Difference between revisions of "Status Icons"

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| The player currently has his weapon endowed with [[poison]] property by an [[assassin]]. Each of the player's attacks will deal [[poison]] property damage. || [[Image:I_EnchantPoison.png]]
 
| The player currently has his weapon endowed with [[poison]] property by an [[assassin]]. Each of the player's attacks will deal [[poison]] property damage. || [[Image:I_EnchantPoison.png]]
 
|-
 
|-
! [[Endow Blaze]]
+
! [[Flame Launcher]]
 
| The player currently has his weapon endowed with [[fire]] property by a [[sage]]. Each of the player's attacks will deal [[Fire]] property damage. || [[Image:I_EndowBlaze.png]]
 
| The player currently has his weapon endowed with [[fire]] property by a [[sage]]. Each of the player's attacks will deal [[Fire]] property damage. || [[Image:I_EndowBlaze.png]]
 
|-
 
|-
! [[Endow Quake]]
+
! [[Seismic Weapon]]
 
| The player currently has his weapon endowed with [[earth]] property by a sage. Each of the player's attacks will deal [[earth]] property damage. || [[Image:I_EndowQuake.png]]
 
| The player currently has his weapon endowed with [[earth]] property by a sage. Each of the player's attacks will deal [[earth]] property damage. || [[Image:I_EndowQuake.png]]
 
|-
 
|-
! [[Endow Tornado]]
+
! [[Lightning Loader]]
 
| The player currently has his weapon endowed with [[wind]] property by a sage. Each of the player's attacks will deal [[wind]] property damage. || [[Image:I_EndowTornado.png]]
 
| The player currently has his weapon endowed with [[wind]] property by a sage. Each of the player's attacks will deal [[wind]] property damage. || [[Image:I_EndowTornado.png]]
 
|-
 
|-
! [[Endow Tsunami]]
+
! [[Frost Weapon]]
 
| The player currently has his weapon endowed with [[water]] property by a sage. Each of the player's attacks will deal [[water]] property damage. || [[Image:I_EndowTsunami.png]]
 
| The player currently has his weapon endowed with [[water]] property by a sage. Each of the player's attacks will deal [[water]] property damage. || [[Image:I_EndowTsunami.png]]
 
|-
 
|-
Line 65: Line 65:
 
|-
 
|-
 
! [[Mild Wind]] ([[Earth]])
 
! [[Mild Wind]] ([[Earth]])
| The player has endowed himself with [[earth]] property using the [[TaeKwon]] skill [[Mild Wind]]. Each of the player's attacks will deal [[earth]] property damage. || [[Image:I_MWEarth.png]]
+
| The player has endowed himself with [[earth]] property using the [[Taekwon]] skill [[Mild Wind]]. Each attack will deal [[Earth]] property damage. || [[Image:I_MWEarth.png]]
 
|-
 
|-
 
! [[Mild Wind]] ([[Wind]])
 
! [[Mild Wind]] ([[Wind]])
| The player has endowed himself with [[wind]] property using the [[TaeKwon]] skill [[Mild Wind]]. Each of the player's attacks will deal [[wind]] property damage. || [[Image:I_MWWind.png]]
+
| The player has endowed himself with [[wind]] property using the [[Taekwon]] skill [[Mild Wind]]. Each attack will deal [[Wind]] property damage. || [[Image:I_MWWind.png]]
 
|-
 
|-
 
! [[Mild Wind]] ([[Water]])
 
! [[Mild Wind]] ([[Water]])
| The player has endowed himself with [[water]] property using the [[TaeKwon]] skill [[Mild Wind]]. Each of the player's attacks will deal [[water]] property damage. || [[Image:I_MWWater.png]]
+
| The player has endowed himself with [[water]] property using the [[Taekwon]] skill [[Mild Wind]]. Each attack will deal [[Water]] property damage. || [[Image:I_MWWater.png]]
 
|-
 
|-
 
! [[Mild Wind]] ([[Fire]])
 
! [[Mild Wind]] ([[Fire]])
| The player has endowed himself with [[Fire]] property using the [[TaeKwon]] skill [[Mild Wind]]. Each of the player's attacks will deal [[Fire]] property damage. || [[Image:I_MWFire.png]]
+
| The player has endowed himself with [[Fire]] property using the [[Taekwon]] skill [[Mild Wind]]. Each attack will deal [[Fire]] property damage. || [[Image:I_MWFire.png]]
 
|-
 
|-
 
! [[Mild Wind]] ([[Ghost]])
 
! [[Mild Wind]] ([[Ghost]])
| The player has endowed himself with [[ghost]] property using the [[TaeKwon]] skill [[Mild Wind]]. Each of the player's attacks will deal [[ghost]] property damage. || [[Image:I_MWGhost.png]]
+
| The player has endowed himself with [[ghost]] property using the [[Taekwon]] skill [[Mild Wind]]. Each attack will deal [[Ghost]] property damage. || [[Image:I_MWGhost.png]]
 
|-
 
|-
 
! [[Mild Wind]] ([[Shadow]])
 
! [[Mild Wind]] ([[Shadow]])
| The player has endowed himself with [[shadow]] property using the [[TaeKwon]] skill [[Mild Wind]]. Each of the player's attacks will deal [[shadow]] property damage. || [[Image:I_MWShadow.png]]
+
| The player has endowed himself with [[shadow]] property using the [[Taekwon]] skill [[Mild Wind]]. Each attack will deal [[Shadow]] property damage. || [[Image:I_MWShadow.png]]
 
|-
 
|-
 
! [[Mild Wind]] ([[Holy]])
 
! [[Mild Wind]] ([[Holy]])
| The player has endowed himself with [[holy]] property using the [[TaeKwon]] skill [[Mild Wind]]. Each of the player's attacks will deal [[holy]] property damage. || [[Image:I_MWHoly.png]]
+
| The player has endowed himself with [[holy]] property using the [[Taekwon]] skill [[Mild Wind]]. Each attack will deal [[Holy]] property damage. || [[Image:I_MWHoly.png]]
 
|}
 
|}
  
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|-
 
|-
 
! [[Happy Break]]
 
! [[Happy Break]]
| A [[TaeKwon Kid]] status that indicates a player can use an [[Earth Spike]] scroll while only consuming SP. || [[Image:I_Gloria.png]]
+
| A [[Taekwon]] status that indicates a player can use an [[Earth Spike]] scroll while only consuming SP. || [[Image:I_Gloria.png]]
 
|-
 
|-
 
! [[Increase Accuracy]]
 
! [[Increase Accuracy]]
Line 118: Line 118:
 
|-
 
|-
 
! [[Mirror Image]]
 
