- Head to the tavern in Morroc morocc55259.
- Speak with the Kid morocc_in17430 inside the tavern. She will ask you to bring her some items:
- 1 3carat Diamond - Offered by an NPC next to the Coal Mine mjolnir_0285364 for 55,000z which cannot be reduced by Discount. The location can be accessed by using Kafra teleport services and heading to Mt Mjolnir Pit.
- 1 Immortal Heart - Dropped by Verits.
- 1 Witherless Rose - Sold by a Trader moc_ruins131138 for 55,000z in Morroc Ruins, which is accessed by heading to Morroc and taking the north west exit.
- After you give her the items she will tell you the end of her story. Speak with her again, and she will guide the player into their own mind. Speak with each of the NPCs (Monk Spirit, Alchemist Spirit, and Sage Spirit).
- Speak with the Kid again.
- The player will be promoted to Soul Linker after embracing the requests of the spirits.
Skills
Es & Ka Skills
Es spells are offensive magic and only work on monsters. Ka spells are defensive magic. By default, Soul Linkers can only use them on their spouse, their child, other Soul Linkers, and themselves. However, a Soul Linker with the Soul Linker Spirit may use these skills on anyone. When Es and Ka skills fail, the casting Soul Linker will be stunned for a short time.
Skill |
Description |
Levels |
Type
|
|
Force a monster into a status similar to Monk's Steel Body, in which Movement and Attack Speed are reduced, but Defense and Magic Defense will be temporarily enhanced. |
3
|
Offensive
|
|
Increase targeted monster's ATK 4x, but reduce its DEF by half. Following the casting of this skill, Esma can be used for the next 3 secs. |
3
|
Offensive
|
|
This is a very strong bolt-type spell embued with the element of Warm Wind. This skill can only be used within 3 seconds of casting any of the Spirit Link Spells or after having cast Estin, Estun, or Eske. |
10
|
Offensive
|
|
Push back a targeted monster 2 cells away. Only Small sized monsters are damaged by this skill, which takes the elemental property of the Mild Wind skill if it is cast. At skill level 7, after casting Estin, there will be a 3-second interval that will allow the casting of the skill Esma. |
7
|
Offensive
|
|
Stun a monster by chance for 2 seconds. Only Medium sized monsters are damaged by this skill, which takes the elemental property of the Mild Wind skill if it is cast. At skill level 7, after casting Estun, there will be a 3-second interval that will allow the casting of the skill Esma. |
7
|
Offensive
|
|
Temporarily shrink a monster to reduce its Movement Speed. Boss monsters will only be shrunk for 1/5th of the normal skill duration. If this skill is cast on a monster that is already shrunken, the caster will be inflicted by the Stun status, and the targeted monster will recover from Shrunken status more quickly. |
7
|
Offensive
|
|
Consume a certain amount of SP to restore HP each time an enemy uses a normal attack. Kaahi heals regardless of whether or not the attack hits. |
7
|
Active
|
|
Increase Max SP and enhance the efficiency of the Happy Break skill. At Base Level 70, this skill reduces the SP consumption of the Estin, Estun, and Esma skills by 3% in proportion to the skill level of Kaina. At Base Level 80, this SP consumption is reduced by 5%; at Level 90, it is reduced by 7% (for a total of 49% reduction). |
7
|
Passive
|
|
Reflect most magic spells back at the original caster. Reflected Healing spells will not heal the original caster. The magic spells of monsters above level 80 or boss monsters cannot be reflected, although this skill has a 100% chance of reflecting spells from other players regardless of level. Does not stack with High Priest's Assumptio or Crusader's Sacrifice but works with Kyrie Eleison and Kaupe. |
7
|
Active
|
|
Instantly revive a fallen character that will be in Kyrie Eleison status for 3 Seconds upon revival. This revival status lasts for 30 minutes and is canceled after the target gets resurrected. This skill is disabled during WoE (Guild War). Cast Time is not affected by DEX. |
7
|
Active
|
|
Kaupe status enables the chance of dodging any physical or magical attack from an enemy and lasts until the 10-minute duration elapses or until the character successfully dodges an attack. |
3
|
Active
|
Spirit Link Skills
These skills imbue other characters with special abilities for a time, depending on skill level. Each class has its own Spirit Link that can only be cast on them. Transcendent classes use the Spirit Link of their second class. Soul Linkers cannot use the Soul Linker Spirit on themselves.
