Difference between revisions of "Monk"

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After completing these tests, the player will be transformed into a Monk. All of this takes place at Monk Abbey (prt_monk).
 
After completing these tests, the player will be transformed into a Monk. All of this takes place at Monk Abbey (prt_monk).
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== Class Data ==
  
 
=== Skills ===
 
=== Skills ===
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''See [[Monk Spirit]].''
 
''See [[Monk Spirit]].''
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=== Combos ===
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Monks are known for their combo skills; a row of attacks that occur in a sequence.
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The general pattern of combos as a Monk is the following:
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[[Triple Attack]] -> [[Chain Combo]] -> [[Combo Finish]] -> [[Asura Strike]].
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After each combo skill, there is a delay period of 0.2 seconds. During this period, the user can trigger the next skill in the sequence. Make sure the right hotkey is hit at the right time, and the next combo will trigger. For [[Chain Combo]] and [[Combo Finish]], as they can't be triggered in any other method aside from a combo (or [[Blade Stop]]), the user can simply spam the hotkey once the previous skill triggers.
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If a Monk would like to use [[Asura Strike]] at the end of a combo, they must be in a [[Fury]] condition and have 5 [[Spirit Sphere|spirit spheres]], before starting the combo sequence. While Asura Strike usually needs 5 spheres, through the combo it is possible to use even with the 4 left after [[Combo Finish]]. In this style, [[Asura Strike]] is used without a cast time, removing that weakness of the skill. However, since a small amount of SP is used to trigger the combo skills as well, the damage will be lower than a direct cast.
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'''Tip:''' when chaining [[Asura Strike]] in a combo, it is only necessary press the hotkey ''once''. Since it is usually a single-target skill, if it is pressed multiple times, the [[Asura Strike]] will cancel and nothing will happen. For this reason, it is needed to concentrate and it cannot be spammed like with [[Chain Combo]] and [[Combo Finish]]. Remember, the delay starts ''after'' the [[Combo Finish]] animation is complete. Try pressing the hotkey immediately after seeing the damage from [[Combo Finish]] appear.
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Later, as a [[Champion]], there will be many more possible combo sequences available.
  
 
=== Job Bonuses ===
 
=== Job Bonuses ===

Revision as of 21:38, 15 May 2024

Monk
Monk.png
Job Base: Acolyte
Job Type: 2-2
Changes At: St.Capitolina Abby
Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+8 +7 +6 +2 +4 +3

Overview

Monk.jpg

Monks are a versatile class that can deal damage in several ways unique to themselves. They are most known for the powerful Asura Strike skill, which has uses in MVP, PVP, and WoE scenarios. Most builds are damage-dealers, focusing on maximizing damage via skills such as Investigate and their Combo abilities. Specialized Monks can be very efficient for MVP and WoE purposes.

Jobchange Guide

See Monk Job Change Guide for detailed information.

Changing into a Monk from an Acolyte requires the player to complete a number of tasks:

  • Item Collection Test
  • Memory Test
  • Mushroom Collecting or Marathon Running
  • Maze Test

After completing these tests, the player will be transformed into a Monk. All of this takes place at Monk Abbey (prt_monk).

Class Data

Skills

See Acolyte Skills for first class skills.

