Charge Attack
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Charge Attack | |
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Type: | Offensive Skill |
Levels: | 1 |
SP Cost: | 40 |
Cast Time: | Range Dependent |
Target: | Enemy |
Range: | 14 cells cells |
Knock Back: | 1 cell cells |
Prerequisites | |
In order to gain this skill, the player has to complete a quest. |
Description
Charge Attack is a quest skill that causes you to rush the targeted monster/player, dealing more damage depending on how far away you are from it. The farther the target, the longer the cast time.
Distance | < 3 Cells | < 6 Cells | < 9 Cells | < 12 Cells | < 14 Cells |
---|---|---|---|---|---|
Cast Time | .5 Sec. | 1 Sec. | 1.5 Sec. | 1.5 Sec. | 1.5 Sec. |
Damage | 100% | 200% | 300% | 400% | 500% |
Information
- Safety Wall will not block Charge Attack because it is considered a ranged attack. However, Pneuma will block damage.
- Interruptible cast time. The enemy can walk out of range, break the line of sight, or use the skill Hiding.
- Enemy can reduce the damage by moving closer.
- When you hit the enemy, they will be knocked back in a random direction.
- During WoE, your character will not “charge” or move when you use this skill, and just becomes another range physical attack.
- If Charge Attack misses or is blocked by Pneuma, you will still relocate.
- Charge attack allows escape from any trap based skill, such as Fiber Lock, Close Confine, and Ankle Snare, provided there is another character to charge.
Knight & Lord Knight | |
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2nd Class Skills |
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken |
Transcendent Skills |
Aura Blade • Spiral Pierce • Berserk • Parrying • Tension Relax • Concentration • Head Crush • Joint Beat |
Quests | Knight Job Change Guide • Knight Skill Quest • Rebirth Walkthrough |
Weapons | One Handed Swords • Spears • Two-Handed Swords |