Difference between revisions of "Super Novice"

From Project Alfheim Wiki
Jump to navigation Jump to search
(Created page with "{{Infobox Job|jobName=Super Novice|jobType=First|changesAt=Al De Baran|skills=49|skillPoints=419|questSkills=0 |str=5|agi=5|vit=5|int=5|dex=5|luk=5}} == About Super Novi...")
 
m
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{Infobox Job|jobName=Super Novice|jobType=First|changesAt=[[Al De Baran]]|skills=49|skillPoints=419|questSkills=0
 
{{Infobox Job|jobName=Super Novice|jobType=First|changesAt=[[Al De Baran]]|skills=49|skillPoints=419|questSkills=0
 
|str=5|agi=5|vit=5|int=5|dex=5|luk=5}}
 
|str=5|agi=5|vit=5|int=5|dex=5|luk=5}}
 
  
 
== About Super Novices ==
 
== About Super Novices ==
Line 18: Line 17:
 
Note: Be sure you select "Huh?" from the dialogue after you bring the items to Tzerero.
 
Note: Be sure you select "Huh?" from the dialogue after you bring the items to Tzerero.
  
== Builds ==
 
 
=== Instant Cast ===
 
 
* STR: 1
 
* AGI: 1
 
* VIT: 1
 
* INT: As high as possible (99 Base). However, DEX is the number 1 priority.
 
* DEX: 150 with bonuses is the ideal number, anything over 145 is acceptable. Remember that as long as you don't have 150 DEX, when there is a choice between INT or DEX equips, ALWAYS get DEX.
 
* LUK: 9
 
 
Skills:
 
 
* [[Owl's Eye]]
 
* [[Blessing]]
 
* [[Improve Concentration]]
 
* [[Fire Bolt]]
 
* [[Cold Bolt]]
 
* [[Lightning Bolt]]
 
* [[Fire Wall]]
 
* [[Frost Diver]]
 
 
While [[Sage]]s and [[Wizard]]s dream about a life without the Cast Bar, for Super Novices it can become a reality. You'll see Wizards casting Firewall, or maybe Sages running away the moment they start casting, but not you. You'll see the bolts rain down the moment you click. With 99 [[INT]], you'll almost be doing the same damage they will, only much faster. Great for [[PvM]] and maybe [[PvP]] with good equipment, including [[MvP]] or [[WoE]] but they won't survive for long. Their major weakness is lack of HP, SP, dodge and defenses (obviously).
 
 
=== Super Flee ===
 
 
* STR: 99+
 
* AGI: 80~99+
 
* VIT: 1
 
* INT: 1
 
* DEX: 1+
 
* LUK: 1
 
 
Skills:
 
* [[Double Attack]]
 
* [[Improve Dodge]]
 
* [[Improve Concentration]]
 
* [[Mammonite]]
 
* [[Stone Curse]]
 
* [[Increase AGI]]
 
* [[Blessing]]
 
 
The most powerful build for a melee SN. This build is very hard to level, until an SN has reached level 99 and attained the extra 99 mil exp. It uses high aspd and use of [[Fury]] and [[Mental Strength]] to deal damage and survive, respectively. This gives the SN an easy 190 aspd with awakes, and can reach a very high dps with this build, while still achieving survivability. It can get 100% crit with a Platinum Shotel, thus removing the need for dex.
 
 
=== God Strength Critical ===
 
 
* STR: 99+
 
* AGI: 60+
 
* VIT: 40-50
 
* INT: 1
 
* DEX: 1
 
* LUK: 10+ (or more)
 
 
Skills:
 
 
* [[Stone Curse]]
 
* [[Frost Diver]]
 
* [[Heal]]
 
* [[Increase SP Recovery]]
 
* [[Blessing]]
 
* [[Decrease AGI]]
 
* [[Increase AGI]]
 
* [[Double Attack]]
 
 
Utilizing the power of [[Fury]], a super novice can do 1000+ Critical damage. He has some moves to prevent his opponents from escaping and moves to increase his overall damage with elements. +10 Double Bloody Double Slash Main Gauche is the best weapon for this. However this build is very iffy considering that you can only use Fury at certain percentages, thus leaving the rest of your leveling or fighting to be miserable. With a [[Soul Linker]], it is possible to equip a Platinum Shotel (That gives +50% crit) along with [[Fury]], can allow 100% crits, making this build obsolete.
 
 
=== Full Support ===
 
 
* STR: 1
 
* AGI: 60+ ]} proportional... at least with VIT...
 
* VIT: 60+ ]}
 
* INT: 99
 
* DEX: 1
 
* LUK: 1
 
 
Skills:
 
 
* [[Heal]]
 
* [[Blessing]]
 
* [[Provoke]]
 
* [[Increase AGI]]
 
* [[Angelus]]
 
* [[Cure]]
 
* [[Envenom]]
 
* [[Detoxify]]
 
* [[Decrease AGI]]
 
* [[Safety Wall]]
 
 
As this build states, this build is meant to fully support a party. Utilizing the Acolyte Skills, Safety Wall to protect one's party mates and Envenom to stop SP recovery. Detoxify and Cure to remove status ailments and Provoke to interrupt casting time of opposing wizards (condition: WoE). Good in supporting.
 
