Difference between revisions of "Increase AGI"
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m (acolyte update) |
m (new acolyte update) |
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| prereqs = ([[Acolyte]] & [[Super Novice]]) [[Heal]] Lv. 3 | | prereqs = ([[Acolyte]] & [[Super Novice]]) [[Heal]] Lv. 3 | ||
| spcost = 15 + (Skill Level x 3) | | spcost = 15 + (Skill Level x 3) | ||
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| time = 1 second | | time = 1 second | ||
| delay = 1 second | | delay = 1 second |
Revision as of 15:48, 24 December 2024
Increase AGI | |
---|---|
Type: | Supportive Skill |
Levels: | 5 (Selectable) |
SP Cost: | 15 + (Skill Level x 3) |
Cast Time: | 1 second |
Cast Delay: | 1 second |
Duration: | 140 + (Skill Level x 20) seconds |
Target: | Self, Foe, or Other Players |
Range: | 9 cells |
Prerequisites | |
(Acolyte & Super Novice) Heal Lv. 3 |
Description
Increase AGI is a 1st class supportive skill available as Acolyte and Super Novice. It increases movement speed and AGI (thus increasing ASPD and FLEE) of a character. If the user has less than 16 HP when casting the skill it will fail.
Skill Level | AGI increase | Duration (sec) | SP cost |
---|---|---|---|
1 | 4 | 160 | 18 |
2 | 6 | 180 | 21 |
3 | 8 | 160 | 24 |
4 | 10 | 200 | 27 |
5 | 12 | 240 | 30 |
Note
- A 30 minute duration Level 10 Increase AGI can be acquired through the Inn buffs.