}} | ||
− | + | [[Image:SoulLinker.jpg|thumb]] | |
== Skills == | == Skills == | ||
=== Es & Ka Skills === | === Es & Ka Skills === | ||
− | Es spells are offensive magic and only work on monsters. Ka spells are | + | Es spells are offensive magic and only work on monsters. Ka spells are supportive spells. By default, Soul Linkers can only use them on their spouse, their child, other Soul Linkers, and themselves. However, a Soul Linker with the [[Soul Linker Spirit]] may use these skills on anyone. When Es and Ka skills fail, the casting Soul Linker will be [[Stun|stunned]] for a short time. |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|- | |- | ||
| {{Skill List|skill=Eska}} | | {{Skill List|skill=Eska}} | ||
− | || Force a monster into a status similar to Monk's [[Steel Body]], in which Movement and Attack Speed are reduced, but | + | || Force a monster into a status similar to Monk's [[Steel Body]], in which Movement and Attack Speed are reduced, but [[DEF#Soft DEF|soft DEF]] and [[MDEF|soft MDEF]] will be temporarily enhanced. || 3 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|- | |- | ||
| {{Skill List |skill=Eske}} | | {{Skill List |skill=Eske}} | ||
− | || Increase targeted monster's [[ATK]] | + | || Increase targeted monster's [[ATK]] by 500%, but reduce its [[DEF]] by half. Following the casting of this skill, [[Esma]] can be used for the next 3 secs. || 3 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|- | |- | ||
| {{Skill List |skill=Esma}} | | {{Skill List |skill=Esma}} | ||
− | || | + | || A strong bolt-type spell embued with the element of [[Mild Wind]]. This skill can only be used within 3 seconds of casting any of the Spirit Link Spells or after having cast [[Estin]], [[Estun]], or [[Eske]]. || 10 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|- | |- | ||
| {{Skill List |skill=Estin}} | | {{Skill List |skill=Estin}} | ||
− | || Push back a targeted monster 2 cells away. Only [[Small]] sized monsters are damaged by this skill, which takes the elemental property of the [[Mild Wind]] skill if it is cast. At skill level 7, after casting [[Estin]], there will be a 3-second interval that will allow the casting of the skill [[Esma]]. || 7 | + | || Push back a targeted monster 2 cells away. Only [[Size|Small]] sized monsters are damaged by this skill, which takes the elemental property of the [[Mild Wind]] skill if it is cast. At skill level 7, after casting [[Estin]], there will be a 3-second interval that will allow the casting of the skill [[Esma]]. || 7 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|- | |- | ||
| {{Skill List |skill=Estun}} | | {{Skill List |skill=Estun}} | ||
− | || Stun a monster by chance for 2 seconds. Only [[Medium]] sized monsters are damaged by this skill, which takes the elemental property of the [[Mild Wind]] skill if it is cast. At skill level 7, after casting [[Estun]], there will be a 3-second interval that will allow the casting of the skill [[Esma]]. || 7 | + | || Stun a monster by chance for 2 seconds. Only [[Size|Medium]] sized monsters are damaged by this skill, which takes the elemental property of the [[Mild Wind]] skill if it is cast. At skill level 7, after casting [[Estun]], there will be a 3-second interval that will allow the casting of the skill [[Esma]]. || 7 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|- | |- | ||
| {{Skill List |skill=Eswoo}} | | {{Skill List |skill=Eswoo}} | ||
− | || Temporarily shrink a monster to reduce its [[Movement Speed]] | + | || Temporarily shrink a monster to reduce its [[Movement Speed]]. || 7 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|- | |- | ||
| {{Skill List |skill=Kaahi}} | | {{Skill List |skill=Kaahi}} | ||
− | || Consume a certain amount of SP to restore HP each time an enemy uses a normal attack | + | || Consume a certain amount of SP to restore HP each time an enemy uses a normal attack. || 7 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List |skill=Kaina}} | | {{Skill List |skill=Kaina}} | ||
− | || Increase Max SP | + | || Increase Max SP, enhances the efficiency of the [[Happy Break]] skill, and reduces the SP consumption of [[Estin]], [[Estun]], and [[Esma]]. || 7 |
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive | ||
|- | |- | ||
| {{Skill List |skill=Kaite}} | | {{Skill List |skill=Kaite}} | ||
− | || Reflect most magic spells back at the original caster | + | || Reflect most magic spells back at the original caster. Does not stack with High Priest's [[Assumptio]] or Crusader's [[Sacrifice]] but works with [[Kyrie Eleison]] and [[Kaupe]]. || 7 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List |skill=Kaizel}} | | {{Skill List |skill=Kaizel}} | ||