 
=== Hybrid Build ===
 
This build is meant to penetrate some defenses (DEF and MDEF but not with cards). Because certain skills use different stats (Mammonite is fuelled by STR, Fire Bolt by INT for example) should a super novice attempt to exploit both, the attacking power will not be as high as a dedicated first-class/second-class character or mainly a specialized super novice using the same skill. This is because STR is effectively reduced to make room for INT, and vice versa; therefore reducing effectivity by 30%-45%. A Super Novice's Fire Bolt will never be as strong and fast as a Sage's, or a Super Novice's Mammonite in par with a Blacksmith's (a Super Novice with legendary heights of STR can do close to 4000 Mammonite damage or above); unless the super novice chooses to specialize. The success chance of this build is cut by 1/2 due to the diversity of the build but when it comes to most situations, this build is average.
 
  
 
== Super Novice Secrets ==
 
== Super Novice Secrets ==
Line 150: Line 57:
 
::*Upon attaining 99,999,999 exp (as shown on the character select screen) you will be able to use both the novice fury chant and Mental Strength upon 0 hp.
 
::*Upon attaining 99,999,999 exp (as shown on the character select screen) you will be able to use both the novice fury chant and Mental Strength upon 0 hp.
  
== Super Novice Data ==
+
== Skills ==
=== Skills ===
+
=== Swordman subclass ===
==== Swordman subclass ====
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 158: Line 64:
 
|-  
 
|-  
 
| {{Skill List|skill=Bash}}
 
| {{Skill List|skill=Bash}}
|| Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning [[Fatal Blow]], also has a chance of stunning the target. || 10  
+
|| A melee attack with additional accuracy that inflicts up to 400% damage to a single target. Has a chance of [[Status Effects#stun|stunning]] the target if [[Fatal Blow]] is learned. || 10  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-  
 
|-  
 
| {{Skill List|skill=Endure}}
 
| {{Skill List|skill=Endure}}
|| Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. || 10  
+
|| Disables Fliching for up to 7 hits and up to 37 seconds and grants 10 bonus [[Stats#MDEF|MDEF]]. || 10  
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-  
 
|-  
 
| {{Skill List|skill=Increase HP Recovery}}
 
| {{Skill List|skill=Increase HP Recovery}}
|| Increases HP recovery while not moving. Also increases efficiency of healing items and [[Alchemist]]'s [[Aid Potion]]. || 10  
+
|| Increases HP recovery while not moving. Also increases the efficiency of healing items and [[Alchemist|Alchemist's]] [[Aid Potion]]. || 10  
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
 
| {{Skill List|skill=Magnum Break}}
 
| {{Skill List|skill=Magnum Break}}
|| Melee [[AoE]] attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small [[fire]] damage bonus for 10 seconds after use. Drains a bit of [[HP]]. || 10  
+
|| Melee [[AoE]] attack with added accuracy, dealing up to 300% damage in a 5x5 area the user. Also pushes back enemies and gives a small [[Fire]] damage bonus for 10 seconds after use. Drains a bit of [[HP]]. || 10  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-  
 
|-  
 
| {{Skill List|skill=Provoke}}
 
| {{Skill List|skill=Provoke}}
|| Increase a target's attack by up to 32% and decrease its defense by up to 55%. || 10  
+
|| Increase a target's [[ATK]] by up to 32% and decrease its [[DEF]] by up to 55%. || 10  
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-  
 
|-  
 
| {{Skill List|skill=Sword Mastery}}
 
| {{Skill List|skill=Sword Mastery}}
|| Increases damage done with One-Handed Swords. || 10  
+
|| Increases [[Weapon Mastery|mastery]] damage done with [[One Handed Sword]]s and [[Dagger]]s by {{gr|3|30}}. || 10  
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|}
 
|}
==== Acolyte subclass ====
+
=== Acolyte subclass ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 187: Line 93:
 
|-
 
|-
 
| {{Skill List|skill=Angelus}}
 
| {{Skill List|skill=Angelus}}
|| Increase VIT DEF of the user and all party members nearby for {{gr|5|50}}% for {{gr|30|300}} seconds. || 10
+
|| Increase [[DEF#Soft DEF|soft DEF]] by {{gr|5|50}}% for the user and all party members nearby for {{gr|30|300}} seconds. || 10
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
Line 195: Line 101:
 
|-
 
|-
 
| {{Skill List|skill=Blessing}}
 
| {{Skill List|skill=Blessing}}
|| For {{gr|60|240}} seconds, increase a target's [[STR]], [[DEX]] and [[INT]] by {{gr|1|10}}. When used on [[Undead]] or [[Demon]]s, reduces their [[DEX]] and [[INT]] by 50%. || 10
+
|| For {{gr|60|240}} seconds, increase target's [[Stats#STR|STR]], [[Stats#DEX|DEX]], and [[Stats#INT|INT]] by {{gr|1|10}}. When used on [[Undead]] or [[Demon]] monsters, reduces their [[Stats#DEX|DEX]] and [[Stats#INT|INT]] by 50%. || 10
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
 
