Difference between revisions of "Charge Attack"
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(Created page with "{{Skill Info | class = Knight | class2 = | class3 = | type = Offensive | levels = 1 | prereqs = | quest = Knight Skill Quest#Charge Attack Quest | spcost = 40 | hpcost = | tim...") |
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| spcost = 40 | | spcost = 40 | ||
| hpcost = | | hpcost = | ||
− | | time = | + | | time = Based on range |
− | | delay = | + | | delay = ASPD |
| duration = | | duration = | ||
| target = Enemy | | target = Enemy | ||
− | | range = 14 | + | | range = 14 |
| area = | | area = | ||
− | | knock = | + | | knock = Based on range |
| element = | | element = | ||
| status = | | status = | ||
Line 23: | Line 23: | ||
}} | }} | ||
== Description == | == Description == | ||
− | Charge Attack is a quest skill | + | '''Charge Attack''' is a 2nd class quest offensive skill available as [[Knight]] and [[Lord Knight]]. It causes you to rush the targeted enemy, dealing more damage depending on how far away you are from it. The farther the target, the longer the cast time. It also knocks the enemy back with the same length as the distance to the enemy. |
− | {| class="wikitable" | + | {|class="wikitable" |
− | !Distance | + | !Distance !! [[ATK]] ratio !! Cast time |
|- | |- | ||
− | | | + | !< 3 cells |
+ | |100% || 0.5 sec | ||
|- | |- | ||
− | | | + | !< 6 cells |
+ | |200% || 1 sec | ||
+ | |- | ||
+ | !< 9 cells | ||
+ | |300% || 1.5 sec | ||
+ | |- | ||
+ | !< 12 cells | ||
+ | |400% || 1.5 sec | ||
+ | |- | ||
+ | !< 14 cells | ||
+ | |500% || 1.5 sec | ||
|} | |} | ||
− | == | + | == Notes == |
*[[Safety Wall]] will not block Charge Attack because it is considered a ranged attack. However, [[Pneuma]] will block damage. | *[[Safety Wall]] will not block Charge Attack because it is considered a ranged attack. However, [[Pneuma]] will block damage. | ||
*Interruptible cast time. The enemy can walk out of range, break the line of sight, or use the skill [[Hiding]]. | *Interruptible cast time. The enemy can walk out of range, break the line of sight, or use the skill [[Hiding]]. | ||
*Enemy can reduce the damage by moving closer. | *Enemy can reduce the damage by moving closer. | ||
− | |||
*During [[WoE]], your character will not “charge” or move when you use this skill, and just becomes another range physical attack. | *During [[WoE]], your character will not “charge” or move when you use this skill, and just becomes another range physical attack. | ||
*If Charge Attack misses or is blocked by [[Pneuma]], you will still relocate. | *If Charge Attack misses or is blocked by [[Pneuma]], you will still relocate. | ||
− | *Charge attack allows escape from any trap based skill, such as [[Fiber Lock]], [[Close Confine]], and [[Ankle Snare]], provided there is | + | *Charge attack allows escape from any trap based skill, such as [[Fiber Lock]], [[Close Confine]], and [[Ankle Snare]], provided there is an enemy to charge to. |
{{Navbox Knight}} | {{Navbox Knight}} |
Latest revision as of 08:52, 13 July 2024
Charge Attack | |
---|---|
Type: | Offensive Skill |
Levels: | 1 |
SP Cost: | 40 |
Cast Time: | Based on range |
Cast Delay: | ASPD |
Target: | Enemy |
Range: | 14 cells |
Knock Back: | Based on range cells |
Prerequisites | |
In order to gain this skill, the player has to complete a quest. |
Description
Charge Attack is a 2nd class quest offensive skill available as Knight and Lord Knight. It causes you to rush the targeted enemy, dealing more damage depending on how far away you are from it. The farther the target, the longer the cast time. It also knocks the enemy back with the same length as the distance to the enemy.
Distance | ATK ratio | Cast time |
---|---|---|
< 3 cells | 100% | 0.5 sec |
< 6 cells | 200% | 1 sec |
< 9 cells | 300% | 1.5 sec |
< 12 cells | 400% | 1.5 sec |
< 14 cells | 500% | 1.5 sec |
Notes
- Safety Wall will not block Charge Attack because it is considered a ranged attack. However, Pneuma will block damage.
- Interruptible cast time. The enemy can walk out of range, break the line of sight, or use the skill Hiding.
- Enemy can reduce the damage by moving closer.
- During WoE, your character will not “charge” or move when you use this skill, and just becomes another range physical attack.
- If Charge Attack misses or is blocked by Pneuma, you will still relocate.
- Charge attack allows escape from any trap based skill, such as Fiber Lock, Close Confine, and Ankle Snare, provided there is an enemy to charge to.
Knight & Lord Knight | |
---|---|
2nd Class Skills |
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken |
Transcendent Skills |
Aura Blade • Spiral Pierce • Berserk • Parrying • Tension Relax • Concentration • Head Crush • Joint Beat |
Quests | Knight Job Change Guide • Knight Skill Quest • Rebirth Walkthrough |
Weapons | One Handed Swords • Spears • Two-Handed Swords |