Difference between revisions of "Fire Wall"

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*Fire Walls with the caster's position as the cast point are aligned north-south on the map.
 
*Fire Walls with the caster's position as the cast point are aligned north-south on the map.
 
*Stationary/immobile enemies, when hit with a Firewall, will generally be pushed south by the Firewall.
 
*Stationary/immobile enemies, when hit with a Firewall, will generally be pushed south by the Firewall.
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*As of [[Patch A.3.7]] Firewall applies knockback to Level 1 [[Fire]] and [[Undead]] element monsters.
  
 
{{Navbox Mage}}
 
{{Navbox Mage}}
 
{{Navbox SuperNovice}}
 
{{Navbox SuperNovice}}

Latest revision as of 18:59, 11 August 2024


Fire Wall.png Fire Wall
Fire Wall Info.gif
Type: Offensive Skill
Levels: 10 (Fixed)
SP Cost: 40
Cast Time: (2.15 - 0.15 x Skill Level) seconds
Cast Delay: ASPD
Duration: Time: (4 + 1.0 x Skill Level) seconds
Hits: (4 + Skill Level) hits
Target: Ground
Range: 9 cells
Knock Back: 1 cells
Area of Effect: 1x3
Property: Fire
Prerequisites
(Mage & Super Novice) Fire Bolt Lv. 4, Fire Ball Lv. 5, Sight Lv. 1,

Description

Fire Wall is a 1st class offensive skill available as Mage and Super Novice. It creates a Fire Wall on the ground that will block monsters from approaching the caster. Each hit from a Fire Wall has a 50% MATK ratio. All monsters except for knockback immune, Undead element, or Fire element monsters are knocked back when they attempt to walk across the Fire Wall. Each Fire Wall consist of 3 cells, and each cell has its own duration and number of hits it can take. Skill level affects the duration and number of hits a Fire Wall can take. The caster can have a maximum of 3 Fire Walls exist at a time. If 3 Fire Walls are placed, the skill cannot be cast.

Skill Level Duration Number of Hits Cast Time
1 5 sec 5 2.0 sec
2 6 sec 6 1.85 sec
3 7 sec 7 1.7 sec
4 8 sec 8 1.55 sec
5 9 sec 9 1.4 sec
6 10 sec 10 1.25 sec
7 11 sec 11 1.1 sec
8 12 sec 12 0.95 sec
9 13 sec 13 0.8 sec
10 14 sec 14 0.65 sec

Notes

  • Fire Wall hits at a very high rate of attack: approximately 40 to 50 times per second. Be aware that if there is any significant lag, fast-moving enemies can pass through Fire Walls without being hit.
  • If the mage casting the Fire Wall is incapacitated (Stunned, Frozen, Stone Cursed), the Fire Wall will not process attacks.
  • Players of the Undead property are neither blocked nor pushed back by Fire Wall. They may pass through any Fire Wall cell before it has delivered all its hits.
  • Boss-flagged monsters, Undead element, and Fire element monsters are not pushed back by Fire Wall. However, they must use all hits in a Fire Wall cell before they can proceed.
  • Fire Walls are aligned such that they are generally perpendicular to a line formed by the caster and the cast point, with the center cell being on the cast point.
  • Fire Walls with the caster's position as the cast point are aligned north-south on the map.
  • Stationary/immobile enemies, when hit with a Firewall, will generally be pushed south by the Firewall.
  • As of Patch A.3.7 Firewall applies knockback to Level 1 Fire and Undead element monsters.
Mage
Skills Cold Bolt • Energy Coat • Fire Ball • Fire Bolt • Fire Wall • Frost Diver • Increase SP Recovery • Lightning Bolt • Napalm Beat • Safety Wall • Sight • Soul Strike • Stone Curse • Thunderstorm
Quests Mage Job Change Guide • Mage Skill Quest • Mage Training Quest
Weapons Rod
Super Novice
Skills Acolyte Angelus • Aqua Benedicta • Blessing • Cure • Decrease AGI • Demon Bane • Divine Protection • Heal • Increase AGI • Pneuma • Ruwach • Signum Crusis • Teleport • Warp Portal
Archer Improve Concentration • Owl's Eye • Vulture's Eye
Mage Cold Bolt • Fire Ball • Fire Bolt • Fire Wall • Frost Diver • Increase SP Recovery • Lightning Bolt • Napalm Beat • Safety Wall • Sight • Soul Strike • Stone Curse • Thunderstorm
Merchant Discount • Enlarge Weight Limit • Item Appraisal • Mammonite • Overcharge • Pushcart • Vending
Swordman Bash • Endure • Increase HP Recovery • Magnum Break • Provoke • Sword Mastery
Thief Detoxify • Envenom • Hiding • Improve Dodge • Steal
Quests Super Novice Job Change Guide
Weapons Dagger • Rod • One Handed Sword