| {{Skill List|skill=Cure}}
 
| {{Skill List|skill=Cure}}
|| Cures a target from Silence, Blind and Chaos statuses. || 1
+
|| Cures a target from [[Status Effects#Silence|Silence]], [[Status Effects#Blind|Blind]], and [[Status Effects#Chaos|Chaos]] statuses. || 1
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
 
| {{Skill List|skill=Decrease AGI}}
 
| {{Skill List|skill=Decrease AGI}}
|| Attempts to lower a target's [[AGI]] by {{gr|3|12}} with {{gr|42|60}}% chance of success. ({{gr|30|120}} seconds) || 10
+
|| Attempts to lower a target's [[Stats#AGI|AGI]] by {{gr|3|12}} for {{gr|30|120}} seconds vs. monsters and {{gr|20|65}} seconds vs. players with {{gr|42|60}}% base chance of success. || 10
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
 
| {{Skill List|skill=Demon Bane}}
 
| {{Skill List|skill=Demon Bane}}
|| Increases attack against against [[Demon]]s and [[Undead]] monsters by {{gr|3|30}}. || 10
+
|| Increases [[ATK#Mastery ATK|mastery attack]] against [[Demon]] and [[Undead]] monsters. || 10
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
 
| {{Skill List|skill=Divine Protection}}
 
| {{Skill List|skill=Divine Protection}}
|| Increases VIT defense against [[Demon]]s and [[Undead]] monsters by {{gr|3|30}}. || 10
+
|| Increases [[DEF#Soft DEF|soft DEF]] against [[Demon]] and [[Undead]] monsters. || 10
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
 
| {{Skill List|skill=Heal}}
 
| {{Skill List|skill=Heal}}
|| Restore a target's [[HP]], or damage [[Undead]] targets. (Base factor {{gr|12|84}}) || 10
+
|| Restore a target's [[HP]] or damage [[Undead]] targets. || 10
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
 
| {{Skill List|skill=Increase AGI}}
 
| {{Skill List|skill=Increase AGI}}
|| For {{gr|60|240}} seconds, increase target's [[AGI]] by {{gr|3|12}}. || 10
+
|| For {{gr|60|240}} seconds, increase target's [[AGI]] by +{{gr|3|12}} and movement speed. || 10
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
 
| {{Skill List|skill=Pneuma}}
 
| {{Skill List|skill=Pneuma}}
|| Protects a 3×3 area from incoming ranged attacks. || 1
+
|| For 10 seconds, protects a 3×3 area from incoming ranged attacks. || 1
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
 
| {{Skill List|skill=Ruwach}}
 
| {{Skill List|skill=Ruwach}}
|| Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK damage to them. || 1
+
|| Reveal hidden enemies in a 5×5 area around the user and deal 145% [[MATK]] [[Holy]] property [[MATK|magic damage]] damage to them. || 1
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
| {{Skill List|skill=Signum Crusis}}
+
| {{Skill List|skill=Signum Crucis}}
|| Decrease [[Undead]]-element and [[Demon]] monsters' [[DEF]] by {{gr|14|50}}% in a wide radius around the user, with {{gr|27|63}}% success chance. || 10
+
|| Decrease [[DEF#Hard DEF|hard DEF]] of [[Undead]]-element and [[Demon]] monsters' by {{gr|14|50}}% in a wide radius around the user, with {{gr|27|63}}% success chance. || 10
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
Line 239: Line 145:
 
|-
 
|-
 
| {{Skill List|skill=Warp Portal}}
 
| {{Skill List|skill=Warp Portal}}
|| Use a {{Item|id=717 Blue Gemstone}} to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. ({{gr|0|3}} memo points, {{gr|10|25}} seconds) || 4
+
|| Use a {{Item|id=717 Blue Gemstone}} to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. || 4
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|}
 
|}
==== Thief subclass ====
+
 
 +
=== Thief subclass ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 248: Line 155:
 
|-  
 
|-  
 
| {{Skill List|skill=Detoxify}}
 
| {{Skill List|skill=Detoxify}}
|| Cures yourself or a target from being poisoned. || 1
+
|| Cures yourself or a target from [[Status Effects#Poison|poison]]. || 1
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
Line 256: Line 163:
 
|-
 
|-
 
| {{Skill List|skill=Envenom}}
 
| {{Skill List|skill=Envenom}}
|| Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. || 10
+
|| [[Poison|Poison-element]] melee attack that deals up to 150 additional damage and has a chance of [[Status Effects#Poison|poisoning]] its target. || 10
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
 
| {{Skill List|skill=Hiding}}
 
| {{Skill List|skill=Hiding}}
|| Hide to protect yourself. Does not work against [[Boss]], [[Insect]] and [[Demon]] monsters, counterable by some [[AoE]] skills and items. || 10
+
|| Hide to protect yourself. Does not work against [[MVP|MVPs]], [[Boss Protocol|Boss]], [[Insect]], and [[Demon]] monsters, and is countered by some [[AoE]] skills and items. || 10
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
 
