Difference between revisions of "Patch A.4.8"
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= Star Gladiator Rework / Sky Emperor = | = Star Gladiator Rework / Sky Emperor = | ||
| + | The goal of Star Gladiator and Sky Emperor is to make them a self-sustaining melee hyper carry with the main idea being rotating different kicks and using different stances based on the situation they are in. The mechanic of selecting a map and a monster to enable skills or deal more damage to has been completely removed, as we felt it was too limiting to the class, and the skills related have either been removed or replaced with new effects. Also with the rework of Kihop, it should no longer feel like a necessity to log 11 other clients to deal damage. Changes are seen to basically every existing skill, some minor, some major, and a bunch of new skills added to both Star Gladiator and Sky Emperor trees. | ||
== Star Gladiator Skill Adjustments == | == Star Gladiator Skill Adjustments == | ||
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|- | |- | ||
! {{Skill List|skill=Knowledge of the Sun, Moon and Stars}} | ! {{Skill List|skill=Knowledge of the Sun, Moon and Stars}} | ||
| + | (Renamed to [[Stellar Courier]]) | ||
| | | | ||
* Max skill level of 10. | * Max skill level of 10. | ||
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|- | |- | ||
! {{Skill List|skill=Hatred of the Sun, Moon, and Stars}} | ! {{Skill List|skill=Hatred of the Sun, Moon, and Stars}} | ||
| + | (Renamed to [[Hatred]]) | ||
| | | | ||
* Max skill level of 3. | * Max skill level of 3. | ||
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|- | |- | ||
! {{Skill List|skill=Union of the Sun, Moon and Stars}} | ! {{Skill List|skill=Union of the Sun, Moon and Stars}} | ||
| + | (Renamed to [[Fusion]]) | ||
| | | | ||
* Max skill level of 1. | * Max skill level of 1. | ||
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|- | |- | ||
! {{Skill List|skill=Demon of the Sun, Moon and Stars}} | ! {{Skill List|skill=Demon of the Sun, Moon and Stars}} | ||
| + | (Renamed to [[Stellar Shadow]]) | ||
| | | | ||
* Max skill level of 10. | * Max skill level of 10. | ||
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|- | |- | ||
! {{Skill List|skill=Comfort of the Sun}} | ! {{Skill List|skill=Comfort of the Sun}} | ||
| + | (Renamed to [[Solar Protection]]) | ||
| | | | ||
* Max skill level of 4. | * Max skill level of 4. | ||
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* Max skill level of 5. | * Max skill level of 5. | ||
* Can always be used. | * Can always be used. | ||
| − | |||
* SP cost of 20 * skillLV. | * SP cost of 20 * skillLV. | ||
* Cleanses Freeze and Blind statuses when casting the skill. | * Cleanses Freeze and Blind statuses when casting the skill. | ||
** This means that the skill can be cast during Freeze. | ** This means that the skill can be cast during Freeze. | ||
| − | * | + | * Applies Solar Protection status to the caster with a duration of 300 seconds that gives (20 * skillLV)% resistance to Freeze and Blind statuses. |
** This is multiplicative with resistance from equipment. | ** This is multiplicative with resistance from equipment. | ||
* Only 1 Protection skill can be active at any time. | * Only 1 Protection skill can be active at any time. | ||
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|- | |- | ||
! {{Skill List|skill=Comfort of the Moon}} | ! {{Skill List|skill=Comfort of the Moon}} | ||
| + | (Renamed to [[Lunar Protection]]) | ||
| | | | ||
* Max skill level of 4. | * Max skill level of 4. | ||
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* Cleanses Stone Curse and Sleep statuses when casting the skill. | * Cleanses Stone Curse and Sleep statuses when casting the skill. | ||
** This means that the skill can be cast during Stone Curse or Sleep. | ** This means that the skill can be cast during Stone Curse or Sleep. | ||
| − | * | + | * Applies Lunar Protection status to the caster with a duration of 300 seconds that gives (20 * skillLV)% resistance to Stone Curse and Sleep statuses. |
** This is multiplicative with resistance from equipment. | ** This is multiplicative with resistance from equipment. | ||
* Only 1 Protection skill can be active at any time. | * Only 1 Protection skill can be active at any time. | ||
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|- | |- | ||