Skill |
Description |
Levels |
Type
|
|
Imbues High First Classes with the Spirit of the 1st Transcendent, giving them special powerful buffs until the Spirit buff runs out. |
5
|
Active
|
|
Imbues Alchemists with Spirit State: Increase effectiveness of Potion Pitcher by blvl%. Enables use of Berserk Pitcher. Enables use of Twilight Pharmacy. |
5
|
Active
|
|
Imbues Assassins with Spirit State: Doubles Sonic Blow damage outside WoE. Multiples Sonic Blow damage by 1.25x in WoE. |
5
|
Active
|
|
Imbues any Bard or Dancer with Spirit State: Performance skills affect the user. Allows use of opposite class's linked performance skill if level 10 of own's skill is learned. Reduces movement speed penalty when using performance skills (no penalty at level 10). |
5
|
Active
|
|
Imbues Blacksmiths with Spirit State: Enables use of Full Adrenaline Rush. |
5
|
Active
|
|
Imbues Crusaders with Spirit State: Doubles Shield Boomerang damage, never misses, and halves aftercast delay. |
5
|
Active
|
|
Imbues Hunters with Spirit State: STR increases effectiveness of Beast Bane. Enables use of Beast Strafing. |
5
|
Active
|
|
Imbues Knights with Spirit State: Enables use of One-Hand Quicken. |
5
|
Active
|
|
Imbues any Monk with Spirit State: Combo Finish becomes 5x5 cell splash attack. Decrease SP cost of combo skills. Enable SP Regeneration during Explosion Spirits or within 5 minutes after using Asura Strike. |
5
|
Active
|
|
Imbues Priests with Spirit State: Holy Light damage and SP cost multiplied by 5. |
5
|
Active
|
|
Imbues Rogues<ref>This is the only Spirit Link Skill that gives some buffs specific to the Transcendent class</ref> and Stalkers with Spirit State: Immune to Dispell. Greatly increases the healing of ranked White Potions. Flying Kick from enemies will not remove Soul Linker buffs if Preserve is learned. Greatly increase movement speed while using Chase Walk. |
5
|
Active
|
|
Imbues Sages with Spirit State: Auto Spell will always drop the highest level bolt learned. |
5
|
Active
|
|
Imbues Soul Linkers with Spirit State: Allows Ka-skills to be used on other players. Cannot self-target. |
5
|
Active
|
|
1% chance to erase death record of target Super Novice to enable +10 to all stats if job level is 70 or higher. Imbues Super Novices with Spirit State: Allows equipping of all headgear if base level is 90 or higher. Allows equipping of all level 4 Daggers, 1-handed Swords, Axes, Maces, and Staves if base level 96 or higher. |
5
|
Active
|
|
Imbues Star Gladiators with Spirit State: Enables one use of Union. |
5
|
Active
|
|
Imbues the Wizards with Spirit State: Eliminate or reduce gemstone consumption of skills. Prevent reflected damage from Kaite by consuming a Crystal Fragment each time. |
5
|
Active
|
Taekwon Skills
Once a Taekwon changes into a Soul Linker, only Break Fall, Running, Peaceful Rest, Enjoyable Rest, Fighting Chant, High Jump, and Warm Wind can be used.
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10 |
+11 |
+12
|
STR |
|
|
|
|
|
|
|
|
|
|
|
|
AGI |
|
|
|
|
|
|
|
|
|
|
|
|
VIT |
20 |
21 |
22 |
23 |
24 |
25 |
|
|
|
|
|
|
INT |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12
|
DEX |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50
|
LUK |
|
|
|
|
|
|
|
|
|
|
|
|
|