| {{Skill List|skill=Improve Dodge}}
 
| {{Skill List|skill=Improve Dodge}}
|| Adds up to 30 [[Flee]]. Bonus increases when you become a [[Rogue]] or [[Assassin]]. Also increases [[Movement Speed]] if you're an [[Assassin]]. || 10
+
|| Adds up to 30 [[Stats#Flee|Flee]]. Bonus increases when you become a [[Rogue]] or [[Assassin]]. Also increases [[Movement Speed]] if you're an [[Assassin]]. || 10
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
 
| {{Skill List|skill=Steal}}
 
| {{Skill List|skill=Steal}}
|| Steal items from monsters. Affected monster may still drop the stolen item normally. || 10  
+
|| Steal items from monsters. The monster may still drop the stolen item normally. Does not work on [[MVP|MVPs]] or [[Boss Protocol|Boss]] monsters || 10  
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|}
 
|}
==== Archer subclass ====
+
=== Archer subclass ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
 
! Skill !! Description !! Levels !! Type
 
! Skill !! Description !! Levels !! Type
|-  
+
|-
 
| {{Skill_List |skill=Improve Concentration}}
 
| {{Skill_List |skill=Improve Concentration}}
|| Increase [[DEX]] and [[AGI]] by up to 12% for a duration. Uncovers hidden enemies in a 3*3 area when activated. || 10
+
|| Increase [[Stats#DEX|DEX]] and [[Stats#AGI|AGI]] by up to 12% for a duration. Uncovers hidden enemies in a 3x3 area when activated. || 10
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
 
| {{Skill_List |skill=Owl's Eye}}
 
| {{Skill_List |skill=Owl's Eye}}
|| Increases [[DEX]] by up to 10. || 10
+
|| Increases [[Stats#DEX|DEX]] by up to 10. || 10
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
 
| {{Skill_List |skill=Vulture's Eye}}
 
| {{Skill_List |skill=Vulture's Eye}}
|| Increases range and [[HIT]] when using bows. || 10
+
|| Increases range and [[Stats#HIT|HIT]] when using bows. || 10
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|}
 
|}
==== Merchant subclass ====
+
=== Merchant subclass ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
 
! Skill !! Description !! Levels !! Type
 
! Skill !! Description !! Levels !! Type
 +
|-
 +
| {{Skill_List |skill=Adrenaline Rush}}
 +
|| Increases the [[Stats#ASPD|ASPD]] for [[Axes]] and [[Maces]] class weapons across the entire [[party]]. || 5
 +
|style="background:#ccffff"| Supportive
 
|-  
 
|-  
 
| {{Skill_List |skill=Discount}}
 
| {{Skill_List |skill=Discount}}
|| Buy items from [[NPC]]'s with an up to 24% discount. || 10
+
|| Buy items from [[NPC]]'s with an up to 24% discount and increase healing from consumables up to 10%. || 10
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 +
|-
 +
| {{Skill_List |skill=Dubious Salesmanship}}
 +
|| Reduce the [[Zeny]] cost of [[Mammonite]] by 30% and remove the cost of Mammonite for 10 minutes. || 1
 +
|style="background:#ccffff"| Supportive
 
|-
 
|-
 
| {{Skill_List |skill=Enlarge Weight Limit}}
 
| {{Skill_List |skill=Enlarge Weight Limit}}
|| Increase your character's maximum [[Weight Limit]] by up to 2000 points. || 10
+
|| Increase your character's maximum [[Weight Limit]] by up to 2000. || 10
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
|-
 
| {{Skill_List |skill=Item Appraisal}}
 
|| Identify items without a magnifier. || 1
 
|style="background:#ccffcc"| Active
 
 
|-
 
|-
 
| {{Skill_List |skill=Mammonite}}
 
| {{Skill_List |skill=Mammonite}}
Line 310: Line 221:
 
|-
 
|-
 
| {{Skill_List |skill=Overcharge}}
 
| {{Skill_List |skill=Overcharge}}
|| Get up to 24% more [[Zeny]] from selling items to [[NPC]]'s. || 10
+
|| Get up to 24% more [[Zeny]] from selling items to [[NPC]]'s and up to 10 [[CRIT]]. || 10
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
Line 318: Line 229:
 
|-
 
|-
 
| {{Skill_List |skill=Vending}}
 
| {{Skill_List |skill=Vending}}
|| Open a shop with up to 12 item stacks for other players to buy. || 10
+
|| Open a shop with up to 12 item stacks for other players to buy and passively get up to 5% reduction to melee physical damage. || 10
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|}
 
|}
==== Mage subclass ====
+
 
{| class="wikitablec sortable"
+
=== Mage subclass ===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Skill !! Description !! Levels !! Type
 
