Aura Blade

From Project Alfheim Wiki
Jump to navigation Jump to search


Aura Blade.png Aura Blade
Aura Blade Info.gif
Type: Supportive Skill
Levels: 5 (Selectable)
SP Cost: (10 + Skill Level x 8)
Cast Time: None
Cast Delay: ASPD
Duration: (20 + Skill Level x 20) seconds
Target: Self
Status Icon: I AuraBlade.png
Prerequisites
(Swordman) Magnum Break Lv. 5, Two-Handed Sword Mastery Lv. 5

Description

Aura Blade is a 2nd class supportive skill available as Lord Knight. It adds mastery damage regardless of what weapon is being used.

Skill Level Damage increase Duration SP cost
1 20 40 sec 18
2 40 60 sec 26
3 60 80 sec 34
4 80 100 sec 42
5 100 120 sec 50

Notes

  • This is almost a Weapon Mastery skill, and thus almost carries those properties; for example, the damage gained from this skill bypasses defense and is added at the end of all attacks.
  • Aura Blade does not add damage to Spiral Pierce.
  • Aura Blade does not have any element, which means it can hit Ghost monsters even if your weapon does not have any element. This also means that the element endow does not modify Aura Blade's bonus damage in any way.
  • While Aura Blade bonus damage is affected by %-cards like Hydra or Skel worker, Concentration won't give a +25% damage bonus.
  • Cancels upon switching weapon. Don't burn SP trying to keep Aura Blade active when scrolling through status weapons.
  • It is recommended that this skill is either left at 0 or maxed.
Knight & Lord Knight
2nd Class
Skills
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken
Transcendent
Skills
Aura Blade • Spiral Pierce • Berserk • Parrying • Tension Relax • Concentration • Head Crush • Joint Beat
Quests Knight Job Change Guide • Knight Skill Quest • Rebirth Walkthrough
Weapons One Handed Swords • Spears • Two-Handed Swords