− | || Instantly revive a fallen character that will be in [[Kyrie Eleison]] status for 3 | + | || Instantly revive a fallen character that will be in [[Kyrie Eleison]] status for 3 seconds upon revival. || 7 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List |skill=Kaupe}} | | {{Skill List |skill=Kaupe}} | ||
− | || Kaupe status enables the chance of dodging any physical or magical attack from an enemy | + | || Kaupe status enables the chance of dodging any physical or magical attack from an enemy. || 3 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|} | |} | ||
+ | |||
=== Spirit Link Skills === | === Spirit Link Skills === | ||
These skills imbue other characters with special abilities for a time, depending on skill level. Each class has its own Spirit Link that can only be cast on them. Transcendent classes use the Spirit Link of their second class. Soul Linkers cannot use the [[Soul Linker Spirit]] on themselves. | These skills imbue other characters with special abilities for a time, depending on skill level. Each class has its own Spirit Link that can only be cast on them. Transcendent classes use the Spirit Link of their second class. Soul Linkers cannot use the [[Soul Linker Spirit]] on themselves. | ||
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|- | |- | ||
| {{Skill List |skill=Rebirth Spirit}} | | {{Skill List |skill=Rebirth Spirit}} | ||
− | || Imbues [[High | + | || Imbues [[High First Class|High First Classes]] with the Spirit of the 1st Transcendent, giving them special powerful buffs until the Spirit buff runs out. || 5 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List |skill=Alchemist Spirit}} | | {{Skill List |skill=Alchemist Spirit}} | ||
− | || Imbues [[Alchemist]]s with Spirit State: Increase effectiveness of [[ | + | || Imbues [[Alchemist]]s with Spirit State: Increase effectiveness of [[Potion Pitcher]] by BaseLv%. Enables use of [[Berserk Pitcher]] and [[Alchemist#Soul Link Spirit|Twilight Pharmacy]] skills. || 5 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List |skill=Assassin Spirit}} | | {{Skill List |skill=Assassin Spirit}} | ||
− | || Imbues [[Assassin]]s with Spirit State: | + | || Imbues [[Assassin]]s with Spirit State: Increases [[Sonic Blow]]'s damage by 100% outside of [[WoE]] and 25% in [[WoE]] and reduces its cast-delay by 50%. || 5 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List |skill=Bard and Dancer Spirits}} | | {{Skill List |skill=Bard and Dancer Spirits}} | ||
|| Imbues any [[Bard]] or [[Dancer]] with Spirit State: Performance skills affect the user. Allows use of opposite class's linked performance skill if level 10 of own's skill is learned. Reduces movement speed penalty when using performance skills (no penalty at level 10). || 5 | || Imbues any [[Bard]] or [[Dancer]] with Spirit State: Performance skills affect the user. Allows use of opposite class's linked performance skill if level 10 of own's skill is learned. Reduces movement speed penalty when using performance skills (no penalty at level 10). || 5 | ||
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List |skill=Blacksmith Spirit}} | | {{Skill List |skill=Blacksmith Spirit}} | ||
− | || Imbues [[Blacksmith]]s with Spirit State: Enables use of [[ | + | || Imbues [[Blacksmith]]s with Spirit State: Enables use of [[Full Adrenaline Rush]].|| 5 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List |skill=Crusader Spirit}} | | {{Skill List |skill=Crusader Spirit}} | ||
− | || Imbues [[Crusader]]s with Spirit State: Doubles [[Shield Boomerang]] damage, never misses, and halves | + | || Imbues [[Crusader]]s with Spirit State: Doubles [[Shield Boomerang]] damage, never misses, and halves cast-delay. || 5 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List |skill=Hunter Spirit}} | | {{Skill List |skill=Hunter Spirit}} | ||
− | || Imbues [[Hunter]]s with Spirit State: [[STR]] increases effectiveness of [[Beast Bane]]. Enables use of [[Beast | + | || Imbues [[Hunter]]s with Spirit State: [[STR]] increases effectiveness of [[Beast Bane]]. Enables use of [[Beast Strafing]]. || 5 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List |skill=Knight Spirit}} | | {{Skill List |skill=Knight Spirit}} | ||
|| Imbues [[Knight]]s with Spirit State: Enables use of [[One-Hand Quicken]]. || 5 | || Imbues [[Knight]]s with Spirit State: Enables use of [[One-Hand Quicken]]. || 5 | ||
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List |skill=Monk Spirit}} | | {{Skill List |skill=Monk Spirit}} | ||