! Skill !! Description !! Levels !! Type
 
|-  
 
|-  
 
| {{Skill List|skill=Cold Bolt}}
 
| {{Skill List|skill=Cold Bolt}}
|| Attack a single target with up to 10× MATK [[Water]]-element damage. || 10  
+
|| Attack a single target with up to 10× 100% [[MATK]] [[Water]]-element damage. || 10  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-  
 
|-  
 
| {{Skill List |skill=Fire Ball}}
 
| {{Skill List |skill=Fire Ball}}
|| Attack a target and enemies in a 5×5 area around it for up to 170% [[Fire]]-element damage. || 10  
+
|| Attack a target and enemies in a 5×5 area around it for up to 170% [[MATK]] [[Fire]]-element damage. || 10  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
 
| {{Skill List |skill=Fire Bolt}}
 
| {{Skill List |skill=Fire Bolt}}
|| Attack a single target with up to 10× MATK [[Fire]]-element damage. || 10  
+
|| Attack a single target with up to 10× 100% [[MATK]] [[Fire]]-element damage. || 10  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-  
 
|-  
 
| {{Skill List |skill=Fire Wall}}
 
| {{Skill List |skill=Fire Wall}}
|| Put up a small fire wall that causes 50% [[Fire]]-element damage to enemies passing through and pushes them back. || 10  
+
|| Put up a small fire wall that causes 50% [[MATK]] [[Fire]]-element damage to enemies passing through and pushes them back. || 10  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-  
 
|-  
 
| {{Skill List |skill=Frost Diver}}
 
| {{Skill List |skill=Frost Diver}}
|| Attack a target for up to 200% [[Water]]-element damage with a chance to freeze it, rendering it immobile and turning it to [[Water]] 1 element. || 10  
+
|| Attack a target for up to 200% [[MATK]] [[Water]]-element damage with a chance to freeze it, rendering it immobile and turning it to [[Water]] 1 element. || 10  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-  
 
|-  
 
| {{Skill List |skill=Increase SP Recovery}}
 
| {{Skill List |skill=Increase SP Recovery}}
|| Passively increases SP recovery speed when not moving. Also increases efficiency of [[SP]]-restoring items consumed and thrown by an [[Alchemist]] || 10  
+
|| Passively increases SP recovery speed when not moving. Also increases efficiency of [[SP]]-restoring items consumed and thrown by an [[Alchemist]]. || 10  
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-  
 
|-  
 
| {{Skill List |skill=Lightning Bolt}}
 
| {{Skill List |skill=Lightning Bolt}}
|| Attack a single target with up to 10× MATK [[Wind]]-element damage. || 10  
+
|| Attack a single target with up to 10× 100% [[MATK]] [[Wind]]-element damage. || 10  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-  
 
|-  
 
| {{Skill List |skill=Napalm Beat}}
 
| {{Skill List |skill=Napalm Beat}}
|| Deal up to 170% MATK [[Ghost]]-element damage to target and all enemies in a 3×3 area around it. || 10  
+
|| Deal up to 170% [[MATK]] [[Ghost]]-element damage to target and all enemies in a 3×3 area around it. || 10  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-  
 
|-  
Line 367: Line 279:
 
|-  
 
|-  
 
| {{Skill List |skill=Soul Strike}}
 
| {{Skill List |skill=Soul Strike}}
|| [[Ghost]]-element attack dealing up to 5× MATK damage to a single target. Does additional damage to [[Undead]]-element enemies. || 10  
+
|| [[Ghost]]-element attack dealing up to 5× 100% [[MATK]] damage to a single target. Does additional damage to [[Undead]]-element enemies. || 10  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-  
 
|-  
Line 375: Line 287:
 
|-  
 
|-  
 
| {{Skill List |skill=Thunderstorm}}
 
| {{Skill List |skill=Thunderstorm}}
|| [[Wind]]-element [[AoE]] attack dealing up to MATK damage to targets in a 5*5 area. || 10  
+
|| [[Wind]]-element [[AoE]] attack dealing up to 10x 80% [[MATK]] damage to targets in a 5x5 area. || 10  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|}
 
|}
Line 409: Line 321:
 
|11||23||35||47||68
 
|11||23||35||47||68
 
|}
 
|}
 
=== HP ===
 
 
<table><tr valign="top">
 
<td>
 
{| class="wikitable"
 
| '''Level'''||'''HP'''
 
|-
 
| 1||40
 
|-
 
| 2||45
 
|-
 
| 3||50
 
|-
 
| 4||55
 
|-
 
| 5||60
 
|-
 
| 6||65
 
|-
 
| 7||70
 
|-
 
| 8||75
 
|-
 
| 9||80
 
|-
 
| 10||85
 
|-
 
| 11||90
 
|-
 
| 12||95
 
|-
 
| 13||100
 
|-
 
| 14||105
 
|-
 
| 15||110
 
|-
 
| 16||115
 
|-
 
| 17||120
 
|-
 
| 18||125
 
|-
 
| 19||130
 
|-
 
| 20||135
 
|-
 
|}
 
</td>
 
<td>
 
{| class="wikitable"
 
| '''Level'''||'''HP'''
 