! {{Skill List|skill=Comfort of the Stars}} | ! {{Skill List|skill=Comfort of the Stars}} | ||
| + | (Renamed to [[Stellar Protection]]) | ||
| | | | ||
* Max skill level of 4. | * Max skill level of 4. | ||
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* Cleanses Stun and Silence statuses when casting the skill. | * Cleanses Stun and Silence statuses when casting the skill. | ||
** This means that the skill can be cast during Stun or Silence. | ** This means that the skill can be cast during Stun or Silence. | ||
| − | * | + | * Applies Stellar Protection status to the caster with a duration of 300 seconds that gives (20 * skillLV)% resistance to Stun and Silence statuses. |
** This is multiplicative with resistance from equipment. | ** This is multiplicative with resistance from equipment. | ||
* Only 1 Protection skill can be active at any time. | * Only 1 Protection skill can be active at any time. | ||
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* Cannot refresh while active. | * Cannot refresh while active. | ||
* When the status ends, a 3 hour cooldown is applied to the player where it cannot reactivate. | * When the status ends, a 3 hour cooldown is applied to the player where it cannot reactivate. | ||
| − | ** This cooldown | + | ** This cooldown is reduced also while offline. |
* Can only activate if the Miracle skill is learned. | * Can only activate if the Miracle skill is learned. | ||
* Now gives the following effects: | * Now gives the following effects: | ||
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* Stance skill. | * Stance skill. | ||
* Max skill level of 1. | * Max skill level of 1. | ||
| + | * SP cost of 10. | ||
* Enters Solar Stance when used. | * Enters Solar Stance when used. | ||
* While Solar Stance is active, gain the status Mild Heat. | * While Solar Stance is active, gain the status Mild Heat. | ||
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* When Solar Stance is entered, the Rising Sun enters its first stage. | * When Solar Stance is entered, the Rising Sun enters its first stage. | ||
* The Rising Sun can be at three different stages. | * The Rising Sun can be at three different stages. | ||
| − | ** To progress it to the following stages, the Solar Kicks must be used while under certain | + | ** To progress it to the following stages, the Solar Kicks must be used while under certain conditions. |
* If the stance is cancelled using this skill when the Rising Sun is at its last stage recover 25% Max SP. | * If the stance is cancelled using this skill when the Rising Sun is at its last stage recover 25% Max SP. | ||
|- | |- | ||
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* Usable only while auto-attacking. | * Usable only while auto-attacking. | ||
* Max skill level of 2. | * Max skill level of 2. | ||
| + | * SP cost of 10 * skillLV. | ||
* Can only be used while Solar Stance or Dawn Break is active. | * Can only be used while Solar Stance or Dawn Break is active. | ||
* ATK ratio of (100 * skillLV)%. | * ATK ratio of (100 * skillLV)%. | ||
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* Usable only while auto-attacking. | * Usable only while auto-attacking. | ||
* Max skill level of 2. | * Max skill level of 2. | ||
| + | * SP cost of 30 * skillLV. | ||
* Can only be used while Solar Stance is active and within 5 seconds after Rising Sun has progressed to its second stage. | * Can only be used while Solar Stance is active and within 5 seconds after Rising Sun has progressed to its second stage. | ||
* ATK ratio of (750 * skillLV)%. | * ATK ratio of (750 * skillLV)%. | ||
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* Stance skill. | * Stance skill. | ||
* Max skill level of 1. | * Max skill level of 1. | ||
| + | * SP cost of 10. | ||
* Enters Stellar Stance when used. | * Enters Stellar Stance when used. | ||
* While Stellar Stance is active, gain the effects of Falling Star Stance and Tornado Stance at the same time, however at reduced effectiveness. | * While Stellar Stance is active, gain the effects of Falling Star Stance and Tornado Stance at the same time, however at reduced effectiveness. | ||
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* Single target offensive skill. | * Single target offensive skill. | ||
* Max skill level of 3. | * Max skill level of 3. | ||
| + | * SP cost of 20 * skillLV. | ||
