Difference between revisions of "Safety Wall"
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== Notes == | == Notes == | ||
* Any amount of damage incoming from a single melee attack or skill will be completely blocked by Safety Wall, regardless of strength. | * Any amount of damage incoming from a single melee attack or skill will be completely blocked by Safety Wall, regardless of strength. | ||
− | * Safety Wall only blocks incoming damage. It doesn't protect against status effects and knockback | + | * Safety Wall only blocks incoming damage. It doesn't protect against status effects and knockback unless they were side effects of a blocked attack. |
* Against melee monsters, Safety Wall will block all melee attacks, melee skills, and some long-ranged defined skills if they were used in melee range (an exception to this is [[Clashing Spiral]] - even if the monster is beside the player, Safety Wall no longer blocks it as of summer 2008). | * Against melee monsters, Safety Wall will block all melee attacks, melee skills, and some long-ranged defined skills if they were used in melee range (an exception to this is [[Clashing Spiral]] - even if the monster is beside the player, Safety Wall no longer blocks it as of summer 2008). | ||
Revision as of 03:58, 25 September 2022
Safety Wall | |
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Type: | Supportive Skill |
Levels: | 10 (Selectable) |
Cast Time: | (1~7) (4.5 - (Skill Level*.5)) seconds (7~10) 1 second |
Cast Delay: | None |
Duration: | (Skill Level*5) seconds |
Target: | Ground |
Area of Effect: | 1 x 1 |
Catalyst: | Blue Gemstone |
Prerequisites | |
(Mage & Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 |
Description
Creates a barrier protecting the target tile against melee attacks. Cannot be cast on top of an existing Safety Wall, Pneuma (the 3x3 area of), or on Magnetic Earth.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Hits Blocked | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Cast Time (sec) | 4 | 3.5 | 3 | 2.5 | 2 | 1.5 | 1 | 1 | 1 | 1 |
Duration (sec) | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
SP Cost | 30 | 30 | 30 | 35 | 35 | 35 | 40 | 40 | 40 | 40 |
Applications
Safety Wall can be used to easily tank low ASPD monsters in PVM environments. High ASPD monsters can also be dealt with if the user is capable of casting Safety Wall fast enough once it is consumed, or by simply casting a new Safety Wall in a neighboring cell and moving when the previous SW is about to expire. It is less effective for tanking multiple monsters, as it will quickly consume the Safety Wall. This is highly effective for tanking MVPs, as long as its mob can be tanked by a separate character.
In PvP, Safety Wall is useful for tanking offensive melee skills such as Guillotine Fist, Martyr's Reckoning or Enchant Deadly Poison'd Sonic Blow. For this to be effective, the user requires sufficient DEX to cast Safety Wall quickly before the attack occurs. Magnetic Earth and Ganbantein can remove Safety Walls.
Notes
- Any amount of damage incoming from a single melee attack or skill will be completely blocked by Safety Wall, regardless of strength.
- Safety Wall only blocks incoming damage. It doesn't protect against status effects and knockback unless they were side effects of a blocked attack.
- Against melee monsters, Safety Wall will block all melee attacks, melee skills, and some long-ranged defined skills if they were used in melee range (an exception to this is Clashing Spiral - even if the monster is beside the player, Safety Wall no longer blocks it as of summer 2008).
Priest & High Priest | |
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2nd Class Skills |
Aspersio • B.S Sacramenti • Gloria • Impositio Manus • Increase SP Recovery • Kyrie Eleison • Lex Aeterna • Lex Divina • Mace Mastery • Magnificat • Magnus Exorcismus • Redemptio • Resurrection • Safety Wall • Sanctuary • Slow Poison • Status Recovery • Suffragium • Turn Undead |
Transcendent Skills |
Assumptio • Basilica • Canto Candidus • Clementia • Mana Recharge • Meditatio |
Quests | Priest Job Change Guide • Priest Skill Quest • Rebirth Walkthrough |
Weapons | Book • Knuckle • Mace • Rod |