|-
 
| 21||140
 
|-
 
| 22||145
 
|-
 
| 23||150
 
|-
 
| 24||155
 
|-
 
| 25||160
 
|-
 
| 26||165
 
|-
 
| 27||170
 
|-
 
| 28||175
 
|-
 
| 29||180
 
|-
 
| 30||185
 
|-
 
| 31||190
 
|-
 
| 32||195
 
|-
 
| 33||200
 
|-
 
| 34||205
 
|-
 
| 35||210
 
|-
 
| 36||215
 
|-
 
| 37||220
 
|-
 
| 38||225
 
|-
 
| 39||230
 
|-
 
| 40||235
 
|-
 
|}
 
</td>
 
<td>
 
{| class="wikitable"
 
| '''Level'''||'''HP'''
 
|-
 
| 41||240
 
|-
 
| 42||245
 
|-
 
| 43||250
 
|-
 
| 44||255
 
|-
 
| 45||260
 
|-
 
| 46||265
 
|-
 
| 47||270
 
|-
 
| 48||275
 
|-
 
| 49||280
 
|-
 
| 50||285
 
|-
 
| 51||290
 
|-
 
| 52||295
 
|-
 
| 53||300
 
|-
 
| 54||305
 
|-
 
| 55||310
 
|-
 
| 56||315
 
|-
 
| 57||320
 
|-
 
| 58||325
 
|-
 
| 59||330
 
|-
 
| 60||335
 
|-
 
|}
 
</td>
 
<td>
 
{| class="wikitable"
 
| '''Level'''||'''HP'''
 
|-
 
| 61||340
 
|-
 
| 62||345
 
|-
 
| 63||350
 
|-
 
| 64||355
 
|-
 
| 65||360
 
|-
 
| 66||365
 
|-
 
| 67||370
 
|-
 
| 68||375
 
|-
 
| 69||380
 
|-
 
| 70||385
 
|-
 
| 71||390
 
|-
 
| 72||395
 
|-
 
| 73||400
 
|-
 
| 74||405
 
|-
 
| 75||410
 
|-
 
| 76||415
 
|-
 
| 77||420
 
|-
 
| 78||425
 
|-
 
| 79||430
 
|-
 
| 80||435
 
|-
 
|}
 
</td>
 
<td>
 
{| class="wikitable"
 
| '''Level'''||'''HP'''
 
|-
 
| 81||440
 
|-
 
| 82||445
 
|-
 
| 83||450
 
|-
 
| 84||455
 
|-
 
| 85||460
 
|-
 
| 86||465
 
|-
 
| 87||470
 
|-
 
| 88||475
 
|-
 
| 89||480
 
|-
 
| 90||485
 
|-
 
| 91||490
 
|-
 
| 92||495
 
|-
 
| 93||500
 
|-
 
| 94||505
 
|-
 
| 95||510
 
|-
 
| 96||515
 
|-
 
| 97||520
 
|-
 
| 98||525
 
|-
 
| 99||530
 
|-
 
|}
 
</td></tr></table>
 
  
 
{{Navbox SuperNovice}}
 
{{Navbox SuperNovice}}
 
{{Navbox Classes}}
 
{{Navbox Classes}}

Latest revision as of 21:10, 4 August 2024

Super Novice
Super Novice.png
Job Type: First
Changes At: Al De Baran
Number of Skills: 49
Total Skill Points: 419
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +5 +5 +5 +5 +5


About Super Novices

Super novices are a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks. Super Novices are the most versatile among all classes have "true freedom" in build and skills.

The downside to this freedom of skills is the limitations that haunt all Novices -- very low HP and SP (a Novice at heart). Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.

Super Novices also have a Job Level of 99.

Additionally, Super Novices have their own unique cart, should they choose to get one.


Jobchange Quest

Super Novice
Requirements
Base Level: 45
Job Level: 10
Class: Novice
Item(s) (Consumed): 30 Resin, 30 Sticky Mucus
Rewards
Item(s): Pantie
Quest Reward(s): Jobchange to Super Novice

1. Head to Al De Baran and go to the Windmill buildind in the southwest region of the map (116, 63). Enter the room to the left and talk to Tzerero.

2. He will ask you to bring the following items:

3. Once you bring the items, and if you fulfill the following requirements, you will be changed into a Super Novice:

  • Job Level 10
  • Base Level 45

3. In honor of successfully changing into a Super Novice, you will receive a pair of Panties.


Note: Be sure you select "Huh?" from the dialogue after you bring the items to Tzerero.


Super Novice Secrets

Being a Super Novice has its benefits as well as it's disadvantages and the class of Super Novice remains to be explored by many adventurers. Here are the secrets of Super Novicehood.