! [[Mirror Image]]
| A [[Ninja]] status that allows the user to evade attacks. || [[Image:I_MirrorImage.png]]
+
| A [[Ninja]] status allows users to evade attacks. || [[Image:I_MirrorImage.png]]
 
|-
 
|-
 
! [[Ninja Aura]]
 
! [[Ninja Aura]]
| A [[Ninja]] status that boosts INT and STR, and allows for advanced [[Ninja]] skills to be cast. || [[Image:I_NinjaAura.png]]
+
| A [[Ninja]] status that boosts [[INT]] and [[STR]], and allows for advanced [[Ninja]] skills to be cast. || [[Image:I_NinjaAura.png]]
 
|-
 
|-
! [[Solar Protection]]
+
! [[Comfort of the Sun]]
| A [[TaeKwon Master]] status that increases the player's [[DEF|defense]]. || [[Image:I_SolarProtection.png]]
+
| A [[Star Gladiator]] status that increases the player's [[DEF|defense]]. || [[Image:I_SolarProtection.png]]
 
|-
 
|-
! [[Lunar Protection]]
+
! [[Comfort of the Moon]]
| A [[TaeKwon Master]] status that increases the player's [[FLEE|Flee rate]]. || [[Image:I_LunarP.png]]
+
| A [[Star Gladiator]] status that increases the player's [[FLEE|Flee rate]]. || [[Image:I_LunarP.png]]
 
|-
 
|-
! [[Stellar Protection]]
+
! [[Comfort of the Stars]]
| A [[TaeKwon Master]] status that increases the player's [[ASPD|attack speed]]. || [[Image:I_StellarProtection.png]]
+
| A [[Star Gladiator]] status that increases the player's [[ASPD|attack speed]]. || [[Image:I_StellarProtection.png]]
 
|-
 
|-
 
! [[Sprint]]
 
! [[Sprint]]
| A [[TaeKwon Kid]] status that indicates that he/she recieves bonus attack power and STR while unarmed. || [[Image:I_Sprint.png]]
+
| A [[Taekwon]] status indicates that he/she receives bonus attack power and STR while unarmed. || [[Image:I_Sprint.png]]
 
|-
 
|-
! [[Counter Kick Stance]]
+
! [[Prepare Counter Kick]]
| A [[TaeKwon Kid]] status that allows the player to trigger a stance when attacking. || [[Image:I_CounterKickStance.png]]
+
| A [[Taekwon]] status allows the player to trigger a stance when attacking. || [[Image:I_CounterKickStance.png]]
 
|-
 
|-
! [[Heel Drop Stance]]
+
! [[Prepare Axe Kick]]
| A [[TaeKwon Kid]] status that allows the player to trigger a stance when attacking. || [[Image:I_HeelDropStance.png]]
+
| A [[Taekwon]] status allows the player to trigger a stance when attacking. || [[Image:I_HeelDropStance.png]]
 
|-
 
|-
! [[Roundhouse Stance]]
+
! [[Prepare Round Kick]]
| A [[TaeKwon Kid]] status that allows the player to trigger a stance when attacking. || [[Image:I_RoundhouseStance.png]]
+
| A [[Taekwon]] status allows the player to trigger a stance when attacking. || [[Image:I_RoundhouseStance.png]]
 
|-
 
|-
! [[Tornado Stance]]
+
! [[Prepare Whirlwind Kick]]
| A [[TaeKwon Kid]] status that allows the player to trigger a stance when attacking. || [[Image:I_TornadoStance.png]]
+
| A [[Taekwon]] status allows the player to trigger a stance when attacking. || [[Image:I_TornadoStance.png]]
 
|-
 
|-
 
! [[Tumbling]]
 
! [[Tumbling]]
| A [[TaeKwon Kid]] status that allows the player to evade ranged attacks by chance. || [[Image:I_Tumbling.png]]
+
| A [[Taekwon]] status allows the player to evade ranged attacks by chance. || [[Image:I_Tumbling.png]]
 +
|-
 +
! [[Soul Linker#Spirit Link Skills|Soul Link]]
 +
| A status allows the player to use special skills when under the effects of a Spirit Link. || [[Image:I_SoulLink.png]]
 
|}
 
|}
  
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| The player's [[Stats#STR|STR]], [[Stats#INT|INT]], [[Stats#DEX|DEX]], and [[Stats#HIT|HIT]] are increased. || [[Image:I_Blessing.png]]
 
| The player's [[Stats#STR|STR]], [[Stats#INT|INT]], [[Stats#DEX|DEX]], and [[Stats#HIT|HIT]] are increased. || [[Image:I_Blessing.png]]
 
|-
 
|-
! [[B.S Sacramenti]] or [[Piety]]
+
! [[B.S Sacramenti]]
 
| The player's armor is temporarily enchanted with the [[Holy]] property. || [[Image:I_BSSacrimenti.png]]
 
| The player's armor is temporarily enchanted with the [[Holy]] property. || [[Image:I_BSSacrimenti.png]]
 
|-
 
|-
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| The player takes reduced damage from both [[Holy]] property attacks and [[Demon]] race monsters. || [[Image:I_ResistantSouls.png]]
 
| The player takes reduced damage from both [[Holy]] property attacks and [[Demon]] race monsters. || [[Image:I_ResistantSouls.png]]
 
|-
 
|-
! ''[[Sacrifice]]''
+
! ''[[Devotion]]''
| The player is being protected by a [[crusader]] who is taking hits for them. || [[Image:I_Sacrifice.png]]
+
| The player is being protected by a [[Crusader]] who is taking damage for them. || [[Image:I_Sacrifice.png]]
 
|-
 
|-
 
! [[Signum Crucis]]
 
! [[Signum Crucis]]
| The player's [[Stats#DEF|defense]] is reduced. || [[Image:I SignumCrucis.png]]
+
| The [[Demon]], [[Undead]], and [[Ghost]] monsters [[Stats#DEF|defense]] are reduced. || [[Image:I SignumCrucis.png]]
 
|-
 
|-
 
! [[Slow Poison]]
 
! [[Slow Poison]]
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! Increase SP Potion
 
