Difference between revisions of "Episode A 5 0 Taekwon Transcendence"

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<div style="float: right; width: 250px;">
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__TOC__
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</div>
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Patch is unreleased. Refer to [[Patch A.4.67]] for the latest update.
 
Patch is unreleased. Refer to [[Patch A.4.67]] for the latest update.
  
After waiting for a long, long, long time, 'tis finally here! This update brings both Soul Ascetic and Sky Emperor with massive changes to their non-rebirth counterparts and their base class as well.  
+
After waiting for a long, long, long time, 'tis finally here! This update brings both Soul Ascetic and Sky Emperor with massive changes to their non-rebirth counterparts and their base class as well. It also introduces the Sweets Festival Event, a new EX Challenge system, and more.  
  
 
Both Soul Ascetic and Sky Emperor will have a maximum job level of 70, and their job experience table will match that of the other "regular" transcendent second classes. To transcend, simply follow the [[Rebirth Walkthrough]], as a job level 50 [[Soul Linker]] or [[Star Gladiator]]. This will turn you into a [[High Novice]], from which you can change into a [[High First Class|High Taekwon]], and once reaching at least job level 40 as High Taekwon, return to Valhalla and talk to your respective job NPC to transcend into Soul Ascetic or Sky Emperor.
 
Both Soul Ascetic and Sky Emperor will have a maximum job level of 70, and their job experience table will match that of the other "regular" transcendent second classes. To transcend, simply follow the [[Rebirth Walkthrough]], as a job level 50 [[Soul Linker]] or [[Star Gladiator]]. This will turn you into a [[High Novice]], from which you can change into a [[High First Class|High Taekwon]], and once reaching at least job level 40 as High Taekwon, return to Valhalla and talk to your respective job NPC to transcend into Soul Ascetic or Sky Emperor.
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* ''NOTE: Due to client limitations, the High Taekwon will simply show as "Taekwon" in the client. To indicate that it is a transcendent class, a passive skill is added to the class skill's tree upon transcendence. The skill has no effect other than indicating that the player has transcended.''
 
* ''NOTE: Due to client limitations, the High Taekwon will simply show as "Taekwon" in the client. To indicate that it is a transcendent class, a passive skill is added to the class skill's tree upon transcendence. The skill has no effect other than indicating that the player has transcended.''
  
Just like with all other reworks, any existing [[Taekwon]]s, [[Soul Linker]]s, and [[Star Gladiator]]s will be forced reset, both stats and skills. Due to the amount of changes to both classes, resets will be free for any Taekwon class until June 1st, from which the reset functionality will return to normal. During this time, full stat resets also will not delevel the class.
+
Just like with all other reworks, any existing [[Taekwon]]s, [[Soul Linker]]s, and [[Star Gladiator]]s will be forced reset, both stats and skills. Due to the amount of changes to both classes, resets will be free for any Taekwon class until July 1st, from which the reset functionality will return to normal. During this time, full stat resets also will not delevel the class.
  
 
As with any other rework, balancing will not be perfect on release. We have tried to balance and adjust the classes as much as possible based on the player feedback during the testing phase, but expect to see more balance changes to both classes in the upcoming time.  
 
As with any other rework, balancing will not be perfect on release. We have tried to balance and adjust the classes as much as possible based on the player feedback during the testing phase, but expect to see more balance changes to both classes in the upcoming time.  
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For any bugs or any inaccuracies you encounter (with skill descriptions etc.) please make a ticket in the Discord and for any feedback on the classes, please post in the appropriate Discord channels as well.  
 
For any bugs or any inaccuracies you encounter (with skill descriptions etc.) please make a ticket in the Discord and for any feedback on the classes, please post in the appropriate Discord channels as well.  
  
Below you will find all the changes and new additions to the [[Taekwon]] classes. Enjoy!
+
Below you will find information about all the new changes and additions. Enjoy!
  
 
== Sweets Festival Event ==
 
== Sweets Festival Event ==
[[File:Nighttimepront.jpg|432px]]
+
[[File:Nighttimepront.jpg|690px]]
  
 
After a few years without due to various circumstances, the spring Sweets Festival makes its return! This time we're doing a night time spring to mix it up with a wonderful map made by Sonikki. But there's more than just chill night time vibes, this time we're trying to drum up some activity by giving the players still out there rewards for going out and playing Alfheim. We've been around for about 4.5 years now so I wanted to say thank you to those still around despite my long abscence and inactivity with some global participation rewards in a few things. One of them is a generic monster kill count threshhold that the entire server has to meet to obtain the rewards, and another is participation in our new EX challenge system. The only EX challenge for now is Endless Tower, so the participation will check for clears on clearing the new Endless Tower EX Challenge specifically. The rewards will be tied to one per master account and one per gepard as well so make sure you claim on your own master account instead of someone elses since the rewards are Master Account Bound once claimed.
 
After a few years without due to various circumstances, the spring Sweets Festival makes its return! This time we're doing a night time spring to mix it up with a wonderful map made by Sonikki. But there's more than just chill night time vibes, this time we're trying to drum up some activity by giving the players still out there rewards for going out and playing Alfheim. We've been around for about 4.5 years now so I wanted to say thank you to those still around despite my long abscence and inactivity with some global participation rewards in a few things. One of them is a generic monster kill count threshhold that the entire server has to meet to obtain the rewards, and another is participation in our new EX challenge system. The only EX challenge for now is Endless Tower, so the participation will check for clears on clearing the new Endless Tower EX Challenge specifically. The rewards will be tied to one per master account and one per gepard as well so make sure you claim on your own master account instead of someone elses since the rewards are Master Account Bound once claimed.
  
 +
== Event Reroll NPC ==
 +
For this years sweets festival, we are introducing Master Chef Ainsley, who can reroll a bunch of items that did not previously have a way to be rerolled. This includes both vanilla and custom items. To reroll the items you will need the Sweets Festival Coins that are obtainable through the new ET EX Challenge (more about that below) or simply from killing monsters.
  
=== Global Kill Event ===
+
[[Image:MasterChefAinsley.png]]
  
[[File:Sweetsfestivalkillevent.jpg|600px]]
+
The list of rerollable items from the NPC is listed below.
  
For this years' sweets festival we're doing a global community kill point event for the first time!
+
=== Weapons ===
  
Slaying monsters on the maps that are part of the event (listed below) will contribute points to the global kill points.
+
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;"
 
+
|-
Everyone contributes to the point total as a collective community effort to reach the goals!
+
! style="background-color:#FA8072; color:black;" | Weapon
 
+
! style="background-color:#FA8072; color:black;" | Cost
Kill points are based on the slain mobs HP so the bigger the HP the more points they are worth exponentially.
+
|-
 
+
| '''Ahlspiess'''
This means very bulky mobs like the Cows in Rock Ridge Mines are worth far more than a single Byalan 6 mob.  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 
+
|-
Rewards are master account based and are bound to your master account.  
+
| '''Assassin Dagger[0]'''
 
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
Note that you MUST meet a minimum kill requirement during the event of 100 mob kills to be able to claim your rewards.
+
|-
 
+
| '''Assassin Dagger[1]'''
====Kill Point Ratios====
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 
+
|-
42k HP or Less: 1 Point
+
| '''Atroce Weapon'''
 
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
Greater than 42KHP but less than 100k HP: 2 Points
+
|-
 
+
| '''Ballista[0]'''
Greater than 100K HP but less than 300k HP: 4 Points
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 
+
|-
Greater than 300k HP but less than 1M HP: 10 Points
+
| '''Ballista[1]'''
 
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
1M HP or Greater: 30 Points
+
|-
 
+
| '''Battle Hook[1]'''
====Rewards====
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 
+
|-
50k Points: 20x HD Elu, 10x HD Ori
+
| '''Bazerald'''
 
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
100k Points: 3x Mythic Costume Token
+
|-
 
+
| '''Berserk[0]'''
200k Points: 3x OCA, 3x TCA
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 
+
|-
300k Points: 1x Sealed Moonlight Flower Card, 3x MCA
+
| '''Berserk[1]'''
 
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
====Sealed Moonlight Flower Card====
+
|-
 
+
| '''Blessed Knife'''
[[File:Smooniecard.jpg]]
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 
+
|-
Not much to say here just wanted to show that that Sealed Moonlight Flower Card works exactly the same as a regular Moonlight Flower Card but for the headgear slot instead, and has a special combo if for some reason you already own the base Moonlight Flower Card.
+
| '''Bloody Eater'''
 
+
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
=== Endless Tower EX Challenge Completion Event ===
+
|-
Placeholder text
+
| '''Bloody Tears'''
 
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
== EX Challenge System ==
+
|-
Placeholder text
+
| '''Brionac'''
 
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
== Costume Updates ==
+
|-
 
+
| '''Brocca'''
Firstly, The prices for all costumes in the cash shop are reduced by 50% except for Patreon Tokens. This includes boxes, regular costumes, and garments. Legacy Boxes are also affected by this cost reduction.  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
 
+
|-
Secondly, we've added
+
| '''Burning Bow'''
 
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
==== April Costume Box ====
+
|-
 
+
| '''Byeollungum'''
Been awhile since we've added in new costumes, so I apologize for the lack of updates there, but added in a new set of April Costume Boxes. I've future proofed a new way of doing costumes that should streamline and make adding them easier in the future and save me quite a bit of time in doing them so expect more updates and less downtime between costume boxes now. You can see this month's costume boxes below.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 
+
|-
[[April 2026 Costume Boxes]]
+
| '''Caeser's Sword'''
 
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
== Taekwon Kid Rework ==
+
|-
With the complete rework of the stance mechanic, Taekwon no longer relies only on a single kick that can only be used at a chance, but instead on rotating their full arsenal of kick skills. The different stances now provide different unique effects, to encourage the player to switch them depending on the situation. Switching stances and using kicks do not cancel auto-attack, so it is possible to switch stances mid-combat. Taekwon Mission has also been completely reworked, as Taekwons normal gameplay is now more similar to the old Taekwon Ranker, thus we felt it was unnecessary to keep the vanilla Taekwon Mission mechanics. Changes are seen to almost every single skill with a few new skills also introduced.
+
| '''Cardo'''
 
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
=== Taekwon Kid Skill Adjustments ===
+
|-
 
+
| '''Combat Knife'''
{| class="wikitable" width="90%";
+
| '''[[File:Sweetsfestivalcoin.gif]] x 300'''
 +
|-
 +
| '''Combo Battle Glove'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 15'''
 +
|-
 +
| '''Crescent Scythe[0]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Crescent Scythe[1]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Cursed Book of Ymir'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Dagger of Counter'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Dark Rose'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Dea Staff'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 
|-
 
|-
! width="20%" | Name
+
| '''Dead Tree Cane'''
! width="40%" | Old
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
! width="40%" | New
+
|-
 +
| '''Death Guidance'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 100'''
 +
|-
 +
| '''Death Note'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 60'''
 +
|-
 +
| '''Death's Dance'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 
|-
 
|-
! {{Skill List|skill=Peaceful Break}}
+
| '''Divine Cross'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Regenerates (30 * skillLV) HP if sitting next to another Taekwon class.
 
* Using the /doridori emote increases HP recovered.
 
|
 
* Removed and replaced with [[Enchanting Sky]].
 
 
|-
 
|-
! {{Skill List|skill=Happy Break}}
+
| '''Doom Slayer'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Regenerates (3 * skillLV) SP if sitting next to another Taekwon class.
 
* Using the /doridori emote increases SP recovered.
 
* Gives the Enjoyable Rest status for 30 minutes.
 
** Using an Earth Spike Scroll while in this status has a chance of it not being consumed.
 
|
 
* Removed and replaced with [[Stellar Luminance]].
 
 
|-
 
|-
! {{Skill List|skill=Leap}}
+
| '''Doom Slayer[1]'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Cannot be used in no teleport maps with the exception of WoE castles.
 
|
 
* Can now be used in no teleport maps, but will no longer jump over walls/obstacles (to prevent getting into areas that shouldn't be accessible).
 
** Still functions the same in WoE castles.
 
 
|-
 
|-
! {{Skill List|skill=Tumbling}}
+
| '''Dragon Slayer[0]'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 100'''
* Max skill level of 1.
+
|-
* Proc rate of 20%.
+
| '''Dragon Slayer[2]'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 100'''
* Max skill level of 5.
+
|-
* Proc rate is now (4 * skillLV)%.
+
| '''Dragon Wing'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Earth Bow'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 
|-
 
|-
! {{Skill List|skill=Mild Wind}}
+
| '''Edge[0]'''
|
+
| '''[[File:Sweetsfestivalcoin.gif]] x 100'''
* Skill requirements are [[Peaceful Break]] 5, [[Happy Break]] 5, and [[Kihop]] 5.
 
|  
 
* Skill requirements are [[Enchanting Sky]] 5 and [[Stellar Luminance]] 5.
 
 
|-
 
|-
! {{Skill List|skill=Kihop}}
+
| '''Encylopedia'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 10'''
* Increases base physical damage by (2 * skillLV)% per party member excluding self.
 
|
 
* Increases melee physical damage by (8 * skillLV)%.
 
* Additionally increases that bonus by (4 * skillLV)% for each Kihop stack, up to 2 stacks.
 
* These stacks last 15 seconds and refresh each time you gain a stack even if at max stacks.
 
* To gain Kihop stacks, a Taekwon Kick has to be used in a specific scenario:
 
** [[Whirlwind Kick]]: If it hits at least 3 enemies, gain 1 Kihop stack.
 
** [[Counter Kick]]: If used within 1 second of receiving damage, gain 1 Kihop stack.
 
** [[Axe Kick]]: If it consumes at least 2 Falling Stars when used, gain 1 Kihop stack.
 
** [[Round Kick]]: If used on a target with less than 75% Max HP, gain 1 Kihop stack.
 
* This means that with 2 stacks at level 5, you will have a 80% melee physical damage bonus.
 
 
|-
 
|-
! {{Skill List|skill=Prepare Whirlwind Kick}}
+
| '''Eraser'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 100'''
* Has a 15% chance of entering [[Whirlwind Kick]] stance when auto attacking a target.
+
|-
|  
+
| '''Erde[2]'''
* No longer procs chance to enter stance, as Kick skills can all be used on demand.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Makes auto attacks deal splash damage of 2 cells around target.
+
|-
* Consumes 1 SP from player per auto attack.
+
| '''Excalibur'''
* Gives special effect to [[Whirlwind Kick]].
+
| '''[[File:Sweetsfestivalcoin.gif]] x 300'''
 
|-
 
|-
! {{Skill List|skill=Whirlwind Kick}}
+
| '''Executioner[1]'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Max skill level of 7.
 
* ATK ratio of (160 + 20 * skillLV)%.
 
* SP cost of (16 - 2 * skillLV).
 
* 5x5 AoE around target.
 
|
 
* Max skill level of 2.
 
* ATK ratio of (100 + 50 * skillLV)%.
 
* SP cost of (6 - 2 * skillLV).
 
* 5x5 AoE around target.
 
* No longer requires Whirlwind Stance to be used.
 
* Cooldown of 10 seconds.
 
* Cooldown reduced by 1 second for each enemy hit, up to 5 enemies.
 
* If used while [[Prepare Whirlwind Kick]] is active:
 
** Summons a tornado on the cell of the target that pulls in nearby enemies and deals damage every 450 ms for 3 seconds.
 
** AoE of tornado is 7x7 cells.
 
** Tornado damage per tick: 300% MATK + 150% ATK
 
** Tornado deals physical damage.
 
** Increases AoE of the kick to 7x7.
 
 
|-
 
|-
! {{Skill List|skill=Prepare Counter Kick}}
+
| '''Exorciser'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Has a 15% chance of entering [[Counter Kick]] stance when auto attacking a target.
+
|-
|  
+
| '''Exquisite Yellow Foxtail Staff'''
* No longer procs chance to enter stance, as Kick skills can all be used on demand.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* For the first 1.5 seconds after entering the stance, all damage is negated.
+
|-
* If a targeted spell is blocked during this 1.5 seconds, all damage is increased by 25% for 5 seconds.
+
| '''Falken Blitz'''
** This damage increases persists through stance changes.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Reduces all damage received by 20%.
+
|-
** Damage reduction is multiplicative to other damage reductions.
+
| '''Flaming Wand'''
* Recover 35 HP on each auto attack.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
* Cooldown of 10 seconds.
+
|-
* Gives special effect to [[Counter Kick]].
+
| '''Flare Whip (B)'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Flare Whip (R)'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Flare Whip (T)'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Flare Whip (Y)'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Fortune Sword'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 
|-
 
|-
! {{Skill List|skill=Counter Kick}}
+
| '''Frozen Bow'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Max skill level of 7.
+
|-
* ATK ratio of (200 + 20 * skillLV)%.
+
| '''Gae Bolg'''
* SP cost of (16 - 2 * skillLV).
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Never misses target.
+
|-
|  
+
| '''Gae Bolg [2]'''
* Max skill level of 2.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* ATK ratio of (100 + 50 * skillLV)%.
+
|-
* SP cost of (6 - 2 * skillLV).
+
| '''Gate Keeper-DD'''
* Never misses target.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* No longer requires Counter Stance to be used.
+
|-
* Cooldown of 2 seconds.
+
| '''Giant Axe'''
* If used within 1 second of reciving damage, reduce cooldown by 1 second.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Also reduce cooldown of other Taekwon Kicks by 25% if used within 1 second of receiving damage from an auto-attack, and 50% if used within 1 second of receiving damage from a skill.
+
|-
* ATK ratio is doubled if hit by an auto-attack within the last second.
+
| '''Golden Mace[1]'''
* ATK ratio is tripled if hit by a skill within the last second.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
** These do not stack, and the increase from taking damage from a skill is prioritized.
 
* If used while [[Prepare Counter Kick]] is active:
 
** Heals the player for 10% of the damage dealt by the kick.
 
** Increase passive damage reduction of [[Prepare Counter Kick]] to 50% for 5 seconds.
 
 
|-
 
|-
! {{Skill List|skill=Prepare Axe Kick}}
+
| '''Golden Mace[2]'''
|
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Has a 15% chance of entering [[Axe Kick]] stance when auto attacking a target.
 
|  
 
* Removed and replaced with [[Falling Star Stance]].
 
 
|-
 
|-
! {{Skill List|skill=Axe Kick}}
+
| '''Grand Cross[0]'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Max skill level of 7.
+
|-
* ATK ratio of (160 + 20 * skillLV)%.
+
| '''Grand Cross[1]'''
* SP cost of (16 - 2 * skillLV).
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Has a base chance of 3333% to Stun the target for 3 seconds.
+
|-
** Both the chance and duration are reducible.
+
| '''Great Axe'''
** However, as the base chance is so high, the enemy needs at least 98 VIT to reduce the chance.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
** At 100 VIT the Stun chance becomes 0%.
+
|-
|  
+
| '''Greaves[0]'''
* Max skill level of 2.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* ATK ratio of (100 + 50 * skillLV)%.
 
* SP cost of (6 - 2 * skillLV).
 
* Has a base chance of 3333% to Stun the target for 3 seconds.
 
** Both the chance and duration are reducible.
 
** However, as the base chance is so high, the enemy needs at least 98 VIT to reduce the chance.
 
** At 100 VIT the Stun chance becomes 0%.
 
* No longer requires Axe Kick Stance to be used.
 
* Cooldown of 5 seconds.
 
* Cooldown is reduced by 2 seconds if it consumes at least 2 Falling Stars.
 