* Usable only while auto-attacking and within 3 seconds of Flying Kick being used on a stunned target. | * Usable only while auto-attacking and within 3 seconds of Flying Kick being used on a stunned target. | ||
* ATK ratio of (500 * skillLV)%. | * ATK ratio of (500 * skillLV)%. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Miracle}} | ||
| + | | | ||
| + | * Passive skill. | ||
| + | * Max skill level of 1. | ||
| + | * Enables proccing Miracle. | ||
|} | |} | ||
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! width="80%" | Effect | ! width="80%" | Effect | ||
|- | |- | ||
| − | ! | + | ! {{Skill List|skill=Lunar Stance}} |
| | | | ||
| − | * | + | * Stance skill. |
| + | * Max skill level of 1. | ||
| + | * SP cost of 10 | ||
| + | * Enters Lunar Stance when used. | ||
| + | * When entering Lunar Stance immediately enter Camouflage state. | ||
| + | ** Camouflage makes the player invisible to all monsters with the exception of Boss monsters. | ||
| + | ** They will appear slightly translucent to players, so not fully invisible. | ||
| + | ** In Camouflage the player cannot be directly targeted by other players but AOEs can still hit them and knock them out of camouflage. | ||
| + | * Camouflage is removed by receiving damage, using a skill or auto-attacking. | ||
| + | * The 2 first skills used after leaving Camouflage deals 30% more damage. | ||
| + | ** This does not work on Emperium or Barricades. | ||
| + | ** This buff can only be regained by re-entering Camouflage state. | ||
| + | * While Lunar Stance is active the player will re-enter Camouflage state if they have not been in combat for 5 seconds. | ||
| + | ** So this means not dealing or taking damage for 5 seconds. | ||
| + | * While Lunar Stance is active Flying Kick will auto-target the enemy that was recently damaged by New Moon Kick or Full Moon Kick. | ||
| + | ** Flying Kick will also automatically make the player start auto-attacking if used during Lunar Stance. | ||
| + | * When Lunar Stance is entered, the Rising Moon enters its first stage. | ||
| + | ** To progress it to the following stages, the Lunar Kicks must be used while under certain conditions. | ||
| + | |- | ||
| + | ! {{Skill List|skill=New Moon Kick}} | ||
| + | | | ||
| + | * Single target offensive skill. | ||
| + | * Usable only while auto-attacking. | ||
| + | * Max skill level of 2. | ||
| + | * SP cost of 10 * skillLV. | ||
| + | * ATK ratio of (200 * skillLV)%. | ||
| + | * Can CRIT. | ||
| + | * If used within the first two skills after leaving Camouflage state, the ATK ratio is tripled. | ||
| + | * If used while Lunar Stance is active, leap 5 cells backwards and re-enter Camouflage state after damage is dealt. | ||
| + | * 3 second cooldown, but is refreshed when an enemy is killed. | ||
| + | ** The enemy doesn't have to be killed with this skill just by the player. | ||
| + | * If the Rising Moon is at its first stage, progress it to its second stage. | ||
| + | * Enable use of Full Moon Kick for 5 seconds. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Full Moon Kick}} | ||
| + | | | ||
| + | * Single target offensive skill. | ||
| + | * Usable only while auto-attacking. | ||
| + | * Max skill level of 2. | ||
| + | * SP cost of 30 * skillLV. | ||
| + | * Can only be used within 5 seconds of using New Moon Kick. | ||
| + | * ATK ratio of (500 * skillLV)%. | ||
| + | * Can CRIT. | ||
| + | * If used while Lunar Stance is active, re-enter Camouflage state after dealing damage. | ||
| + | * Additionally, if used while Lunar Stance is active, within the first two skills after leaving Camouflage state, Rising Moon is at its second stage, and the enemy is above 50% Max HP: | ||
| + | ** Double the damage. | ||
| + | ** Progress the Rising Moon to its third stage. | ||
| + | * 5 second cooldown, but refreshed when Rising Moon enters its second stage. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Heaven's Kick}} | ||
| + | | | ||
| + | * Single target offensive skill. | ||
| + | * Max skill level of 3. | ||
| + | * SP cost of 20 * skillLV. | ||
| + | * 9 cell range. | ||
| + | * ATK ratio of (400 * skillLV)%. | ||
| + | * Kick the enemy and move to it (similar to how Flying Kick works). | ||
| + | * Forced melee, even if used from far away. | ||
| + | * Can CRIT. | ||
| + | * Can only be used while in Solar Stance and Rising Sun is at its third stage or while in Lunar Stance and Rising Moon is at this third stage. | ||
| + | * If used while in Solar Stance with Rising Sun at its third stage: | ||