! Increase SP Potion
 
| The player currently has his/her Max SP increased. || [[File:I Increase SP Potion.png]]
 
| The player currently has his/her Max SP increased. || [[File:I Increase SP Potion.png]]
 +
|-
 +
! HP/SP Recovery Potion
 +
| The players recover a certain amount of HP or SP every x second.  || [[File:I HPSPRegen.png]]
 
|-
 
|-
 
! Attack Speed Up
 
! Attack Speed Up
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|-
 
|-
 
! Minor Weight
 
! Minor Weight
| The player is currently over 50% of his/her [[Weight Limit|carrying capacity]]. This prevents natural [[HP Recovery]] and [[SP Recovery]] from the player. || [[Image:I_Weight50.png]]
+
| The player is over 70% of his/her [[Weight Limit|carrying capacity]]. This prevents natural [[HP Recovery]] and [[SP Recovery]] from the player. || [[Image:I_Weight70.png]]
 
|-
 
|-
 
! Major Weight
 
! Major Weight
| The player is currently over 90% of his/her [[Weight Limit|carrying capacity]]. This prevents natural [[HP Recovery]] and [[SP Recovery]] from the player and using any active skills. || [[Image:I_Weight90.png]]
+
| The player is over 90% of his/her [[Weight Limit|carrying capacity]]. This prevents natural [[HP Recovery]] and [[SP Recovery]] from the player and using any active skills or attacking. || [[Image:I_Weight90.png]]
|-
 
! [[Status Effects#Abyss Curse|Abyss Curse]]
 
|  || [[Image:I_MarshOfAbyss.png]]
 
 
|-
 
|-
 
! [[Decrease AGI|Agility Down]]
 
! [[Decrease AGI|Agility Down]]
 
| The player is currently under the effects of [[Decrease AGI]]. This reduces the player's AGI and slows their [[Movement Speed]] by 25%. || [[Image:I_DecreaseAgi.png]]
 
| The player is currently under the effects of [[Decrease AGI]]. This reduces the player's AGI and slows their [[Movement Speed]] by 25%. || [[Image:I_DecreaseAgi.png]]
|-
 
! [[Status Effects#Ash|Ash]]
 
|  || [[Image:I_Volcanic_Ash.png]]
 
 
|-
 
|-
 
! [[Status Effects#Bleeding|Bleeding]]
 
! [[Status Effects#Bleeding|Bleeding]]
Line 289: Line 289:
 
|-
 
|-
 
! [[Status Effects#Break|Break]]
 
! [[Status Effects#Break|Break]]
|  || [[Image:I_VitalStrike.png]]
+
|  || [[Image:I_Break.png]]
 
|-
 
|-
 
! ''Broken Weapon''
 
! ''Broken Weapon''
Line 296: Line 296:
 
! ''Broken Armor''
 
! ''Broken Armor''
 
| The player has their armor broken. || [[Image:I_BreakArmor.png]]
 
| The player has their armor broken. || [[Image:I_BreakArmor.png]]
|-
 
! [[Status Effects#Burning|Burning]]
 
|  || [[Image:I_Burning.png]]
 
 
|-
 
|-
 
! [[Status Effects#Chaos|Chaos]]
 
! [[Status Effects#Chaos|Chaos]]
Line 304: Line 301:
 
|-
 
|-
 
! [[Status Effects#Critical Wounds|Critical Wounds]]
 
! [[Status Effects#Critical Wounds|Critical Wounds]]
| The effects of [[Heal]] cast on the player, or [[Healing Items]] consumed are reduced by some amount (in percent). || [[Image:I_CriticalWounds.png]]
+
| [[Heal|Healing]] cast on the player or [[Healing Items]] consumed are reduced by a percentage. || [[Image:I_CriticalWounds.png]]
 
|-
 
|-
 
! [[Status Effects#Curse|Curse]]
 
! [[Status Effects#Curse|Curse]]
 
|  || [[Image:I_Curse.png]]
 
|  || [[Image:I_Curse.png]]
 
|-
 
|-
! [[Dark Claw]]
+
! [[Strip Armor]]
| The player is currently under the effects of [[Dark Claw]]. The player will takes more damage from melee attacks. || [[Image:I_Dark_Claw.png]]
+
| The player has had his/her armor stripped away by a [[Rogue]] or [[Stalker]]. While active, the player is unable to re-equip their armor. || [[Image:I_DivestArmor.png]]
 
|-
 
|-
! [[Status Effects#Deep Sleep|Deep Sleep]]
+
! [[Strip Helm]]
| || [[Image:I_Deep_Sleep.png]]
+
| The player has had his/her headgear stripped away by a [[Rogue]] or [[Stalker]]. While active, the player is unable to re-equip their headgear. || [[Image:I_DivestHelm.png]]
 
|-
 
|-
! [[Divest Armor]]
+
! [[Strip Shield]]
| The player has had his/her armor stripped away by a [[rogue]]. While active the player is unable to re-equip their armor. || [[Image:I_DivestArmor.png]]
+
| The player has had his/her shield stripped away by a [[Rogue]] or [[Stalker]]. While active, the player is unable to re-equip his shield. || [[Image:I_DivestShield.png]]
 
|-
 
|-
! [[Divest Helm]]
+
! [[Strip Weapon]]
| The player has had his/her headgear stripped away by a [[rogue]]. While active the player is unable to re-equip their headgear. || [[Image:I_DivestHelm.png]]
+
| The player has had his/her [[Weapons]] stripped away by a [[Rogue]] or [[Stalker]]. While active, the player is unable to re-equip his weapon. || [[Image:I_DivestWeapon.png]]
|-
 
! [[Divest Shield]]
 
| The player has had his/her shield stripped away by a [[rogue]]. While active the player is unable to re-equip his shield. || [[Image:I_DivestShield.png]]
 
|-
 
! [[Divest Weapon]]
 
| The player has had his/her [[weapon]] stripped away by a [[rogue]]. While active the player is unable to re-equip his weapon. || [[Image:I_DivestWeapon.png]]
 
|-
 
! [[Status Effects#Fear|Fear]]
 
|  || [[Image:I_Fear.png]]
 
|-
 
! [[Status Effects#Freezing|Freezing]]
 
|  || [[Image:I_Freezing.png]]
 
|-
 
! [[Status Effects#Frenzy|Frenzy]]
 
|  || [[Image:I_SatNightFever.png]]
 
 
|-
 
|-
 
! [[Status Effects#Frozen|Frozen]]
 
! [[Status Effects#Frozen|Frozen]]
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|-
 
|-
 
! [[Status Effects#Hallucination|Hallucination]]
 
! [[Status Effects#Hallucination|Hallucination]]
| The player is currently hallucinating. When hallucinating the player will have his/her vision impaired, be unable to properly judge damage being dealt to themselves and flinch when targeted by any attack regardless of whether that attack connects. || [[Image:I_Hallucination.png]]
+
| The player is currently hallucinating. When hallucinating, the player will have his/her vision impaired, be unable to properly judge damage being dealt to themselves and flinch when targeted by any attack regardless of whether that attack connects. || [[Image:I_Hallucination.png]]
 
|-
 
|-
 
! ''[[Status Effects#Hell's Power|Hell's Power]]''
 