− | || Imbues any [[Monk]] with Spirit State: [[ | + | || Imbues any [[Monk]] with Spirit State: [[Combo Finish]] becomes 5x5 cell splash attack. Decrease SP cost of combo skills. Enable SP Regeneration during [[Explosion Spirits]] or within 5 minutes after using [[Asura Strike]]. || 5 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List |skill=Priest Spirit}} | | {{Skill List |skill=Priest Spirit}} | ||
|| Imbues [[Priest]]s with Spirit State: [[Holy Light]] damage and SP cost multiplied by 5. || 5 | || Imbues [[Priest]]s with Spirit State: [[Holy Light]] damage and SP cost multiplied by 5. || 5 | ||
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List |skill=Rogue Spirit}} | | {{Skill List |skill=Rogue Spirit}} | ||
− | || Imbues [[Rogue | + | || Imbues [[Rogue]]s with Spirit State: Immune to [[Dispell]] and [[Flying Kick]] while under [[Preserve]]. Greatly increases the healing of ranked potions. Greatly increase movement speed while using [[Chase Walk]]. || 5 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List |skill=Sage Spirit}} | | {{Skill List |skill=Sage Spirit}} | ||
− | || Imbues [[Sage|Sages | + | || Imbues [[Sage|Sages]] with Spirit State: [[Auto Spell]] will always drop the highest level bolt learned. || 5 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List |skill=Soul Linker Spirit}} | | {{Skill List |skill=Soul Linker Spirit}} | ||
− | || Imbues [[Soul Linker]]s with Spirit State: Allows | + | || Imbues [[Soul Linker]]s with Spirit State: Allows [[Soul Linker#Es & Ka Skills|Ka-skills]] to be used on other players. Cannot self-target. || 5 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List |skill=Super Novice Spirit}} | | {{Skill List |skill=Super Novice Spirit}} | ||
− | || | + | || Imbues [[Super Novice]]s with Spirit State: Allows equipping of all headgear if base level is higher than 90. Allows equipping of all level 4 Daggers, 1-handed Swords, Axes, Maces, and Staves if base level is higher than 96.|| 5 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
− | | {{Skill List |skill= | + | | {{Skill List |skill=Star Gladiator Spirit}} |
− | || Imbues [[ | + | || Imbues [[Star Gladiator]]s with Spirit State: Enables one use of [[Union of the Sun, Moon and Stars]].|| 5 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|- | |- | ||
| {{Skill List |skill=Wizard Spirit}} | | {{Skill List |skill=Wizard Spirit}} | ||
− | || Imbues the Wizards with Spirit State: Eliminate or reduce gemstone consumption of skills. Prevent reflected damage from [[Kaite]] by consuming a Crystal Fragment each time. || 5 | + | || Imbues the Wizards with Spirit State: Eliminate or reduce gemstone consumption of certain skills. Prevent reflected damage from [[Kaite]] by consuming a Crystal Fragment each time. || 5 |
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|} | |} | ||
=== Taekwon Skills === | === Taekwon Skills === | ||
− | Once a [[Taekwon]] changes into a Soul Linker, only [[Break Fall]], [[Running]], [[Peaceful Rest]], [[Enjoyable Rest]], [[Fighting Chant]], [[High Jump]], and [[ | + | Once a [[Taekwon]] changes into a Soul Linker, only [[Break Fall]], [[Running]], [[Peaceful Rest]], [[Enjoyable Rest]], [[Fighting Chant]], [[High Jump]], and [[Warm Wind]] can be used. |
== Job Bonuses == | == Job Bonuses == |
Latest revision as of 13:02, 14 July 2024
Job Base: | Taekwon | ||||
Job Type: | Expanded | ||||
Changes At: | Morroc | ||||
Number of Skills: | 27 | ||||
Total Skill Points: | 143 | ||||
Total Quest Skills: | 0 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+0 | +0 | +6 | +12 | +12 | +0 |
Contents
Overview
Soul Linkers gave up the way of Taekwon Do to develop and refine their spiritual powers. Calling upon their ancestor's powers, Soul Linkers use various Spirit Link skills to enhance other players' abilities and use offensive and defensive magic. Soul Linkers are naturally immune to Dispell and Dispell-like skills.
Jobchange Guide
SkillsEs & Ka SkillsEs spells are offensive magic and only work on monsters. Ka spells are supportive spells. By default, Soul Linkers can only use them on their spouse, their child, other Soul Linkers, and themselves. However, a Soul Linker with the Soul Linker Spirit may use these skills on anyone. When Es and Ka skills fail, the casting Soul Linker will be stunned for a short time.
Spirit Link SkillsThese skills imbue other characters with special abilities for a time, depending on skill level. Each class has its own Spirit Link that can only be cast on them. Transcendent classes use the Spirit Link of their second class. Soul Linkers cannot use the Soul Linker Spirit on themselves.
Taekwon SkillsOnce a Taekwon changes into a Soul Linker, only Break Fall, Running, Peaceful Rest, Enjoyable Rest, Fighting Chant, High Jump, and Warm Wind can be used. Job Bonuses
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