Call Spirits
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| |
| Type: | Supportive Skill |
| Levels: | 5 (Fixed) |
| SP Cost: | 8 |
| Cast Time: | 1 second (Uninterruptible) |
| Cast Delay: | None |
| Duration: | 10 minutes |
| Target: | Self |
| Prerequisites | |
| (Monk) Iron Hand Lv. 2 | |
Description
Call Spirits (Alt: Summon Spirit Sphere) is a 2nd class offensive skill available as Monk and Champion which grants the ability to summon Spirit Spheres that orbit the player. Each Spirit Sphere adds +3 damage that ignores enemy defense and flee.
| Skill Level | Limit of Spirit Spheres Summoned |
|---|---|
| 1 | 1 |
| 2 | 2 |
| 3 | 3 |
| 4 | 4 |
| 5 | 5 |
Notes
- This skill is required to activate many of the Monk skills, as many require Spirit Spheres to perform.
- The damage gained from Spirit Spheres is affected by cards but not by elements. Also, the player will always hit for at least 3*(Number of Spirit Spheres summoned on them).
- Spirit Spheres can be transferred by the use of the skill Ki Translation.
- The Greatest General Card gives players Spirit Spheres by chance when attacking.
| Monk & Champion | |
|---|---|
| 2nd Class Skills |
Ki Explosion • Dodge (Skill) • Critical Explosion • Asura Strike • Iron Hand • Steel Body • Investigate • Chain Combo • Combo Finish • Triple Attack • Blade Stop • Body Relocation • Ki Translation • Spirits Recovery • Absorb Spirits • Call Spirits (Spirit Sphere) • Finger Offensive |
| Transcendent Skills |
Chain Crush Combo • Glacier Fist • Raging Palm Strike • Zen |
| Quests | Monk Job Change Guide • Monk Skill Quest • Rebirth Walkthrough |
| Weapons | Mace • Knuckle |