! ''[[Status Effects#Hell's Power|Hell's Power]]''
 
| The player is currently inflicted with the [[Status Effects#Hell's Power|Hell's Power]] status. This prevents the player from being revived by the skill [[Resurrection]] for several minutes. || [[Image:I_hellpower.png]]
 
| The player is currently inflicted with the [[Status Effects#Hell's Power|Hell's Power]] status. This prevents the player from being revived by the skill [[Resurrection]] for several minutes. || [[Image:I_hellpower.png]]
|-
 
! [[Status Effects#Howling|Howling]]
 
|  || [[Image:I_Howling.png]]
 
|-
 
! [[Status Effects#Imprison|Imprison]]
 
| The player is currently affected by [[Status Effects#Imprison|imprison]] status. The player will be immobilized. || [[Image:I_Imprison.png]]
 
|-
 
! [[Masquerade-Enervation]]
 
|  || [[Image:I_Masquerade-Enervation.png]]
 
|-
 
! [[Masquerade-Groomy]]
 
|  || [[Image:I_Masquerade-Groomy.png]]
 
|-
 
! [[Masquerade-Ignorance]]
 
|  || [[Image:I_Masquerade-Ignorance.png]]
 
|-
 
! [[Masquerade-Laziness]]
 
|  || [[Image:I_Masquerade-Laziness.png]]
 
|-
 
! [[Masquerade-Unlucky]]
 
|  || [[Image:I_Masquerade-Unlucky.png]]
 
|-
 
! [[Masquerade-Weakness]]
 
|  || [[Image:I_Masquerade-Weakness.png]]
 
|-
 
! [[New_Poison_Research#Poison Effects|New Poison - Paralysis]]
 
|  || [[Image:I_Paralysis.png]]
 
|-
 
! [[New_Poison_Research#Poison Effects|New Poison - Pyrexia]]
 
|  || [[Image:I_Pyrexia.png]]
 
|-
 
! [[New_Poison_Research#Poison Effects|New Poison - Death Hurt]]
 
|  || [[Image:I_DeathHurt.png]]
 
|-
 
! [[New_Poison_Research#Poison Effects|New Poison - Leech End]]
 
|  || [[Image:I_LeechEnd.png]]
 
|-
 
! [[New_Poison_Research#Poison Effects|New Poison - Venom Bleed]]
 
|  || [[Image:I_VenomBleed.png]]
 
|-
 
! [[New_Poison_Research#Poison Effects|New Poison - Magic Mushroom]]
 
|  || [[Image:I_MagicMushroom.png]]
 
|-
 
! [[New_Poison_Research#Poison Effects|New Poison - Toxin]]
 
|  || [[Image:I_Toxin.png]]
 
|-
 
! [[New_Poison_Research#Poison Effects|New Poison - Oblivion Curse]]
 
|  || [[Image:I_OblivionCurse.png]]
 
|-
 
! [[Status Effects#Overheat|Overheat]]
 
|  || [[Image:I_Overheat.png]]
 
 
|-
 
|-
 
! [[Status Effects#Poison|Poison]]
 
! [[Status Effects#Poison|Poison]]
Line 401: Line 332:
 
! [[Quagmire]]
 
! [[Quagmire]]
 
| The player is currently inside a [[quagmire]] area. This reduces a player's DEX and AGI. || [[Image:I_Quagmire.png]]
 
| The player is currently inside a [[quagmire]] area. This reduces a player's DEX and AGI. || [[Image:I_Quagmire.png]]
|-
 
! [[Status Effects#Rebound|Rebound]]
 
|  || [[Image:I_Rebound.png]]
 
 
|-
 
|-
 
! [[Status Effects#Silence|Silence]]
 
! [[Status Effects#Silence|Silence]]
Line 413: Line 341:
 
! [[Status Effects#Slow Casting|Slow Casting]]
 
! [[Status Effects#Slow Casting|Slow Casting]]
 
| The player is currently inflicted by the [[Status Effects#Slow Casting|Slow Casting]] status. All skills has their [[Skills#Cast Time|Cast Time]] increased by a certain percentage. || [[Image:I_SlowCast.png]]
 
| The player is currently inflicted by the [[Status Effects#Slow Casting|Slow Casting]] status. All skills has their [[Skills#Cast Time|Cast Time]] increased by a certain percentage. || [[Image:I_SlowCast.png]]
|-
 
! [[Status Effects#Stasis|Stasis]]
 
|  || [[Image:I_Stasis.png]]
 
 
|-
 
|-
 
! [[Status Effects#Stone|Stone]]
 
! [[Status Effects#Stone|Stone]]
Line 424: Line 349:
 
|-
 
|-
 
! [[Tarot Card of Fate]]
 
! [[Tarot Card of Fate]]
| The player is currently inflicted by an effect from a [[gypsy]] or [[minstrel]]'s skill, [[Tarot Card of Fate]]. The effects vary depending on the card drawn on the player. || [[Image:I_TarotCard.png]]
+
| The player is currently inflicted by an effect from a [[Gypsy]] or [[Clown]], [[Tarot Card of Fate]]. The effects vary depending on the card drawn on the player. || [[Image:I_TarotCard.png]]
 
|}
 
|}
  
Line 430: Line 355:
 
{| class="wikitable sortable" style="margin:1em auto;"
 
{| class="wikitable sortable" style="margin:1em auto;"
 
! Name !! Description !! Icon
 
! Name !! Description !! Icon
|-
+
|-  
 
! [[Adrenaline Rush]]
 
! [[Adrenaline Rush]]
 
| [[Blacksmith]] support skill that boosts a player's [[ASPD|attack speed]] with [[mace]] and [[axe]] weapons. || [[Image:I_AdrenalineRush.png]]
 
| [[Blacksmith]] support skill that boosts a player's [[ASPD|attack speed]] with [[mace]] and [[axe]] weapons. || [[Image:I_AdrenalineRush.png]]
Line 438: Line 363:
 
|-
 
|-
 
! [[Cart Boost]]
 
! [[Cart Boost]]
| [[Mastersmith]] skill that boosts [[Movement Speed]] and allows casting of [[High Speed Cart Ram]]. || [[Image:I_CartBoost.png]]
+
| [[Whitesmith]] skill that boosts [[Movement Speed]] and allows casting of [[Cart Termination]]. || [[Image:I_CartBoost.png]]
 
|-
 
|-
 
! [[Cloaking]]
 
! [[Cloaking]]
Line 444: Line 369:
 
|-
 
|-
 
! [[Close Confine]]
 
