Difference between revisions of "Increase AGI"
		
		
		
		
		
		
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| prereqs = ([[Acolyte]] & [[Super Novice]]) [[Heal]] Lv. 3  | | prereqs = ([[Acolyte]] & [[Super Novice]]) [[Heal]] Lv. 3  | ||
| spcost = 15 + (Skill Level x 3)  | | spcost = 15 + (Skill Level x 3)  | ||
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| time = 1 second  | | time = 1 second  | ||
| delay = 1 second  | | delay = 1 second  | ||
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== Description ==  | == Description ==  | ||
| − | '''Increase AGI''' is a 1st class supportive skill available as [[Acolyte]] and [[Super Novice]]. It increases movement speed and [[AGI]] (thus increasing [[ASPD]] and [[FLEE]]) of a character  | + | '''Increase AGI''' is a 1st class supportive skill available as [[Acolyte]] and [[Super Novice]]. It increases movement speed and [[AGI]] (thus increasing [[ASPD]] and [[FLEE]]) of a character.  | 
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| − | ==   | + | == Notes ==  | 
*A 30 minute duration Level 10 [[Increase AGI]] can be acquired through the [[Quality of Life Changes#Custom Inns|Inn buffs]].  | *A 30 minute duration Level 10 [[Increase AGI]] can be acquired through the [[Quality of Life Changes#Custom Inns|Inn buffs]].  | ||
{{Navbox Acolyte}}  | {{Navbox Acolyte}}  | ||
{{Navbox SuperNovice}}  | {{Navbox SuperNovice}}  | ||
Latest revision as of 12:19, 26 December 2024
 
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| Type: | Supportive Skill | 
| Levels: | 5 (Selectable) | 
| SP Cost: | 15 + (Skill Level x 3) | 
| Cast Time: | 1 second | 
| Cast Delay: | 1 second | 
| Duration: | 140 + (Skill Level x 20) seconds | 
| Target: | Self, Foe, or Other Players | 
| Range: | 9 cells | 
| Prerequisites | |
| (Acolyte & Super Novice) Heal Lv. 3 | |
Description
Increase AGI is a 1st class supportive skill available as Acolyte and Super Novice. It increases movement speed and AGI (thus increasing ASPD and FLEE) of a character.
| Skill Level | AGI increase | Duration (sec) | SP cost | 
|---|---|---|---|
| 1 | 4 | 160 | 18 | 
| 2 | 6 | 180 | 21 | 
| 3 | 8 | 160 | 24 | 
| 4 | 10 | 200 | 27 | 
| 5 | 12 | 240 | 30 | 
Notes
- A 30 minute duration Level 10 Increase AGI can be acquired through the Inn buffs.
 
