Difference between revisions of "Safety Wall"

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Revision as of 17:18, 20 February 2023


Safety Wall.png Safety Wall
Safety Wall Info.gif
Type: Supportive Skill
Levels: 10 (Selectable)
Cast Time: (1~7) (4.5 - (Skill Level*.5)) seconds (7~10) 1 second
Cast Delay: None
Duration: (Skill Level*5) seconds
Target: Ground
Area of Effect: 1 x 1
Catalyst: Blue Gemstone
Mskicon.gif
Prerequisites
(Mage & Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3

Description

Creates a barrier protecting the target tile against melee attacks. Cannot be cast on top of an existing Safety Wall, Pneuma (the 3x3 area of), or on Magnetic Earth.

Level 1 2 3 4 5 6 7 8 9 10
Hits Blocked 2 3 4 5 6 7 8 9 10 11
Cast Time (sec) 4 3.5 3 2.5 2 1.5 1 1 1 1
Duration (sec) 5 10 15 20 25 30 35 40 45 50
SP Cost 30 30 30 35 35 35 40 40 40 40

Applications

Safety Wall can be used to easily tank low ASPD monsters in PVM environments. High ASPD monsters can also be dealt with if the user is capable of casting Safety Wall fast enough once it is consumed, or by simply casting a new Safety Wall in a neighboring cell and moving when the previous SW is about to expire. It is less effective for tanking multiple monsters, as it will quickly consume the Safety Wall. This is highly effective for tanking MVPs, as long as its mob can be tanked by a separate character.

In PvP, Safety Wall is useful for tanking offensive melee skills such as Guillotine Fist, Martyr's Reckoning or Enchant Deadly Poison'd Sonic Blow. For this to be effective, the user requires sufficient DEX to cast Safety Wall quickly before the attack occurs. Magnetic Earth and Ganbantein can remove Safety Walls.

Notes

  • Any amount of damage incoming from a single melee attack or skill will be completely blocked by Safety Wall, regardless of strength.
  • Safety Wall only blocks incoming damage. It doesn't protect against status effects and knockback unless they were side effects of a blocked attack.
  • Against melee monsters, Safety Wall will block all melee attacks, melee skills, and some long-ranged defined skills if they were used in melee range (an exception to this is Clashing Spiral - even if the monster is beside the player, Safety Wall no longer blocks it as of summer 2008).
Mage
Skills Cold Bolt • Energy Coat • Fire Ball • Fire Bolt • Fire Wall • Frost Diver • Increase SP Recovery • Lightning Bolt • Napalm Beat • Safety Wall • Sight • Soul Strike • Stone Curse • Thunderstorm
Quests Mage Job Change Guide • Mage Skill Quest • Mage Training Quest
Weapons Rod
Priest & High Priest
2nd Class
Skills
Aspersio • B.S Sacramenti • Gloria • Impositio Manus • Increase SP Recovery • Kyrie Eleison • Lex Aeterna • Lex Divina • Mace Mastery • Magnificat • Magnus Exorcismus • Redemptio • Resurrection • Safety Wall • Sanctuary • Slow Poison • Status Recovery • Suffragium • Turn Undead
Transcendent
Skills
Assumptio • Basilica • Canto Candidus • Clementia • Mana Recharge • Meditatio
Quests Priest Job Change Guide • Priest Skill Quest • Rebirth Walkthrough
Weapons Book • Knuckle • Mace • Rod
Super Novice
Skills Acolyte Angelus • Aqua Benedicta • Blessing • Cure • Decrease AGI • Demon Bane • Divine Protection • Heal • Increase AGI • Pneuma • Ruwach • Signum Crusis • Teleport • Warp Portal
Archer Improve Concentration • Owl's Eye • Vulture's Eye
Mage Cold Bolt • Fire Ball • Fire Bolt • Fire Wall • Frost Diver • Increase SP Recovery • Lightning Bolt • Napalm Beat • Safety Wall • Sight • Soul Strike • Stone Curse • Thunderstorm
Merchant Discount • Enlarge Weight Limit • Item Appraisal • Mammonite • Overcharge • Pushcart • Vending
Swordman Bash • Endure • Increase HP Recovery • Magnum Break • Provoke • Sword Mastery
Thief Detoxify • Envenom • Hiding • Improve Dodge • Steal
Quests Super Novice Job Change Guide
Weapons Dagger • Rod • One Handed Sword