Monk
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|
Job Base: |
Acolyte
|
Job Type: |
2-2
|
Changes At: |
St.Capitolina Abby
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Number of Skills: |
15
|
Total Skill Points: |
82
|
Total Quest Skills: |
2
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+8 |
+7 |
+6 |
+2 |
+4 |
+3
|
Overview
Monks are a versatile class that can deal damage in several ways unique to themselves. They are most known for the powerful Asura Strike skill, which has uses in MVP, PVP, and WoE scenarios. Most builds are damage-dealers, focusing on maximizing damage via skills such as Investigate and their Combo abilities. Specialized Monks can be very efficient for MVP and WoE purposes.
Jobchange Guide
See Monk Job Change Guide for detailed information.
Changing into a Monk from an Acolyte requires the player to complete a number of tasks:
- Item Collection Test
- Memory Test
- Mushroom Collecting or Marathon Running
- Maze Test
After completing these tests, the player will be transformed into a Monk. All of this takes place at Monk Abbey (prt_monk).
Class Data
Skills
See Acolyte Skills for first class skills.
Skill |
Description |
Levels |
Type
|
|
Adds 1~15 Flee. |
10
|
Passive
|
|
Increases critical rate of attacks by 10~20, also enables use of Asura Strike. |
5
|
Supportive
|
|
Deals a single attack consuming all of the caster's SP to deal massive damage. |
5
|
Offensive
|
|
Increases damage done with Knuckle class weapons by 3~30. |
10
|
Passive
|
|
For 30~150 seconds, sets the user's defense and magical defense to 90. |
5
|
Supportive
|
|
Consumes a single spirit sphere to attack a single target, damage is higher based on the target's DEF. |
5
|
Offensive
|
|
Deals 4 hits rapidly to a single target, this skill is only usable in the combo delay after Triple Attack. |
5
|
Offensive
|
|
Perform a brutal, finishing strike to a single target, this skill is only usable in the delay after Chain Combo. |
5
|
Offensive
|
|
Enables regular melee attacks to hit a target three times instead of once by a 30% chance. |
10
|
Passive
|
|
Catch an enemy's sword mid-attack in 0.5~1.3 seconds, locking the Monk and the attacker in place for 20~60 seconds. |
5
|
Active
|
|
Instantly transports the Monk to a targeted cell as long as a direct path to that cell exists. |
1
|
Active
|
|
Enables the Monk to regenerate HP and SP by sitting even if over 70% weight. |
5
|
Passive
|
|
Allows the Monk to recover SP by absorbing previously summoned spirit spheres. |
1
|
Supportive
|
|
Allows the Monk to summon 1~5 spirit spheres which enable their powerful attacks. |
5
|
Supportive
|
|
Throw up to 5 spirit spheres at a single target dealing damage for each sphere thrown. |
5
|
Offensive
|
Quest Skills
Skill |
Description |
Levels |
Type |
Job Level Requirement |
Quest
|
|
Transfers one of the Monk's spirit spheres to another party member. |
1
|
Supportive |
None |
Ki Translation Quest
|
|
Hit a single target for 300% damage, and all nearby targets are knocked back, possibly stunned. |
1
|
Offensive |
None |
Excruciating Palm Quest
|
Soul Link
See Monk Spirit.
Combos
Monks are known for their combo skills; a row of attacks that occur in a sequence.
The general pattern of combos as a Monk is the following:
Triple Attack -> Chain Combo -> Combo Finish -> Asura Strike.
After each combo skill, there is a delay period of 0.2 seconds. During this period, the user can trigger the next skill in the sequence. Make sure the right hotkey is hit at the right time, and the next combo will trigger. For Chain Combo and Combo Finish, as they can't be triggered in any other method aside from a combo (or Blade Stop), the user can simply spam the hotkey once the previous skill triggers.
If a Monk would like to use Asura Strike at the end of a combo, they must be in a Fury condition and have 5 spirit spheres, before starting the combo sequence. While Asura Strike usually needs 5 spheres, through the combo it is possible to use even with the 4 left after Combo Finish. In this style, Asura Strike is used without a cast time, removing that weakness of the skill. However, since a small amount of SP is used to trigger the combo skills as well, the damage will be lower than a direct cast.
Tip: when chaining Asura Strike in a combo, it is only necessary press the hotkey once. Since it is usually a single-target skill, if it is pressed multiple times, the Asura Strike will cancel and nothing will happen. For this reason, it is needed to concentrate and it cannot be spammed like with Chain Combo and Combo Finish. Remember, the delay starts after the Combo Finish animation is complete. Try pressing the hotkey immediately after seeing the damage from Combo Finish appear.
Later, as a Champion, there will be many more possible combo sequences available.
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8
|
STR
|
1 |
2 |
12 |
13 |
26 |
27 |
49 |
50
|
AGI
|
5 |
10 |
18 |
23 |
35 |
44 |
|
|
VIT
|
7 |
20 |
25 |
33 |
41 |
46 |
|
|
INT
|
16 |
38 |
|
|
|
|
|
|
DEX
|
4 |
22 |
30 |
43 |
|
|
|
|
LUK
|
15 |
32 |
40 |
|
|
|
|
|