* If used while [[Falling Star Stance]] is active:
 
** Echoes the damage of the Falling Stars for a maximum of 5 Falling Stars stacks.
 
 
|-
 
|-
! {{Skill List|skill=Prepare Round Kick}}
+
| '''Greaves[1]'''
|
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Has a 15% chance of entering [[Round Kick]] stance when auto attacking a target.
 
|  
 
* Removed and replaced with [[Titanic Stance]].
 
 
|-
 
|-
! {{Skill List|skill=Round Kick}}
+
| '''Grimtooth'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Max skill level of 7.
+
|-
* ATK ratio of (200 + 20 * skillLV)%.
+
| '''Guillotine'''
* SP cost of (16 - 2 * skillLV).
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Knocks enemies surrounding target back by 2 cells.
+
|-
* Enemies that are pushed back have a 70% chance to be stunned.
+
| '''Gungnir'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Max skill level of 2.
+
|-
* ATK ratio of (100 + 50 * skillLV)%.
+
| '''Gungnir[2]'''
* SP cost of (6 - 2 * skillLV).
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Knocks enemy back 3 cells.
+
|-
* Can CRIT.
+
| '''Gust Bow'''
* No longer requires Round Kick Stance to be used.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* After cast, allows auto target of [[Flying Kick]] on that enemy for 3 seconds.
+
|-
* Cooldown of 10 seconds.
+
| '''Harp[2]'''
* Cooldown is reduced based on target's Max HP when used:
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
** Below 75% Max HP: reduce cooldown by 2 seconds
+
|-
** Below 50% Max HP: reduce cooldown by 4 seconds
+
| '''Healing Staff'''
** Below 25% Max HP: reduce cooldown by 6 seconds
+
| '''[[File:Sweetsfestivalcoin.gif]] x 15'''
** These do not stack and the highest reduction is prioritized.
+
|-
* If used while [[Titanic Stance]] is active:
+
| '''Hellfire[0]'''
** If the enemy is below 25% Max HP, the skill will be guaranteed to CRIT and all CRIT damage modifiers are tripled.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
** Will knock the enemy back 7 cells.
+
|-
** If there is a possible place for collision within knockback range of the enemy, the player will automatically knock the enemy into that wall/obstacle.
+
| '''Holy Stick'''
** If there is not, the enemy will simply be pushed back 7 cells.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
** If the enemy collides with a wall after the knockback, they will be damaged again, and stunned for 2 seconds.
+
|-
** Enemies that cannot be knocked back instead take increased damage based on their current Max HP:
+
| '''Holy Water Staff'''
*** Below 75% Max HP: 50% increased damage
+
| '''[[File:Sweetsfestivalcoin.gif]] x 60'''
*** Below 50% Max HP: 100% increased damage
+
|-
*** Below 25% Max HP: 300% increased damage
+
| '''Hunting Spear [1]'''
*** These bonuses do not stack, and the highest damage increase will be prioritized.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Hurricane Fury[1]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Ice Pick[0]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Ice Pick[1]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 500'''
 +
|-
 +
| '''Immaterial Sword'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Infiltrator[0]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Infiltrator[1]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Iron Driver'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Ixion Wings'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Jackson Rhoads'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Kingdom Keyblade'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Krasnaya'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 
|-
 
|-
! {{Skill List|skill=Flying Kick}}
+
| '''Krishna'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Max skill level of 7.
+
|-
* ATK ratio of (30 + 10 * skillLV)%.
+
| '''Kronos[0]'''
* SP cost of (80 - 10 * skillLV).
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* When used after Tumbling, increases ATK ratio by (4 * Base Level)%.
+
|-
* If used while Sprinting and while in Spurt status, increase ATK ratio by (8 * Base Level)% instead.
+
| '''La'cryma Stick[2]'''
* Dispels Spirit status, Full Adrenaline Rush, Kaite, Kaahi, One-Hand Quicken, and Berserk Potion Pitcher.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
** Preserve status gives immunity to this dispel.
+
|-
* Deals physical ranged damage.
+
| '''Lich's Bone Wand'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Max skill level of 2.
+
|-
* ATK ratio of (50 * skillLV)%.
+
| '''Light Epsilon'''
* Can CRIT.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* ATK ratio increased by 10% for each cell the caster is from the enemy.
+
|-
* If used on a stunned target, triple the damage.
+
| '''Long Horn'''
* Can be comboed directly after Roundhouse Kick.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Now also dispels all Self Soul Links.
+
|-
* Preserve no longer gives immunity to the Flying Kick dispel (Soul Linkers are still immune).
+
| '''Longinus's Spear'''
* Now deals physical melee damage in PvM (still deals physical ranged damage in WoE/PvP).
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Mailbreaker[0]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 100'''
 
|-
 
|-
! {{Skill List|skill=Taekwon Mission}}
+
| '''Mailbreaker [3]'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 100'''
* Receive a mission of having to kill 100 of a randomly selected monster.
+
|-
* Gives a ranking point for each completed mission.
+
| '''Masamune'''
* If within the top-10 ranking, become a Taekwon Ranker and receive the following bonuses:
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
** Can perform an infinite chain of kicks after using one.
+
|-
** If above level 90, triple Max HP and SP, and gain access to all Taekwon skills.
+
| '''Moonlight Sword'''
** Bonuses are removed upon job change to Soul Linker or Star Gladiator.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* /taekwon command shows the top-10 ranking.
+
|-
* Only usable as Taekwon.
+
| '''Mysteltainn'''
* Skill requirement is [[Kihop]] 5.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 100'''
|  
+
|-
* Missions work the same with receiving a random monster and having to kill 100 of them.
+
| '''Piercing Staff'''
* No longer gives a ranking point for each completed mission.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Taekwon Ranker status no longer exists, thus all the bonuses associated with it no longer apply.
+
|-
* When completing a mission, gives a permanent 0.1% damage bonus to all that monster's traits, except for size.
+
| '''Platinum Shotel'''
** E.g. if you complete a Hode mission, you will receive a 0.1% damage bonus to Earth and a 0.1% damage bonus to Brute monsters.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* This damage bonus can stack up to 5% for each element and race.
+
|-
* When a monster is completed, it's out of the pool for eligible monsters.
+
| '''Poison Bayonet (G)'''
* As there are not 50 monsters of each trait, the missions for monsters will be repeatable.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
** However, a mission does not become available to be repeated until all eligible monsters in the pool have been killed.
+
|-
** E.g. there are only 5 Angel race monsters available in the pool. When they are completed, you will have a 0.5% damage increase towards Angel race monsters. To not limit the damage increase to only 0.5%, these monsters will become repeatable, but not until all other monsters have been killed at least once.
+
| '''Poison Bayonet (P)'''
** When all monsters in the pool have been killed, all eligible monsters become available to be repeated again.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* When you max out on the damage bonus on certain elements and races, those monsters will no longer be in the pool at all.
+
|-
** E.g. if you have gotten to a 5% damage increase on both Earth and Brute monsters, Hode and any other Earth/Brute monsters will no longer be in the eligible monsters pool.
+
| '''Pole Axe[1]'''
** However, if you have only completed it for Earth and not Brute, Hode and other Earth/Brute monsters will still be available.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* The damage bonus stacks additively with card/equipment based bonuses.
+
|-
* Usable as both Soul Linker and Star Gladiator classes, and bonuses persist even after job changing.  
+
| '''Repentance'''
* The bonus is halved for magic damage, so a 0.05% increase instead of 0.1% increase, and maxes out at 2.5% instead of 5%.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* When all elements and races are completed, Taekwon Mission is no longer usable for that character.
+
|-
* No skill requirements.
+
| '''Royal Alchemy Staff'''
|}
+
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
 
+
|-
=== Taekwon Kid New Skills ===
+
| '''Royal Guard's Bow'''
 
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
{| class="wikitable" width="90%";
+
|-
 +
| '''Royal Guard's Spear'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 60'''
 +
|-
 +
| '''Rudra Bow[0]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Sabbath'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Save the King'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
 +
|-
 +
| '''Save the Queen'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 300'''
 +
|-
 +
| '''Slash'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 100'''
 
|-
 
|-
! width="20%" | Name
+
| '''Slaughter'''
! width="80%" | Effect
+
| '''[[File:Sweetsfestivalcoin.gif]] x 100'''
 
|-
 
|-
! {{Skill List|skill=Iron Spirit}}
+
| '''Solar Sword[0]'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Max skill level of 5.
 
* Passive skill.
 
* Increases base Max HP by (5 * skillLV)%.
 
* Skill effect is reduced for Soul Linker classes to (2 * skillLV)% increase.
 
 
|-
 
|-
! {{Skill List|skill=Mental Fortitude}}
+
| '''Spectral Spear[0]'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Max skill level of 5.
 
* Passive skill.
 
* Increases base Max SP by (5 * skillLV)%.
 
* Skill effect is reduced for Soul Linker classes to (2 * skillLV)% increase.
 
 
|-
 
|-
! {{Skill List|skill=Enchanting Sky}}
+
| '''Spectral Spear[1]'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Max skill level of 10.
 
* Passive skill.
 
* Passively regens 10% Max HP every (15 - skillLV) seconds.
 
* Gives (0.3 * skillLV)% HP leech rate.
 
* Gives (0.5 * skillLV)% HP leech percentage.
 
** Both of these bonuses stack additively with HP leech from cards/equipment.
 
* Increases effectiveness of HP leech by (3 * skillLV)%.
 
** E.g. at max level, if you have 1 Hunter Fly Card, it will be 3.9% chance at 19.5% drain (this is excluding the bonuses from the skill).
 
** The effectiveness increase is calculated after the base bonuses from the skill are added.
 
* The HP leech given by this skill works for magic as well, however, the HP leech from cards/equipment still works only for physical.
 
 
|-
 
|-
! {{Skill List|skill=Stellar Luminance}}
+
| '''Staff of Bordeaux'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Max skill level of 10.
 
* Passive skill.
 
* Passively regens 5% Max SP every (15 - skillLV) seconds.
 
* Gives (0.1 * skillLV)% SP leech rate.
 
* Gives (0.2 * skillLV)% SP leech percentage.
 
** Both of these bonuses stack additively with SP leech from cards/equipment.
 
* Increases effectiveness of SP leech by (2 * skillLV)%.
 
** E.g. at max level, if you have a Rideword Hat, it will be 1.2% chance at 4.8% drain (this is excluding the bonuses from the skill).
 
** The effectiveness increase is calculated after the base bonuses from the skill are added.
 
* The SP leech given by this skill works for magic as well, however, the SP leech from cards/equipment still works only for physical.
 
 
|-
 
|-
! {{Skill List|skill=Falling Star Stance}}
+
| '''Staff of Destruction'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 60'''
* Max skill level of 1.
+
|-
* While in this stance every second basic attack on an enemy will drop a Falling Star dealing additional damage to the enemy.
+
| '''Staff of Survival (DEX)'''
* Falling Stars are considered magic damage. They can critically strike and their damage is increased by critical strike modifiers. When critting they ignore MDEF instead of DEF.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 100'''
* During this stance INT gives 50% of its total as bonus AGI. This bonus does not apply if you are a Soul Linker class.
+
|-
* Basic attacks and Heel Drop Kick in Falling Star Stance will deal a minimum of 1 damage regardless of whether or not they hit.
+
| '''Staff of Survival (INT)'''
* Falling Stars stack on the enemy after damage has been applied.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Heel Drop Kick in this stance echoes the damage of up to 5 Falling Stars.
+
|-
* Falling Star damage: 500% MATK + 200% ATK
+
| '''Swordbreaker[0]'''
* Usable as Soul Linker class.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 100'''
 +
|-
 +
| '''Swordbreaker[3]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 100'''
 
|-
 
|-
! {{Skill List|skill=Titanic Stance}}
+
| '''Tae Goo lyeon'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
* Max skill level of 1.
 
* Increases damage dealt based on the target's Max HP.
 
** Below 75% Max HP: 5% damage increase
 
** Below 50% Max HP: 10% damage increase
 
** Below 25% Max HP: 30% damage increase
 
** These bonuses do not stack and the highest damage increase will be prioritized.
 
* Not usable as Soul Linker class.
 
* Gives special effect to [[Round Kick]].
 
 
|-
 
|-
|}
+
| '''Thorn Staff of Darkness'''
 
+
| '''[[File:Sweetsfestivalcoin.gif]] x 300'''
== Soul Linker Rework / Soul Ascetic ==
+
|-
The goal of Soul Ascetic and the Soul Linker rework is to remove its current role as a 'link slave', and instead have it become an active hybrid support/single target magic DPS class. It can hyperfocus into one role, but should still be good with a hybrid build. There are changes seen to ''almost'' all Soul Linker skills, some minor, some major, and a bunch of new skills added both to the Soul Linker and Soul Ascetic tree.
+
| '''Tirfing'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Tjungkuletti'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Tomahawk'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Twin Edge (B)'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 300'''
 +
|-
 +
| '''Twin Edge (R)'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 300'''
 +
|-
 +
| '''Vecer Axe'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Veteran Axe'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Veteran Hammer'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Violet Fear'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 300'''
 +
|-
 +
| '''Volcano Knife'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
 +
|-
 +
| '''War Axe'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Zephyrus[0]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Zephyrus[3]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Zweihander[0]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Zweihander[2]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|}
  
=== Soul Linker Skill Adjustments ===
+
=== Armors ===
  
{| class="wikitable" width="90%";
+
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;"
 +
|-
 +
! style="background-color:#FA8072; color:black;" | Armor
 +
! style="background-color:#FA8072; color:black;" | Cost
 +
|-
 +
| '''Airship Armor'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Airship Boots'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 
|-
 
|-
! width="20%" | Name
+
| '''Airship Manteau'''
! width="40%" | Old
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
! width="40%" | New
 
 
|-
 
|-
! All Soul Links
+
| '''Black Leather Boots[0]'''
|  
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Separate Soul Link skill for ''almost'' each class.
+
|-
|  
+
| '''Black Leather Boots[1]'''
* All Soul Links removed from Soul Linker tree.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
* Depending on the Soul Link, some of the effects were merged directly into the class/skill, while some were replaced with a skill. Below are details on how each skill was reincorporated.
+
|-
 
+
| '''Bloody Muffler'''
* '''Alchemist Spirit''':
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
** Aid Potion's effectiveness now increased by BLVL% for Alchemist/Creator classes.
+
|-
** Berserk Potion Pitcher now given automatically when job changing into Alchemist/Creator.
+
| '''Chameleon Armor'''
** Berserk Potion Pitcher now has 2 levels:
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
*** Level 1 costs 1 Berserk Potion for 5 minute duration.
+
|-
*** Level 2 costs 3 Berserk Potions for 10 minute duration.
+
| '''Diabolus Armor'''
** Spiritual Potion Brewing now usable without link and all Twilight skills given automatically when Pharmacy 10 is learned.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 75'''
 
+
|-
* '''Assassin Spirit''':
+
| '''Diabolus Boots'''
** Changed to a self-targeting buff skill given to Assassin/Assassin Cross classes upon jobchange.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
*** No cast time
+
|-
*** Duration of 6 minutes
+
| '''Diabolus Manteau'''
*** SP cost of 20% Max SP
+
| '''[[File:Sweetsfestivalcoin.gif]] x 60'''
** Applies Spirit status that doubles damage of Sonic Blow in PvM and increases it by 25% in WoE/PvP.
+
|-
** Increases SP cost of Sonic Blow by 50%
+
| '''Diabolus Robe'''
 
+
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
* '''Bard and Dancer Spirit''':
+
|-
** Movement is no longer penalized while performing.
+
| '''Divine Cloth'''
** Changed to a self-targeted buff skill given to Bard, Dancer, Clown, and Gypsy classes upon jobchange.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
*** No cast time
+
|-
*** Duration of 6 minutes
+
| '''Dragon Breath'''
*** SP cost of 20% Max SP
+
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
** Skill applies Spirit status that enables the performer to use the opposite gender's songs.
+
|-
** Spirit status allows the performer to be affected by their own songs at 50% effectiveness.
+
| '''Eagle Wing[1]'''
** If 3 or more party members (excluding yourself) are affected by their casted song, effectiveness is increased to 100%.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 
+
|-
* '''Blacksmith Spirit''':
+
| '''Ferlock's Armor'''
** Removed.
+
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
 
+
|-
* '''Crusader Spirit''':
+
| '''Ferlock's Boots'''
** The following effects apply ONLY to Crusader and Paladin classes:
+
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
*** Shield Boomerang damage increased by 100%
+
|-
*** Shield Boomerang now ignores accuracy check
+
| '''Ferlock's Cloak'''
*** Shield Boomerang ACD reduced by 50%
+
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
 
+
|-
* '''Hunter Spirit''':
+
| '''Flame Manteau of Naght'''
** The following effects apply ONLY to Hunter and Sniper classes:
+
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
*** Beast Bane's effectiveness increased with STR
+
|-
*** Beast Strafe given automatically when Double Strafe 10 is learned.
+
| '''Flame Rune Armor'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 300'''
 +
|-
 +
| '''Flame Rune Manteau'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Forest Robe'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Forest Shoes'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Gigantes Armor'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Gigantes Pauldron'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Glacial Robe'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Glittering Jacket'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Gobne's Greaves'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Goibne's Armor'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Goibne's Spaulders'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Heavenly Wings'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''High Fashion Sandals'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Holy Robe[0]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 100'''
 +
|-
 +
| '''Holy Robe[1]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 100'''
 +
|-
 +
| '''Imperial Clergy Robe'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
 +
|-
 +
| '''Kardui Robe'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Kings Manteau'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
 +
|-
 +
| '''Kings Suit'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
 +
|-
 +
| '''Leather of Tendrilion'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 100'''
 +
|-
 +
| '''Legion Plate Armor'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Lucius's Fierce Armor[1]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 100'''
 +
|-
 +
| '''Manteau of Flame Heart'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
 +
|-
 +
| '''Manteau of Rough Wind'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Morpheus's Shawl'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Mythril Magic Cape'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Nidhoggur's Shadow Garb'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 300'''
 +
|-
 +
| '''Odin's Blessing'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Pauldron'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Prisoner's Uniform'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Robe of Cast[0]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
 +
|-
 +
| '''Robe of Cast[1]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
 +
|-
 +
| '''Royal Archer Suit'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Sagittarius Bow'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Spectral Manteau'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Sprint Mail'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Sprint Shoes'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Survivor's manteau'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 75'''
 +
|-
 +
| '''Tidal Shoes'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 10'''
 +
|-
 +
| '''Ulfhedinn'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Valkryian Shoes'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Valkryie Armor'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
 +
|-
 +
| '''Valkryie Manteau'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Variant Shoes'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 60'''
 +
|-
 +
| '''Vital Tree Shoes'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Water Spirit Armor[0]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Water Spirit Armor[1]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Wind Spirit Armor[0]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Wind Spirit Armor[1]'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 30'''
 +
|-
 +
| '''Witch's Broomstick'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
 +
|-
 +
| '''Witch's Robe'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
 +
|-
 +
| '''Witch's Shoes'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 150'''
 +
|-
 +
| '''Wool Scarf'''
 +
| '''[[File:Sweetsfestivalcoin.gif]] x 10'''
 +
|}
 +
 
 +
== Global Kill Event ==
  
* '''Knight Spirit''':
+
[[File:Sweetsfestivalkillevent.jpg|600px]]
** Changed to a self-targeted buff given to Knight/Lord Knight classes upon jobchange.
+
 
*** No cast time
+
For this years' sweets festival we're doing a global community kill point event for the first time!
*** Duration of 6 minutes
+
 
*** SP cost of 20% Max SP
+
Slaying monsters on the maps that are part of the event (listed below) will contribute points to the global kill points.
*** Cooldown of 30 seconds
 
** Skill applies Spirit status that enables the use of One-Hand Quicken if Two-Hand Quicken level 10 is learned.
 
** One-hand Quicken no longer dispels ASPD pots upon cast
 
  
* '''Monk Spirit''':
+
Everyone contributes to the point total as a collective community effort to reach the goals!
** The following effects apply ONLY to Monk and Champion classes:
 
*** Raging Thrust is now a 5x5 splash AoE around target.
 
*** If Raging Thrust is used on a target with NOAOE flag, the skill does not splash (so its usable on maps like OGH Abbey)
 
*** Halved SP cost of Chain Crush Combo at all levels to compensate for removing the 2 SP cost combo skills that Monk Spirit previously gave
 
  
* '''Priest Spirit''':
+
Kill points are based on the slain mobs HP so the bigger the HP the more points they are worth exponentially.
** Already integrated into the class, so just removed.
 
  
* '''Rogue Spirit''':
+
This means very bulky mobs like the Cows in Rock Ridge Mines are worth far more than a single Byalan 6 mob.  
** Changed to self-targeted buff given to Rogue/Stalker classes upon jobchange.
 
*** No cast time
 
*** Duration of 6 minutes
 
*** Cooldown of 10 seconds (applied when the status ends)
 
*** SP cost of 20% Max SP
 
** Skill applies Spirit status to the caster.
 
** While status is active:
 
*** Caster is immune to dispell
 
*** Healing from ranked potions is doubled
 
*** STR buff from Stealth is 300 seconds
 
*** Massively increased movement speed during Stealth
 
*** SP cost of all skills increased by 50%
 
** STR buff from Stealth without link increased to 150 seconds
 
  
* '''Sage Spirit''':
+
Rewards are master account based and are bound to your master account.
** The following effects apply ONLY to Sage and Professor:
 
*** Hindsight drops the highest level learned (only bolt skills)
 
*** No longer reduces skill level of dropped skill at a random chance
 
  
* '''Soul Linker Spirit''':
+
Note that you MUST meet a minimum kill requirement during the event of 100 mob kills to be able to claim your rewards.
** Removed.
 
  
* '''Super Novice Spirit''':
+
====Kill Point Ratios====
** Merged into class, so when a Super Novice is equal to or above level 90:
 
*** Can equip all level 4 daggers/1h swords/axes/maces/staves.
 
*** Can equip all headgears.
 
  
* '''Star Gladiator Spirit''':
+
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;"
** Removed.
+
|-
 
+
! style="background-color:#FA8072; color:black;" | Mob HP
* '''Wizard Spirit''':
+
! style="background-color:#FA8072; color:black;" | Points
** Changed to a self-targeted buff given to Wizard/High Wizard classes upon jobchange.
+
|-
*** No cast time
+
| '''42K HP or Less'''
*** Duration of 6 minutes
+
| '''1'''
*** Cooldown of 15 seconds
+
|-
*** SP cost of 20% Max SP
+
| '''Greater than 42K HP but less than 100K HP'''
** Skill applies Spirit status to the caster.
+
| '''2'''
** While status is active:
+
|-
*** Removes gemstone cost of all skills (except Ganbantein)
+
| '''Greater than 100K HP but less than 300K HP'''
*** Kaite no longer reflects damage to the player if the caster has Crystal Fragments in their inventory.
+
| '''4'''
*** SP cost of all skills increased by 50%
+
|-
 +
| '''Greater than 300K HP but less than 1M HP'''
 +
| '''10'''
 +
|-
 +
| '''1M HP or Greater'''
 +
| '''30'''
 +
|}
 +
 
 +
====Rewards====
  
* '''Rebirth Spirit''':
+
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;"
** Applied through [[Spirit Link]].
+
|-
** Spirit status remains even if the tether breaks.
+
! style="background-color:#FA8072; color:black;" | Points
 +
! style="background-color:#FA8072; color:black;" | Reward
 +
|-
 +
| '''50k Points'''
 +
| '''[[File:Hdelunium.gif]] x 20, [[File:Hdoridecon.gif]]'''
 +
|-
 +
| '''100k Points'''
 +
| '''[[File:Mythiccostumetoken.gif]] x 3'''
 
|-
 
|-
! {{Skill List|skill=Kaina}}
+
| '''200k Points'''
|  
+
| '''[[File:Ocaitem.gif]] x 3, [[File:Tcaitem.gif]] x 3'''
* Max skill level of 7
+
|-
* Increases Max SP by 30 * skillLV (210 at level 7)
+
| '''300k Points'''
* Increases [[Happy Break]] effect by (30 + 10 * skillLV)%
+
| '''Sealed Moonlight Flower Card x 1, [[File:Mcaitem.gif]] x 3'''
* Reduces SP consumption of [[Estin]], [[Estun]], and [[Esma]] by (3 * skillLV)% at base level 70-79, (5 * skillLV)% at base level 80-89, and (7 * skillLV)% at 90-99
+
|}
|  
+
 
* Max skill level of 5
+
====Sealed Moonlight Flower Card====
* Increases Max SP by 40 * skillLV (200 at level 5)
+
 
* Reduces SP consumption of ALL Es-skills by (8 * skillLV)% (40% at level 5)
+
[[File:Smooniecard.jpg]]
* Reduces SP consumption of ALL other skills by (4 * skillLV)% (20% at level 5)
+
 
 +
Not much to say here just wanted to show that that Sealed Moonlight Flower Card works exactly the same as a regular Moonlight Flower Card but for the headgear slot instead, and has a special combo if for some reason you already own the base Moonlight Flower Card.
 +
 
 +
====Maps That Count====
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;"
 +
|-
 +
! style="background-color:#FA8072; color:black;" | Map
 +
|-
 +
| '''Airship Assault'''
 
|-
 
|-
! {{Skill List|skill=Kaupe}}
+
| '''Biolabs 3'''
|
 
* Gives 1-time dodge of (33 * skillLV)% chance (100% at level 3)
 
|
 
* Gives (4 - skillLV) times damage reduction of (20 * skillLV)% (level 3 is an exception and is 100% which still counts as a dodge like vanilla Kaupe)
 
* Now has a per-player cooldown of 3 seconds that starts when the status ends.
 