Doridori
Using the command "/doridori" restore HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5-3s time period. A super novice insists that head-shaking supposedly speeds up his SP restoration. This only applies to HP and SP recovered by the skills Increase HP Recovery & Increase SP Recovery (Despite the description on the iRO website, this only affects SP recovery, not HP recovery at all)
Guardian Angel
A Super Novice has its own level up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The angel will cast all skills from the following list: Kyrie Eleison, Magnificat, Gloria, Suffragium and Impositio Manus on the Super Novice.
Never give up!
According to hearsay, when a Super Novice's HP reaches 0 when he she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or level another level.
Undying Love
A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love on her husband. Also, the husband's SP recovery will double. However, the wife's Stats will all be reduced by 1. This however only occurs randomly and temporarily.
The Power of love
A super novice wife will heal her husband for 2x the normal amount.
Really Super
If a Super Novice can manage to avoid even a single death until job 70 and onwards, you will get +10 for all stats. If you die anytime afterwards, you will lose that bonus. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit.
Super Novice Cart
Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map.
Fury
A strange phenomenon when the Super Novice's EXP reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (critical rate +50):
  • Dear angel, can you hear my voice?
  • I am (your name) SuperNovice~
  • Help me out~ Please~ T_T
  • &
    OR
  • Guardian Angel, can you hear my voice? ^^;
  • My name is (your name), and I'm a Super Novice~
  • Please help me~ T.T
  • &
& is random text. Sometimes you don't have write one more line after "Help me out" to make the effect activate.

Super Novice: Life After 99

Upon reaching level 99, a super novice has a few new tricks up its sleeves.

  • At the moment of reaching 99, a super novice gains +2000 Base HP permanently. This is actual Base HP, and is thus affected by cards and vit.
  • The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the exp required.
  • To Fury, you must gain n*10.0x million exp (where n=1,2,3,...).
  • In order to use Mental Strength you must gain an additional 99 million exp or more after 99-ing.
  • Upon attaining 99,999,999 exp (as shown on the character select screen) you will be able to use both the novice fury chant and Mental Strength upon 0 hp.

Skills

Swordman subclass

Skill Description Levels Type
Bash.png Bash
A melee attack with additional accuracy that inflicts up to 400% damage to a single target. Has a chance of stunning the target if Fatal Blow is learned. 10 Offensive
Endure.png Endure
Disables Fliching for up to 7 hits and up to 37 seconds and grants 10 bonus MDEF. 10 Active
Increase HP Recovery.png Increase HP Recovery
Increases HP recovery while not moving. Also increases the efficiency of healing items and Alchemist's Aid Potion. 10 Passive
Magnum Break.png Magnum Break
Melee AoE attack with added accuracy, dealing up to 300% damage in a 5x5 area the user. Also pushes back enemies and gives a small Fire damage bonus for 10 seconds after use. Drains a bit of HP. 10 Offensive
Provoke.png Provoke
Increase a target's ATK by up to 32% and decrease its DEF by up to 55%. 10 Active
Sword Mastery.png Sword Mastery
Increases mastery damage done with One Handed Swords and Daggers by 3~30. 10 Passive

Acolyte subclass

Skill Description Levels Type
Angelus.png Angelus
Increase soft DEF by 5~50% for the user and all party members nearby for 30~300 seconds. 10 Supportive
Aqua Benedicta.png Aqua Benedicta
Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle. 1 Active
Blessing.png Blessing
For 60~240 seconds, increase target's STR, DEX, and INT by 1~10. When used on Undead or Demon monsters, reduces their DEX and INT by 50%. 10 Supportive
Cure.png Cure
Cures a target from Silence, Blind, and Chaos statuses. 1 Supportive
Decrease AGI.png Decrease AGI
Attempts to lower a target's AGI by 3~12 for 30~120 seconds vs. monsters and 20~65 seconds vs. players with 42~60% base chance of success. 10 Active
Demon Bane.png Demon Bane
Increases mastery attack against Demon and Undead monsters. 10 Passive
Divine Protection.png Divine Protection
Increases soft DEF against Demon and Undead monsters. 10 Passive
Heal.png Heal
Restore a target's HP or damage Undead targets. 10 Supportive
Increase AGI.png Increase AGI
For 60~240 seconds, increase target's AGI by +3~12 and movement speed. 10 Supportive
Pneuma.png Pneuma
For 10 seconds, protects a 3×3 area from incoming ranged attacks. 1 Supportive
Ruwach.png Ruwach
Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK Holy property magic damage damage to them. 1 Offensive
Signum Crucis.png Signum Crucis
Decrease hard DEF of Undead-element and Demon monsters' by 14~50% in a wide radius around the user, with 27~63% success chance. 10 Supportive
Teleport.png Teleport
Instantly move to a random spot on the map or the user's save spot. Does not work in PvP environments. 2 Supportive
Warp Portal.png Warp Portal
Use a Blue Gemstone to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. 4 Supportive

Thief subclass

Skill Description Levels Type
Detoxify.png Detoxify
Cures yourself or a target from poison. 1 Supportive
Double Attack.png Double Attack
Adds a high chance to deal double damage when attacking with a dagger. 10 Passive
Envenom.png Envenom
Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. 10 Offensive
Hiding.png Hiding
Hide to protect yourself. Does not work against MVPs, Boss, Insect, and Demon monsters, and is countered by some AoE skills and items. 10 Active
Improve Dodge.png Improve Dodge
Adds up to 30 Flee. Bonus increases when you become a Rogue or Assassin. Also increases Movement Speed if you're an Assassin. 10 Passive
Steal.png Steal
Steal items from monsters. The monster may still drop the stolen item normally. Does not work on MVPs or Boss monsters 10 Active

