Patch A.3.7

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Einbech Dungeon 3

Einbech3ent.jpg

Another small new content addition this patch with the addition of Einbech Mines F3. This map can be accessed at the top left of Einbech Mines F2 and the fence has been removed to open up a new path to the depths of the mines.

Einbech3map.jpg

The flooded mines are homes to Toxious, Green Minerals, and Red Minerals that all drop a new currency called Dynite at a 100% rate. Nothing fancy here, just kill a mob, get the dynite. Once you've farmed enough of the mobs in the flooded mines, head back to the surface in Einbech and find Intern Researcher Sally inside the town of Einbech.

Note that the mobs here are immune to auto reflect based builds/spell casts (like cd in mouth)

Sally1.jpg

Once you enter, look for her just north of you and you can see the items you can craft and the material costs, just like with all our other custom content crafting NPCs.

Sally2.jpg

Einbech Dungeon 3 has individual loot mechanics up to 4 people, and an unrestricted party size otherwise.

Map Adjustments

Pyramids 6 (moc_pryd06)

The fabled map with our favorite Meteor Storm spammer Amon Ra has long spent time unused outside of killing Amon Ra himself. This is the next map that will be undergoing a makeover as part of our exp overhaul of the entire base game. Like with Louyang we're looking to fill a gap in leveling here that we feel is deeply lacking. This time, we're targeting Full Support priest solo leveling. Currently, solo FS priests can level as acolytes rather easily through places like Payon Caves into Amatsu Dungeon 1, but once they hit 2nd job heal bomb essentially loses its viability since no mobs were ever really designed to be primarily heal bombed. Well that changes now, as the Ancient Mummies on this map have been given some massive buffs to make them annoying for basically everyone else, with a few exceptions I'm sure you kids will figure out. Heal bombing is obviously intended to be the primary strategy to kill these now, and while we still think FS priest solo leveling will be slower than just duoing with someone else even with these changes, we do think you should have options to level yourself without having to spec into things like Turn Undead or Magnus Exorcismus. We'll be keeping an eye on if this map becomes too much of a struggle for other classes who are passing by to do Amon Ra and also looking out to see if gets overtaken by an unintended build or two.

Note again that we're aware some other builds might find this map appealing after the changes. We're ok with others going here besides full support priest heal bombers, so long as they don't overtake it and make it imbalanced to the point it would potentially require nerfs and affect the full support priests of the world.

1.) Ancient Mummy Stat Adjustments:

 -HP: 40,599 > 30,599
 -Base EXP: 24,120 > 91,797
 -Job EXP: 10,497 > 64,497
 -Attack Range: 836-1129 > 1336-1529
 -Defense: 27 > 75
 -Magic Defense: 27 > 75
 -Element: Undead 2 > Undead 4
 -100% HIT Req: 103 > 213
 -95% Dodge Req: 222 > 272
 -Base Level: 64 > 74 (to show intended level range)

2.) Ancient Mummy Drops Adjustments:

 -Yellow Herb replaced with White Herb at 100% rate. 
 -Rough Oridecon drop removed.
 -Rough Elunium drop replaced with Elunium at 9.61%
 -Glove[1] drop removed.
 -Ring of Archbishop (new item) added at 0.10% (listed below in another section)

3.) Ancient Mummy skill Adjustments:

 -Now casts defender and reflect shield on idle.
 -Now casts NPC Suicide if you cast Turn Undead or Ressurection (or use a Yggdrasil Leaf) on it.
 -Now casts Sonic Blow, Level 5 in attack state. 

4.) Spawn Adjustments (also moc_pryd04)

 -Arclouze and Mimics removed from the map. (this removes 40 mobs from the map in total)
 -Verit spawns increased from 10 to 30
 -Ancient Mummy spawns increased from 20 to 50. (also made completely random)
 -Mimics in moc_pyrd04 (osiris/isis map) are now instant respawn.

Nightmare Clock Tower 3

1.) Big Bells are now 20% faster.

2.) Big Bells spawns increased by 20% (from 150 > 180)

Lasagna Dungeon 2

Toning Down Lasa 2 slightly so it can fulfill a solo oriented experience around 90-99 for players without having to burn through very high amounts of consumables (mostly for melee classes). We like that this map is a harder option and more for doing after having done places like NCT/HTF, but feel its still overtuned and not rewarding enough as well. Upping the exp to match the difficult and improving drops slightly. With buffs to EXP we need to make sure they are appropriately hard for magic classes, however, so their MDEF will be increased a bit.

1.) Combat Basilisk Attack ranged reduced from 1237-1784 > 989-1427

2.) Combat Basilisk Oridecon and Elunium drop rate raised from 4.90% > 9.61%

3.) Combat Basilisk Old Blue Box drop rate raised from 3.94% > 4.9%

4.) Combat Basilisk Base EXP Raised from 48,968 > 100,068

5.) Combat Basilisk Job EXP Raised from 41,814 > 94,777

6.) Combat Basilisk Bash Level lowered from 7 > 5, and cooldown increased to 20 seconds from 5.

