Heaven's Kick
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| |
| Type: | Offensive Skill |
| Levels: | 3 (Fixed) |
| SP Cost: | (20 x Skill Level) |
| Cast Time: | None |
| Cast Delay: | ASPD |
| Target: | Enemy |
| Range: | 9 cells |
| Prerequisites | |
| Full Moon Kick Lv. 1, Solar Explosion Lv. 1 | |
Description
Heaven's Kick is a 2nd class offensive skill available as Sky Emperor. It attacks an enemy with a kick that instantly closes the gap between the target and the player. It can only be used while Rising Moon or Rising Sun is set in East. It can CRIT and is affected by CRIT damage modifiers. While it has a 9 cell range, it deals melee damage. If used within the first 3 seconds of Rising Sun or Rising Moon is set in East, it auto-targets to the current enemy.
| Skill Level | ATK ratio | SP cost |
|---|---|---|
| 1 | 400% | 20 |
| 2 | 800% | 40 |
| 3 | 1200% | 60 |
If used while in Solar Stance and Rising Sun is set in East:
- Apply the Melee Fragility debuff to the enemy for 15 seconds.
- Melee Fragility makes the enemy take (5 x Skill Level)% more damage from physical melee attacks.
- Set Rising Sun back to West.
If used while in Lunar Stance and Rising Moon is set in East:
- Echo its damage for three more ticks, where each tick deals 1/3 of the original damage.
- Each tick is calculated separately, so you will approximately end up dealing double the damage.
- Set Rising Moon back to West.