** This cooldown does NOT apply in WoE/PVP.
 
** Casting Kaupe on a player with cooldown (regardless of the source) gives the caster a fail message that the targeted player is on cooldown.
 
 
|-
 
|-
! {{Skill List|skill=Kaite}}
+
| '''Byalan Dungeon 6'''
|
+
|-
* Max skill level of 7
+
| '''Cursed Abbey 3'''
* Gives player 1/1/1/1/2/2/2 number of reflects for ANY magic damage from any players OR non-boss monsters below level 80.
+
|-
* Kaupe has priority over Kaite
+
| '''Dimensional Gorge'''
|  
+
|-
* Max skill level of 5
+
| '''Einbech Dungeon 3'''
* Gives players 1/1/1/1/2 number of reflects for ANY magic damage from any players OR non-boss monsters below level 80.
+
|-
* For the first 5 seconds after Kaite is applied magic damage can be reflected from ANY monster both boss and non-boss regardless of their level.
+
| '''Horror Toy Factory 3'''
** For MVPs this is restricted to single-target magic damage.
 
** This can only be done once during that Kaite status and will also subtract from number of reflects left (so if a boss hits with a magic skill multiple times in the first 5 seconds of the Kaite, only the first one will be blocked, unless a new Kaite is applied to the player).
 
* Kaite has priority over Kaupe
 
 
|-
 
|-
! {{Skill List|skill=Kaahi}}
+
| '''Horror Toy Factory 4'''
|
 
* Max skill level of 7
 
* Healing of (200 * skillLV) HP per hit
 
* No cooldown on healing
 
|
 
* Max skill level of 5
 
* Healing of (400 * skillLV) HP per hit in PVM
 
* Healing of (280 * skillLV) HP per hit in GVG/PVP (same max as before)
 
* 0.33 second cooldown between heals
 
** This cooldown does not apply in GVG/PVP.
 
 
|-
 
|-
! {{Skill List|skill=Kaizel}}
+
| '''Lasagna Dungeon 2'''
|  
+
|-
* Max skill level of 7
+
| '''Lasagna Dungeon 3'''
* Revives the player after death at (10 * skillLV)% Max HP
 
* Cast time of (5 - 0.5 * skillLV) secs
 
* SP cost of 120 - 10 * skillLV
 
|  
 
* Max skill level of 5
 
* Prevents player from dying when reaching below 5% Max HP and heals them back up to (20 * skillLV)% Max HP (like Aegis of the Immortal's effect)
 
** Kaizel is prioritized over Aegis of the Immortal
 
* Now has a per-player cooldown of 3 minutes that starts when the status ends.
 
* Cast time of (4 - 0.5 * skillLV) secs
 
* SP cost of 110 - 10 * skillLV
 
 
|-
 
|-
! {{Skill List|skill=Eswoo}}
+
| '''Magma Dungeon 3'''
|
 
* Does not allow Esma after cast
 
|
 
* Now allows player to cast Esma within 3 seconds of using Eswoo.
 
 
|-
 
|-
! {{Skill List|skill=Eske}}
+
| '''Nightmare Clock Tower 2'''
|
 
|
 
* REMOVED
 
 
|-
 
|-
! {{Skill List|skill=Eska}}
+
| '''Nightmare Clock Tower 3'''
|
 
* Put the monster into a [[Steel Body]] like state with reduced movement speed, soft MDEF set to 90, and randomly increased soft DEF.
 
|
 
* Now modifies damage of the next skill cast by the target monster.
 
* If the skill is magic, reduce it by (20 + 10 * skillLV)%.
 
* If the skill is physical, increase it by (70 + 10 * skillLV)%.
 
* Status is cancelled after one skill cast.
 
 
|-
 
|-
! {{Skill List|skill=Estin}}
+
| '''Niflheim Dungeon 1'''
|  
+
|-
* Max skill level of 7
+
| '''Niflheim Dungeon 2'''
* Knocks enemy back 2 cells
 
* MATK ratio of (100 + 10 * skillLV)% (170% at max)
 
* SP cost of 16 + 2 * skillLV
 
* Only deals full damage to Small size monsters
 
|  
 
* Max skill level of 5
 
* First knockback on enemy is 2 cells, any knockback hereafter on the same enemy is 4 cells
 
* MATK ratio of (100 + 10 * skillLV)% (150% at max)
 
* SP cost of 15 + 2 * skillLV
 
* Deals full damage to all size monsters
 
 
|-
 
|-
! {{Skill List|skill=Estun}}
+
| '''Nydhoggur's Dungeon'''
|
 
* Max skill level of 7
 
* Has a (30 + 10 * skillLV)% chance of stunning the enemy (before resistances)
 
* Stun works only on Medium size monsters.
 
* MATK ratio of (100 + 5 * skillLV)% (135% at max)
 
* SP cost of 16 + 2 * skillLV
 
|
 
* Max skill level of 5
 
* Has a (20 * skillLV)% chance of stunning the enemy (before resistances)
 
* Stun works on all size monsters.
 
* MATK ratio of (110 + 5 * skillLV)% (135% at max)
 
* SP cost of 15 + 2 * skillLV
 
 
|-
 
|-
! {{Skill List|skill=Esma}}
+
| '''Odin Temple 3'''
|  
+
|-
* SP cost of 8 * skillLV
+
| '''Old Glast Heim Abbey'''
|  
+
|-
* SP cost of 4 * skillLV
+
| '''Old Glast Heim Castle 1'''
 +
|-
 +
| '''Old Glast Heim Castle 2'''
 +
|-
 +
| '''Old Glast Heim Chivalry 1'''
 +
|-
 +
| '''Old Glast Heim Chivalry 2'''
 +
|-
 +
| '''Old Glast Heim Churchyard'''
 +
|-
 +
| '''Old Glast Heim Prison 1'''
 +
|-
 +
| '''Old Glast Heim Prison 2'''
 +
|-
 +
| '''Old Glast Heim Step'''
 +
|-
 +
| '''Rachel Sanctuary 5'''
 +
|-
 +
| '''Rock Ridge Field 2'''
 +
|-
 +
| '''Rock Ridge Mines'''
 +
|-
 +
| '''Thanatos Tower 10'''
 +
|-
 +
| '''Thanatos Tower 11'''
 +
|-
 +
| '''Thanatos Tower 12'''
 +
|-
 +
| '''Thanatos Tower 7'''
 +
|-
 +
| '''Thanatos Tower 8'''
 +
|-
 +
| '''Thanatos Tower 9'''
 
|}
 
|}
  
=== Soul Linker New Skills ===
+
== Endless Tower EX Challenge Completion Event ==
 +
 
 +
[[File:ETexclearevent.jpg|600px]]
  
{| class="wikitable" width="90%";
+
With this event comes our first EX challenge as part of the new EX Challenge System.
|-
+
 
! width="20%" | Name
+
The first EX Challenge is none other than Endless Tower! We'll have more details below about how it works, so read them there.
! width="80%" | Effect
+
 
 +
For this bit, all you need to know is like the global kill event theres a global clear event for this.
 +
 
 +
When making an Endless Tower instance, you can choose to opt into the EX Challenge mode.
 +
 
 +
All clears the finish the instance with at least 30 points of difficulty will count towards the global server count.
 +
 
 +
During the event, Endless Tower will have its cooldown lowered to 23 hours for more opportunities.
 +
 
 +
====EX Completion Rewards====
 +
 
 +
Remember, this is for the whole server, not you as an individual.
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;"
 +
|-
 +
! style="background-color:#FA8072; color:black;" | Clears
 +
! style="background-color:#FA8072; color:black;" | Reward
 +
|-
 +
| '''10 Clears'''
 +
| '''[[File:Hdelunium.gif]] x 20'''
 
|-
 
|-
! {{Skill List|skill=Spirit Link}}
+
| '''20 Clears'''
|  
+
| '''[[File:Hdoridecon.gif]] x 10'''
* Max skill level of 1.
+
|-
* Replaces all old soul links.
+
| '''30 Clears'''
* Does NOT apply Spirit status to the target, unless they are a transcended first class (for the old Rebirth Spirit effect).
+
| '''[[File:Advcopperbar.gif]] x 30, [[File:Advsilverbar.gif]] x 20, [[File:Advgoldbar.gif]] x 15'''
* Tethers the Soul Linker/Ascetic to the targeted party member.
 
* The Soul Linker/Ascetic can only be tethered to one person at a time.
 
* Enables the caster to cast any Ka-skills and the 4 main Talisman buffs on their tethered target.
 
* Tether has a range of 15 cells.
 
* If the tether breaks any Talisman buffs are removed (both the main buff but also the buff gained from proccing it).
 
* If skill is cast on a different party member while currently tethered to someone, the current tether is removed alongside all their Talisman buffs, and you are tethered to the new target instead.
 
* Duration of 350 seconds
 
* SP cost of 100
 
* No cast time
 
 
|-
 
|-
! {{Skill List|skill=Soul Unity}}
+
| '''40 Clears'''
|
+
| '''Wonder Egg Basket[1] x 1, Costume Wonder Egg Basket x 1'''
* Max skill level of 1.
+
|}
* Apply a buff to yourself that makes any party member in a 9 cell range also be affected by the next Ka-skill cast on your tethered target.
+
 
* The buff is removed after one cast of a Ka-skill.
+
====Wonder Egg Basket====
* Can also use it with Soul Swap, where any party member within a 9 cell range is also moved to the caster's location.  
+
 
* Buff is also removed if used in conjunction with Soul Swap.
+
[[File:Wondereggbasketitem.jpg]]
* Duration of 20 seconds (or until a skill has been cast)
+
 
* Cast time of 4 seconds.
+
A standard slotted middle headgear, and the costume version of it as well.
* Cooldown of 10 seconds.
+
 
** Cooldown is not applied until Soul Swap or the Ka-skill has been cast.
+
== EX Challenge System ==
* SP cost of 100
+
 
|-
+
[[File:ETexampleEX.gif]]
! Talisman buff mechanic
+
 
|
+
With this patch we are introducing a new attempt to revisit older content with a twist through EX Challenges.
* This is a general description that applies for the following Talisman buffs:
+
 
** [[Talisman of Blue Dragon]]
+
In EX Challenges you'll be given a list of difficulty options to increase the difficulty level.
** [[Talisman of White Tiger]]
+
 
** [[Talisman of Red Phoenix]]
+
The difficulty scales in tiers at 30, 60, 90, 120, and 150 respectively with first time rewards for each.
** [[Talisman of Black Tortoise]]
+
 
* These skills are self-targeted but can only be used while being tethered to an ally.  
+
These first time rewards are not time gated, so don't worry about needing to rush specific difficulties.
* When cast the buff applies to both yourself and your tethered ally.  
+
 
* They have a 10 second shared cooldown.
+
For now, our only EX Challenge is Endless Tower, but if it is received well you can expect many more to come!
** So if one of them is cast, they all go on a 10 second cooldown.
+
 
* Only one Talisman buff can be active at a time. If a new Talisman buff is cast, the effects from the previous one are removed (both the proc and the Talisman buff).
+
You can read more about how they'll work now and in the future on our [[EX Challenge System]] page.
* Whenever the caster and the tethered ally hit the same monster within 3 seconds one or multiple effects are applied to both the caster and tethered ally.
+
 
* This proc has a duration of 15 seconds, but also a cooldown of 15 seconds for that monster AND a 10 second global cooldown.
+
There you can also find the specific difficulty settings for each EX challenge listed in its own separate section.
** This means that if you are consistently hitting the same monster, you can only proc the Talisman every 15 seconds.
+
 
** Instead if you are consistently switching monsters you can proc it every 10 seconds.  
+
==== New Endless Tower Floors ====
* AOE spells can only proc it once regardless of the number of monsters hit.
+
With the new ET EX Challenge, 25 new floors have also been added to the tower. These floors are available only in the EX Challenge, and to complete a full clear of the tower, you must also clear these floors. The floors include a combination of mobs from custom content and mobs that are not yet seen in other floors of the regular Endless Tower. And unlike regular ET, MVPs are not only on every 5 floors, but are simply scattered throughout the floors.  
 +
 
 +
To enter the new floors simply talk to the Tower Master NPC, which becomes available after killing Naght Sieger.
 +
 
 +
[[File:TowerMasterNpc.png]]
 +
 
 +
==== Skip to floor 51 ====
 +
In ET EX Challenge, a skip to floor 51 is also available upon instance creation. With the addition of the new floors, we wanted to add a time-saver for players that do not care for the loot from the monsters on the earlier floors.  
 +
 
 +
====Event Clear Rewards for ET EX Challenge====
 +
 
 +
In addition to all the above you also will get a set amount of sweet coins based on the difficulty tier you reach.
 +
 
 +
Note that unlike the permanent clear rewards, these do not stack and you instead get the amount listed based on tier.
 +
 
 +
These rewards are only during the 2026 Sweets Festival Event as a bonus to make it feel even juicier.  
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;"
 +
|-
 +
! style="background-color:#FA8072; color:black;" | Difficulty Level
 +
! style="background-color:#FA8072; color:black;" | Reward
 
|-
 
|-
! {{Skill List|skill=Talisman of Blue Dragon}}
+
| '''30 DIF'''
|
+
| '''[[File:Sweetsfestivalcoin.gif]] x 300'''
* Max skill level of 5.
 
* 2 second cast time.
 
* When Talisman of Blue Dragon is procced, the Soul Linker/Ascetic and their linked ally gain movement speed equal to Speed Pot movement speed for 15 seconds and recover (3 * skillLV)% Max SP.  
 
 
|-
 
|-
! {{Skill List|skill=Talisman of White Tiger}}
+
| '''60 DIF'''
|  
+
|  '''[[File:Sweetsfestivalcoin.gif]] x 500'''
* Max skill level of 5.
+
|-
* 2 second cast time.
+
| '''90 DIF'''
* When Talisman of White Tiger is procced, the Soul Linker/Ascetic and their linked ally gain immunity to negative status effects and Dispell for 15 seconds and increase the duration of all their buffs by skillLV seconds.
+
|  '''[[File:Sweetsfestivalcoin.gif]] x 900'''
** Buffs from Gospel are extended by half the duration.
+
|-
** The following buffs can be extended:
+
| '''120 DIF'''
** <span class="mw-collapsible mw-collapsed">
+
|  '''[[File:Sweetsfestivalcoin.gif]] x 1500'''
*** Endure
+
|-
*** Energy Coat
+
| '''150 DIF'''
*** Improve Concentration
+
| '''[[File:Sweetsfestivalcoin.gif]] x 3000'''
*** Adrenaline Rush
+
|}
*** Dubious Salesmanship
+
 
*** Crazy Uproar
+
====Base Rewards and Difficulty Settings====
*** Angelus
+
 
*** Blessing
+
You can view the base rewards and difficulty settings on the [[EX_Challenge_System|EX Challenge System]] page.
*** Increase AGI
+
 
*** Kyrie Eleison
+
====Endless Tower EX Challenge Calculator====
*** Two-Hand Quicken
+
 
*** One-Hand Quicken
+
Courtesy of Sonikki we have a calculator for players to mess around with difficulty settings before going into game.
*** Full Adrenaline Rush
+
 
*** Over Thrust
+
You can see the calculator by clicking the link below:
*** Weapon Perfection
+
 
*** Enchant Poison
+
[https://projectalfheim.net/excalcs/et/index.html Endless Tower EX Challenge Calculator]
*** Aspersio
+
 
*** B.S Sacramenti
+
==Booga Cats System==
*** Gloria
+
 
*** Impositio Manus
+
Starting this patch we're adding in a new way to get some unique costumes and old BG costumes with random spawn lil [[Booga_Cats_System|Booga Cats]].
*** Magnificat
+
 
*** Defender
+
I don't want to reveal too much here in the patch notes as I want it to be a fun surprise when you encounter one, but all you need to know is that rarely/occasionally a Booga Cat can spawn on your map.
*** Auto Guard
+
 
*** Providence
+
If it does the entire server is notified that one spawned on your map and you have 30 minutes to find and dispatch of this mischievous kitties.  
*** Devotion
+
 
*** Reflect Shield
+
Anyone who hits the Booga Cat at least once will be rewarded with its drop when it is finally taken out.
*** Spear Quicken
+
 
*** Shrink
+
You can exchange for costumes with Rique in the main office and warp to him in the office by choosing Booga Cat Merchant.
*** Endow Blaze
+
 
*** Endow Quake
+
==Traveler's Tent==
*** Endow Tornado
+
 
*** Endow Tsunami
+
The Traveler's Tent has been added into the game and is purchaseable from Inns for 25k zeny each.
*** Hindsight
+
 
*** Chemical Protection Armor
+
You can only carry 1 tent at a time and these are character bound.
*** Chemical Protection Helm
+
 
*** Chemical Protection Shield
+
When used you'll begin a channel for 5 seconds that cannot be interrupted or the item will not be used.
*** Chemical Protection Weapon
+
 
*** Alchemy Efficiency
+
If the channel is completed then you will refresh inn buffs to 30 minutes as if you used an inn and recover HP/SP.
*** Explosion Spirits
+
 
*** Steel Body
+
[[File:TravelersTentGif.gif]]
*** Aura Blade
+
 
*** Frenzy
+
== Item Reroll System ==
*** Parry
+
In this patch we are also introducing [[Item_Reroll_System|Rick Roll]], a NPC that can reroll your items using Adventurer's Bars. He is located in the Main Office, next to the Legendary Blacksmith. The items available to reroll are the same ones as the Event Reroll NPC, however, we decided to introduce a new NPC so  that the items can still be rerolled after the event is over. There are 3 tiers of Adventurer's Bars; Copper, Silver, and Gold. Each tier has different items available to reroll, with the rarer items requiring a higher tier of bar. As of this patch, the bars are available only in the ET EX Challenge, but there will be more ways to obtain them later.
*** Tension Relax
+
 
*** Concentration
+
[[Image:RickRollNPC.png]]
*** True Sight
+
 
*** Wind Walker
+
You can view all the available items that are rerollable and their associated category/cost on the [[Item_Reroll_System|Item Reroll System]] page.
*** Cart Boost
+
 
*** Maximum Over Thrust
+
== Costume Updates ==
*** Melt Down
+
 
*** Cart Efficiency
+
Firstly, The prices for all costumes in the cash shop are reduced by 50% except for Patreon Tokens. This includes boxes, regular costumes, and garments. Legacy Boxes are also affected by this cost reduction.
*** Enchant Deadly Poison
+
 
*** Assumptio
+
Secondly, we've added
*** Duple Light
+
 
*** Gospel effects - these are at half effectiveness
+
==== April Costume Box ====
*** Double Cast
+
 
*** Full Chemical Protection
+
Been awhile since we've added in new costumes, so I apologize for the lack of updates there, but added in a new set of April Costume Boxes. I've future proofed a new way of doing costumes that should streamline and make adding them easier in the future and save me quite a bit of time in doing them so expect more updates and less downtime between costume boxes now. You can see this month's costume boxes below.
*** Sprint status
+
 
*** Mild Wind
+
[[April 2026 Costume Boxes]]
*** Kaupe
+
 
*** Kaizel
+
== Taekwon Kid Rework ==
*** Kaahi
+
With the complete rework of the stance mechanic, Taekwon no longer relies only on a single kick that can only be used at a chance, but instead on rotating their full arsenal of kick skills. The different stances now provide different unique effects, to encourage the player to switch them depending on the situation. Switching stances and using kicks do not cancel auto-attack, so it is possible to switch stances mid-combat. Taekwon Mission has also been completely reworked, as Taekwons normal gameplay is now more similar to the old Taekwon Ranker, thus we felt it was unnecessary to keep the vanilla Taekwon Mission mechanics. Changes are seen to almost every single skill with a few new skills also introduced.
*** Kaite
+
 
*** Spirit status
+
=== Taekwon Kid Skill Adjustments ===
*** Talisman of White Tiger
+
 
*** Talisman of White Tiger Proc
+
{| class="wikitable" width="90%";
*** Cicada Skin Shed
+
|-
*** Mirror Image
+
! width="20%" | Name
*** Ninja Aura
+
! width="40%" | Old
*** Adjustment
+
! width="40%" | New
*** Increase Accuracy
+
|-
*** Madness Canceller
+
! {{Skill List|skill=Peaceful Break}}
*** Magical Bullet
+
|
*** Gatling Fever
+
* Regenerates (30 * skillLV) HP if sitting next to another Taekwon class.
*** Platinum Altar
+
* Using the /doridori emote increases HP recovered.
*** Gatling Berserk
+
|
*** Intensive Aim active effect
+
* Removed and replaced with [[Enchanting Sky]].
*** Unleashed Spirit
+
|-
*** Talisman of Magician
+
! {{Skill List|skill=Happy Break}}
*** Food/consumable buffs with the exception of EXP manuals and Life Insurance
+
|
*** Provoke (only from Aloevera)
+
* Regenerates (3 * skillLV) SP if sitting next to another Taekwon class.
** </span>
+
* Using the /doridori emote increases SP recovered.
 +
* Gives the Enjoyable Rest status for 30 minutes.
 +
** Using an Earth Spike Scroll while in this status has a chance of it not being consumed.
 +
|
 +
* Removed and replaced with [[Stellar Luminance]].
 +
|-
 +
! {{Skill List|skill=Leap}}
 +
|
 +
* Cannot be used in no teleport maps with the exception of WoE castles.
 +
|
 +
* Can now be used in no teleport maps, but will no longer jump over walls/obstacles (to prevent getting into areas that shouldn't be accessible).
 +
** Still functions the same in WoE castles.
 
|-
 
|-
! {{Skill List|skill=Talisman of Red Phoenix}}
+
! {{Skill List|skill=Tumbling}}
 +
|
 +
* Max skill level of 1.
 +
* Proc rate of 20%.
 
|  
 
|  
 
* Max skill level of 5.
 
