Miracle
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| |
| Type: | Supportive Skill |
| Levels: | 1 |
| SP Cost: | 1 |
| Cast Time: | None |
| Cast Delay: | ASPD |
| Duration: | 1 hour |
| Target: | Self |
| Status Icon: | File:I Miracle.png |
| Prerequisites | |
| None | |
Description
Miracle is a 2nd class supportive skill available as Star Gladiator and Sky Emperor. It makes the player enter the Miracle status. The skill cannot be used while Miracle is already active or while Miracle status is on cooldown.
The Miracle status gives the player the following effects:
- Sitting regen rate is doubled.
- The drawbacks of Fusion are nullified.
- This means the Max SP debuff and no natural regen does not apply.
- 100% increased healing from consumables out of combat and 20% increased healing from consumables while in combat.
- Buffs are not lost on death.
- EXP is not lost on death.
- A 100% EXP bonus buff is applied.
- This works exactly like an Advanced Battle Manual, thus does not stack with other manuals except for the Job EXP manual.
- The skill Lasting Memory becomes available.
When the status ends, a 3 hour cooldown is applied to the player where Miracle cannot be reactivated. This cooldown ticks down while offline and is also reduced each time a monster is killed. The amount of time that is subtracted from the cooldown from monster kills is based on the monster's Max HP:
- Less than 10,000 Max HP: 1 second reduction
- Between 10,000 and 30,000 Max HP: 2 second reduction
- Between 30,000 and 100,000 Max HP: 3 second reduction
- Over 100,000 Max HP: 5 second reduction
There is a 25% chance for the reduction to be doubled. Also there is a 0.03% chance on any monster kill to completely remove the cooldown.