Skill Description Levels Type
Dodge (Skill).png Dodge (Skill)
Adds 1~15 Flee. 10 Passive
Explosion Spirits.png Explosion Spirits
Increases critical rate of attacks by 10~20, also enables use of Asura Strike. 5 Supportive
Asura Strike.png Asura Strike
Deals a single attack consuming all of the caster's SP to deal massive damage. 5 Offensive
Iron Hand.png Iron Hand
Increases damage done with Knuckle class weapons by 3~30. 10 Passive
Steel Body.png Steel Body
For 30~150 seconds, sets the user's defense and magical defense to 90. 5 Supportive
Investigate.png Investigate
Consumes a single spirit sphere to attack a single target, damage is higher based on the target's DEF. 5 Offensive
Chain Combo.png Chain Combo
Deals 4 hits rapidly to a single target, this skill is only usable in the combo delay after Triple Attack. 5 Offensive
Combo Finish.png Combo Finish
Perform a brutal, finishing strike to a single target, this skill is only usable in the delay after Chain Combo. 5 Offensive
Triple Attack.png Triple Attack
Enables regular melee attacks to hit a target three times instead of once by a 30% chance. 10 Passive
Blade Stop.png Blade Stop
Catch an enemy's sword mid-attack in 0.5~1.3 seconds, locking the Monk and the attacker in place for 20~60 seconds. 5 Active
Body Relocation.png Body Relocation
Instantly transports the Monk to a targeted cell as long as a direct path to that cell exists. 1 Active
Spirits Recovery.png Spirits Recovery
Enables the Monk to regenerate HP and SP by sitting even if over 70% weight. 5 Passive
Absorb Spirits.png Absorb Spirits
Allows the Monk to recover SP by absorbing previously summoned spirit spheres. 1 Supportive
Call Spirits.png Call Spirits
Allows the Monk to summon 1~5 spirit spheres which enable their powerful attacks. 5 Supportive
Finger Offensive.png Finger Offensive
Throw up to 5 spirit spheres at a single target dealing damage for each sphere thrown. 5 Offensive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Ki Translation.png Ki Translation
Transfers one of the Monk's spirit spheres to another party member. 1 Supportive None Ki Translation Quest
Ki Explosion.png Ki Explosion
Hit a single target for 300% damage, and all nearby targets are knocked back, possibly stunned. 1 Offensive None Excruciating Palm Quest

Soul Link

See Monk Spirit.

Combos

Monks are known for their combo skills; a row of attacks that occur in a sequence.

The general pattern of combos as a Monk is the following: Triple Attack -> Chain Combo -> Combo Finish -> Asura Strike.

After each combo skill, there is a delay period of 0.2 seconds. During this period, the user can trigger the next skill in the sequence. Make sure the right hotkey is hit at the right time, and the next combo will trigger. For Chain Combo and Combo Finish, as they can't be triggered in any other method aside from a combo (or Blade Stop), the user can simply spam the hotkey once the previous skill triggers.

If a Monk would like to use Asura Strike at the end of a combo, they must be in a Fury condition and have 5 spirit spheres, before starting the combo sequence. While Asura Strike usually needs 5 spheres, through the combo it is possible to use even with the 4 left after Combo Finish. In this style, Asura Strike is used without a cast time, removing that weakness of the skill. However, since a small amount of SP is used to trigger the combo skills as well, the damage will be lower than a direct cast.

Tip: when chaining Asura Strike in a combo, it is only necessary press the hotkey once. Since it is usually a single-target skill, if it is pressed multiple times, the Asura Strike will cancel and nothing will happen. For this reason, it is needed to concentrate and it cannot be spammed like with Chain Combo and Combo Finish. Remember, the delay starts after the Combo Finish animation is complete. Try pressing the hotkey immediately after seeing the damage from Combo Finish appear.

Later, as a Champion, there will be many more possible combo sequences available.

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 1 2 12 13 26 27 49 50
AGI 5 10 18 23 35 44
VIT 7 20 25 33 41 46
INT 16 38
DEX 4 22 30 43
LUK 15 32 40
Monk & Champion
2nd Class
Skills
Ki Explosion • Dodge (Skill) • Critical Explosion • Asura Strike • Iron Hand • Steel Body • Investigate • Chain Combo • Combo Finish • Triple Attack • Blade Stop • Body Relocation • Ki Translation • Spirits Recovery • Absorb Spirits • Call Spirits (Spirit Sphere) • Finger Offensive
Transcendent
Skills
Chain Crush Combo • Glacier Fist • Raging Palm Strike • Zen
Quests Monk Job Change Guide • Monk Skill Quest • Rebirth Walkthrough
Weapons Mace • Knuckle