* Max skill level of 5.
* 2 second cast time.
+
* Proc rate is now (4 * skillLV)%.
* When Talisman of Red Phoenix is procced, the Soul Linker/Ascetic and their linked ally gain (2 * skillLV) flat and (3 * skillLV)% DEF and MDEF pierce, and full ignore to soft DEF and MDEF for 15 seconds and recover (3 * skillLV)% Max HP.
 
** While the proc is active, they also recover 3% Max HP every 2 seconds.
 
** The % pierce stacks additively with pierce from equipment.
 
** The flat pierce is subtracted after % pierce.
 
 
|-
 
|-
! {{Skill List|skill=Talisman of Black Tortoise}}
+
! {{Skill List|skill=Mild Wind}}
 +
|
 +
* Skill requirements are [[Peaceful Break]] 5, [[Happy Break]] 5, and [[Kihop]] 5.
 
|  
 
|  
* Max skill level of 5.
+
* Skill requirements are [[Enchanting Sky]] 5 and [[Stellar Luminance]] 5.
* 2 second cast time.
 
* When Talisman of Black Tortoise is procced, the Soul Linker/Ascetic and their linked ally gain (4 * skillLV)% increased healing and (3 * skillLV)% damage reduction for 15 seconds and take (10 * skillLV)% reduced damage from the next instance of damage.
 
** The (3 * skillLV)% damage reduction goes into effect after the reduction from the first instance of damage.
 
 
|-
 
|-
|}
+
! {{Skill List|skill=Kihop}}
 
+
|
== Soul Ascetic New Skills ==
+
* Increases base physical damage by (2 * skillLV)% per party member excluding self.
 
+
|
{| class="wikitable" width="90%";
+
* Increases melee physical damage by (8 * skillLV)%.
|-
+
* Additionally increases that bonus by (4 * skillLV)% for each Kihop stack, up to 2 stacks.
! width="20%" | Name
+
* These stacks last 15 seconds and refresh each time you gain a stack even if at max stacks.
! width="80%" | Effect
+
* To gain Kihop stacks, a Taekwon Kick has to be used in a specific scenario:
 +
** [[Whirlwind Kick]]: If it hits at least 3 enemies, gain 1 Kihop stack.
 +
** [[Counter Kick]]: If used within 1 second of receiving damage, gain 1 Kihop stack.
 +
** [[Axe Kick]]: If it consumes at least 2 Falling Stars when used, gain 1 Kihop stack.
 +
** [[Round Kick]]: If used on a target with less than 75% Max HP, gain 1 Kihop stack.
 +
* This means that with 2 stacks at level 5, you will have a 80% melee physical damage bonus.
 
|-
 
|-
! Esma combo rotation
+
! {{Skill List|skill=Prepare Whirlwind Kick}}
|
 
* As Soul Ascetic with Unleashed Spirit learned, the caster is able to perform a combo rotation involving Esma and the 4 main pre-cursor Es-skills to enable Unleashed Spirit, which for a brief period allows the caster to cast Esma freely.
 
* Shortly explained the rotation is as follows:
 
** Estin/Estun -> Esma -> Estin/Estun (opposite from first used) -> Esma -> Espa -> Esma -> Eswhoo -> Esma
 
* Longer explanation:
 
** Each time Esma is used as part of this rotation (so followed by one of these Es-skills), the player gains a stack. The valid Es-skills are Estin, Estun, Espa, and Eswhoo.
 
** The first stack shows as the spirit of the Blue Dragon and can only be gained from either using Estin or Estun then followed by Esma.
 
** The second stack adds the spirit of the White Tiger and is gained from either Estin or Estun then followed by Esma. HOWEVER, to gain this stack you need to use the opposite of the one you started with. So if you started the rotation and got the first stack with Estin -> Esma, the second stack can only be obtained using Estun -> Esma, and vice versa.
 
** The third stack adds the spirit of the Red Phoenix and is gained from using Espa followed by Esma.
 
** The fourth stack adds the spirit of the Black Tortoise and is gained from using Eswhoo followed by Esma.
 
** The stacks have a duration of 10 seconds, but refresh each time a new stack is added. So if you have the first stack, you have 10 seconds to gain the second stack or you have to start over, etc etc.
 
** This also means that if you have 4 stacks (max) you can no longer refresh the duration, thus you are forced to either consume or lose them.
 
** Another mechanic that works in combination is that stacks are also applied to the monster in a similar manner (these can only be seen by you and show up as balls spinning above the monster).
 
** These stacks are simply applied each time the monster is hit by Esma no matter which skill is used as a pre-cursor.
 
** These stacks also have a duration of 10 seconds, but are refreshed each time the monster gains a new stack. The monster can have a maximum of 4 stacks.
 
** Now when the player has at least 2 stacks, they can activate Unleashed Spirit, which enables free use of Esma (explained further down).
 
|-
 
! {{Skill List|skill=Espa}}
 
 
|  
 
|  
* Max skill level of 5
+
* Has a 15% chance of entering [[Whirlwind Kick]] stance when auto attacking a target.
* Deals magic damage to target
 
* MATK ratio of (100 * skillLV)%
 
* Cast time of 0.75 seconds
 
* After-cast delay of 0.5 seconds
 
* SP cost of 10 + 5 * skillLV
 
* Enables use of Esma after for 3 seconds.
 
* Can only be used while the player has the spirits of the Blue Dragon and White Tiger (2 stacks of Unleashed Spirit rotation).
 
|-
 
! {{Skill List|skill=Eswhoo}}
 
 
|  
 
|  
* Max skill level of 5
+
* No longer procs chance to enter stance, as Kick skills can all be used on demand.
* Deals magic damage to target
+
* Makes auto attacks deal splash damage of 2 cells around target.
* MATK ratio of (200 * skillLV)%
+
* Consumes 1 SP from player per auto attack.
* Cast time of 1 second
+
* Gives special effect to [[Whirlwind Kick]].
* After-cast delay of 0.5 seconds
 
* SP cost of 15 + 5 * skillLV
 
* Enables use of Esma after for 3 seconds.
 
* Can only be used while the player has the spirits of the Blue Dragon, White Tiger, and Red Phoenix (3 stacks of Unleashed Spirit rotation).
 
 
|-
 
|-
! {{Skill List|skill=Unleashed Spirit}}
+
! {{Skill List|skill=Whirlwind Kick}}
 
|  
 
|  
* Max skill level of 1.
+
* Max skill level of 7.
* Self-targeted buff that can be activated when the player has at least 2 spirit stacks.
+
* ATK ratio of (160 + 20 * skillLV)%.
* Depending on the number of stacks while activating, the duration of the buff changes:
+
* SP cost of (16 - 2 * skillLV).
** 2 stacks: 3 seconds
+
* 5x5 AoE around target.
** 3 stacks: 6 seconds
+
|
** 4 stacks (max): 10 seconds
+
* Max skill level of 2.
* The duration of this buff can be extended if you hit a monster that has 4 stacks with Esma.  
+
* ATK ratio of (100 + 50 * skillLV)%.
* The current duration is then tripled, so at most the duration of the skill is 30 seconds.  
+
* SP cost of (6 - 2 * skillLV).
* This extension of the buff can only be done once while its active.
+
* 5x5 AoE around target.
* While the buff is active, you also cannot gain any new spirit stacks nor apply any stacks to any monsters.
+
* No longer requires Whirlwind Stance to be used.
 +
* Cooldown of 10 seconds.
 +
* Cooldown reduced by 1 second for each enemy hit, up to 5 enemies.  
 +
* If used while [[Prepare Whirlwind Kick]] is active:
 +
** Summons a tornado on the cell of the target that pulls in nearby enemies and deals damage every 450 ms for 3 seconds.
 +
** AoE of tornado is 7x7 cells.
 +
** Tornado damage per tick: 300% MATK + 150% ATK
 +
** Tornado deals physical damage.
 +
** Increases AoE of the kick to 7x7.
 
|-
 
|-
! {{Skill List|skill=Magician's Apex}}
+
! {{Skill List|skill=Prepare Counter Kick}}
 +
|
 +
* Has a 15% chance of entering [[Counter Kick]] stance when auto attacking a target.
 
|  
 
|  
* Max skill level of 1.
+
* No longer procs chance to enter stance, as Kick skills can all be used on demand.
* Self-targeted buff skill that makes the caster deal maximum MATK.
+
* For the first 1.5 seconds after entering the stance, all damage is negated.
* Duration of 15 seconds.
+
* If a targeted spell is blocked during this 1.5 seconds, all damage is increased by 25% for 5 seconds.
* Costs 10 Soul Energy.
+
** This damage increases persists through stance changes.
* Cast time of 1.5 seconds.
+
* Reduces all damage received by 20%.
* After-cast delay of 0.5 seconds.
+
** Damage reduction is multiplicative to other damage reductions.
* SP cost of 100.
+
* Recover 35 HP on each auto attack.
 +
* Cooldown of 10 seconds.
 +
* Gives special effect to [[Counter Kick]].
 
|-
 
|-
! {{Skill List|skill=Soul Collect}}
+
! {{Skill List|skill=Counter Kick}}
 +
|
 +
* Max skill level of 7.
 +
* ATK ratio of (200 + 20 * skillLV)%.
 +
* SP cost of (16 - 2 * skillLV).
 +
* Never misses target.
 
|  
 
|  
* Max skill level of 1.
+
* Max skill level of 2.
* Passive skill.
+
* ATK ratio of (100 + 50 * skillLV)%.
* Enables the caster to gain Soul Energy.
+
* SP cost of (6 - 2 * skillLV).
* For every Soul Energy the caster gains 0.5% increased all elemental magic damage, which stacks additively with elemental magic damage bonuses from equipment.
+
* Never misses target.
* When hitting an enemy with Esma gain 1 Soul Energy.
+
* No longer requires Counter Stance to be used.
* Has a cooldown of 1 second.
+
* Cooldown of 2 seconds.
* Can have a maximum of 20 Soul Energy.
+
* If used within 1 second of reciving damage, reduce cooldown by 1 second.
 +
* Also reduce cooldown of other Taekwon Kicks by 25% if used within 1 second of receiving damage from an auto-attack, and 50% if used within 1 second of receiving damage from a skill.
 +
* ATK ratio is doubled if hit by an auto-attack within the last second.
 +
* ATK ratio is tripled if hit by a skill within the last second.
 +
** These do not stack, and the increase from taking damage from a skill is prioritized.
 +
* If used while [[Prepare Counter Kick]] is active:
 +
** Heals the player for 10% of the damage dealt by the kick.
 +
** Increase passive damage reduction of [[Prepare Counter Kick]] to 50% for 5 seconds.
 
|-
 
|-
! {{Skill List|skill=Soul Harvest}}
+
! {{Skill List|skill=Prepare Axe Kick}}
 +
|
 +
* Has a 15% chance of entering [[Axe Kick]] stance when auto attacking a target.
 
|  
 
|  
* Max skill level of 3.
+
* Removed and replaced with [[Falling Star Stance]].
* Passive skill.
 
* When a monster is killed, if the Soul Ascetic has dealt at least 10% of the monster's Max HP gain Soul Energy.
 
* If tethered to an ally, the total of both the Soul Ascetic and the tethered ally needs to deal at least 10% of the monster's Max HP to gain Soul Energy.
 
* Soul Energy gained is equal to skill level.
 
* Has a cooldown of 3 seconds.
 
 
|-
 
|-
! {{Skill List|skill=Soul Gathering}}
+
! {{Skill List|skill=Axe Kick}}
 +
|
 +
* Max skill level of 7.
 +
* ATK ratio of (160 + 20 * skillLV)%.
 +
* SP cost of (16 - 2 * skillLV).
 +
* Has a base chance of 3333% to Stun the target for 3 seconds.
 +
** Both the chance and duration are reducible.
 +
** However, as the base chance is so high, the enemy needs at least 98 VIT to reduce the chance.
 +
** At 100 VIT the Stun chance becomes 0%.
 
|  
 
|  
 
* Max skill level of 2.
 
* Max skill level of 2.
* Active skill.
+
* ATK ratio of (100 + 50 * skillLV)%.
* Gain skillLV amount of Soul Energy for every enemy in a 31x31 area (entire screen) around the caster.
+
* SP cost of (6 - 2 * skillLV).
* If you have pulled the energy from one monster you cannot regain energy from them until they are hit by Exorcism of Malicious Soul.
+
* Has a base chance of 3333% to Stun the target for 3 seconds.
* No cast time
+
** Both the chance and duration are reducible.
* No after-cast delay
+
** However, as the base chance is so high, the enemy needs at least 98 VIT to reduce the chance.
* Cooldown of 1 second
+
** At 100 VIT the Stun chance becomes 0%.
* SP cost of 300
+
* No longer requires Axe Kick Stance to be used.
 +
* Cooldown of 5 seconds.
 +
* Cooldown is reduced by 2 seconds if it consumes at least 2 Falling Stars.
 +
* If used while [[Falling Star Stance]] is active:
 +
** Echoes the damage of the Falling Stars for a maximum of 5 Falling Stars stacks.
 
|-
 
|-
! {{Skill List|skill=Exorcism of Malicious Soul}}
+
! {{Skill List|skill=Prepare Round Kick}}
 
|  
 
|  
* Max skill level of 5.
+
* Has a 15% chance of entering [[Round Kick]] stance when auto attacking a target.
* Deal non-elemental magic damage to all enemies in a 15x15 area around the caster.
+
|
* Has a base MATK ratio of (250 + 50 * skillLV)% MATK
+
* Removed and replaced with [[Titanic Stance]].
* Each Soul Energy increases the ratio by (75 + 10 * skillLV)% MATK
 
* Requires at least 1 Soul Energy to cast.
 
* Consumes all Soul Energy.
 
* Knocks back enemies by 5 cells.
 
* When the enemy reaches the end of their destination, they are stunned for 0.3 seconds.
 
* Fixed cast time of 1.5 seconds but can freely move during the cast.
 
* Cooldown of 1 second.
 
* SP cost of 100 + 10 * skillLV.
 
 
|-
 
|-
! {{Skill List|skill=High Leap}}
+
! {{Skill List|skill=Round Kick}}
 
|  
 
|  
* Max skill level of 1.
+
* Max skill level of 7.
* Targeted Leap that can be used over walls.
+
* ATK ratio of (200 + 20 * skillLV)%.
* Has same limitations as regular Leap.
+
* SP cost of (16 - 2 * skillLV).
** Can be used in no teleport maps, but not over walls/obstacles (to prevent getting into areas that shouldn't be accessible).
+
* Knocks enemies surrounding target back by 2 cells.
** Basically on no teleport maps it functions exactly like [[Body Relocation]].  
+
* Enemies that are pushed back have a 70% chance to be stunned.
* Has 3 charges with no cooldown between using them.
 
* When all 3 charges are consumed skill goes on infinite cooldown until a charge is recovered.
 
* Hitting an enemy with Esma or dropping a Falling Star on an enemy recovers 1 charge.
 
* Has a range of 10 cells.
 
* No cast time.
 
* No after-cast delay.
 
* SP cost of 50.
 
|-
 
! {{Skill List|skill=Soul Swap}}
 
 
|  
 
|  
* Max skill level of 1.
+
* Max skill level of 2.
* Can only be cast while tethered to an ally.
+
* ATK ratio of (100 + 50 * skillLV)%.
* Swaps the position of the caster and tethered ally.
+
* SP cost of (6 - 2 * skillLV).
* If used while Soul Unity is active all party members within 9 cells of the caster are moved to the location of the caster. The caster is still moved to the location of the tethered ally.
+
* Knocks enemy back 3 cells.
* No cast time
+
* Can CRIT.
* Cooldown of 15 seconds
+
* No longer requires Round Kick Stance to be used.
* SP cost of 50
+
* After cast, allows auto target of [[Flying Kick]] on that enemy for 3 seconds.
|-
+
* Cooldown of 10 seconds.
! {{Skill List|skill=Blessing of Siegfried}} '''(Limit Break)'''
+
* Cooldown is reduced based on target's Max HP when used:
|
+
** Below 75% Max HP: reduce cooldown by 2 seconds
* Self-targeted skill that can be used while dead.
+
** Below 50% Max HP: reduce cooldown by 4 seconds
* If used while dead revive the player.
+
** Below 25% Max HP: reduce cooldown by 6 seconds
* After cast, enables use of Wrath of the Fallen for 15 seconds.
+
** These do not stack and the highest reduction is prioritized.
* AP cost of 100.
+
* If used while [[Titanic Stance]] is active:
* No cast time.
+
** If the enemy is below 25% Max HP, the skill will be guaranteed to CRIT and all CRIT damage modifiers are tripled.
* Cooldown of 10 seconds.
+
** Will knock the enemy back 7 cells.
 +
** If there is a possible place for collision within knockback range of the enemy, the player will automatically knock the enemy into that wall/obstacle.
 +
** If there is not, the enemy will simply be pushed back 7 cells.
 +
** If the enemy collides with a wall after the knockback, they will be damaged again, and stunned for 2 seconds.
 +
** Enemies that cannot be knocked back instead take increased damage based on their current Max HP:
 +
*** Below 75% Max HP: 50% increased damage
 +
*** Below 50% Max HP: 100% increased damage
 +
*** Below 25% Max HP: 300% increased damage
 +
*** These bonuses do not stack, and the highest damage increase will be prioritized.
 
|-
 
|-
! {{Skill List|skill=Wrath of the Fallen}} '''(Limit Break)'''
+
! {{Skill List|skill=Flying Kick}}
 
|  
 
|  
* Can only be used if Blessing of Siegfried was recently cast.
+
* Max skill level of 7.
* Offensive skill.
+
* ATK ratio of (30 + 10 * skillLV)%.
* Root the enemy and channel the spirits of your fallen allies.  
+
* SP cost of (80 - 10 * skillLV).
* If the targeted monster has slaves, those are rooted as well (functions same as Slug Shot).
+
* When used after Tumbling, increases ATK ratio by (4 * Base Level)%.
* While the monster is rooted, they do not trigger any rude-attack skills.  
+
* If used while Sprinting and while in Spurt status, increase ATK ratio by (8 * Base Level)% instead.
* For each dead ally within 9 cells, pull their spirit and deal an instance of damage.
+
* Dispels Spirit status, Full Adrenaline Rush, Kaite, Kaahi, One-Hand Quicken, and Berserk Potion Pitcher.
* When the final hit is dealt, resurrect all dead party members within 9 cells.
+
** Preserve status gives immunity to this dispel.
* Root on monster is removed after final hit.  
+
* Deals physical ranged damage.
* Damage per party member is 1000% MATK.
+
|
* AP cost of 100.
+
* Max skill level of 2.
* Cast time varies with number of dead party members.
+
* ATK ratio of (50 * skillLV)%.
* Cooldown of 10 minutes.
+
* Can CRIT.
 +
* ATK ratio increased by 10% for each cell the caster is from the enemy.
 +
* If used on a stunned target, triple the damage.
 +
* Can be comboed directly after Roundhouse Kick.
 +
* Now also dispels all Self Soul Links.
 +
* Preserve no longer gives immunity to the Flying Kick dispel (Soul Linkers are still immune).
 +
* Now deals physical melee damage in PvM (still deals physical ranged damage in WoE/PvP).
 
|-
 
|-
! Gaining AP
+
! {{Skill List|skill=Taekwon Mission}}
|
+
|  
* Using Esma while not under Unleashed Spirit grants 2 AP.
+
* Receive a mission of having to kill 100 of a randomly selected monster.
* Procing a Talisman grants 4 AP.
+
* Gives a ranking point for each completed mission.
* Affecting more than 2 party members with a Ka-skill when using Soul Unity grants 6 AP.
+
* If within the top-10 ranking, become a Taekwon Ranker and receive the following bonuses:
|-
+
** Can perform an infinite chain of kicks after using one.
|}
+
** If above level 90, triple Max HP and SP, and gain access to all Taekwon skills.
 
+
** Bonuses are removed upon job change to Soul Linker or Star Gladiator.
== Star Gladiator Rework / Sky Emperor ==
+
* /taekwon command shows the top-10 ranking.
The new Star Gladiator and Sky Emperor builds upon the main gameplay loop of Taekwon with rotating different kicks and using different stances based on the situation. As Star Gladiator and Sky Emperor you will gain access to new kicks and stances to provide more gameplay variety and new ways of dealing with enemies. The mechanic of selecting a map and a monster to enable skills or deal more damage to has been completely removed, as we felt it was too limiting to the class, and the skills related have either been removed or replaced with new effects. Also with the rework of Kihop, it should no longer feel like a necessity to log 11 other clients to deal damage. Changes are seen to basically every existing skill, some minor, some major, and a bunch of new skills added to both Star Gladiator and Sky Emperor trees.
+
* Only usable as Taekwon.
 