! [[Close Confine]]
| [[Rogue]] skill that locks a [[rogue]] and target player together preventing them from moving. || [[Image:I_CloseConfine.png]]
+
| [[Rogue]] skill that locks the caster and the target player together, preventing them from moving. || [[Image:I_CloseConfine.png]]
 +
|-
 +
! [[Concentration]]
 +
| [[Lord Knight]] skill that increases [[ATK]] and [[Hit]] while decreasing [[DEF]]. || [[Image:I_Concentration.png]]
 
|-
 
|-
! [[Counter Instinct]]
+
! [[Reject Sword]]
| [[Stalker]] skill that reflects sword based attacks from players and attacks from monsters. || [[Image:I_CounterInstinct.png]]
+
| [[Stalker]] skill that reflects sword-based attacks from players and attacks from monsters. || [[Image:I_CounterInstinct.png]]
 
|-
 
|-
 
! [[Crazy Uproar]]
 
! [[Crazy Uproar]]
| [[Merchant]] skill that increased STR by 4 and ATK by 30. || [[Image:I_CrazyUproar.png]]
+
| [[Merchant]] skill that increased [[STR]] by 4 and [[ATK]] by 30. || [[Image:I_CrazyUproar.png]]
 
|-
 
|-
! [[Defending Aura]]
+
! [[Defender]]
 
| [[Crusader]] skill that greatly reduces ranged damage. || [[Image:I_DefendingAura.png]]
 
| [[Crusader]] skill that greatly reduces ranged damage. || [[Image:I_DefendingAura.png]]
 
|-
 
|-
! [[Double Bolt]]
+
! [[Double Casting]]
| [[Scholar]] skill that gives the chance to double cast Bolt skills. || [[Image:I_DoubleBolt.png]]
+
| [[Professor]] skill that allows double cast Bolt skills. || [[Image:I_DoubleBolt.png]]
|-
 
! [[Elemental Shift]]
 
|  || [[Image:I_ShiftMode.png]]
 
 
|-
 
|-
 
! [[Enchant Deadly Poison]]
 
! [[Enchant Deadly Poison]]
Line 470: Line 395:
 
| [[Mage]] skill that reduces damage received from attacks but drains SP each time the user is hit. || [[Image:I_EnergyCoat.png]]
 
| [[Mage]] skill that reduces damage received from attacks but drains SP each time the user is hit. || [[Image:I_EnergyCoat.png]]
 
|-
 
|-
! [[Falcon Eyes]]
+
! [[True Sight]]
 
| [[Sniper]] skill that boosts [[Stats#HIT|Hit rate]], [[Stats#CRIT|Critical Hit rate]], [[ASPD|attack speed]], and damage. || [[Image:I_FalconEyes.png]]
 
| [[Sniper]] skill that boosts [[Stats#HIT|Hit rate]], [[Stats#CRIT|Critical Hit rate]], [[ASPD|attack speed]], and damage. || [[Image:I_FalconEyes.png]]
 
|-
 
|-
Line 485: Line 410:
 
| [[Thief]] skill that renders a player immobile but hidden from sight and immune to [[Area of Effect|area]] damage except [[Heaven's Drive]]. || [[Image:I_Hiding.png]]
 
| [[Thief]] skill that renders a player immobile but hidden from sight and immune to [[Area of Effect|area]] damage except [[Heaven's Drive]]. || [[Image:I_Hiding.png]]
 
|-
 
|-
! [[Hindsight]]
+
! [[Auto Spell]]
 
| [[Sage]] skill that allows auto-cast Bolt skills when attacking. || [[Image:I_Hindsight.png]]
 
| [[Sage]] skill that allows auto-cast Bolt skills when attacking. || [[Image:I_Hindsight.png]]
 
|-
 
|-
Line 495: Line 420:
 
|-
 
|-
 
! [[Marionette Control]]
 
! [[Marionette Control]]
| The player stats are endowed to him/her by a [[Gypsy]] or [[Minstrel]]. || [[Image:I_MarionetteControle.png]]
+
| The player stats are endowed to him/her by a [[Gypsy]] or [[Minstrel]]. || [[Image:I_MarionetteControl.png]]
 
|-
 
|-
! [[Power Maximize]]
+
! [[Maximize Power]]
 
| [[Blacksmith]] skill that causes all attacks to strike for maximum damage. || [[Image:I_MaximizePower.png]]
 
| [[Blacksmith]] skill that causes all attacks to strike for maximum damage. || [[Image:I_MaximizePower.png]]
 
|-
 
|-
! [[Magnetic Field]]
+
! [[Maximum Over Thrust]]
|  || [[Image:I_Magnetic_Field.png]]
+
| [[Whitesmith]] skill that boosts physical attack power. || [[Image:I_maxoverthrust.png]]
|-
 
! [[Maximum Power-Thrust]]
 
| [[Mastersmith]] skill that boosts physical attack power. || [[Image:I_MaxPowerThrust.png]]
 
 
|-
 
|-
 
! [[Steel Body]]
 
! [[Steel Body]]
Line 512: Line 434:
 
|  || [[Image:I_Mom, Dad, I love you!.png]]
 
|  || [[Image:I_Mom, Dad, I love you!.png]]
 
|-
 
|-
! ''[[Mystical Amplification]]''
+
! ''[[Amplify Magic Power]]''
 
| [[High Wizard]] skill, which indicates that the next skill cast will be cast with 50% increased magical attack power. || [[Image:I_MystAmp.png]]
 
| [[High Wizard]] skill, which indicates that the next skill cast will be cast with 50% increased magical attack power. || [[Image:I_MystAmp.png]]
 
|-
 
|-
Line 527: Line 449:
 
| [[Assassin]] skill that counters poison property attacks. || [[Image:I_PoisonReact.png]]
 
| [[Assassin]] skill that counters poison property attacks. || [[Image:I_PoisonReact.png]]
 
|-
 
|-
! [[Poisonous Weapon]]
+
! [[Over Thrust]]
| || [[Image:I_Poisonous_Weapon.png]]
 
|-
 
! [[Power-Thrust]]
 
 
| [[Blacksmith]] skill that boosts physical attack power. || [[Image:I_PowerThrust.png]]
 
| [[Blacksmith]] skill that boosts physical attack power. || [[Image:I_PowerThrust.png]]
 
|-
 
|-
Line 539: Line 458:
 
| [[Swordman]] skill status that reduces [[DEF|defense]] but boosts attack power. || [[Image:I_Provoke.png]]
 
| [[Swordman]] skill status that reduces [[DEF|defense]] but boosts attack power. || [[Image:I_Provoke.png]]
 
|-
 
|-
! [[Relax]]
+
! [[Tension Relax]]
 
| [[Lord Knight]] skill that triples [[HP Recovery]] while sitting. || [[Image:I_Relax.png]]
 
| [[Lord Knight]] skill that triples [[HP Recovery]] while sitting. || [[Image:I_Relax.png]]
 
|-
 
|-
! [[Shattering Strike]]
+
! [[Melt Down]]
| [[Mastersmith]] skill that breaks armor and weapon for each attack by chance. || [[Image:I_ShatStrike.png]]
+
| [[Whitesmith]] skill that breaks armor and weapon for each attack by chance. || [[Image:I_MeltDown.png]]
 
|-
 
|-
! [[Shield Reflect]]
+
! [[Reflect Shield]]
 
| [[Crusader]] skill that reflects physical damage back at the attacker. || [[Image:I_ShieldReflect.png]]
 
| [[Crusader]] skill that reflects physical damage back at the attacker. || [[Image:I_ShieldReflect.png]]
 
|-
 
|-
 
! [[Shrink]]
 