| + | ** Apply a debuff to the enemy for 15 seconds that makes it take (5 * skillLV)% more physical melee damage. | ||
| + | ** Revert Rising Sun back to its first stage. | ||
| + | * If used while in Lunar Stance with Rising Moon at its third stage: | ||
| + | ** Echo its damage for three more ticks, where each tick does 1/3 of the damage. | ||
| + | ** Each tick is calculated separately, so you will approximately end up dealing double the damage. | ||
| + | ** Revert Rising Moon back to its first stage. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Stellar Purification}} | ||
| + | | | ||
| + | * Self AoE supportive skill. | ||
| + | * Max skill level of 10. | ||
| + | * SP cost of 100. | ||
| + | * Cast time of (3.0 - 0.3 * skillLV) seconds | ||
| + | * In a 9x9 AoE around self, remove certain statuses from self, allies, and enemies. | ||
| + | * These statuses include: | ||
| + | ** Slow Grace | ||
| + | ** Quagmire | ||
| + | ** Decrease AGI | ||
| + | ** Provoke | ||
| + | ** Mind Break | ||
| + | ** Change Undead | ||
| + | ** Loki's Wail | ||
| + | ** Tarot Card's The Magician | ||
| + | ** Tarot Card's The Strength | ||
| + | ** Tarot Card's The Devil | ||
| + | ** Tarot Card's The Sun | ||
| + | * Apply a status to all affected by the skill for (5 + skillLV) seconds, which makes them immune to the statuses. | ||
| + | * The status also makes Performers unable to cast Loki's Wail. | ||
| + | * Skill can be cast while affected by Loki's Wail. | ||
| + | * Cooldown of 15 seconds in PvM and 120 seconds in GvG/PvP. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Gravity Control}} | ||
| + | | | ||
| + | * Pseudo-targeted crowd-control skill. | ||
| + | * Max skill level of 10. | ||
| + | * SP cost of 50. | ||
| + | * Can only be cast in GvG/PvP. | ||
| + | * If a targeted damaging skill is blocked in the first 1.5 seconds of Counter Stance, this skill can be cast for 5 seconds. | ||
| + | * It will place the player that attempted to damage you in a Stasis-like state with them floating above ground for (5 + 0.5 * skillLV) seconds. | ||
| + | * Players that are in Stasis cannot target enemies, move, or take damage. They can, however, cast targeted support skills on allied party/guild members. | ||
| + | * Allied party/guild members can end a player's Stasis early by auto-attacking them 10 times. | ||
| + | * The Sky Emperor can end the Stasis early by recasting the skill, which will make the player take gravity fall damage. | ||
| + | * The gravity fall damage is (3 * skillLV)% Max HP damage that ignores all reductions. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Dawn Break}} '''(Limit Break)''' | ||
| + | | | ||
| + | * Self-targeted support skill. | ||
| + | * Skill level of 1. | ||
| + | * Costs 200 AP. | ||
| + | * Has a 3 second fixed cast time where the caster is immune to all damage. | ||
| + | * After cast is finished, a 9x9 AoE explosion is released around the caster which deals 2000% ATK ratio, the caster is healed to Max HP and SP, and Dawn Break status is started. | ||
| + | * Dawn Break status lasts 15 seconds and gives the following effects: | ||
| + | ** Gain the effects of all Taekwon Stances at once, but lose access to the use of Solar Explosion, Full Moon Kick, and Sunset Blast. | ||
| + | ** All kicks have their cooldown reduced by 20% of their maximum cooldown, each time a kick is used thats different from the previous kick. | ||
| + | ** Unleashed Heat status is gained, which works like Mild Heat but has a 50% ATK ratio and a tick rate of 0.02 seconds. | ||
| + | ** Resistances from Solar, Lunar, and Stellar Protection is gained based on which ones are learned. | ||
| + | *** If the skill isn't learned, they will not gain the resistance from that skill. | ||
| + | ** If Fusion isn't active, it is started, and its drawbacks are nullified. | ||
| + | ** All HP and SP leech effects are doubled, both in proc chance and value. | ||
| + | ** Cannot take more than 50% Max HP in any given instance of damage. | ||
| + | *** Basically if a skill were to deal more than 50% of your Max HP, it will be reduced to deal only 50%. | ||
| + | ** AP cannot be gained. | ||
| + | ** Other stances cannot be activated. | ||
| + | * When entering Dawn Break, any current stance will also be cancelled. | ||
| + | * After Dawn Break ends, the player enters an exhaustion state where they cannot generate any AP for 60 seconds. | ||