+
* Skill requirement is [[Kihop]] 5.
=== Star Gladiator Skill Adjustments ===
 
 
 
{| class="wikitable" width="90%";
 
|-
 
! width="20%" | Name
 
! width="40%" | Old
 
! width="40%" | New
 
|-
 
! {{Skill List|skill=Knowledge of the Sun, Moon and Stars}}
 
(Renamed to [[Stellar Courier]])
 
 
|  
 
|  
* Max skill level of 10.
+
* Missions work the same with receiving a random monster and having to kill 100 of them.
* Increase weight limit by (10 * skillLV)% when on a SLS designated map.
+
* No longer gives a ranking point for each completed mission.
|
+
* Taekwon Ranker status no longer exists, thus all the bonuses associated with it no longer apply.
* Max skill level of 5.
+
* When completing a mission, gives a permanent 0.1% damage bonus to all that monster's traits, except for size.
* Increase weight limit by 200 * skillLV.
+
** E.g. if you complete a Hode mission, you will receive a 0.1% damage bonus to Earth and a 0.1% damage bonus to Brute monsters.
 +
* This damage bonus can stack up to 5% for each element and race.
 +
* When a monster is completed, it's out of the pool for eligible monsters.
 +
* As there are not 50 monsters of each trait, the missions for monsters will be repeatable.
 +
** However, a mission does not become available to be repeated until all eligible monsters in the pool have been killed.
 +
** E.g. there are only 5 Angel race monsters available in the pool. When they are completed, you will have a 0.5% damage increase towards Angel race monsters. To not limit the damage increase to only 0.5%, these monsters will become repeatable, but not until all other monsters have been killed at least once.
 +
** When all monsters in the pool have been killed, all eligible monsters become available to be repeated again.
 +
* When you max out on the damage bonus on certain elements and races, those monsters will no longer be in the pool at all.
 +
** E.g. if you have gotten to a 5% damage increase on both Earth and Brute monsters, Hode and any other Earth/Brute monsters will no longer be in the eligible monsters pool.
 +
** However, if you have only completed it for Earth and not Brute, Hode and other Earth/Brute monsters will still be available.
 +
* The damage bonus stacks additively with card/equipment based bonuses.
 +
* Usable as both Soul Linker and Star Gladiator classes, and bonuses persist even after job changing.
 +
* The bonus is halved for magic damage, so a 0.05% increase instead of 0.1% increase, and maxes out at 2.5% instead of 5%.  
 +
* When all elements and races are completed, Taekwon Mission is no longer usable for that character.
 +
* No skill requirements.
 +
|}
 +
 
 +
=== Taekwon Kid New Skills ===
 +
 
 +
{| class="wikitable" width="90%";
 
|-
 
|-
! {{Skill List|skill=Hatred of the Sun, Moon, and Stars}}
+
! width="20%" | Name
(Renamed to [[Hatred]])
+
! width="80%" | Effect
 +
|-
 +
! {{Skill List|skill=Iron Spirit}}
 +
|
 +
* Max skill level of 5.
 +
* Passive skill.
 +
* Increases base Max HP by (5 * skillLV)%.
 +
* Skill effect is reduced for Soul Linker classes to (2 * skillLV)% increase.
 +
|-
 +
! {{Skill List|skill=Mental Fortitude}}
 
|  
 
|  
* Max skill level of 3.
+
* Max skill level of 5.
* Designates a target as a Sun, Moon, or Star target under certain restrictions.
+
* Passive skill.
 +
* Increases base Max SP by (5 * skillLV)%.
 +
* Skill effect is reduced for Soul Linker classes to (2 * skillLV)% increase.
 +
|-
 +
! {{Skill List|skill=Enchanting Sky}}
 
|  
 
|  
 
* Max skill level of 10.
 
* Max skill level of 10.
* No longer designates a target as a SLS target, as that mechanic has been removed.
+
* Passive skill.
* Each time an enemy is killed on a map increase your damage by (0.2 * skillLV)% towards that enemy.
+
* Passively regens 10% Max HP every (15 - skillLV) seconds.
* This caps at 10 for a total of 20% damage increase vs that enemy at skill level 10.
+
* Gives (0.3 * skillLV)% HP leech rate.
* Dying does not reset the count.
+
* Gives (0.5 * skillLV)% HP leech percentage.
* When leaving the map, the damage increase is reset.  
+
** Both of these bonuses stack additively with HP leech from cards/equipment.
* Casting the skill will show the current damage increase for the enemies that spawn on the map.
+
* Increases effectiveness of HP leech by (3 * skillLV)%.
* Slaves and non-naturally spawned enemies do not count towards the bonus.
+
** E.g. at max level, if you have 1 Hunter Fly Card, it will be 3.9% chance at 19.5% drain (this is excluding the bonuses from the skill).
 +
** The effectiveness increase is calculated after the base bonuses from the skill are added.
 +
* The HP leech given by this skill works for magic as well, however, the HP leech from cards/equipment still works only for physical.
 +
|-
 +
! {{Skill List|skill=Stellar Luminance}}
 +
|
 +
* Max skill level of 10.
 +
* Passive skill.
 +
* Passively regens 5% Max SP every (15 - skillLV) seconds.
 +
* Gives (0.1 * skillLV)% SP leech rate.
 +
* Gives (0.2 * skillLV)% SP leech percentage.
 +
** Both of these bonuses stack additively with SP leech from cards/equipment.
 +
* Increases effectiveness of SP leech by (2 * skillLV)%.
 +
** E.g. at max level, if you have a Rideword Hat, it will be 1.2% chance at 4.8% drain (this is excluding the bonuses from the skill).
 +
** The effectiveness increase is calculated after the base bonuses from the skill are added.
 +
* The SP leech given by this skill works for magic as well, however, the SP leech from cards/equipment still works only for physical.
 
|-
 
|-
! {{Skill List|skill=Union of the Sun, Moon and Stars}}
+
! {{Skill List|skill=Falling Star Stance}}
(Renamed to [[Fusion]])
 
 
|  
 
|  
 
* Max skill level of 1.
 
* Max skill level of 1.
* Can only be cast while in Spirit status.
+
* While in this stance every second basic attack on an enemy will drop a Falling Star dealing additional damage to the enemy.
* Applies the Fusion buff, which does the following:
+
* Falling Stars are considered magic damage. They can critically strike and their damage is increased by critical strike modifiers. When critting they ignore MDEF instead of DEF.
** Makes the character fly off the ground and increase their movement speed.
+
* During this stance INT gives 50% of its total as bonus AGI. This bonus does not apply if you are a Soul Linker class.
** All skills and attacks will never miss and ignore the target's DEF.
+
* Basic attacks and Heel Drop Kick in Falling Star Stance will deal a minimum of 1 damage regardless of whether or not they hit.
** All skills and attacks will critically strike.
+
* Falling Stars stack on the enemy after damage has been applied.
** Each attack decreases HP by 2%.  
+
* Heel Drop Kick in this stance echoes the damage of up to 5 Falling Stars.
** Attacking with less than 20% HP results in instant death.
+
* Falling Star damage: 500% MATK + 200% ATK
 +
* Usable as Soul Linker class.
 +
|-
 +
! {{Skill List|skill=Titanic Stance}}
 
|  
 
|  
* Max skill level of 2.
+
* Max skill level of 1.
* Can be cast regardless of state.
+
* Increases damage dealt based on the target's Max HP.
* Applies the Fusion buff, which does the following:
+
** Below 75% Max HP: 5% damage increase
** Makes the character fly off the ground and increase their movement speed.
+
** Below 50% Max HP: 10% damage increase
** Makes it possible for all offensive skills to critically strike, but do not fully ignore DEF if they do so. Instead they ignore 50% of the enemy's DEF.
+
** Below 25% Max HP: 30% damage increase
*** The 50% DEF ignore is multiplicative with DEF ignore from equipment.
+
** These bonuses do not stack and the highest damage increase will be prioritized.
*** If the skill crits it will still ignore accuracy check.
+
* Not usable as Soul Linker class.
*** Skills that can crit outside of Fusion still fully ignore DEF if they critically strike.
+
* Gives special effect to [[Round Kick]].
** For CRIT calculation the enemy's CRIT shield is not taken into account. This means that with 100 CRIT, you will always critically strike.
+
|-
** No longer decreases HP on each attack.
+
|}
** Disables natural SP regen.
+
 
** Every 5 seconds the Max SP you can have is reduced by 1%.
+
== Soul Linker Rework / Soul Ascetic ==
*** Works like the Max HP reduction from OGH Chivalry 2 where it reduces the amount you can heal up to.
+
The goal of Soul Ascetic and the Soul Linker rework is to remove its current role as a 'link slave', and instead have it become an active hybrid support/single target magic DPS class. It can hyperfocus into one role, but should still be good with a hybrid build. There are changes seen to ''almost'' all Soul Linker skills, some minor, some major, and a bunch of new skills added both to the Soul Linker and Soul Ascetic tree.
*** The debuff is removed on death OR by casting level 2 of this skill.
+
 
* Level 2 of this skill removes the Max SP debuff.
+
With the removal of Soul Linker Spirit, we have decided to make Ka-skills available to use on any players (as if the Soul Linker had Soul Linker Spirit), to prevent too many changes in WoE for Soul Linker/Ascetics.  
* Level 2 has a fixed cast time of 3 seconds and can only be cast once out of combat.
+
 
* Level 1 has an SP cost of 100 and level 2 has a cost of 0.
+
=== Soul Linker Skill Adjustments ===
 +
 
 +
{| class="wikitable" width="90%";
 +
|-
 +
! width="20%" | Name
 +
! width="40%" | Old
 +
! width="40%" | New
 
|-
 
|-
! {{Skill List|skill=Demon of the Sun, Moon and Stars}}
+
! All Soul Links
(Renamed to [[Stellar Shadow]])
 
 
|  
 
|  
* Max skill level of 10.
+
* Separate Soul Link skill for ''almost'' each class.
* Gives (3 * skillLV)% ASPD.
 
* Permanently gives the player the Blind effect.
 
 
|  
 
|  
* Max skill level of 10.
+
* All Soul Links removed from Soul Linker tree.
* Gives (0.5 * skillLV)% ASPD.
+
* Depending on the Soul Link, some of the effects were merged directly into the class/skill, while some were replaced with a skill. Below are details on how each skill was reincorporated.
* Gives 2 * skillLV CRIT.
+
 
* Gives 1% ASPD for every 4 CRIT up to 25% ASPD.
+
* '''Alchemist Spirit''':
** So it maxes out at 100 CRIT and additional CRIT after that does not give anymore ASPD from this skill.
+
** Aid Potion's effectiveness now increased by BLVL% for Alchemist/Creator classes.
* No longer gives the player the Blind effect.
+
** Berserk Potion Pitcher now given automatically when job changing into Alchemist/Creator.
|-
+
** Berserk Potion Pitcher now has 2 levels:
! {{Skill List|skill=Comfort of the Sun}}
+
*** Level 1 costs 1 Berserk Potion for 5 minute duration.
(Renamed to [[Solar Protection]])
+
*** Level 2 costs 3 Berserk Potions for 10 minute duration.
|
+
** Spiritual Potion Brewing now usable without link and all Twilight skills given automatically when Pharmacy 10 is learned.
* Max skill level of 4.
+
 
* Can only be used on a Solar Day when the player is on a map designated as the Sun Place.
+
* '''Assassin Spirit''':
* Has a duration of (80 * skillLV) seconds.
+
** Changed to a self-targeting buff skill given to Assassin/Assassin Cross classes upon jobchange.
* Increases soft DEF based on Base Level, DEX, and LUK.
+
*** No cast time
* SP cost of 80 - 10 * skillLV.
+
*** Duration of 6 minutes
|
+
*** SP cost of 20% Max SP
* Max skill level of 5.
+
** Applies Spirit status that doubles damage of Sonic Blow in PvM and increases it by 25% in WoE/PvP.
* Can always be used.
+
** Increases SP cost of Sonic Blow by 50%
* SP cost of 20 * skillLV.
+
 
* Cleanses Freeze and Blind statuses when casting the skill.
+
* '''Bard and Dancer Spirit''':
** This means that the skill can be cast during Freeze.
+
** Movement is no longer penalized while performing.
* Applies Solar Protection status to the caster with a duration of 300 seconds that gives (20 * skillLV)% resistance to Freeze and Blind statuses.
+
** Changed to a self-targeted buff skill given to Bard, Dancer, Clown, and Gypsy classes upon jobchange.
** This is multiplicative with resistance from equipment.
+
*** No cast time
* Only 1 Protection skill can be active at any time.
+
*** Duration of 6 minutes
** Using a different Protection skill cancels this one and starts the other one.
+
*** SP cost of 20% Max SP
* 10 second cooldown shared between the other Protection skills.
+
** Skill applies Spirit status that enables the performer to use the opposite gender's songs.
|-
+
** Spirit status allows the performer to be affected by their own songs at 50% effectiveness.
! {{Skill List|skill=Comfort of the Moon}}
+
** If 3 or more party members (excluding yourself) are affected by their casted song, effectiveness is increased to 100%.
(Renamed to [[Lunar Protection]])
+
 
|
+
* '''Blacksmith Spirit''':
* Max skill level of 4.
+
** Removed.
* Can only be used on a Lunar Day when the player is on a map designated as the Moon Place.
+
 
* Has a duration of (80 * skillLV) seconds.
+
* '''Crusader Spirit''':
* Increases FLEE based on Base Level, DEX, and LUK.
+
** The following effects apply ONLY to Crusader and Paladin classes:
* SP cost of 80 - 10 * skillLV.
+
*** Shield Boomerang damage increased by 100%
|
+
*** Shield Boomerang now ignores accuracy check
* Max skill level of 5.
+
*** Shield Boomerang ACD reduced by 50%
* Can always be used.
+
 
* Has a duration of 300 seconds.
+
* '''Hunter Spirit''':
* SP cost of 20 * skillLV.
+
** The following effects apply ONLY to Hunter and Sniper classes:
* Cleanses Stone Curse and Sleep statuses when casting the skill.
+
*** Beast Bane's effectiveness increased with STR
** This means that the skill can be cast during Stone Curse or Sleep.
+
*** Beast Strafe given automatically when Double Strafe 10 is learned.
* Applies Lunar Protection status to the caster with a duration of 300 seconds that gives (20 * skillLV)% resistance to Stone Curse and Sleep statuses.
+
 
** This is multiplicative with resistance from equipment.
+
* '''Knight Spirit''':
* Only 1 Protection skill can be active at any time.
+
** Changed to a self-targeted buff given to Knight/Lord Knight classes upon jobchange.
** Using a different Protection skill cancels this one and starts the other one.
+
*** No cast time
* 10 second cooldown shared between the other Protection skills.
+
*** Duration of 6 minutes
|-
+
*** SP cost of 20% Max SP
! {{Skill List|skill=Comfort of the Stars}}
+
*** Cooldown of 30 seconds
(Renamed to [[Stellar Protection]])
+
** Skill applies Spirit status that enables the use of One-Hand Quicken if Two-Hand Quicken level 10 is learned.
|
+
** One-hand Quicken no longer dispels ASPD pots upon cast
* Max skill level of 4.
+
 
* Can only be used on a Stellar Day when the player is on a map designated as the Star Place.
+
* '''Monk Spirit''':
* Has a duration of (80 * skillLV) seconds.
+
** The following effects apply ONLY to Monk and Champion classes:
* Increases ASPD based on Base Level, DEX, and LUK.
+
*** Raging Thrust is now a 5x5 splash AoE around target.
* SP cost of 80 - 10 * skillLV.
+
*** If Raging Thrust is used on a target with NOAOE flag, the skill does not splash (so its usable on maps like OGH Abbey)
|
+
*** Halved SP cost of Chain Crush Combo at all levels to compensate for removing the 2 SP cost combo skills that Monk Spirit previously gave
* Max skill level of 5.
+
 
* Can always be used.
+
* '''Priest Spirit''':
* Has a duration of 300 seconds.
+
** Already integrated into the class, so just removed.
* SP cost of 20 * skillLV.
+
 
* Cleanses Stun and Silence statuses when casting the skill.
+
* '''Rogue Spirit''':
** This means that the skill can be cast during Stun or Silence.
+
** Changed to self-targeted buff given to Rogue/Stalker classes upon jobchange.
* Applies Stellar Protection status to the caster with a duration of 300 seconds that gives (20 * skillLV)% resistance to Stun and Silence statuses.
+
*** No cast time
** This is multiplicative with resistance from equipment.
+
*** Duration of 6 minutes
* Only 1 Protection skill can be active at any time.
+
*** Cooldown of 10 seconds (applied when the status ends)
** Using a different Protection skill cancels this one and starts the other one.
+
*** SP cost of 20% Max SP
* 10 second cooldown shared between the other Protection skills.
+
** Skill applies Spirit status to the caster.
|-
+
** While status is active:
! Miracle
+
*** Caster is immune to dispell
|
+
*** Healing from ranked potions is doubled
* Has a 0.005% chance to proc when hitting an enemy.
+
*** STR buff from Stealth is 300 seconds
* Allows for all Solar, Lunar, and Stellar-aligned skills to be used on any map on any day of the week.
+
*** Massively increased movement speed during Stealth
* Increases damage vs mobs as if they are assigned a Target of the Stars.
+
*** SP cost of all skills increased by 50%
* Duration of 1 hour.
+
** STR buff from Stealth without link increased to 150 seconds
* Is cancelled when changing map.
+
 
|
+
* '''Sage Spirit''':
* No longer procs when hitting an enemy, but rather when casting the Miracle skill.
+
** The following effects apply ONLY to Sage and Professor:
* No longer does anything related to Solar, Lunar, and Stellar maps/days, as that has been removed.
+
*** Hindsight drops the highest level learned (only bolt skills)
* No longer increases damage vs mobs as if they are assigned a Target of the Stars as that has been removed.
+
*** No longer reduces skill level of dropped skill at a random chance
* Duration of 1 hour.
+
 
* No longer cancelled when changing map.
+
* '''Soul Linker Spirit''':
* Saves on logout.
+
** Removed.
* Cannot refresh while active.
+
 
* When the status ends, a 3 hour cooldown is applied to the player where it cannot reactivate.
+
* '''Super Novice Spirit''':
** This cooldown is reduced also while offline.
+
** Merged into class, so when a Super Novice is equal to or above level 90:
** The cooldown is reduced each time a monster is killed, with the number of seconds reduced is based on the Max HP of the killed monster.
+
*** Can equip all level 4 daggers/1h swords/axes/maces/staves.
*** Less than 10,000 Max HP: 1 second reduction
+
*** Can equip all headgears.  
*** Between 10,000 and 30,000 Max HP: 2 second reduction
+
 
*** Between 30,000 and 100,000 Max HP: 3 second reduction
+
* '''Star Gladiator Spirit''':
*** Above 100,000 Max HP: 5 second reduction
+
** Removed.
** There is a 25% chance to double the reduction.
+
 
** Also a 0.03% chance on any monster kill to completely remove the cooldown.  
+
* '''Wizard Spirit''':
* Now gives the following effects:
+
** Changed to a self-targeted buff given to Wizard/High Wizard classes upon jobchange.
** Sitting regen rate is doubled.
+
*** No cast time
** The drawbacks of Fusion are nullified.
+
*** Duration of 6 minutes
*** This means the Max SP debuff does not apply and the no natural regen does not apply.
+
*** Cooldown of 15 seconds
** 100% increased healing from consumables while out of combat, and 20% increased healing while in combat.
+
*** SP cost of 20% Max SP
** Buffs are not lost on death.
+
** Skill applies Spirit status to the caster.
** EXP is not lost on death.
+
** While status is active:
** An advanced battle manual equivalent EXP buff is applied.
+
*** Removes gemstone cost of all skills (except Ganbantein)
*** This works exactly like an advanced battle manual, thus does not stack with other manuals except for the Job EXP manual.
+
*** Kaite no longer reflects damage to the player if the caster has Crystal Fragments in their inventory.
** The skill Lasting Memory is usable while active.
+
*** SP cost of all skills increased by 50%
*** Lasting Memory lets the player warp back to their last death location.
+
 
*** Cannot use the skill while on a map without Teleport allowed or to a map without Teleport allowed.
+
* '''Rebirth Spirit''':
*** Has a 5 minute cooldown.
+
** Applied through [[Spirit Link]].
*** When Miracle is no longer active the skill is lost.
+
** Spirit status remains even if the tether breaks.
 
|-
 
|-
! {{Skill List|skill=Feeling of the Sun, Moon and Stars}}
+
! {{Skill List|skill=Kaina}}
 
|  
 
|  
*  
+
* Max skill level of 7
|
+
* Increases Max SP by 30 * skillLV (210 at level 7)
* Removed.
+
* Increases [[Happy Break]] effect by (30 + 10 * skillLV)%
|-
+
* Reduces SP consumption of [[Estin]], [[Estun]], and [[Esma]] by (3 * skillLV)% at base level 70-79, (5 * skillLV)% at base level 80-89, and (7 * skillLV)% at 90-99
! {{Skill List|skill=Blessing of the Sun}}
 
{{Skill List|skill=Blessing of the Moon}}
 
{{Skill List|skill=Blessing of the Stars}}
 
 
|  
 
|  
*  
+
* Max skill level of 5
|
+
* Increases Max SP by 40 * skillLV (200 at level 5)
* Removed.
+
* Reduces SP consumption of ALL Es-skills by (8 * skillLV)% (40% at level 5)
 +
* Reduces SP consumption of ALL other skills by (4 * skillLV)% (20% at level 5)
 
|-
 
|-
! {{Skill List|skill=Warmth of the Sun}}
+
! {{Skill List|skill=Kaupe}}
{{Skill List|skill=Warmth of the Moon}}
 
{{Skill List|skill=Warmth of the Stars}}
 
 
|  
 
|  
*  
+
* Gives 1-time dodge of (33 * skillLV)% chance (100% at level 3)
 
|  
 
|  
* Removed.
+
* Gives (4 - skillLV) times damage reduction of (20 * skillLV)% (level 3 is an exception and is 100% which still counts as a dodge like vanilla Kaupe)
 +
* Now has a per-player cooldown of 3 seconds that starts when the status ends.
 +
** This cooldown does NOT apply in WoE/PVP.
 +
** Casting Kaupe on a player with cooldown (regardless of the source) gives the caster a fail message that the targeted player is on cooldown.
 
|-
 
|-
! {{Skill List|skill=Anger of the Sun}}
+
! {{Skill List|skill=Kaite}}
{{Skill List|skill=Anger of the Moon}}
+
|
{{Skill List|skill=Anger of the Stars}}
+
* Max skill level of 7
 +
* Gives player 1/1/1/1/2/2/2 number of reflects for ANY magic damage from any players OR non-boss monsters below level 80.
 +
* Kaupe has priority over Kaite
 
|  
 
|  
*  
+
* Max skill level of 5
|
+
* Gives players 1/1/1/1/2 number of reflects for ANY magic damage from any players OR non-boss monsters below level 80.
* Removed.
+
* For the first 5 seconds after Kaite is applied magic damage can be reflected from ANY monster both boss and non-boss regardless of their level.
 +
** For MVPs this is restricted to single-target magic damage.
 +
** This can only be done once during that Kaite status and will also subtract from number of reflects left (so if a boss hits with a magic skill multiple times in the first 5 seconds of the Kaite, only the first one will be blocked, unless a new Kaite is applied to the player).
 +
* Kaite has priority over Kaupe
 
|-
 
|-
! {{Skill List|skill=Friend of the Sun, Moon and Stars}}
+
! {{Skill List|skill=Kaahi}}
 
|  
 
|  
*  
+
* Max skill level of 7
 +
* Healing of (200 * skillLV) HP per hit
 +
* No cooldown on healing
 
|  
 
|  
* Removed.
+
* Max skill level of 5
|}
+
* Healing of (400 * skillLV) HP per hit in PVM
 
+
* Healing of (280 * skillLV) HP per hit in GVG/PVP (same max as before)
=== Star Gladiator New Skills ===
+
* 0.33 second cooldown between heals
 
+
** This cooldown does not apply in GVG/PVP.
{| class="wikitable" width="90%";
 
 
|-
 
|-
! width="20%" | Name
+
! {{Skill List|skill=Kaizel}}
! width="80%" | Effect
+
|
 +
* Max skill level of 7
 +
* Revives the player after death at (10 * skillLV)% Max HP
 +
* Cast time of (5 - 0.5 * skillLV) secs
 +
* SP cost of 120 - 10 * skillLV
 +
|  
 +
* Max skill level of 5
 +
* Prevents player from dying when reaching below 5% Max HP and heals them back up to (20 * skillLV)% Max HP (like Aegis of the Immortal's effect)
 +
** Kaizel is prioritized over Aegis of the Immortal
 +
* Now has a per-player cooldown of 3 minutes that starts when the status ends.
 +
* Cast time of (4 - 0.5 * skillLV) secs
 +
* SP cost of 110 - 10 * skillLV
 
|-
 
|-
! {{Skill List|skill=Taekwon Kick Mastery}}
+
! {{Skill List|skill=Eswoo}}
 
|  
 
|  
* Passive skill.
+
* Does not allow Esma after cast
* Max skill level of 10.
 