! [[Shrink]]
| [[Crusader]] skill that knocks opponents back when blocking an attack with [[Guard]]. || [[Image:I_Shrink.png]]
+
| [[Crusader]] skill that knocks opponents back when blocking an attack with [[Auto Guard]]. || [[Image:I_Shrink.png]]
 
|-
 
|-
 
! [[Sight Blaster]]
 
! [[Sight Blaster]]
 
| [[Wizard]] skill that throws an opponent away if they come too close. || [[Image:I_SightBlaster.png]]
 
| [[Wizard]] skill that throws an opponent away if they come too close. || [[Image:I_SightBlaster.png]]
 
|-
 
|-
! ''[[Slyness]]''
+
! ''[[Gangster's Paradise]]''
| Indicates that a [[Rogue]] player is currently under the effect of [[Slyness]]. || [[Image:I_Slyness.png]]
+
| Indicates that a [[Rogue]] player is currently under the effect of [[Gangster's Paradise]]. || [[Image:I_Slyness.png]]
 
|-
 
|-
 
! [[Spear Quicken]]
 
! [[Spear Quicken]]
 
| [[Crusader]] skill that increases [[ASPD|attack speed]], [[FLEE|Flee rate]] and [[Stats#CRIT|Critical Hit rate]] with a [[spear]]. || [[Image:I_QuickenSpear.png]]
 
| [[Crusader]] skill that increases [[ASPD|attack speed]], [[FLEE|Flee rate]] and [[Stats#CRIT|Critical Hit rate]] with a [[spear]]. || [[Image:I_QuickenSpear.png]]
 
|-
 
|-
! [[Stealth]]
+
! [[Chase Walk]]
| After using [[Stealth]], a [[stalker]] gains a boost to his/her STR for a period of time. || [[Image:I_Stealth.png]]
+
| After using [[Stealth]], a [[Stalker]] gains a boost to his/her STR for a period of time. || [[Image:I_Stealth.png]]
 
|-
 
|-
 
! [[Twohand Quicken]]
 
! [[Twohand Quicken]]
 
| [[Knight]] skill that boosts [[ASPD|attack speed]] with a [[Two Handed Sword]]. || [[Image:I_QuickenTwoHand.png]]
 
| [[Knight]] skill that boosts [[ASPD|attack speed]] with a [[Two Handed Sword]]. || [[Image:I_QuickenTwoHand.png]]
 
|-
 
|-
! [[Vital Strike]]
+
! [[Joint Beat]]
 
| [[Lord Knight]] skill that causes various status effects. || [[Image:I_VitalStrike.png]]
 
| [[Lord Knight]] skill that causes various status effects. || [[Image:I_VitalStrike.png]]
 
|-
 
|-

Latest revision as of 13:58, 24 February 2024

Overview

This page lists the various status icons in Alfheim. These appear on the right-hand side of a player's screen and serve to let the player know if they are under any beneficial or adverse effects.

  • Note: Names in italics do not currently display in the game.

Status Icons

Name Description Icon
Ammunition Indicates that a player is currently equipped with an ammunition. I Ammunition.png
Alchemical Weapon Indicates that the player has his/her weapon protected by an alchemist coat. This prevents his/her weapon from being broken or divested. I ChemWeapon.png
Biochemical Helm Indicates that the player has his/her headgear protected by an alchemist coat. This prevents his/her headgear from being broken or divested. I ChemHelm.png
Synthesized Shield Indicates that the player has his/her shield protected by an alchemist coat. This prevents his/her shield from being broken or divested. I ChemShield.png
Synthetic Armor Indicates that the player has his/her armor protected by an alchemist coat. This prevents his/her armor from being broken or divested. I ChemArmor.png
Bard Song Indicates that a player currently has his/her performance increased by a Bard's song. I Song.png
Dancer's Dance Indicates that a player currently has his/her performance increased by a Dancer's dance. I Dance.png
Falcon Indicates that a hunter player is currently renting a falcon. The falcon allows to perform falcon specific skills and assists when performing regular attacks. I Falcon.png
Peco Riding Indicates that a knight or crusader player is currently riding a Peco Peco. The Peco Peco increases a player's Movement Speed and carrying capacity, and allows the player to cast skills that require the player to be mounted. I PecoRiding.png
Sit Indicates that a player is currently sitting down. I Sit.png

Elemental Endow Icons

Name Description Icon
Aspersio The player currently has his weapon endowed with holy property by a priest. Each of the player's attacks will deal holy property damage. I Aspersio.png
Enchant Poison The player currently has his weapon endowed with poison property by an assassin. Each of the player's attacks will deal poison property damage. I EnchantPoison.png
Flame Launcher The player currently has his weapon endowed with fire property by a sage. Each of the player's attacks will deal Fire property damage. I EndowBlaze.png
Seismic Weapon The player currently has his weapon endowed with earth property by a sage. Each of the player's attacks will deal earth property damage. I EndowQuake.png
Lightning Loader The player currently has his weapon endowed with wind property by a sage. Each of the player's attacks will deal wind property damage. I EndowTornado.png
Frost Weapon The player currently has his weapon endowed with water property by a sage. Each of the player's attacks will deal water property damage. I EndowTsunami.png
Item Endow The player currently has his weapon endowed with a property via the use of item (e.g. Cursed Water) or equipment. I Endow.png
Mild Wind (Earth) The player has endowed himself with earth property using the Taekwon skill Mild Wind. Each attack will deal Earth property damage. I MWEarth.png
Mild Wind (Wind) The player has endowed himself with wind property using the Taekwon skill Mild Wind. Each attack will deal Wind property damage. I MWWind.png
Mild Wind (Water) The player has endowed himself with water property using the Taekwon skill Mild Wind. Each attack will deal Water property damage. I MWWater.png
Mild Wind (Fire) The player has endowed himself with Fire property using the Taekwon skill Mild Wind. Each attack will deal Fire property damage. I MWFire.png
Mild Wind (Ghost) The player has endowed himself with ghost property using the Taekwon skill Mild Wind. Each attack will deal Ghost property damage. I MWGhost.png
Mild Wind (Shadow) The player has endowed himself with shadow property using the Taekwon skill Mild Wind. Each attack will deal Shadow property damage. I MWShadow.png
Mild Wind (Holy) The player has endowed himself with holy property using the Taekwon skill Mild Wind. Each attack will deal Holy property damage. I MWHoly.png

