Difference between revisions of "Mage"
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{{Infobox Job | {{Infobox Job | ||
|jobName=Mage | |jobName=Mage | ||
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== Overview == | == Overview == | ||
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Mages rely on their skills as their main source of damage, and such attacks are magically based and only take into account the target's [[Stats#MDEF|Magical Defense]], and not their [[Stats#DEF|Physical Defense]]. Furthermore, all of a Mage's spells are [[Element|elemental]], thus meaning the accurate use of the correct spell against the correct monsters is highly important. | Mages rely on their skills as their main source of damage, and such attacks are magically based and only take into account the target's [[Stats#MDEF|Magical Defense]], and not their [[Stats#DEF|Physical Defense]]. Furthermore, all of a Mage's spells are [[Element|elemental]], thus meaning the accurate use of the correct spell against the correct monsters is highly important. | ||
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{{:Mage Job Change Guide}} | {{:Mage Job Change Guide}} | ||
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=== Stats === | === Stats === | ||
− | *'''INT''' - One of the two most important stats for a Mage | + | *'''[[Stats#INT|INT]]''' - One of the two most important stats for a Mage. It increases [[Stats#MATK|magical damage]] and SP regeneration. A popular figure for total [[Stats#INT|INT]] as a Mage is 105, this being one of the most efficient for achieving minimum and maximum [[Stats#MATK|MATK]] bonuses. |
− | *'''DEX''' - The other major stat for | + | *'''[[Stats#DEX|DEX]]''' - The other major stat for Mage classes, it reduces cast time. Most people when leveling a Mage get a massive amount of [[Stats#INT|INT]] to begin with and get [[Stats#DEX|DEX]] later. Typically, when going [[Wizard]], you will want to add a little bit of [[Stats#DEX|DEX]] around 90 [[Stats#INT|INT]] to make the [[Wizard easier to complete (those few seconds shaved off a couple of long spells can mean the difference between a pass or fail). |
− | *'''VIT''' - One of the two main "defensive" stats, it increases physical defense and maximum HP. [[WoE]]-oriented players often get around 30~50~100 ([[100 typically more for [[Sage]]s or [[Scholar]]s) VIT for status-effect resistance, dropping a few points in INT or DEX. As a non-FS Mage, do not bother investing in VIT until becoming second class. Focus more on INT. | + | *'''[[Stats#VIT|VIT]]''' - One of the two main "defensive" stats, it increases physical defense and maximum HP. [[WoE]]-oriented players often get around 30~50~100 ([[100 typically more for [[Sage]]s or [[Scholar]]s) VIT for status-effect resistance, dropping a few points in INT or DEX. As a non-FS Mage, do not bother investing in VIT until becoming second class. Focus more on INT. |
− | *'''AGI''' - The second defensive stat, | + | *'''[[Stats#AGI|AGI]]''' - The second defensive stat, increases [[Stats#Flee|flee]] rate and [[Stats#ASPD|attack speed]]. An essential stat for [[Sage|battle Sage]] builds, but the golden rule of getting high [[Stats#INT|INT]] first still applies. A few [[Wizard|Wizards]] in the past have favored this stat in experimenting with the skill [[Quagmire]], though very high figures of AGI are needed (above 70), this seriously crippling cast time and [[WoE]]/[[PvP]] gameplay. |
− | *'''LUK''' - Every 10 points in LUK increase perfect dodge by 1 point | + | *'''[[Stats#LUK|LUK]]''' - Every 10 points in [[Stats#LUK|LUK]] increase [[Stats#Perfet Dodge|perfect dodge]] by 1 point. |
− | *'''STR''' - Not many Mage players are keen | + | *'''[[Stats#STR|STR]]''' - Not many Mage players are keen on spending precious stat points in [[Stats#STR|STR]], but some might find use in increasing [[Weight Limit|weight limit]] capacity; however, with [[Silvervine Exchange System|gym passes]] this is a waste of stat points. |
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==Class Data== | ==Class Data== | ||
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| {{Skill List|skill=Cold Bolt}} | | {{Skill List|skill=Cold Bolt}} | ||
− | || Attack a single target with up to 10× MATK [[Water]]-element damage. || 10 | + | || Attack a single target with up to 10× 100% [[MATK]] [[Water]]-element damage. || 10 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
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| {{Skill List |skill=Fire Ball}} | | {{Skill List |skill=Fire Ball}} | ||
− | || Attack a target and enemies in a 5×5 area around it for up to 170% [[Fire]]-element damage. || 10 | + | || Attack a target and enemies in a 5×5 area around it for up to 170% [[MATK]] [[Fire]]-element damage. || 10 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
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| {{Skill List |skill=Fire Bolt}} | | {{Skill List |skill=Fire Bolt}} | ||
− | || Attack a single target with up to 10× MATK [[Fire]]-element damage. || 10 | + | || Attack a single target with up to 10× 100% [[MATK]] [[Fire]]-element damage. || 10 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
