Difference between revisions of "Charge Attack"

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(Created page with "{{Skill Info | class = Knight | class2 = | class3 = | type = Offensive | levels = 1 | prereqs = | quest = Knight Skill Quest#Charge Attack Quest | spcost = 40 | hpcost = | tim...")
 
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| spcost = 40
 
| spcost = 40
 
| hpcost =
 
| hpcost =
| time = Range Dependent
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| time = Based on range
| delay =
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| delay = ASPD
 
| duration =
 
| duration =
 
| target = Enemy
 
| target = Enemy
| range = 14 cells
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| range = 14
 
| area =
 
| area =
| knock = 1 cell
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| knock = Based on range
 
| element =
 
| element =
 
| status =
 
| status =
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}}
 
}}
 
== Description ==
 
== Description ==
Charge Attack is a quest skill that causes you to rush the targeted monster/player, dealing more damage depending on how far away you are from it. The farther the target, the longer the cast time.  
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'''Charge Attack''' is a 2nd class quest offensive skill available as [[Knight]] and [[Lord Knight]]. It causes you to rush the targeted enemy, dealing more damage depending on how far away you are from it. The farther the target, the longer the cast time. It also knocks the enemy back with the same length as the distance to the enemy.
  
{| class="wikitable"
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{|class="wikitable"
!Distance || < 3 Cells || < 6 Cells || < 9 Cells || < 12 Cells || < 14 Cells 
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!Distance !! [[ATK]] ratio !! Cast time
 
|-
 
|-
|Cast Time || .5 Sec. || 1 Sec. || 1.5 Sec. || 1.5 Sec. || 1.5 Sec. 
+
!< 3 cells
 +
|100% || 0.5 sec
 
|-
 
|-
|Damage || 100% || 200% || 300% || 400% || 500%
+
!< 6 cells
 +
|200% || 1 sec
 +
|-
 +
!< 9 cells
 +
|300% || 1.5 sec
 +
|-
 +
!< 12 cells
 +
|400% || 1.5 sec
 +
|-
 +
!< 14 cells
 +
|500% || 1.5 sec
 
|}
 
|}
  
== Information ==
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== Notes ==
 
*[[Safety Wall]] will not block Charge Attack because it is considered a ranged attack. However, [[Pneuma]] will block damage.  
 
*[[Safety Wall]] will not block Charge Attack because it is considered a ranged attack. However, [[Pneuma]] will block damage.  
 
*Interruptible cast time. The enemy can walk out of range, break the line of sight, or use the skill [[Hiding]].  
 
*Interruptible cast time. The enemy can walk out of range, break the line of sight, or use the skill [[Hiding]].  
 
*Enemy can reduce the damage by moving closer.
 
*Enemy can reduce the damage by moving closer.
*When you hit the enemy, they will be knocked back in a random direction.
 
 
*During [[WoE]], your character will not “charge” or move when you use this skill, and just becomes another range physical attack.  
 
*During [[WoE]], your character will not “charge” or move when you use this skill, and just becomes another range physical attack.  
 
*If Charge Attack misses or is blocked by [[Pneuma]], you will still relocate.  
 
*If Charge Attack misses or is blocked by [[Pneuma]], you will still relocate.  
*Charge attack allows escape from any trap based skill, such as [[Fiber Lock]], [[Close Confine]], and [[Ankle Snare]], provided there is another character to charge.
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*Charge attack allows escape from any trap based skill, such as [[Fiber Lock]], [[Close Confine]], and [[Ankle Snare]], provided there is an enemy to charge to.
  
 
{{Navbox Knight}}
 
{{Navbox Knight}}

Latest revision as of 08:52, 13 July 2024


Charge Attack.png Charge Attack
Charge Attack Info.gif
Type: Offensive Skill
Levels: 1
SP Cost: 40
Cast Time: Based on range
Cast Delay: ASPD
Target: Enemy
Range: 14 cells
Knock Back: Based on range cells
Prerequisites
In order to gain this skill, the player has to complete a quest.

Description

Charge Attack is a 2nd class quest offensive skill available as Knight and Lord Knight. It causes you to rush the targeted enemy, dealing more damage depending on how far away you are from it. The farther the target, the longer the cast time. It also knocks the enemy back with the same length as the distance to the enemy.

Distance ATK ratio Cast time
< 3 cells 100% 0.5 sec
< 6 cells 200% 1 sec
< 9 cells 300% 1.5 sec
< 12 cells 400% 1.5 sec
< 14 cells 500% 1.5 sec

Notes

  • Safety Wall will not block Charge Attack because it is considered a ranged attack. However, Pneuma will block damage.
  • Interruptible cast time. The enemy can walk out of range, break the line of sight, or use the skill Hiding.
  • Enemy can reduce the damage by moving closer.
  • During WoE, your character will not “charge” or move when you use this skill, and just becomes another range physical attack.
  • If Charge Attack misses or is blocked by Pneuma, you will still relocate.
  • Charge attack allows escape from any trap based skill, such as Fiber Lock, Close Confine, and Ankle Snare, provided there is an enemy to charge to.
Knight & Lord Knight
2nd Class
Skills
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken
Transcendent
Skills
Aura Blade • Spiral Pierce • Berserk • Parrying • Tension Relax • Concentration • Head Crush • Joint Beat
Quests Knight Job Change Guide • Knight Skill Quest • Rebirth Walkthrough
Weapons One Handed Swords • Spears • Two-Handed Swords