Solar Explosion
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| |
| Type: | Offensive Skill |
| Levels: | 2 (Fixed) |
| SP Cost: | (30 x Skill Level) |
| Cast Time: | None |
| Cast Delay: | ASPD |
| Cooldown: | 5 seconds |
| Target: | Enemy |
| Area of Effect: | 7x7 |
| Prerequisites | |
| Prominence Kick Lv. 1 | |
Description
Solar Explosion is a 2nd class offensive skill available as Star Gladiator and Sky Emperor. It can only be used while Solar Stance or Dawn Break is active, within 5 seconds of using Prominence Kick on an enemy with 5 Seared stacks, and while Rising Sun is set in the North. It deals damage to all enemies in a 7x7 AoE around the caster. When used, Mild Heat from Solar Stance is lost and replaced with Rising Heat. Rising Heat functions the exact same as Mild Heat, but ticks every 0.1 seconds. Rising Heat lasts 15 seconds and persists when changing stances. When the skill is used, the player gains 20 AP.
| Skill Level | ATK ratio | SP cost |
|---|---|---|
| 1 | 750% | 30 |
| 2 | 1500% | 60 |
If a target with 5 stacks of Seared is hit:
- Set Rising Sun in East.
Notes
- If Rising Heat ends while Solar Stance is active, Mild Heat is reactivated.