Archer subclass

Skill Description Levels Type
Improve Concentration.png Improve Concentration
Increase DEX and AGI by up to 12% for a duration. Uncovers hidden enemies in a 3x3 area when activated. 10 Supportive
Owl's Eye.png Owl's Eye
Increases DEX by up to 10. 10 Passive
Vulture's Eye.png Vulture's Eye
Increases range and HIT when using bows. 10 Passive

Merchant subclass

Skill Description Levels Type
Adrenaline Rush.png Adrenaline Rush
Increases the ASPD for Axes and Maces class weapons across the entire party. 5 Supportive
Discount.png Discount
Buy items from NPC's with an up to 24% discount and increase healing from consumables up to 10%. 10 Passive
Dubious Salesmanship.png Dubious Salesmanship
Reduce the Zeny cost of Mammonite by 30% and remove the cost of Mammonite for 10 minutes. 1 Supportive
Enlarge Weight Limit.png Enlarge Weight Limit
Increase your character's maximum Weight Limit by up to 2000. 10 Passive
Mammonite.png Mammonite
Powerful melee attack dealing up to 600% damage that costs up to 1000 Zeny. 10 Offensive
Overcharge.png Overcharge
Get up to 24% more Zeny from selling items to NPC's and up to 10 CRIT. 10 Passive
Pushcart.png Pushcart
Carry an additional 8000 weight units and/or 100 items in a separate inventory. 10 Passive
Vending.png Vending
Open a shop with up to 12 item stacks for other players to buy and passively get up to 5% reduction to melee physical damage. 10 Active

Mage subclass

Skill Description Levels Type
Cold Bolt.png Cold Bolt
Attack a single target with up to 10× 100% MATK Water-element damage. 10 Offensive
Fire Ball.png Fire Ball
Attack a target and enemies in a 5×5 area around it for up to 170% MATK Fire-element damage. 10 Offensive
Fire Bolt.png Fire Bolt
Attack a single target with up to 10× 100% MATK Fire-element damage. 10 Offensive
Fire Wall.png Fire Wall
Put up a small fire wall that causes 50% MATK Fire-element damage to enemies passing through and pushes them back. 10 Offensive
Frost Diver.png Frost Diver
Attack a target for up to 200% MATK Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element. 10 Offensive
Increase SP Recovery.png Increase SP Recovery
Passively increases SP recovery speed when not moving. Also increases efficiency of SP-restoring items consumed and thrown by an Alchemist. 10 Passive
Lightning Bolt.png Lightning Bolt
Attack a single target with up to 10× 100% MATK Wind-element damage. 10 Offensive
Napalm Beat.png Napalm Beat
Deal up to 170% MATK Ghost-element damage to target and all enemies in a 3×3 area around it. 10 Offensive
Safety Wall.png Safety Wall
Use a Blue Gemstone to create a pillar on a cell that protects whoever stands in it from melee attacks. 10 Supportive
Sight.png Sight
Reveal hidden enemies in a 7×7 area around the user. 1 Active
Soul Strike.png Soul Strike
Ghost-element attack dealing up to 5× 100% MATK damage to a single target. Does additional damage to Undead-element enemies. 10 Offensive
Stone Curse.png Stone Curse
Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element. 10 Active
Thunderstorm.png Thunderstorm
Wind-element AoE attack dealing up to 10x 80% MATK damage to targets in a 5x5 area. 10 Offensive

For reference, that's all non-quest first job skills except:

Double Strafing.png Double Strafe
Arrow Shower.png Arrow Shower
Two-Handed Sword Mastery.png Two-Handed Sword Mastery

Soul Link

See Super Novice Spirit.

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5
STR 1 13 25 37 49
AGI 3 15 27 39 52
VIT 5 17 29 41 56
INT 7 19 31 43 60
DEX 9 21 33 45 64
LUK 11 23 35 47 68
Super Novice
Skills Acolyte Angelus • Aqua Benedicta • Blessing • Cure • Decrease AGI • Demon Bane • Divine Protection • Heal • Increase AGI • Pneuma • Ruwach • Signum Crusis • Teleport • Warp Portal
Archer Improve Concentration • Owl's Eye • Vulture's Eye
Mage Cold Bolt • Fire Ball • Fire Bolt • Fire Wall • Frost Diver • Increase SP Recovery • Lightning Bolt • Napalm Beat • Safety Wall • Sight • Soul Strike • Stone Curse • Thunderstorm
Merchant Discount • Enlarge Weight Limit • Item Appraisal • Mammonite • Overcharge • Pushcart • Vending
Swordman Bash • Endure • Increase HP Recovery • Magnum Break • Provoke • Sword Mastery
Thief Detoxify • Envenom • Hiding • Improve Dodge • Steal
Quests Super Novice Job Change Guide
Weapons Dagger • Rod • One Handed Sword
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker
Transcendent Expanded Class Night Watch