7.) Combat Basilisk Critical Slash cooldown increased from 5 seconds to 30 seconds.

8.) Combat Basilisk Magic defense increased from 15 > 30.

9.) Fruit Pom Spider Base EXP Raised from 39,219 > 94,593

10.) Fruit Pom Spider Job EXP Raised from 34,605 > 87,669

11.) Fruit Pom Spider has an extra drop of Cobweb at 100%

12.) Fruit Pom Spider's Fruit Basket drop rate increased from 11.89% > 30.43%

13.) Fruit Pom Spider's Old Blue Box drop rate increased from 3.94% > 5.38%

14.) Fruit Pom Spider's Yggdrasil Berry drop rate increased from 3.94% > 4.90%

15.) Fruit Pom Spider's Earthspike attack has its cooldown raised from 10 to 20 seconds in attack state.

16.) Fruit Pom Spider's Ground Attack has had its cooldown raised from 5 to 20 seconds.

17.) Fruit Pom Spiders Attack range lowered from 1137-1659 > 909-1327

18.) Combat Basilisk and Fruit Pom Spider both have the ignorereflect tag meaning they will be immune to reflect auto casts and spells (like cd in mouth)

Xmas_Dun04 and Mag_Dun03

Both these maps have had their party size restrictions lifted and can now go up to a full party of 12.

Skill Adjustments

1.) Fire Wall now applies knockback to Level 1 Fire and Undead Element mobs. It is still ignored for knockack on Level 2-4 Undead/Fire elements. Undead Race is now completely disregarded entirely.

2.) Waterball now has a 1.5 second cooldown, Holy Water Staff has its cooldown addition to waterball removed. (its now on the skill by default instead of the staff adding it)

Night Watch Hideout Adjustments

Not much to say here, buffing up some of the underperforming ways to get Night Watch coins. We feel MVP drops in their current state are probably fine since we didn't really intend for this to be the primary way you get coins.

1.) Old Gears like Mantles, Divine Clothes, etc now give 6 Night Watch Coins per set instead of 2.

2.) Old Guns like Garrison, Destroyer, etc now give 6 Night Watch Coins per set instead of 2.

3.) Bounty Quest Adjustments

 -Venatus, 3 Coins > 12 Coins
 -Turtle Dungeon 4, 3 Coins > 12 Coins
 -Waste Stoves, 3 coins > 15 Coins
 -Airship Assault, 3 coins > 15 Coins
 -Nightmare Clock Tower, 3 Coins > 12 Coins
 -Horror Toy Factory, 3 Coins > 15 Coins

4.) Night Watch MVP exchange coin values all doubled from their previous values.

General Adjustments

1.) Monsters chase AI updated to refresh every 3 cells instead of every 30 cells. (this is old rathena behavior we had a long time ago. this basically means mobs will not run to the end of where you were when chasing and instead follow you more "normally". This makes it harder to "lose" them when you are trying to shake one, but easier to "keep" them when mobbing since their pathing will constantly update.)

2.) Shackles are no longer able to turned into arrows through arrow crafting.

3.) All MVP Instances now have a cooldown of 2.9x their base spawn rate instead of 3x.

4.) Bio 3 MVP Instance cooldown lowered from 24 hours > 23 hours.

5.) Thor Volcano F1 Top Right Kasa spawns given a 5 second respawn timer.

6.) Crystalized Teardrops are now fully tradeable (drop from Nyd Dungeon)

Item Additions

1.) Ring of Archbishop added into the game. Drops from Ancient Mummy.

Ringofab.jpg

Bug Fixes

1.) Show me the zeny is now properly a lower headgear and not a costume.

2.) Passives from the merchant skill rework (overcharge, discount, and vending) now properly apply when learned permanently through the skill tree.

3.) Vending's passive is now properly 5% melee damage reduction instead of 5% melee physical damage (offensively).

4.) Dubious Salesmanship now properly requires Level 1 Mammonite to be learned.

5.) Full Adrenaline Rush no longer affects Bows and Guns for its aspd portion, and only gives 10 critical strike chance to those weapon types.

6.) Reverted Behavior on mob free cell spawn checking so fixed region spawns behave as they did before the A3 patch. This means places like Thor F1 and Bio 3 should be back to their normal behaviors.

7.) Fruit's sprite should show up again for MVP instances instead of being replaced with a tomb.

8.) Adrenaline Rush's axe based attack speed bonus no longer applies to other weapons.

9.) Acid Terror's interaction with Ice pick is now back to its normal behavior (for real this time)

10.) Morocc's Northern Kafra will now properly save at North Morocc instead of south morocc.

11.) Rideword Hat no longer erroneously claims it can be worn by everyone. (it cant be worn by novice/super novice)

12.) Death Valley no longer claims it requires a regrettable tear.

13.) Gatling Fever now properly reflects the values stated in our client side. (Level 1-5 is what previous 6-10 were before the Gunslinger Rework.)