Expanded Classes Status Icons

Name Description Icon
Kaahi A Soul Linker status that recovers HP when hit at the cost of the player's SP. I Kaahi.png
Kaizel A Soul Linker status that revives the player instantly upon death. I Kaizel.png
Kaupe A Soul Linker status that completely blocks a single attack by chance. I Kaupe.png
Cicada Skin Shed A Ninja status that allows the caster to evade attacks, moving him/her away from the opponent. I CicadaSS.png
Gatling Fever A Gunslinger status that boosts a player's ASPD and damage with a gatling gun. I GatlingFever.png
Gunslinger's Panic A Gunslinger status that boosts Flee rate and ranged damage resistance at the cost of accuracy. I GunslingerPanic.png
Happy Break A Taekwon status that indicates a player can use an Earth Spike scroll while only consuming SP. I Gloria.png
Increase Accuracy A Gunslinger status that increases DEX and AGI by 4. I IncreaseAccuracy.png
Last Stand A Gunslinger status that boosts ATK and ASPD at the cost of being unable to move. I LastStand.png
Mirror Image A Ninja status allows users to evade attacks. I MirrorImage.png
Ninja Aura A Ninja status that boosts INT and STR, and allows for advanced Ninja skills to be cast. I NinjaAura.png
Comfort of the Sun A Star Gladiator status that increases the player's defense. I SolarProtection.png
Comfort of the Moon A Star Gladiator status that increases the player's Flee rate. I LunarP.png
Comfort of the Stars A Star Gladiator status that increases the player's attack speed. I StellarProtection.png
Sprint A Taekwon status indicates that he/she receives bonus attack power and STR while unarmed. I Sprint.png
Prepare Counter Kick A Taekwon status allows the player to trigger a stance when attacking. I CounterKickStance.png
Prepare Axe Kick A Taekwon status allows the player to trigger a stance when attacking. I HeelDropStance.png
Prepare Round Kick A Taekwon status allows the player to trigger a stance when attacking. I RoundhouseStance.png
Prepare Whirlwind Kick A Taekwon status allows the player to trigger a stance when attacking. I TornadoStance.png
Tumbling A Taekwon status allows the player to evade ranged attacks by chance. I Tumbling.png
Soul Link A status allows the player to use special skills when under the effects of a Spirit Link. I SoulLink.png

Holy Skills Status

Name Description Icon
Angelus The player's soft defense and HP are increased. I Angelus.png
Assumptio The player's DEF and incoming heal effectiveness are increased. I Assumptio.png
Basilica The player's Holy property magical damage is increased. Also increases the player's physical damage against Shadow and Undead property monsters. I Basilica.png
Blessing The player's STR, INT, DEX, and HIT are increased. I Blessing.png
B.S Sacramenti The player's armor is temporarily enchanted with the Holy property. I BSSacrimenti.png
Gloria The player's LUK is increased. I Gloria.png
Increase AGI The player's Movement Speed, ASPD, and AGI is increased. I IncreaseAgility.png
Impositio Manus The party's attack power and magic attack power is increased. I ImpositioManus.png
Kyrie Eleison The player is protected from a certain amount of damage. I KyrieElieson.png
Lex Aeterna The player takes double damage from the next attack. I LexAeterna.png
Magnificat The player's HP Recovery and SP Recovery rate occur at double pace. I Magnificant.png
Providence The player takes reduced damage from both Holy property attacks and Demon race monsters. I ResistantSouls.png
Devotion The player is being protected by a Crusader who is taking damage for them. I Sacrifice.png
Signum Crucis The Demon, Undead, and Ghost monsters defense are reduced. I SignumCrucis.png
Slow Poison The player does not lose HP from being poisoned. I SlowPoison.png
Suffragium The player's variable cast time is reduced. I Suff.png

Item Status Icons

Name Description Icon
Battle Manual / Advanced Battle Manual / Daily Exp The player is currently under the effects of Battle Manual / Advanced Battle Manual Silvervines or Daily Exp. The player will receive 50%/100% more experience from monsters killed. I BattleManual.png
Job Battle Manual I JobManual.png
Life Insurance The player is currently under the effects of life insurance from the Kafra Shop. If the player dies he/she will not lose any experience. I LifeInsurance.png
Pastry Item The player currently has his/her stats increased by a pastry item. This icon displays for Sesame Pastry, Honey Pastry, and Rainbow Cake. I FoodPastry.png
Coldproof Potion The player currently takes reduced damage from water property attacks, but increased damage from wind. I Coldproof Potion.png
Earthproof Potion The player currently takes reduced damage from earth property attacks, but increased damage from fire. I Earthproof Potion.png
Fireproof Potion The player currently takes reduced damage from Fire property attacks, but increased damage from water. I Fireproof Potion.png
Thunderproof Potion The player currently takes reduced damage from wind property attacks, but increased damage from earth. I Thunderproof Potion.png
Agility Food The player currently has his/her AGI increased by consuming a food item. I FoodAgi.png
Dexterity Food The player currently has his/her DEX increased by consuming a food item. I FoodDex.png
Intelligence Food The player currently has his/her INT increased by consuming a food item. I FoodInt.png
Luck Food The player currently has his/her LUK increased by consuming a food item. I FoodLuck.png
Strength Food The player currently has his/her STR increased by consuming a food item. I FoodStr.png
Vitality Food The player currently has his/her VIT increased by consuming a food item. I FoodVit.png
Increase HP Potion The player currently has his/her Max HP increased. I Increase HP Potion.png
Increase SP Potion The player currently has his/her Max SP increased. I Increase SP Potion.png
HP/SP Recovery Potion The players recover a certain amount of HP or SP every x second. I HPSPRegen.png
Attack Speed Up The player is currently under the effects of an attack speed-enhancing potion. This icon displays for Concentration Potion, Awakening Potion, and Berserk Potion. I ASPDup.png
ATK Increase The player currently has his/her attack increased. I Increase ATK Potion.png
MATK Increase The player currently has his/her magical attack increased. I Increase MATK Potion.png

