Difference between revisions of "Chase Walk"
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| prereqs = ([[Thief]]) [[Hiding]] Lv. 5, ([[Rogue]]) [[Tunnel Drive]] Lv. 3 | | prereqs = ([[Thief]]) [[Hiding]] Lv. 5, ([[Rogue]]) [[Tunnel Drive]] Lv. 3 | ||
| quest = | | quest = | ||
− | | spcost = Cast: 10 Use: 10 + 2 | + | | spcost = Cast: 10<br/>Use: (10 + Skill Level x 2) / 10 sec <br/> ([[WoE]]) (50 + Skill Level x 10) / 10 sec |
| hpcost = | | hpcost = | ||
− | | time = 1 | + | | time = 1.2 seconds |
− | | delay = | + | | delay = ASPD |
| duration = Sustained (Limited by SP) | | duration = Sustained (Limited by SP) | ||
| target = Self | | target = Self | ||
Line 24: | Line 24: | ||
}} | }} | ||
==Description== | ==Description== | ||
− | (Alt: ''Stealth'') | + | '''Chase Walk''' (Alt: ''Stealth'') is a 2nd class supportive skill available as [[Stalker]]. It hides the Stalker and makes it undetectable by all detecting skills. The Stalker is unable to attack in this mode and will become visible if SP runs out. Any [[AoE]] attack or spell will reveal the Stalker. The Stalker leaves shoe prints behind as the skill is used. Walking speed is reduced during this mode and increases with higher skill levels. During [[WoE]], the SP cost is 5x as much. Also gives the user a [[STR]] bonus for 30 seconds. |
{| class="wikitable" | {| class="wikitable" | ||
− | !Level || Walk Speed | + | !Skill Level || Walk Speed|| SP cost<br/> / 10 sec || WoE SP cost<br/> / 10 sec || [[STR]] Bonus |
|- | |- | ||
− | + | !1 | |
+ | |70% || 12 || 60 || 1 | ||
|- | |- | ||
− | + | !2 | |
+ | |75% || 14 || 70 || 2 | ||
|- | |- | ||
− | + | !3 | |
+ | |80% || 16 || 80 || 4 | ||
|- | |- | ||
− | + | !4 | |
+ | |85% || 18 || 90 || 8 | ||
|- | |- | ||
− | + | !5 | |
+ | |90% || 20 || 100 || 16 | ||
|} | |} | ||
==Notes== | ==Notes== | ||
− | [[Rogue Spirit]] imbues the Stalker with special Stealth buffs, such as the STR bonus from Stealth | + | * [[Rogue Spirit]] imbues the Stalker with special Stealth buffs, such as the STR bonus from Stealth lasting 300 seconds and a significant increase in walking speed. |
{{Navbox Rogue}} | {{Navbox Rogue}} |
Revision as of 09:28, 14 July 2024
Chase Walk | |
---|---|
Type: | Supportive Skill |
Levels: | 5 |
SP Cost: | Cast: 10 Use: (10 + Skill Level x 2) / 10 sec (WoE) (50 + Skill Level x 10) / 10 sec |
Cast Time: | 1.2 seconds |
Cast Delay: | ASPD |
Duration: | Sustained (Limited by SP) |
Target: | Self |
Status Icon: | |
Prerequisites | |
(Thief) Hiding Lv. 5, (Rogue) Tunnel Drive Lv. 3 |
Description
Chase Walk (Alt: Stealth) is a 2nd class supportive skill available as Stalker. It hides the Stalker and makes it undetectable by all detecting skills. The Stalker is unable to attack in this mode and will become visible if SP runs out. Any AoE attack or spell will reveal the Stalker. The Stalker leaves shoe prints behind as the skill is used. Walking speed is reduced during this mode and increases with higher skill levels. During WoE, the SP cost is 5x as much. Also gives the user a STR bonus for 30 seconds.
Skill Level | Walk Speed | SP cost / 10 sec |
WoE SP cost / 10 sec |
STR Bonus |
---|---|---|---|---|
1 | 70% | 12 | 60 | 1 |
2 | 75% | 14 | 70 | 2 |
3 | 80% | 16 | 80 | 4 |
4 | 85% | 18 | 90 | 8 |
5 | 90% | 20 | 100 | 16 |
Notes
- Rogue Spirit imbues the Stalker with special Stealth buffs, such as the STR bonus from Stealth lasting 300 seconds and a significant increase in walking speed.
Rogue & Stalker | |
---|---|
2nd Class Skills |
Back Stab • Close Confine • Strip Armor • Strip Helm • Strip Shield • Strip Weapon • Double Strafing • Snatcher • Compulsion Discount • Intimidate • Steal Coin • Flag Graffiti • Remove Trap • Cleaner • Graffiti • Raid • Gangster's Paradise • Plagiarism • Tunnel Drive • Sword Mastery • Vulture's Eye • Utility Plagiarism |
Transcendent Skills |
Counter Instinct • Full Divestment • Preserve • Stealth |
Quests | Rogue Job Change Guide • Rogue Skill Quest • Rebirth Walkthrough |
Weapons | Bow • Dagger • One Handed Sword |