* Multiplicatively increases the ratio of all Taekwon Kick skills by (5 * skillLV)%.
 
** This means that if the ratio is 200%, at max level it will be increased to 300%.
 
|-
 
! {{Skill List|skill=War Book Mastery}}
 
 
|  
 
|  
* Passive skill.
+
* Now allows player to cast Esma within 3 seconds of using Eswoo.
* Max skill level of 10.
+
|-
* Gives the following effects while wearing a Book:
+
! {{Skill List|skill=Eske}}
** Increases Critical Damage by 1% for every 2 skill levels.
+
|
*** This stacks additively with Critical Damage from equipment.
+
|
** Increases Perfect Dodge by 1 * skillLV.
+
* REMOVED
 
|-
 
|-
! {{Skill List|skill=Solar Stance}}
+
! {{Skill List|skill=Eska}}
 +
|
 +
* Put the monster into a [[Steel Body]] like state with reduced movement speed, soft MDEF set to 90, and randomly increased soft DEF.
 
|  
 
|  
* Stance skill.
+
* Now modifies damage of the next skill cast by the target monster.
* Max skill level of 1.
+
* If the skill is magic, reduce it by (20 + 10 * skillLV)%.
* SP cost of 10.
+
* If the skill is physical, increase it by (70 + 10 * skillLV)%.
* Enters Solar Stance when used.
+
* Status is cancelled after one skill cast.
* While Solar Stance is active, gain the status Mild Heat.
 
* Mild Heat works like Heat but ticks every 0.2 seconds.
 
* Heat, however, has been adjusted slightly:
 
** Is now a 5x5 AoE around self instead of 3x3 AoE.
 
** 100% ATK ratio per hit.
 
** No longer knocks back.
 
** No longer consumes 2 SP per hit.
 
** Each second time an enemy is hit apply a stack of Seared on them.
 
** Seared can stack up to 5 times, and at 5 stacks will show a burning signal above the target.
 
** Enemies affected by Seared take (1 * stack amount)% more damage from players beside the caster and (5 * stack amount)% more damage from the caster.
 
** Enemies that have Seared also take (0.1 * stack amount)% Max HP damage every second.
 
*** This damage is capped at 1500 damage per second.
 
* When Solar Stance is entered, the Rising Sun enters its first stage.
 
* The Rising Sun can be at three different stages.
 
** To progress it to the following stages, the Solar Kicks must be used while under certain conditions.
 
* If the stance is cancelled using this skill when the Rising Sun is at its last stage recover 25% Max SP.
 
 
|-
 
|-
! {{Skill List|skill=Prominence Kick}}
+
! {{Skill List|skill=Estin}}
 +
|
 +
* Max skill level of 7
 +
* Knocks enemy back 2 cells
 +
* MATK ratio of (100 + 10 * skillLV)% (170% at max)
 +
* SP cost of 16 + 2 * skillLV
 +
* Only deals full damage to Small size monsters
 
|  
 
|  
* Single target offensive skill.
+
* Max skill level of 5
* Usable only while auto-attacking.
+
* First knockback on enemy is 2 cells, any knockback hereafter on the same enemy is 4 cells
* Max skill level of 2.
+
* MATK ratio of (100 + 10 * skillLV)% (150% at max)
* SP cost of 10 * skillLV.
+
* SP cost of 15 + 2 * skillLV
* Can only be used while Solar Stance or Dawn Break is active.
+
* Deals full damage to all size monsters
* ATK ratio of (100 * skillLV)%.
 
* Eack stack of Seared on the target increases the ratio by a flat amount of (100 * skillLV)%.
 
** So at max stacks of Seared at level 2, the skill has an ATK ratio of 1200%.
 
* If the enemy does not have any stacks of Seared, they do not take any damage from the skill.
 
* Skill has a 5 second cooldown.
 
* For each stack of Seared on the enemy, gain 8 AP up to a maximum of 40 AP.
 
* If the target has 5 stacks of Seared on them and the Rising Sun is in its first stage:
 
** Enable use of Solar Explosion for 5 seconds.
 
** Progress Rising Sun to the second stage.
 
* The Seared stacks are consumed after casting the skill.
 
 
|-
 
|-
! {{Skill List|skill=Solar Explosion}}
+
! {{Skill List|skill=Estun}}
 +
|
 +
* Max skill level of 7
 +
* Has a (30 + 10 * skillLV)% chance of stunning the enemy (before resistances)
 +
* Stun works only on Medium size monsters.
 +
* MATK ratio of (100 + 5 * skillLV)% (135% at max)
 +
* SP cost of 16 + 2 * skillLV
 
|  
 
|  
* Offensive skill.
+
* Max skill level of 5
* Usable only while auto-attacking.
+
* Has a (20 * skillLV)% chance of stunning the enemy (before resistances)
* Max skill level of 2.
+
* Stun works on all size monsters.
* SP cost of 30 * skillLV.
+
* MATK ratio of (110 + 5 * skillLV)% (135% at max)
* Can only be used while Solar Stance is active and within 5 seconds after Rising Sun has progressed to its second stage.
+
* SP cost of 15 + 2 * skillLV
* ATK ratio of (750 * skillLV)%.
 
* Deals damage in a 7x7 AoE around the caster.
 
* When used, lose Mild Heat from Solar Stance and instead gain Rising Heat.
 
* Rising Heat lasts 15 seconds and works the same as Mild Heat, but ticks every 0.1 seconds.
 
** Rising Heat persists even when changing stances.
 
** If Rising Heat runs out while Solar Stance is active, the player will regain Mild Heat.
 
* Gain 20 AP when casting the skill.
 
* Skill has a 5 second cooldown.
 
* If any target hit has 5 stacks of Seared on them and the Rising Sun is in its second stage, progress Rising Sun to its third stage.
 
 
|-
 
|-
! {{Skill List|skill=Stellar Stance}}
+
! {{Skill List|skill=Esma}}
 
|  
 
|  
* Stance skill.
+
* SP cost of 8 * skillLV
* Max skill level of 1.
 
* SP cost of 10.
 
* Enters Stellar Stance when used.
 
* While Stellar Stance is active, gain the effects of Falling Star Stance and Tornado Stance at the same time, however at reduced effectiveness.
 
* Gain 1 cell splash on auto-attacks.
 
* Now when a Falling Star procs on the target it will also fall on all enemies hit by splash damage.
 
* Falling Stars while in this stance deal 30% of their original damage.
 
* Heel Drop Kick cannot echo Falling Stars while in this stance.
 
* The summoned Tornado from Tornado Kick has a 30% chance to drop a Falling Star on an enemy each tick.
 
** The Falling Stars dropped from the Tornado deal their normal non-reduced damage.
 
|-
 
! {{Skill List|skill=Sunset Blast}}
 
 
|  
 
|  
* Single target offensive skill.
+
* SP cost of 4 * skillLV
* Max skill level of 3.
+
|}
* SP cost of 20 * skillLV.
 
* Usable only while auto-attacking and within 3 seconds of Flying Kick being used on a stunned target.
 
* ATK ratio of (500 * skillLV)%.
 
|-
 
! {{Skill List|skill=Miracle}}
 
|
 
* Active skill.
 
* Max skill level of 1.
 
* Activates Miracle.
 
* Cannot be used while Miracle or Miracle Cooldown is active.
 
|}
 
  
=== Sky Emperor New Skills ===
+
=== Soul Linker New Skills ===
  
 
{| class="wikitable" width="90%";
 
{| class="wikitable" width="90%";
Line 1,319: Line 1,549:
 
! width="80%" | Effect
 
! width="80%" | Effect
 
|-
 
|-
! {{Skill List|skill=Lunar Stance}}
+
! {{Skill List|skill=Spirit Link}}
 
|  
 
|  
* Stance skill.
 
 
* Max skill level of 1.
 
* Max skill level of 1.
* SP cost of 10
+
* Replaces all old soul links.
* Enters Lunar Stance when used.
+
* Does NOT apply Spirit status to the target, unless they are a transcended first class (for the old Rebirth Spirit effect).
* When entering Lunar Stance immediately enter Camouflage state.
+
* Tethers the Soul Linker/Ascetic to the targeted party member.
** Camouflage makes the player invisible to all monsters with the exception of Boss monsters.
+
* The Soul Linker/Ascetic can only be tethered to one person at a time.
** They will appear slightly translucent to players, so not fully invisible.
+
* Enables the caster to cast any Ka-skills and the 4 main Talisman buffs on their tethered target.
** In Camouflage the player cannot be directly targeted by other players but AOEs can still hit them and knock them out of camouflage.
+
* Tether has a range of 15 cells.
* Camouflage is removed by receiving damage, using a skill or auto-attacking.
+
* If the tether breaks any Talisman buffs are removed (both the main buff but also the buff gained from proccing it).
* The 2 first skills used after leaving Camouflage deals 30% more damage.
+
* If skill is cast on a different party member while currently tethered to someone, the current tether is removed alongside all their Talisman buffs, and you are tethered to the new target instead.
** This does not work on Emperium or Barricades.
+
* Duration of 350 seconds
** This buff can only be regained by re-entering Camouflage state.
+
* SP cost of 100
* While Lunar Stance is active the player will re-enter Camouflage state if they have not been in combat for 5 seconds.
+
* No cast time
** So this means not dealing or taking damage for 5 seconds.
 
* While Lunar Stance is active Flying Kick will auto-target the enemy that was recently damaged by New Moon Kick or Full Moon Kick.
 
** Flying Kick will also automatically make the player start auto-attacking if used during Lunar Stance.
 
* When Lunar Stance is entered, the Rising Moon enters its first stage.
 
** To progress it to the following stages, the Lunar Kicks must be used while under certain conditions.
 
 
|-
 
|-
! {{Skill List|skill=New Moon Kick}}
+
! {{Skill List|skill=Soul Unity}}
 
|  
 
|  
* Single target offensive skill.
+
* Max skill level of 1.
* Usable only while auto-attacking.
+
* Apply a buff to yourself that makes any party member in a 9 cell range also be affected by the next Ka-skill cast on your tethered target.
* Max skill level of 2.
+
* The buff is removed after one cast of a Ka-skill.
* SP cost of 10 * skillLV.
+
* Can also use it with Soul Swap, where any party member within a 9 cell range is also moved to the caster's location.  
* ATK ratio of (200 * skillLV)%.
+
* Buff is also removed if used in conjunction with Soul Swap.
* Can CRIT.
+
* Duration of 20 seconds (or until a skill has been cast)
* If used within the first two skills after leaving Camouflage state, the ATK ratio is doubled.  
+
* Cast time of 4 seconds.
* If used while Lunar Stance is active, leap 5 cells backwards and re-enter Camouflage state after damage is dealt.
+
* Cooldown of 10 seconds.
* 3 second cooldown, but is refreshed when an enemy is killed.
+
** Cooldown is not applied until Soul Swap or the Ka-skill has been cast.
** The enemy doesn't have to be killed with this skill just by the player.
+
* SP cost of 100
* If the Rising Moon is at its first stage, progress it to its second stage.
 
* Enable use of Full Moon Kick for 5 seconds.
 
 
|-
 
|-
! {{Skill List|skill=Full Moon Kick}}
+
! Talisman buff mechanic
|  
+
|
* Single target offensive skill.
+
* This is a general description that applies for the following Talisman buffs:
* Usable only while auto-attacking.
+
** [[Talisman of Blue Dragon]]
* Max skill level of 2.
+
** [[Talisman of White Tiger]]
* SP cost of 30 * skillLV.
+
** [[Talisman of Red Phoenix]]
* Can only be used within 5 seconds of using New Moon Kick.
+
** [[Talisman of Black Tortoise]]
* ATK ratio of (375 * skillLV)%.
+
* These skills are self-targeted but can only be used while being tethered to an ally.  
* Can CRIT.
+
* When cast the buff applies to both yourself and your tethered ally.  
* If used while Lunar Stance is active, re-enter Camouflage state after dealing damage.
+
* They have a 10 second shared cooldown.
* If used while Rising Moon is at its second stage, progress the Rising Moon to its third stage.
+
** So if one of them is cast, they all go on a 10 second cooldown.
* Additionally, if used while Lunar Stance is active, within the first two skills after leaving Camouflage state, Rising Moon is at its second stage, and the enemy is above 50% Max HP:
+
* Only one Talisman buff can be active at a time. If a new Talisman buff is cast, the effects from the previous one are removed (both the proc and the Talisman buff).
** Double the damage.
+
* Whenever the caster and the tethered ally hit the same monster within 3 seconds one or multiple effects are applied to both the caster and tethered ally.  
* 5 second cooldown, but refreshed when Rising Moon enters its second stage.
+
* This proc has a duration of 15 seconds, but also a cooldown of 15 seconds for that monster AND a 10 second global cooldown.
 +
** This means that if you are consistently hitting the same monster, you can only proc the Talisman every 15 seconds.
 +
** Instead if you are consistently switching monsters you can proc it every 10 seconds.
 +
* AOE spells can only proc it once regardless of the number of monsters hit.
 +
|-
 +
! {{Skill List|skill=Talisman of Blue Dragon}}
 +
|
 +
* Max skill level of 5.
 +
* 2 second cast time.
 +
* When Talisman of Blue Dragon is procced, the Soul Linker/Ascetic and their linked ally gain movement speed equal to Speed Pot movement speed for 15 seconds and recover (3 * skillLV)% Max SP.  
 
|-
 
|-
! {{Skill List|skill=Heaven's Kick}}
+
! {{Skill List|skill=Talisman of White Tiger}}
 
|  
 
|  
* Single target offensive skill.
+
* Max skill level of 5.
* Max skill level of 3.
+
* 2 second cast time.
* SP cost of 20 * skillLV.
+
* When Talisman of White Tiger is procced, the Soul Linker/Ascetic and their linked ally gain immunity to negative status effects and Dispell for 15 seconds and increase the duration of all their buffs by skillLV seconds.
* 9 cell range.
+
** Buffs from Gospel are extended by half the duration.
* ATK ratio of (400 * skillLV)%.
+
** The following buffs can be extended:
* Kick the enemy and move to it (similar to how Flying Kick works).
+
** <span class="mw-collapsible mw-collapsed">
* Forced melee, even if used from far away.
+
*** Endure
* Can CRIT.
+
*** Energy Coat
* Can only be used while in Solar Stance and Rising Sun is at its third stage or while in Lunar Stance and Rising Moon is at this third stage.
+
*** Improve Concentration
* Within the first 3 seconds of Rising Sun or Rising Moon entering their third stage, it auto-targets to the current enemy.
+
*** Adrenaline Rush
* If used while in Solar Stance with Rising Sun at its third stage:
+
*** Dubious Salesmanship
** Apply a debuff to the enemy for 15 seconds that makes it take (5 * skillLV)% more physical melee damage.
+
*** Crazy Uproar
** Revert Rising Sun back to its first stage.
+
*** Angelus
* If used while in Lunar Stance with Rising Moon at its third stage:
+
*** Blessing
** Echo its damage for three more ticks, where each tick does 1/3 of the damage.
+
*** Increase AGI
** Each tick is calculated separately, so you will approximately end up dealing double the damage.
+
*** Kyrie Eleison
** Revert Rising Moon back to its first stage.
+
*** Two-Hand Quicken
|-
+
*** One-Hand Quicken
! {{Skill List|skill=Stellar Purification}}
+
*** Full Adrenaline Rush
|
+
*** Over Thrust
* Self AoE supportive skill.
+
*** Weapon Perfection
* Max skill level of 10.
+
*** Enchant Poison
* SP cost of 100.
+
*** Aspersio
* Cast time of (3.0 - 0.3 * skillLV) seconds
+
*** B.S Sacramenti
* In a 9x9 AoE around self, remove certain statuses from self, allies, and enemies.
+
*** Gloria
* These statuses include:
+
*** Impositio Manus
** Slow Grace
+
*** Magnificat
** Quagmire
+
*** Defender
** Decrease AGI
+
*** Auto Guard
** Provoke
+
*** Providence
** Mind Break
+
*** Devotion
** Change Undead
+
*** Reflect Shield
** Loki's Wail
+
*** Spear Quicken
** Tarot Card's The Magician
+
*** Shrink
** Tarot Card's The Strength
+
*** Endow Blaze
** Tarot Card's The Devil
+
*** Endow Quake
** Tarot Card's The Sun
+
*** Endow Tornado
* Apply a status to all affected by the skill for (5 + skillLV) seconds, which makes them immune to the statuses.
+
*** Endow Tsunami
* The status also makes Performers unable to cast Loki's Wail.
+
*** Hindsight
* Skill can be cast while affected by Loki's Wail.
+
*** Chemical Protection Armor
* Cooldown of 15 seconds in PvM and 120 seconds in GvG/PvP.
+
*** Chemical Protection Helm
|-
+
*** Chemical Protection Shield
! {{Skill List|skill=Gravity Control}}
+
*** Chemical Protection Weapon
|
+
*** Alchemy Efficiency
* Pseudo-targeted crowd-control skill.
+
*** Explosion Spirits
* Max skill level of 10.
+
*** Steel Body
* SP cost of 50.
+
*** Aura Blade
* Can only be cast in GvG/PvP.
+
*** Frenzy
* If a targeted damaging skill is blocked in the first 1.5 seconds of Counter Stance, this skill can be cast for 5 seconds.
+
*** Parry
* It will place the player that attempted to damage you in a Stasis-like state with them floating above ground for (5 + 0.5 * skillLV) seconds.
+
*** Tension Relax
* Players that are in Stasis cannot target enemies, move, or take damage. They can, however, cast targeted support skills on allied party/guild members.
+
*** Concentration
* Allied party/guild members can end a player's Stasis early by auto-attacking them 10 times.
+
*** True Sight
* The Sky Emperor can end the Stasis early by recasting the skill, which will make the player take gravity fall damage.
+
*** Wind Walker
* The gravity fall damage is (3 * skillLV)% Max HP damage that ignores all reductions.
+
*** Cart Boost
|-
+
*** Maximum Over Thrust
! {{Skill List|skill=Dawn Break}} '''(Limit Break)'''
+
*** Melt Down
|
+
*** Cart Efficiency
* Self-targeted support skill.
+
*** Enchant Deadly Poison
* Skill level of 1.
+
*** Assumptio
* Costs 200 AP.
+
*** Duple Light
* Has a 3 second fixed cast time where the caster is immune to all damage.
+
*** Gospel effects - these are at half effectiveness
* After cast is finished, a 9x9 AoE explosion is released around the caster which deals 2000% ATK ratio, the caster is healed to Max HP and SP, and Dawn Break status is started.
+
*** Double Cast
* Dawn Break status lasts 15 seconds and gives the following effects:
+
*** Full Chemical Protection
** Gain the effects of all Taekwon Stances at once, but lose access to the use of Solar Explosion, Full Moon Kick, and Sunset Blast.
+
*** Sprint status
** All kicks have their cooldown reduced by 20% of their maximum cooldown, each time a kick is used thats different from the previous kick.
+
*** Mild Wind
** Unleashed Heat status is gained, which works like Mild Heat, but is a 3x3 AoE around self, has a 50% ATK ratio, and a tick rate of 0.02 seconds.
+
*** Kaupe
** Resistances from Solar, Lunar, and Stellar Protection is gained based on which ones are learned.
+
*** Kaizel
*** If the skill isn't learned, they will not gain the resistance from that skill.
+
*** Kaahi
** If Fusion isn't active, it is started, and its drawbacks are nullified.
+
*** Kaite
** All HP and SP leech effects are doubled, both in proc chance and value.
+
*** Spirit status
** AP cannot be gained.
+
*** Talisman of White Tiger
** Other stances cannot be activated.
+
*** Talisman of White Tiger Proc
* When entering Dawn Break, any current stance will also be cancelled.
+
*** Cicada Skin Shed
* After Dawn Break ends, the player enters an exhaustion state where they cannot generate any AP for 60 seconds.
+
*** Mirror Image
 +
*** Ninja Aura
 +
*** Adjustment
 +
*** Increase Accuracy
 +
*** Madness Canceller
 +
*** Magical Bullet
 +
*** Gatling Fever
 +
*** Platinum Altar
 +
*** Gatling Berserk
 +
*** Intensive Aim active effect
 +
*** Unleashed Spirit
 +
*** Talisman of Magician
 +
*** Food/consumable buffs with the exception of EXP manuals and Life Insurance
 +
*** Provoke (only from Aloevera)
 +
** </span>
 
|-
 
|-
! Gaining AP
+
! {{Skill List|skill=Talisman of Red Phoenix}}
 
|  
 
|  
* 2 AP for each Falling Star a Heel Drop Kick drops up to 6 AP.
+
* Max skill level of 5.
* 2 AP for each enemy hit by Tornado Kick up to 3 targets for 6 AP.
+
* 2 second cast time.
 +
* When Talisman of Red Phoenix is procced, the Soul Linker/Ascetic and their linked ally gain (2 * skillLV) flat and (3 * skillLV)% DEF and MDEF pierce, and full ignore to soft DEF and MDEF for 15 seconds and recover (3 * skillLV)% Max HP.
 +
** While the proc is active, they also recover 3% Max HP every 2 seconds.
 +
** The % pierce stacks additively with pierce from equipment.
 +
** The flat pierce is subtracted after % pierce.
 +
|-
 +
! {{Skill List|skill=Talisman of Black Tortoise}}
 +
|
 +
* Max skill level of 5.
 +
* 2 second cast time.
 +
* When Talisman of Black Tortoise is procced, the Soul Linker/Ascetic and their linked ally gain (4 * skillLV)% increased healing and (3 * skillLV)% damage reduction for 15 seconds and take (10 * skillLV)% reduced damage from the next instance of damage.
 +
** The (3 * skillLV)% damage reduction goes into effect after the reduction from the first instance of damage.
 +
|-
 +
|}
 +
 