| + | |- | ||
| + | ! Gaining AP | ||
| + | | | ||
| + | * 6 AP each time Kihop reaches its maximum damage bonus on an enemy. | ||
| + | * 2 AP for each Falling Star a Heel Drop Kick drops up to 6 AP. | ||
| + | * 2 AP for each enemy hit by Tornado Kick up to 3 targets for 6 AP. | ||
| + | * 2 AP when Counter Kick is used directly after taking damage from a skill. | ||
| + | * 10 AP when Counter Stance perfectly blocks a targeted skill. | ||
| + | * 10 AP when Roundhouse Kick knocks an enemy into a wall. | ||
| + | * 6 AP when Flying Kick hits a stunned target. | ||
| + | * Can also gain AP from Prominence Kick or Solar Explosion. | ||
|} | |} | ||
| + | |||
| + | = Other Adjustments = | ||
| + | * Hell Power no longer prevents receiving Devotion. | ||
| + | |||
| + | = Bug Fixes = | ||
| + | * Gatling Berserk no longer sets the ASPD cap to 196.5 instead of 193. | ||
| + | * Gelerdria now properly has a slot. | ||
| + | * Attempted fix for not reciving loot from Muspellskoll. If there are still issues with not receiving loot, please make a ticket. | ||
Latest revision as of 00:29, 14 January 2026
Patch is unreleased. Refer to Patch A.4.7 for the latest update.
After waiting for a long, long, long time, 'tis finally here! This update brings both Soul Ascetic and Sky Emperor with massive changes to their non-rebirth counterparts and their base class as well.
Contents
Taekwon Kid Rework
Taekwon Kid Skill Adjustments
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Taekwon Kid New Skills
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Soul Linker Rework / Soul Ascetic
The goal of Soul Ascetic and the Soul Linker rework is to remove its current role as a 'link slave', and instead have it become an active hybrid support/single target magic DPS class. It can hyperfocus into one role, but should still be good with a hybrid build. There are changes seen to almost all Soul Linker skills, some minor, some major, and a bunch of new skills added both to the Soul Linker and Soul Ascetic tree.
Soul Linker Skill Adjustments
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Soul Linker New Skills
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Soul Ascetic New Skills
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| Esma combo rotation |
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| Gaining AP |
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Star Gladiator Rework / Sky Emperor
The goal of Star Gladiator and Sky Emperor is to make them a self-sustaining melee hyper carry with the main idea being rotating different kicks and using different stances based on the situation they are in. The mechanic of selecting a map and a monster to enable skills or deal more damage to has been completely removed, as we felt it was too limiting to the class, and the skills related have either been removed or replaced with new effects. Also with the rework of Kihop, it should no longer feel like a necessity to log 11 other clients to deal damage. Changes are seen to basically every existing skill, some minor, some major, and a bunch of new skills added to both Star Gladiator and Sky Emperor trees.
Star Gladiator Skill Adjustments
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(Renamed to Stellar Courier) |
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(Renamed to Hatred) |
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(Renamed to Fusion) |
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(Renamed to Stellar Shadow) |
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(Renamed to Solar Protection) |
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(Renamed to Lunar Protection) |
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(Renamed to Stellar Protection) |
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| Miracle |
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Star Gladiator New Skills
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Sky Emperor New Skills
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| Gaining AP |
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Other Adjustments
- Hell Power no longer prevents receiving Devotion.
Bug Fixes
- Gatling Berserk no longer sets the ASPD cap to 196.5 instead of 193.
- Gelerdria now properly has a slot.
- Attempted fix for not reciving loot from Muspellskoll. If there are still issues with not receiving loot, please make a ticket.