Adverse Status Icons

Name Description Icon
Minor Weight The player is over 70% of his/her carrying capacity. This prevents natural HP Recovery and SP Recovery from the player. I Weight70.png
Major Weight The player is over 90% of his/her carrying capacity. This prevents natural HP Recovery and SP Recovery from the player and using any active skills or attacking. I Weight90.png
Agility Down The player is currently under the effects of Decrease AGI. This reduces the player's AGI and slows their Movement Speed by 25%. I DecreaseAgi.png
Bleeding The player is currently affected by bleeding status. The player's HP decreases rapidly. I Bleeding.png
Break I Break.png
Broken Weapon The player has their weapon broken. I BreakWeapon.png
Broken Armor The player has their armor broken. I BreakArmor.png
Chaos I Chaos.png
Critical Wounds Healing cast on the player or Healing Items consumed are reduced by a percentage. I CriticalWounds.png
Curse I Curse.png
Strip Armor The player has had his/her armor stripped away by a Rogue or Stalker. While active, the player is unable to re-equip their armor. I DivestArmor.png
Strip Helm The player has had his/her headgear stripped away by a Rogue or Stalker. While active, the player is unable to re-equip their headgear. I DivestHelm.png
Strip Shield The player has had his/her shield stripped away by a Rogue or Stalker. While active, the player is unable to re-equip his shield. I DivestShield.png
Strip Weapon The player has had his/her Weapons stripped away by a Rogue or Stalker. While active, the player is unable to re-equip his weapon. I DivestWeapon.png
Frozen I Frozen.png
Hallucination The player is currently hallucinating. When hallucinating, the player will have his/her vision impaired, be unable to properly judge damage being dealt to themselves and flinch when targeted by any attack regardless of whether that attack connects. I Hallucination.png
Hell's Power The player is currently inflicted with the Hell's Power status. This prevents the player from being revived by the skill Resurrection for several minutes. I hellpower.png
Poison I Poison.png
Quagmire The player is currently inside a quagmire area. This reduces a player's DEX and AGI. I Quagmire.png
Silence I Silence.png
Sleep The player is currently affected by sleep status. The player will be unable to do any action. I Sleep.png
Slow Casting The player is currently inflicted by the Slow Casting status. All skills has their Cast Time increased by a certain percentage. I SlowCast.png
Stone I Stone.png
Stun The player is currently affected by stun status. The player will be unable to do any action. I Stun.png
Tarot Card of Fate The player is currently inflicted by an effect from a Gypsy or Clown, Tarot Card of Fate. The effects vary depending on the card drawn on the player. I TarotCard.png

Skill Status Icons

Name Description Icon
Adrenaline Rush Blacksmith support skill that boosts a player's attack speed with mace and axe weapons. I AdrenalineRush.png
Berserk Swordman skill that causes Provoke status on the user when his/her HP drops low enough. I Berserk.png
Cart Boost Whitesmith skill that boosts Movement Speed and allows casting of Cart Termination. I CartBoost.png
Cloaking Assassin skill that hides the player from sight and allows the player to move around. I Cloaking.png
Close Confine Rogue skill that locks the caster and the target player together, preventing them from moving. I CloseConfine.png
Concentration Lord Knight skill that increases ATK and Hit while decreasing DEF. I Concentration.png
Reject Sword Stalker skill that reflects sword-based attacks from players and attacks from monsters. I CounterInstinct.png
Crazy Uproar Merchant skill that increased STR by 4 and ATK by 30. I CrazyUproar.png
Defender Crusader skill that greatly reduces ranged damage. I DefendingAura.png
Double Casting Professor skill that allows double cast Bolt skills. I DoubleBolt.png
Enchant Deadly Poison Assassin Cross skill that greatly increases physical attack damage. I EDP.png
Endure Swordman skill that increases mdef and prevents flinching. I Endure.png
Energy Coat Mage skill that reduces damage received from attacks but drains SP each time the user is hit. I EnergyCoat.png
True Sight Sniper skill that boosts Hit rate, Critical Hit rate, attack speed, and damage. I FalconEyes.png
Fury (Critical Explosion) Monk skill that boosts Critical rate and allows casting of Asura Strike. I CritExplosion.png
Go! Parents Go! I Cheerup.png
Auto Guard Crusader skill that blocks incoming melee damage. I Guard.png
Hiding Thief skill that renders a player immobile but hidden from sight and immune to area damage except Heaven's Drive. I Hiding.png
Auto Spell Sage skill that allows auto-cast Bolt skills when attacking. I Hindsight.png
Improve Concentration Archer skill that increases AGI and DEX. I ImproveConcentration.png
Land Skill Cast After casting Deluge, Volcano, or Whirlwind, a Sage or Scholar can cast new land skills without the gemstone requirement. I LandRecast.png
Marionette Control The player stats are endowed to him/her by a Gypsy or Minstrel. I MarionetteControl.png
Maximize Power Blacksmith skill that causes all attacks to strike for maximum damage. I MaximizePower.png
Maximum Over Thrust Whitesmith skill that boosts physical attack power. I maxoverthrust.png
Steel Body I Mental Strength.png
Mom, Dad, I love you! I Mom, Dad, I love you!.png
Amplify Magic Power High Wizard skill, which indicates that the next skill cast will be cast with 50% increased magical attack power. I MystAmp.png
One-Hand Quicken Knight skill that boosts attack speed with an One Handed Sword. I QuickenOneHand.png
Parry Lord Knight skill that allows the player to evade physical damage. I Parry.png
Play Dead Indicates that a novice player is currently playing dead. I PlayDead.png
Poison React Assassin skill that counters poison property attacks. I PoisonReact.png
Over Thrust Blacksmith skill that boosts physical attack power. I PowerThrust.png
Preserve Stalker skill that prevents copying of skills for Intimidate. I Preserve.png
Provoke Swordman skill status that reduces defense but boosts attack power. I Provoke.png
Tension Relax Lord Knight skill that triples HP Recovery while sitting. I Relax.png
Melt Down Whitesmith skill that breaks armor and weapon for each attack by chance. I MeltDown.png
Reflect Shield Crusader skill that reflects physical damage back at the attacker. I ShieldReflect.png
Shrink Crusader skill that knocks opponents back when blocking an attack with Auto Guard. I Shrink.png
Sight Blaster Wizard skill that throws an opponent away if they come too close. I SightBlaster.png
Gangster's Paradise Indicates that a Rogue player is currently under the effect of Gangster's Paradise. I Slyness.png
Spear Quicken Crusader skill that increases attack speed, Flee rate and Critical Hit rate with a spear. I QuickenSpear.png
Chase Walk After using Stealth, a Stalker gains a boost to his/her STR for a period of time. I Stealth.png
Twohand Quicken Knight skill that boosts attack speed with a Two Handed Sword. I QuickenTwoHand.png
Joint Beat Lord Knight skill that causes various status effects. I Break.png
Weapon Perfection Blacksmith skill that negates the size penalty of the equipped weapon. I WeaponPerfection.png
Wind Walker Sniper skill that boosts AGI and Movement Speed. I WindWalker.png