 +
== Soul Ascetic New Skills ==
 +
 
 +
{| class="wikitable" width="90%";
 +
|-
 +
! width="20%" | Name
 +
! width="80%" | Effect
 +
|-
 +
! Esma combo rotation
 +
|
 +
* As Soul Ascetic with Unleashed Spirit learned, the caster is able to perform a combo rotation involving Esma and the 4 main pre-cursor Es-skills to enable Unleashed Spirit, which for a brief period allows the caster to cast Esma freely.
 +
* Shortly explained the rotation is as follows:
 +
** Estin/Estun -> Esma -> Estin/Estun (opposite from first used) -> Esma -> Espa -> Esma -> Eswhoo -> Esma
 +
* Longer explanation:
 +
** Each time Esma is used as part of this rotation (so followed by one of these Es-skills), the player gains a stack. The valid Es-skills are Estin, Estun, Espa, and Eswhoo.
 +
** The first stack shows as the spirit of the Blue Dragon and can only be gained from either using Estin or Estun then followed by Esma.
 +
** The second stack adds the spirit of the White Tiger and is gained from either Estin or Estun then followed by Esma. HOWEVER, to gain this stack you need to use the opposite of the one you started with. So if you started the rotation and got the first stack with Estin -> Esma, the second stack can only be obtained using Estun -> Esma, and vice versa.
 +
** The third stack adds the spirit of the Red Phoenix and is gained from using Espa followed by Esma.
 +
** The fourth stack adds the spirit of the Black Tortoise and is gained from using Eswhoo followed by Esma.
 +
** The stacks have a duration of 10 seconds, but refresh each time a new stack is added. So if you have the first stack, you have 10 seconds to gain the second stack or you have to start over, etc etc.
 +
** This also means that if you have 4 stacks (max) you can no longer refresh the duration, thus you are forced to either consume or lose them.
 +
** Another mechanic that works in combination is that stacks are also applied to the monster in a similar manner (these can only be seen by you and show up as balls spinning above the monster).
 +
** These stacks are simply applied each time the monster is hit by Esma no matter which skill is used as a pre-cursor.
 +
** These stacks also have a duration of 10 seconds, but are refreshed each time the monster gains a new stack. The monster can have a maximum of 4 stacks.
 +
** Now when the player has at least 2 stacks, they can activate Unleashed Spirit, which enables free use of Esma (explained further down).
 +
|-
 +
! {{Skill List|skill=Espa}}
 +
|
 +
* Max skill level of 5
 +
* Deals magic damage to target
 +
* MATK ratio of (100 * skillLV)%
 +
* Cast time of 0.75 seconds
 +
* After-cast delay of 0.5 seconds
 +
* SP cost of 10 + 5 * skillLV
 +
* Enables use of Esma after for 3 seconds.
 +
* Can only be used while the player has the spirits of the Blue Dragon and White Tiger (2 stacks of Unleashed Spirit rotation).
 +
|-
 +
! {{Skill List|skill=Eswhoo}}
 +
|
 +
* Max skill level of 5
 +
* Deals magic damage to target
 +
* MATK ratio of (200 * skillLV)%
 +
* Cast time of 1 second
 +
* After-cast delay of 0.5 seconds
 +
* SP cost of 15 + 5 * skillLV
 +
* Enables use of Esma after for 3 seconds.
 +
* Can only be used while the player has the spirits of the Blue Dragon, White Tiger, and Red Phoenix (3 stacks of Unleashed Spirit rotation).
 +
|-
 +
! {{Skill List|skill=Unleashed Spirit}}
 +
|
 +
* Max skill level of 1.
 +
* Self-targeted buff that can be activated when the player has at least 2 spirit stacks.
 +
* Depending on the number of stacks while activating, the duration of the buff changes:
 +
** 2 stacks: 3 seconds
 +
** 3 stacks: 6 seconds
 +
** 4 stacks (max): 10 seconds
 +
* The duration of this buff can be extended if you hit a monster that has 4 stacks with Esma.
 +
* The current duration is then tripled, so at most the duration of the skill is 30 seconds.
 +
* This extension of the buff can only be done once while its active.
 +
* While the buff is active, you also cannot gain any new spirit stacks nor apply any stacks to any monsters.
 +
|-
 +
! {{Skill List|skill=Magician's Apex}}
 +
|
 +
* Max skill level of 1.
 +
* Self-targeted buff skill that makes the caster deal maximum MATK.
 +
* Duration of 15 seconds.
 +
* Costs 10 Soul Energy.
 +
* Cast time of 1.5 seconds.
 +
* After-cast delay of 0.5 seconds.
 +
* SP cost of 100.
 +
|-
 +
! {{Skill List|skill=Soul Collect}}
 +
|
 +
* Max skill level of 1.
 +
* Passive skill.
 +
* Enables the caster to gain Soul Energy.
 +
* For every Soul Energy the caster gains 0.5% increased all elemental magic damage, which stacks additively with elemental magic damage bonuses from equipment.
 +
* When hitting an enemy with Esma gain 1 Soul Energy.
 +
* Has a cooldown of 1 second.
 +
* Can have a maximum of 20 Soul Energy.
 +
|-
 +
! {{Skill List|skill=Soul Harvest}}
 +
|
 +
* Max skill level of 3.
 +
* Passive skill.
 +
* When a monster is killed, if the Soul Ascetic has dealt at least 10% of the monster's Max HP gain Soul Energy.
 +
* If tethered to an ally, the total of both the Soul Ascetic and the tethered ally needs to deal at least 10% of the monster's Max HP to gain Soul Energy.
 +
* Soul Energy gained is equal to skill level.
 +
* Has a cooldown of 3 seconds.
 +
|-
 +
! {{Skill List|skill=Soul Gathering}}
 +
|
 +
* Max skill level of 2.
 +
* Active skill.
 +
* Gain skillLV amount of Soul Energy for every enemy in a 31x31 area (entire screen) around the caster.
 +
* If you have pulled the energy from one monster you cannot regain energy from them until they are hit by Exorcism of Malicious Soul.
 +
* No cast time
 +
* No after-cast delay
 +
* Cooldown of 1 second
 +
* SP cost of 300
 +
|-
 +
! {{Skill List|skill=Exorcism of Malicious Soul}}
 +
|
 +
* Max skill level of 5.
 +
* Deal non-elemental magic damage to all enemies in a 15x15 area around the caster.
 +
* Has a base MATK ratio of (250 + 50 * skillLV)% MATK
 +
* Each Soul Energy increases the ratio by (75 + 10 * skillLV)% MATK
 +
* Requires at least 1 Soul Energy to cast.
 +
* Consumes all Soul Energy.
 +
* Knocks back enemies by 5 cells.
 +
* When the enemy reaches the end of their destination, they are stunned for 0.3 seconds.
 +
* Fixed cast time of 1.5 seconds but can freely move during the cast.
 +
* Cooldown of 1 second.
 +
* SP cost of 100 + 10 * skillLV.
 +
|-
 +
! {{Skill List|skill=High Leap}}
 +
|
 +
* Max skill level of 1.
 +
* Targeted Leap that can be used over walls.
 +
* Has same limitations as regular Leap.
 +
** Can be used in no teleport maps, but not over walls/obstacles (to prevent getting into areas that shouldn't be accessible).
 +
** Basically on no teleport maps it functions exactly like [[Body Relocation]].
 +
* Has 3 charges with no cooldown between using them.
 +
* When all 3 charges are consumed skill goes on infinite cooldown until a charge is recovered.
 +
* Hitting an enemy with Esma or dropping a Falling Star on an enemy recovers 1 charge.
 +
* Has a range of 10 cells.
 +
* No cast time.
 +
* No after-cast delay.
 +
* SP cost of 50.
 +
|-
 +
! {{Skill List|skill=Soul Swap}}
 +
|
 +
* Max skill level of 1.
 +
* Can only be cast while tethered to an ally.
 +
* Swaps the position of the caster and tethered ally.
 +
* If used while Soul Unity is active all party members within 9 cells of the caster are moved to the location of the caster. The caster is still moved to the location of the tethered ally.
 +
* No cast time
 +
* Cooldown of 15 seconds
 +
* SP cost of 50
 +
|-
 +
! {{Skill List|skill=Blessing of Siegfried}} '''(Limit Break)'''
 +
|
 +
* Self-targeted skill that can be used while dead.
 +
* If used while dead revive the player.
 +
* After cast, enables use of Wrath of the Fallen for 15 seconds.
 +
* AP cost of 100.
 +
* No cast time.
 +
* Cooldown of 10 seconds.
 +
* '''Skill is obtained from a quest. The quest starts with Ruki at {{navi|alberta|232|71}}.'''
 +
|-
 +
! {{Skill List|skill=Wrath of the Fallen}} '''(Limit Break)'''
 +
|
 +
* Can only be used if Blessing of Siegfried was recently cast.
 +
* Offensive skill.
 +
* Root the enemy and channel the spirits of your fallen allies.
 +
* If the targeted monster has slaves, those are rooted as well (functions same as Slug Shot).
 +
* While the monster is rooted, they do not trigger any rude-attack skills.
 +
* For each dead ally within 9 cells, pull their spirit and deal an instance of damage.
 +
* When the final hit is dealt, resurrect all dead party members within 9 cells.
 +
* Root on monster is removed after final hit.
 +
* Damage per party member is 1000% MATK.
 +
* AP cost of 100.
 +
* Cast time varies with number of dead party members.
 +
* Cooldown of 10 minutes.
 +
* '''Skill is obtained from a quest. The quest starts with Ruki at {{navi|alberta|232|71}}.'''
 +
|-
 +
! Gaining AP
 +
|
 +
* Using Esma while not under Unleashed Spirit grants 2 AP.
 +
* Procing a Talisman grants 4 AP.
 +
* Affecting more than 2 party members with a Ka-skill when using Soul Unity grants 6 AP.
 +
|-
 +
|}
 +
 
 +
== Star Gladiator Rework / Sky Emperor ==
 +
The new Star Gladiator and Sky Emperor builds upon the main gameplay loop of Taekwon with rotating different kicks and using different stances based on the situation. As Star Gladiator and Sky Emperor you will gain access to new kicks and stances to provide more gameplay variety and new ways of dealing with enemies. The mechanic of selecting a map and a monster to enable skills or deal more damage to has been completely removed, as we felt it was too limiting to the class, and the skills related have either been removed or replaced with new effects. Also with the rework of Kihop, it should no longer feel like a necessity to log 11 other clients to deal damage. Changes are seen to basically every existing skill, some minor, some major, and a bunch of new skills added to both Star Gladiator and Sky Emperor trees. 
 +
 
 +
=== Star Gladiator Skill Adjustments ===
 +
 
 +
{| class="wikitable" width="90%";
 +
|-
 +
! width="20%" | Name
 +
! width="40%" | Old
 +
! width="40%" | New
 +
|-
 +
! {{Skill List|skill=Knowledge of the Sun, Moon and Stars}}
 +
(Renamed to [[Stellar Courier]])
 +
|
 +
* Max skill level of 10.
 +
* Increase weight limit by (10 * skillLV)% when on a SLS designated map.
 +
|
 +
* Max skill level of 5.
 +
* Increase weight limit by 200 * skillLV.
 +
|-
 +
! {{Skill List|skill=Hatred of the Sun, Moon, and Stars}}
 +
(Renamed to [[Hatred]])
 +
|
 +
* Max skill level of 3.
 +
* Designates a target as a Sun, Moon, or Star target under certain restrictions.
 +
|
 +
* Max skill level of 10.
 +
* No longer designates a target as a SLS target, as that mechanic has been removed.
 +
* Each time an enemy is killed on a map increase your damage by (0.2 * skillLV)% towards that enemy.
 +
* This caps at 10 for a total of 20% damage increase vs that enemy at skill level 10.
 +
* Dying does not reset the count.
 +
* When leaving the map, the damage increase is reset.
 +
* Casting the skill will show the current damage increase for the enemies that spawn on the map.
 +
* Slaves and non-naturally spawned enemies do not count towards the bonus.
 +
|-
 +
! {{Skill List|skill=Union of the Sun, Moon and Stars}}
 +
(Renamed to [[Fusion]])
 +
|
 +
* Max skill level of 1.
 +
* Can only be cast while in Spirit status.
 +
* Applies the Fusion buff, which does the following:
 +
** Makes the character fly off the ground and increase their movement speed.
 +
** All skills and attacks will never miss and ignore the target's DEF.
 +
** All skills and attacks will critically strike.
 +
** Each attack decreases HP by 2%.
 +
** Attacking with less than 20% HP results in instant death.
 +
|
 +
* Max skill level of 2.
 +
* Can be cast regardless of state.
 +
* Applies the Fusion buff, which does the following:
 +
** Makes the character fly off the ground and increase their movement speed.
 +
** Makes it possible for all offensive skills to critically strike, but do not fully ignore DEF if they do so. Instead they ignore 50% of the enemy's DEF.
 +
*** The 50% DEF ignore is multiplicative with DEF ignore from equipment.
 +
*** If the skill crits it will still ignore accuracy check.
 +
*** Skills that can crit outside of Fusion still fully ignore DEF if they critically strike.
 +
** For CRIT calculation the enemy's CRIT shield is not taken into account. This means that with 100 CRIT, you will always critically strike.
 +
** No longer decreases HP on each attack.
 +
** Disables natural SP regen.
 +
** Every 5 seconds the Max SP you can have is reduced by 1%.
 +
*** Works like the Max HP reduction from OGH Chivalry 2 where it reduces the amount you can heal up to.
 +
*** The debuff is removed on death OR by casting level 2 of this skill.
 +
* Level 2 of this skill removes the Max SP debuff.
 +
* Level 2 has a fixed cast time of 3 seconds and can only be cast once out of combat.
 +
* Level 1 has an SP cost of 100 and level 2 has a cost of 0.
 +
|-
 +
! {{Skill List|skill=Demon of the Sun, Moon and Stars}}
 +
(Renamed to [[Stellar Shadow]])
 +
|
 +
* Max skill level of 10.
 +
* Gives (3 * skillLV)% ASPD.
 +
* Permanently gives the player the Blind effect.
 +
|
 +
* Max skill level of 10.
 +
* Gives (0.5 * skillLV)% ASPD.
 +
* Gives 2 * skillLV CRIT.
 +
* Gives 1% ASPD for every 4 CRIT up to 25% ASPD.
 +
** So it maxes out at 100 CRIT and additional CRIT after that does not give anymore ASPD from this skill.
 +
* No longer gives the player the Blind effect.
 +
|-
 +
! {{Skill List|skill=Comfort of the Sun}}
 +
(Renamed to [[Solar Protection]])
 +
|
 +
* Max skill level of 4.
 +
* Can only be used on a Solar Day when the player is on a map designated as the Sun Place.
 +
* Has a duration of (80 * skillLV) seconds.
 +
* Increases soft DEF based on Base Level, DEX, and LUK.
 +
* SP cost of 80 - 10 * skillLV.
 +
|
 +
* Max skill level of 5.
 +
* Can always be used.
 +
* SP cost of 20 * skillLV.
 +
* Cleanses Freeze and Blind statuses when casting the skill.
 +
** This means that the skill can be cast during Freeze.
 +
* Applies Solar Protection status to the caster with a duration of 300 seconds that gives (20 * skillLV)% resistance to Freeze and Blind statuses.
 +
** This is multiplicative with resistance from equipment.
 +
* Only 1 Protection skill can be active at any time.
 +
** Using a different Protection skill cancels this one and starts the other one.
 +
* 10 second cooldown shared between the other Protection skills.
 +
|-
 +
! {{Skill List|skill=Comfort of the Moon}}
 +
(Renamed to [[Lunar Protection]])
 +
|
 +
* Max skill level of 4.
 +
* Can only be used on a Lunar Day when the player is on a map designated as the Moon Place.
 +
* Has a duration of (80 * skillLV) seconds.
 +
* Increases FLEE based on Base Level, DEX, and LUK.
 +
* SP cost of 80 - 10 * skillLV.
 +
|
 +
* Max skill level of 5.
 +
* Can always be used.
 +
* Has a duration of 300 seconds.
 +
* SP cost of 20 * skillLV.
 +
* Cleanses Stone Curse and Sleep statuses when casting the skill.
 +
** This means that the skill can be cast during Stone Curse or Sleep.
 +
* Applies Lunar Protection status to the caster with a duration of 300 seconds that gives (20 * skillLV)% resistance to Stone Curse and Sleep statuses.
 +
** This is multiplicative with resistance from equipment.
 +
* Only 1 Protection skill can be active at any time.
 +
** Using a different Protection skill cancels this one and starts the other one.
 +
* 10 second cooldown shared between the other Protection skills.
 +
|-
 +
! {{Skill List|skill=Comfort of the Stars}}
 +
(Renamed to [[Stellar Protection]])
 +
|
 +
* Max skill level of 4.
 +
* Can only be used on a Stellar Day when the player is on a map designated as the Star Place.
 +
* Has a duration of (80 * skillLV) seconds.
 +
* Increases ASPD based on Base Level, DEX, and LUK.
 +
* SP cost of 80 - 10 * skillLV.
 +
|
 +
* Max skill level of 5.
 +
* Can always be used.
 +
* Has a duration of 300 seconds.
 +
* SP cost of 20 * skillLV.
 +
* Cleanses Stun and Silence statuses when casting the skill.
 +
** This means that the skill can be cast during Stun or Silence.
 +
* Applies Stellar Protection status to the caster with a duration of 300 seconds that gives (20 * skillLV)% resistance to Stun and Silence statuses.
 +
** This is multiplicative with resistance from equipment.
 +
* Only 1 Protection skill can be active at any time.
 +
** Using a different Protection skill cancels this one and starts the other one.
 +
* 10 second cooldown shared between the other Protection skills.
 +
|-
 +
! Miracle
 +
|
 +
* Has a 0.005% chance to proc when hitting an enemy.
 +
* Allows for all Solar, Lunar, and Stellar-aligned skills to be used on any map on any day of the week.
 +
* Increases damage vs mobs as if they are assigned a Target of the Stars.
 +
* Duration of 1 hour.
 +
* Is cancelled when changing map.
 +
|
 +
* No longer procs when hitting an enemy, but rather when casting the Miracle skill.
 +
* No longer does anything related to Solar, Lunar, and Stellar maps/days, as that has been removed.
 +
* No longer increases damage vs mobs as if they are assigned a Target of the Stars as that has been removed.
 +
* Duration of 1 hour.
 +
* No longer cancelled when changing map.
 +
* Saves on logout.
 +
* Cannot refresh while active.
 +
* When the status ends, a 3 hour cooldown is applied to the player where it cannot reactivate.
 +
** This cooldown is reduced also while offline.
 +
** The cooldown is reduced each time a monster is killed, with the number of seconds reduced is based on the Max HP of the killed monster.
 +
*** Less than 10,000 Max HP: 1 second reduction
 +
*** Between 10,000 and 30,000 Max HP: 2 second reduction
 +
*** Between 30,000 and 100,000 Max HP: 3 second reduction
 +
*** Above 100,000 Max HP: 5 second reduction
 +
** There is a 25% chance to double the reduction.
 +
** Also a 0.03% chance on any monster kill to completely remove the cooldown.
 +
* Now gives the following effects:
 +
** Sitting regen rate is doubled.
 +
** The drawbacks of Fusion are nullified.
 +
*** This means the Max SP debuff does not apply and the no natural regen does not apply.
 +
** 100% increased healing from consumables while out of combat, and 20% increased healing while in combat.
 +
** Buffs are not lost on death.
 +
** EXP is not lost on death.
 +
** An advanced battle manual equivalent EXP buff is applied.
 +
*** This works exactly like an advanced battle manual, thus does not stack with other manuals except for the Job EXP manual.
 +
** The skill Lasting Memory is usable while active.
 +
*** Lasting Memory lets the player warp back to their last death location.
 +
*** Cannot use the skill while on a map without Teleport allowed or to a map without Teleport allowed.
 +
*** Has a 5 minute cooldown.
 +
*** When Miracle is no longer active the skill is lost.
 +
|-
 +
! {{Skill List|skill=Feeling of the Sun, Moon and Stars}}
 +
|
 +
*
 +
|
 +
* Removed.
 +
|-
 +
! {{Skill List|skill=Blessing of the Sun}}
 +
{{Skill List|skill=Blessing of the Moon}}
 +
{{Skill List|skill=Blessing of the Stars}}
 +
|
 +
*
 +
|
 +
* Removed.
 +
|-
 +
! {{Skill List|skill=Warmth of the Sun}}
 +
{{Skill List|skill=Warmth of the Moon}}
 +
{{Skill List|skill=Warmth of the Stars}}
 +
|
 +
*
 +
|
 +
* Removed.
 +
|-
 +
! {{Skill List|skill=Anger of the Sun}}
 +
{{Skill List|skill=Anger of the Moon}}
 +
{{Skill List|skill=Anger of the Stars}}
 +
|
 +
*
 +
|
 +
* Removed.
 +
|-
 +
! {{Skill List|skill=Friend of the Sun, Moon and Stars}}
 +
|
 +
*
 +
|
 +
* Removed.
 +
|}
 +
 
