Bard
|
|
Job Base: |
Archer
|
Job Type: |
2-2
|
Changes At: |
Comodo
|
Number of Skills: |
18
|
Total Skill Points: |
91
|
Total Quest Skills: |
1
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+2 |
+7 |
+3 |
+5 |
+9 |
+4
|
Overview
After a life of plucking their bows, many Archers feel the itch to strum strings of a different kind. The Bards of Ragnarok Online are the right choice for the idealists among Archers who wish to change the world with their poetry.
The voice of a Bard is laden with magical harmonies, singing hymns that invoke the ancient Gods of Asgard to inflict chaos in the hearts of his enemies and inspire his comrades to victory with songs of eternal youth and glorious charges. Where their female counterparts, the Dancer, are more bent on disruption, Bards specialize in support, which makes them central in all defensive strategies during the War of Emperium.
Bards or Dancers require a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Bards are also capable of dealing good damage, one of their main advantages over Hunters is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring consistent damage output and staying power.
In general, there are 2 types of skills for both Dancers and Bards; solo skills and ensembles, which require a partner of the opposite gender who also learned the skill.
Bards can use Instruments, Daggers, and Bows, whereas Dancers use Whips instead of Instruments.
Unbarring Octave and Pang Voice are usable regardless of weapons.
Job Change Guide
See Bard Job Change Guide for detailed information.
In order to become a Bard, one must go to Comodo and look for the Roaming Bard. The applicant has to perform various tasks:
Once these have been completed, the applicant will be made a bard by the Roaming Bard.
Tactics
Dagger switching / Dagger Amping
A popular technique used among Bards to stop a song. By switching to a dagger while performing a song, the song is immediately interrupted. While this has the same effect as Amp, switching weapons can be done at any time, whereas Amp requires SP and can only be used 5 seconds after the song has started. Although it is also possible to cancel a song by equipping a Bow, changing to a Dagger has the advantage of keeping a shield equipped. Do note though, that switching to a dagger will unequip any Arrows. This does not occur when switching to a Bow.
Flashing
A tactic used to make full use of the Bard. The Bard casts a song for an instant, then the dagger or bow switches to a damage or status-dealing configuration to participate in combat. This works because a song's effect stays on players for about 20 seconds after a person leaves the song's AoE. One can also flash by moving around a large formation of players with a single song up.
Song flashing is somewhat complicated and can be confusing, however, if a song is replayed before the 20 seconds is over, the buff does not restart. If another person receives a song buff, then the Bard cancels it at 19 seconds the effect will only last for one more second, instead of an additional 20 seconds (for a total of 39 seconds). The effect will only be refreshed 20 seconds after the other person initially touches the song area of effect. So if the Bard plays the song with the person being buffed within it, then immediately cancels it, the other person will stay buffed for 20 seconds. After 20 seconds or more (21+ seconds to be safe), the Bard can play the song again to give the buff to the other person again. This is extremely hard to keep track of without external timers or resources, so sometimes Bards just permanently keep the song on. If the Bard does wish to use offensive skills while not playing the song, they can do it by dropping the song and replay the song for a couple of seconds each time and then replaying it when about 20 seconds or more since the last time the song was played.
Skills
See Archer Skills for first-class skills.
Note: There are a variety of names for Bard songs and Dancer dances. The Wiki lists the international version
Solo Skills
Skill |
Description |
Levels |
Type
|
|
Reduces SP cost of performances, ensembles, and dances by 20% for 3 minutes. Can be used in conjunction with Encore. |
1
|
Active
|
|
Recast the last Performance Skill that was cast at half of the SP cost. |
1
|
Active
|
|
Increases ASPD of party members in the 31x31 area of effect. |
10
|
Active
|
|
Reduces Cast Time and Cast Delay of skills used by party members inside the 31x31 area of effect. |
10
|
Active
|
|
Use an instrument-class weapon to do ranged damage to a single target. |
5
|
Offensive
|
|
Increases damage and ASPD with Instruments. Increases Movement Speed while singing. Also increases maximum SP. |
10
|
Passive
|
|
Raises Flee Rate and Perfect Dodge of party members in the 31x31 area of effect. |
10
|
Active
|
|
Increases the Max HP and incoming recovery rate of party members in the area of effect. |
10
|
Active
|
|
Freeze monsters and party members within the caster's view by chance. |
5
|
Active
|
|
Deals Neutral property magic damage to all enemies within 9x9 cells around the user. |
5
|
Offensive
|
Ensemble Skills
Ensemble skills can only be performed when a Bard and Dancer are in the same party and standing beside each other. When an Ensemble skill is performed by a Bard and Dancer, the lower level of Acoustic Rhythm is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoustic Rhythm Lv.3)
Skill |
Description |
Levels |
Type
|
|
Increases resistance against some Elements (Fire, Wind, Water, and Earth) and some Status Effects of party members within the 31x31 area of influence. |
5
|
Active
|
|
Party members within this skill's 31x31 area will have increased ATK and DEF for the skill's duration. |
5
|
Active
|
|
Casts a 9x9 area around the caster that will inflict confusion and disables all skills. |
1
|
Active
|
|
Performs an ensemble that will reduce the defense of enemies within 9x9 cells around the user to 0. |
1
|
Active
|
|
Performs an ensemble that grants random buffs to the user and nearby party members within 31x31 cells around the user. |
5
|
Supportive
|
|
Sing a dreamy song to put enemies in a 9x9 area to sleep. |
1
|
Active
|
|
Increases the EXP earned from monsters killed in the affected 31x31 area. |
5
|
Active
|
|
Cast a 31x31 cell area around the casters that nullifies item costs for most skills. |
1
|
Active
|
Quest Skills
Skill |
Description |
Levels |
Type |
Job Level Requirement |
Quest
|
|
The Bard screams out at a single target, attempting to inflict Chaos status effect. |
1
|
Active |
40 |
Pang Voice Quest
|
Soul Link
See Bard and Dancer Spirits.
Skill |
Description |
Levels |
Type
|
|
(If level 10 Impressive Riff is learned) Decrease the attack and movement speed of all enemies within the 9x9 area of effect. |
10
|
Active
|
|
(If level 10 Magic Strings is learned) Improves CRIT rate and critical damage of party members within the 31x31 area of effect. |
10
|
Active
|
|
(If level 10 Perfect Tablature is learned) Improves HIT of party members within the 31x31 area of effect. |
10
|
Active
|
|
(If level 10 Song of Lutie is learned) Increase max SP and reduce the SP cost of party members within the 31x31 area of effect. |
10
|
Active
|
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8
|
STR
|
3 |
28 |
|
|
|
|
|
|
AGI
|
2 |
10 |
11 |
24 |
30 |
35 |
48 |
|
VIT
|
17 |
33 |
43 |
|
|
|
|
|
INT
|
5 |
13 |
21 |
40 |
47 |
|
|
|
DEX
|
7 |
15 |
16 |
19 |
32 |
38 |
46 |
50
|
LUK
|
6 |
9 |
20 |
41 |
|
|
|
|
ASPD