Close Confine
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Close Confine | |
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Type: | Active Skill |
Levels: | 1 |
SP Cost: | 25 |
Cast Time: | None |
Cast Delay: | ASPD |
Duration: | 10 seconds |
Target: | Enemy |
Range: | 1 cells |
Status Icon: | |
Prerequisites | |
In order to gain this skill, the player has to complete a quest. |
Description
Close Confine is a 2nd class quest active skill available as Rogue and Stalker. It holds a foe interlocked with the caster without either side being able to move but still being able to attack or use skills and items. Casting it beyond the range of 2 cells results in skill failure. When using this skill, the player gains 10 FLEE.
Note
- If the Close Confine target is knocked back 3 cells away from the caster (or going beyond the range of 2 cells after the skill is successfully executed), or hides and quickly unhides, the Close Confine status will be canceled.
Rogue & Stalker | |
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2nd Class Skills |
Back Stab • Close Confine • Strip Armor • Strip Helm • Strip Shield • Strip Weapon • Double Strafing • Snatcher • Compulsion Discount • Intimidate • Steal Coin • Flag Graffiti • Remove Trap • Cleaner • Graffiti • Raid • Gangster's Paradise • Plagiarism • Tunnel Drive • Sword Mastery • Vulture's Eye • Utility Plagiarism |
Transcendent Skills |
Counter Instinct • Full Divestment • Preserve • Stealth |
Quests | Rogue Job Change Guide • Rogue Skill Quest • Rebirth Walkthrough |
Weapons | Bow • Dagger • One Handed Sword |