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| {{Skill List |skill=Fire Wall}} | | {{Skill List |skill=Fire Wall}} | ||
− | || Put up a small fire wall that causes 50% [[Fire]]-element damage to enemies passing through and pushes them back. || 10 | + | || Put up a small fire wall that causes 50% [[MATK]] [[Fire]]-element damage to enemies passing through and pushes them back. || 10 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
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| {{Skill List |skill=Frost Diver}} | | {{Skill List |skill=Frost Diver}} | ||
− | || Attack a target for up to 200% [[Water]]-element damage with a chance to freeze it, rendering it immobile and turning it to [[Water]] 1 element. || 10 | + | || Attack a target for up to 200% [[MATK]] [[Water]]-element damage with a chance to freeze it, rendering it immobile and turning it to [[Water]] 1 element. || 10 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
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| {{Skill List |skill=Increase SP Recovery}} | | {{Skill List |skill=Increase SP Recovery}} | ||
− | || Passively increases SP recovery speed when not moving. Also increases efficiency of [[SP]]-restoring items consumed and thrown by an [[Alchemist]] || 10 | + | || Passively increases SP recovery speed when not moving. Also increases efficiency of [[SP]]-restoring items consumed and thrown by an [[Alchemist]]. || 10 |
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive | ||
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| {{Skill List |skill=Lightning Bolt}} | | {{Skill List |skill=Lightning Bolt}} | ||
− | || Attack a single target with up to 10× MATK [[Wind]]-element damage. || 10 | + | || Attack a single target with up to 10× 100% [[MATK]] [[Wind]]-element damage. || 10 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
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| {{Skill List |skill=Napalm Beat}} | | {{Skill List |skill=Napalm Beat}} | ||
− | || Deal up to 170% MATK [[Ghost]]-element damage to target and all enemies in a 3×3 area around it. || 10 | + | || Deal up to 170% [[MATK]] [[Ghost]]-element damage to target and all enemies in a 3×3 area around it. || 10 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
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| {{Skill List |skill=Soul Strike}} | | {{Skill List |skill=Soul Strike}} | ||
− | || [[Ghost]]-element attack dealing up to 5× MATK damage to a single target. Does additional damage to [[Undead]]-element enemies. || 10 | + | || [[Ghost]]-element attack dealing up to 5× 100% [[MATK]] damage to a single target. Does additional damage to [[Undead]]-element enemies. || 10 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
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| {{Skill List |skill=Thunderstorm}} | | {{Skill List |skill=Thunderstorm}} | ||
− | || [[Wind]]-element [[AoE]] attack dealing up to | + | || [[Wind]]-element [[AoE]] attack dealing up to 10x 80% [[MATK]] damage to targets in a 5x5 area. || 10 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
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{{Navbox Mage}} | {{Navbox Mage}} | ||
{{Navbox Classes}} | {{Navbox Classes}} |
Latest revision as of 12:05, 19 May 2024
Job Base: | Novice | ||||
Job Type: | First | ||||
Changes At: | Geffen | ||||
Number of Skills: | 14 | ||||
Total Skill Points: | 132 | ||||
Total Quest Skills: | 1 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+0 | +4 | +0 | +8 | +3 | +3 |
Contents
Overview
Mages rely on their skills as their main source of damage, and such attacks are magically based and only take into account the target's Magical Defense, and not their Physical Defense. Furthermore, all of a Mage's spells are elemental, thus meaning the accurate use of the correct spell against the correct monsters is highly important.
Jobchange Guide
1. The mage job quest NPC is located in Geffen in the northwest building . 2. Once inside, talk to the Mage Guildsman by the blackboard. She will tell you what solution you will need to create. The solution number you get determines what items you need and what you need to input into the mixing machine. You can look up the ingredients you need on the bookshelf located inside the same room.
[1]Milk can be obtained in Prontera at the Milk Merchant for 25z. [2]The Payon Solution is found in the Payon Archer Village (the Archer Village is accessible through the top right portal of Payon). The NPC, named Dollshoi, is located at . [3]The Morroc Solution can be found in the Morroc Ruins map just outside the northwest corner of Morroc. The NPC, named Ponka-Hontas can be found at .
3. After obtaining all of the ingredients, place them into the mixing machine at the center of the Mage Guild. Make sure to double-check the ingredients, catalyst, and mixing code. If a mistake is made at this time, all of the items will have to be gathered again. 4. Once the Unknown Solution is made talk to the main quest NPC again. If you give her the correct solution, she will change your job to Mage.
Stats
Class DataSkillsSee Wizard Skills or Sage Skills for second class skills.
Quest Skills
Job Bonuses
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