 +
=== Star Gladiator New Skills ===
 +
 
 +
{| class="wikitable" width="90%";
 +
|-
 +
! width="20%" | Name
 +
! width="80%" | Effect
 +
|-
 +
! {{Skill List|skill=Taekwon Kick Mastery}}
 +
|
 +
* Passive skill.
 +
* Max skill level of 10.
 +
* Multiplicatively increases the ratio of all Taekwon Kick skills by (5 * skillLV)%.
 +
** This means that if the ratio is 200%, at max level it will be increased to 300%.
 +
|-
 +
! {{Skill List|skill=War Book Mastery}}
 +
|
 +
* Passive skill.
 +
* Max skill level of 10.
 +
* Gives the following effects while wearing a Book:
 +
** Increases Critical Damage by 1% for every 2 skill levels.
 +
*** This stacks additively with Critical Damage from equipment.
 +
** Increases Perfect Dodge by 1 * skillLV.
 +
|-
 +
! {{Skill List|skill=Solar Stance}}
 +
|
 +
* Stance skill.
 +
* Max skill level of 1.
 +
* SP cost of 10.
 +
* Enters Solar Stance when used.
 +
* While Solar Stance is active, gain the status Mild Heat.
 +
* Mild Heat works like Heat but ticks every 0.2 seconds.
 +
* Heat, however, has been adjusted slightly:
 +
** Is now a 5x5 AoE around self instead of 3x3 AoE.
 +
** 100% ATK ratio per hit.
 +
** No longer knocks back.
 +
** No longer consumes 2 SP per hit.
 +
** Each second time an enemy is hit apply a stack of Seared on them.
 +
** Seared can stack up to 5 times, and at 5 stacks will show a burning signal above the target.
 +
** Enemies affected by Seared take (1 * stack amount)% more damage from players beside the caster and (5 * stack amount)% more damage from the caster.
 +
** Enemies that have Seared also take (0.1 * stack amount)% Max HP damage every second.
 +
*** This damage is capped at 1500 damage per second.
 +
* When Solar Stance is entered, the Rising Sun enters its first stage.
 +
* The Rising Sun can be at three different stages.
 +
** To progress it to the following stages, the Solar Kicks must be used while under certain conditions.
 +
* If the stance is cancelled using this skill when the Rising Sun is at its last stage recover 25% Max SP.
 +
|-
 +
! {{Skill List|skill=Prominence Kick}}
 +
|
 +
* Single target offensive skill.
 +
* Usable only while auto-attacking.
 +
* Max skill level of 2.
 +
* SP cost of 10 * skillLV.
 +
* Can only be used while Solar Stance or Dawn Break is active.
 +
* ATK ratio of (100 * skillLV)%.
 +
* Eack stack of Seared on the target increases the ratio by a flat amount of (100 * skillLV)%.
 +
** So at max stacks of Seared at level 2, the skill has an ATK ratio of 1200%.
 +
* If the enemy does not have any stacks of Seared, they do not take any damage from the skill.
 +
* Skill has a 5 second cooldown.
 +
* For each stack of Seared on the enemy, gain 8 AP up to a maximum of 40 AP.
 +
* If the target has 5 stacks of Seared on them and the Rising Sun is in its first stage:
 +
** Enable use of Solar Explosion for 5 seconds.
 +
** Progress Rising Sun to the second stage.
 +
* The Seared stacks are consumed after casting the skill.
 +
|-
 +
! {{Skill List|skill=Solar Explosion}}
 +
|
 +
* Offensive skill.
 +
* Usable only while auto-attacking.
 +
* Max skill level of 2.
 +
* SP cost of 30 * skillLV.
 +
* Can only be used while Solar Stance is active and within 5 seconds after Rising Sun has progressed to its second stage.
 +
* ATK ratio of (750 * skillLV)%.
 +
* Deals damage in a 7x7 AoE around the caster.
 +
* When used, lose Mild Heat from Solar Stance and instead gain Rising Heat.
 +
* Rising Heat lasts 15 seconds and works the same as Mild Heat, but ticks every 0.1 seconds.
 +
** Rising Heat persists even when changing stances.
 +
** If Rising Heat runs out while Solar Stance is active, the player will regain Mild Heat.
 +
* Gain 20 AP when casting the skill.
 +
* Skill has a 5 second cooldown.
 +
* If any target hit has 5 stacks of Seared on them and the Rising Sun is in its second stage, progress Rising Sun to its third stage.
 +
|-
 +
! {{Skill List|skill=Stellar Stance}}
 +
|
 +
* Stance skill.
 +
* Max skill level of 1.
 +
* SP cost of 10.
 +
* Enters Stellar Stance when used.
 +
* While Stellar Stance is active, gain the effects of Falling Star Stance and Tornado Stance at the same time, however at reduced effectiveness.
 +
* Gain 1 cell splash on auto-attacks.
 +
* Now when a Falling Star procs on the target it will also fall on all enemies hit by splash damage.
 +
* Falling Stars while in this stance deal 30% of their original damage.
 +
* Heel Drop Kick cannot echo Falling Stars while in this stance.
 +
* The summoned Tornado from Tornado Kick has a 30% chance to drop a Falling Star on an enemy each tick.
 +
** The Falling Stars dropped from the Tornado deal their normal non-reduced damage.
 +
|-
 +
! {{Skill List|skill=Sunset Blast}}
 +
|
 +
* Single target offensive skill.
 +
* Max skill level of 3.
 +
* SP cost of 20 * skillLV.
 +
* Usable only while auto-attacking and within 3 seconds of Flying Kick being used on a stunned target.
 +
* ATK ratio of (500 * skillLV)%.
 +
|-
 +
! {{Skill List|skill=Miracle}}
 +
|
 +
* Active skill.
 +
* Max skill level of 1.
 +
* Activates Miracle.
 +
* Cannot be used while Miracle or Miracle Cooldown is active.
 +
|}
 +
 
 +
=== Sky Emperor New Skills ===
 +
 
 +
{| class="wikitable" width="90%";
 +
|-
 +
! width="20%" | Name
 +
! width="80%" | Effect
 +
|-
 +
! {{Skill List|skill=Lunar Stance}}
 +
|
 +
* Stance skill.
 +
* Max skill level of 1.
 +
* SP cost of 10
 +
* Enters Lunar Stance when used.
 +
* When entering Lunar Stance immediately enter Camouflage state.
 +
** Camouflage makes the player invisible to all monsters with the exception of Boss monsters.
 +
** They will appear slightly translucent to players, so not fully invisible.
 +
** In Camouflage the player cannot be directly targeted by other players but AOEs can still hit them and knock them out of camouflage.
 +
* Camouflage is removed by receiving damage, using a skill or auto-attacking.
 +
* The 2 first skills used after leaving Camouflage deals 30% more damage.
 +
** This does not work on Emperium or Barricades.
 +
** This buff can only be regained by re-entering Camouflage state.
 +
* While Lunar Stance is active the player will re-enter Camouflage state if they have not been in combat for 5 seconds.
 +
** So this means not dealing or taking damage for 5 seconds.
 +
* While Lunar Stance is active Flying Kick will auto-target the enemy that was recently damaged by New Moon Kick or Full Moon Kick.
 +
** Flying Kick will also automatically make the player start auto-attacking if used during Lunar Stance.
 +
* When Lunar Stance is entered, the Rising Moon enters its first stage.
 +
** To progress it to the following stages, the Lunar Kicks must be used while under certain conditions.
 +
|-
 +
! {{Skill List|skill=New Moon Kick}}
 +
|
 +
* Single target offensive skill.
 +
* Usable only while auto-attacking.
 +
* Max skill level of 2.
 +
* SP cost of 10 * skillLV.
 +
* ATK ratio of (200 * skillLV)%.
 +
* Can CRIT.
 +
* If used within the first two skills after leaving Camouflage state, the ATK ratio is doubled.
 +
* If used while Lunar Stance is active, leap 5 cells backwards and re-enter Camouflage state after damage is dealt.
 +
* 3 second cooldown, but is refreshed when an enemy is killed.
 +
** The enemy doesn't have to be killed with this skill just by the player.
 +
* If the Rising Moon is at its first stage, progress it to its second stage.
 +
* Enable use of Full Moon Kick for 5 seconds.
 +
|-
 +
! {{Skill List|skill=Full Moon Kick}}
 +
|
 +
* Single target offensive skill.
 +
* Usable only while auto-attacking.
 +
* Max skill level of 2.
 +
* SP cost of 30 * skillLV.
 +
* Can only be used within 5 seconds of using New Moon Kick.
 +
* ATK ratio of (375 * skillLV)%.
 +
* Can CRIT.
 +
* If used while Lunar Stance is active, re-enter Camouflage state after dealing damage.
 +
* If used while Rising Moon is at its second stage, progress the Rising Moon to its third stage.
 +
* Additionally, if used while Lunar Stance is active, within the first two skills after leaving Camouflage state, Rising Moon is at its second stage, and the enemy is above 50% Max HP:
 +
** Double the damage.
 +
* 5 second cooldown, but refreshed when Rising Moon enters its second stage.
 +
|-
 +
! {{Skill List|skill=Heaven's Kick}}
 +
|
 +
* Single target offensive skill.
 +
* Max skill level of 3.
 +
* SP cost of 20 * skillLV.
 +
* 9 cell range.
 +
* ATK ratio of (400 * skillLV)%.
 +
* Kick the enemy and move to it (similar to how Flying Kick works).
 +
* Forced melee, even if used from far away.
 +
* Can CRIT.
 +
* Can only be used while in Solar Stance and Rising Sun is at its third stage or while in Lunar Stance and Rising Moon is at this third stage.
 +
* Within the first 3 seconds of Rising Sun or Rising Moon entering their third stage, it auto-targets to the current enemy.
 +
* If used while in Solar Stance with Rising Sun at its third stage:
 +
** Apply a debuff to the enemy for 15 seconds that makes it take (5 * skillLV)% more physical melee damage.
 +
** Revert Rising Sun back to its first stage.
 +
* If used while in Lunar Stance with Rising Moon at its third stage:
 +
** Echo its damage for three more ticks, where each tick does 1/3 of the damage.
 +
** Each tick is calculated separately, so you will approximately end up dealing double the damage.
 +
** Revert Rising Moon back to its first stage.
 +
|-
 +
! {{Skill List|skill=Stellar Purification}}
 +
|
 +
* Self AoE supportive skill.
 +
* Max skill level of 10.
 +
* SP cost of 100.
 +
* Cast time of (3.0 - 0.3 * skillLV) seconds
 +
* In a 9x9 AoE around self, remove certain statuses from self, allies, and enemies.
 +
* These statuses include:
 +
** Slow Grace
 +
** Quagmire
 +
** Decrease AGI
 +
** Provoke
 +
** Mind Break
 +
** Change Undead
 +
** Loki's Wail
 +
** Tarot Card's The Magician
 +
** Tarot Card's The Strength
 +
** Tarot Card's The Devil
 +
** Tarot Card's The Sun
 +
* Apply a status to all affected by the skill for (5 + skillLV) seconds, which makes them immune to the statuses.
 +
* The status also makes Performers unable to cast Loki's Wail.
 +
* Skill can be cast while affected by Loki's Wail.
 +
* Cooldown of 15 seconds in PvM and 120 seconds in GvG/PvP.
 +
|-
 +
! {{Skill List|skill=Gravity Control}}
 +
|
 +
* Pseudo-targeted crowd-control skill.
 +
* Max skill level of 10.
 +
* SP cost of 50.
 +
* Can only be cast in GvG/PvP.
 +
* If a targeted damaging skill is blocked in the first 1.5 seconds of Counter Stance, this skill can be cast for 5 seconds.
 +
* It will place the player that attempted to damage you in a Stasis-like state with them floating above ground for (5 + 0.5 * skillLV) seconds.
 +
* Players that are in Stasis cannot target enemies, move, or take damage. They can, however, cast targeted support skills on allied party/guild members.
 +
* Allied party/guild members can end a player's Stasis early by auto-attacking them 10 times.
 +
* The Sky Emperor can end the Stasis early by recasting the skill, which will make the player take gravity fall damage.
 +
* The gravity fall damage is (3 * skillLV)% Max HP damage that ignores all reductions.
 +
|-
 +
! {{Skill List|skill=Dawn Break}} '''(Limit Break)'''
 +
|
 +
* Self-targeted support skill.
 +
* Skill level of 1.
 +
* Costs 200 AP.
 +
* Has a 3 second fixed cast time where the caster is immune to all damage.
 +
* After cast is finished, a 9x9 AoE explosion is released around the caster which deals 2000% ATK ratio, the caster is healed to Max HP and SP, and Dawn Break status is started.
 +
* Dawn Break status lasts 15 seconds and gives the following effects:
 +
** Gain the effects of all Taekwon Stances at once, but lose access to the use of Solar Explosion, Full Moon Kick, and Sunset Blast.
 +
** All kicks have their cooldown reduced by 20% of their maximum cooldown, each time a kick is used thats different from the previous kick.
 +
** Unleashed Heat status is gained, which works like Mild Heat, but is a 3x3 AoE around self, has a 50% ATK ratio, and a tick rate of 0.02 seconds.
 +
** Resistances from Solar, Lunar, and Stellar Protection is gained based on which ones are learned.
 +
*** If the skill isn't learned, they will not gain the resistance from that skill.
 +
** If Fusion isn't active, it is started, and its drawbacks are nullified.
 +
** All HP and SP leech effects are doubled, both in proc chance and value.
 +
** AP cannot be gained.
 +
** Other stances cannot be activated.
 +
* When entering Dawn Break, any current stance will also be cancelled.
 +
* After Dawn Break ends, the player enters an exhaustion state where they cannot generate any AP for 60 seconds.
 +
 
 +
* '''Skill is obtained from a quest. The quest starts with Master Futoshi at {{navi|gonryun|194|273}}.'''
 +
|-
 +
! Gaining AP
 +
|
 +
* 2 AP for each Falling Star a Heel Drop Kick drops up to 6 AP.
 +
* 2 AP for each enemy hit by Tornado Kick up to 3 targets for 6 AP.
 
* 2 AP when Counter Kick is used directly after taking damage from a skill.
 
* 2 AP when Counter Kick is used directly after taking damage from a skill.
* 10 AP when Counter Stance perfectly blocks a targeted skill.
+
* 10 AP when Counter Stance perfectly blocks a targeted skill.
* 10 AP when Roundhouse Kick knocks an enemy into a wall.
+
* 10 AP when Roundhouse Kick knocks an enemy into a wall.
* 6 AP when Flying Kick hits a stunned target.
+
* 6 AP when Flying Kick hits a stunned target.
* Can also gain AP from Prominence Kick or Solar Explosion.  
+
* Can also gain AP from Prominence Kick or Solar Explosion.  
|}
+
|}
 +
 
 +
== Transcendent Gear Updates ==
 +
As there is with transcending a class, both [[Soul Ascetic]] and [[Sky Emperor]] will be able to equip various transcendent exclusive gears. To keep it consistent with [[Night Watch]], it is only gears that apply to "all" classes that they will gain access to. So for gears such as Thorn Staff of Darkness, Soul Ascetic will not gain access to that. For the Valkyrian gears, the bonuses given for Soul Ascetic will mirror that of a Magician class, and the bonuses given for Sky Emperor will mirror that of a Swordsman class. Same with choosing gears, such as Diablous Robe vs Armor, Soul Ascetic will mirror that of Magician classes, and Sky Emperor will mirror that of Swordsman classes, to keep consistency.
 +
 
 +
== Auction House Ban Removal and Adjustments==
 +
 
 +
Due to some flaws in our design I've decided to give everyone a clean slate related to the auction house.
 +
 
 +
As of this update ALL bans are removed from the auction house but will work as they did previously with one adjustemtn listed below.
 +
 
 +
====Auction House Adjustments====
 +
 
 +
1.) Maximum ban of 2nd highest bidders in the Rock Ridge Auction House reduced to 14 days instead of perma ban.
 +
* ''The highest bidder can still get perma banned if they do not claim their items.''
 +
 
 +
== Other Adjustments ==
 +
1.) Added status icon to Duple Light.
 +
 
 +
2.) Added Old Reverberation Toggle skill to Clown and Gypsy's skill trees.
 +
* The skill is learned automatically when learning Reverberation level 1.
 +
* Using the skill gives a status, which does the following:
 +
** Sets the ATK ratio of Reverberation to (200 + 100 * skillLV)%.
 +
** Gives Reverberation a cooldown of 0.4 seconds.
 +
 
 +
3.) Added status icons to Isilla and Rata Card proc.
 +
 
 +
4.) Gave Gravitational Field a new visual effect that doesn't lag the client like crazy (credit to Meddy for the new visuals).
 +
 
 +
5.) Added a Test Dummy to WoE testing room with adjustable resistance modifiers.
 +
 
 +
[[Image:WoE Test Dummy.png]]
 +
 
 +
6.) Wide Dispell on Polluted Dark Lord replaced with Wide Deep Sleep.
 +
* Deep Sleep works similarly to Sleep, but is a separate status, so it cannot be resisted through stats or Sleep Resistance.
 +
* There are, however, other ways to counter and recover from it.
 +
 
 +
7.) Added Cyclone[2] to Parasite.
 +
 
 +
8.) Cart Efficiency and Alchemy Efficiency no longer dispellable.
 +
 
 +
9.) Swapping off-hand weapon to another weapon/shield/nothing no longer removes Endows/Converters if main-hand weapon is still equipped.
 +
 
 +
10.) Standing Soul slaves on Polluted Dark Lord replaced with Dark Priest.
 +
 
 +
11.) Added an option to warp back to the last cleared level with the Immortal Brazier in Endless Tower.
 +
 
 +
[[Image:ImmortalBrazierWarpBack.png]]
 +
 
 +
12.) Rock Ridge Auction House now informs the 2nd highest bidder right when the auction ends that they can claim their item if the first bidder does not claim it.
 +
 
 +
13.) Added Kaupe Cooldown and Kaizel Cooldown to @spb command.
 +
 
 +
14.) Lowered time for portal to spawn after clearing a floor in ET to 2 seconds.
 +
 
 +
15.) Added current movement speed to @battlestats. It displays in the unit CPM (cells per minute).
 +
 
 +
== Bug Fixes ==
 +
1.) Spiral Pierce, Shield Chain, Shield Boomerang, Martyr's Reckoning, and Final Strike are now affected by Fortune's Kiss Severe Rainstorm buff.
 +
 
 +
2.) Madness Canceller skill pre-requirements fixed client side.
 +
 
 +
3.) Cards that reduce damage from a mob of a specific element (like Les Card) no longer stack additively with regular elemental reduction, when the source is magic and misc damage.
 +
 
 +
4.) Fixed client side name of Costume Snowysnow Hat.
 +
 
 +
5.) Fixed palettes for flying Star Emperor sprite being different than the standing sprite (credits to Kazuki for the fix).
  
== Transcendent Gear Updates ==
+
== Project Alfheim Calculator Rewrite ==
As there is with transcending a class, both [[Soul Ascetic]] and [[Sky Emperor]] will be able to equip various transcendent exclusive gears. To keep it consistent with [[Night Watch]], it is only gears that apply to "all" classes that they will gain access to. So for gears such as Thorn Staff of Darkness, Soul Ascetic will not gain access to that. For the Valkyrian gears, the bonuses given for Soul Ascetic will mirror that of a Magician class, and the bonuses given for Sky Emperor will mirror that of a Swordsman class. Same with choosing gears, such as Diablous Robe vs Armor, Soul Ascetic will mirror that of Magician classes, and Sky Emperor will mirror that of Swordsman classes, to keep consistency.
+
'''from tnab'''
  
== Other Adjustments ==
+
I've spent some time cleaning up and basically rewriting the Alfheim Calculator to be more accurate damage/stats wise. It now follows the rAthena functions exactly with everything related to stats, damage, statuses, etc. I have also rewritten how data is saved/loaded in URLs and within the browser to make it a lot easier for me to add new things in the future. Old URLs and saves can still be loaded in, but when saved, they will be in the new format. I do recommend everyone to re-save their current saves, just so they are in the correct format and won't cause any issues in the future.  
1.) Added status icon to Duple Light.
 
  
2.) Added Old Reverberation Toggle skill to Clown and Gypsy's skill trees.
+
This also means that things might have shifted around slightly, and when loading in your old saves, a few things might not look exactly as before. If this is the case, I recommend simply remaking the build and re-saving it to make sure there are no issues.  
* The skill is learned automatically when learning Reverberation level 1.
 
* Using the skill gives a status, which does the following:
 
** Sets the ATK ratio of Reverberation to (200 + 100 * skillLV)%.
 
** Gives Reverberation a cooldown of 0.4 seconds.
 
  
3.) Added status icons to Isilla and Rata Card proc.
+
As this was a huge undertaking and there was '''a lot''' of code to delete/adjust I may have missed some things, and there might be some new bugs that were not there previously. If you encounter anything believed to be a bug or wrong simply DM me (tnaab) on Discord (do not make a ticket as this is not something the others should be bothered with).  
  
4.) Gave Gravitational Field a new visual effect that doesn't lag the client like crazy (credit to Meddy for the new visuals).
+
Even though I have rewritten the code, and it should ''technically'' be fully accurate (if I didn't miss anything), '''I do still recommend using the test server for complete accuracy on builds/numbers'''.
  
5.) Added a Test Dummy to WoE testing room with adjustable resistance modifiers.
+
==Special Thank You from Charlie==
  
[[Image:WoE Test Dummy.png]]
+
This patch has been a long time in the making and without the help I have gotten it wouldn't have happened.  
  
6.) Wide Dispell on Polluted Dark Lord replaced with Wide Deep Sleep.
+
I wanted to first and foremost thank Tnab for putting in the goliath effort he has to make this happen. Without him, this simply doesn't happen so I wanted to make a proper thank you here.  
* Deep Sleep works similarly to Sleep, but is a separate status, so it cannot be resisted through stats or Sleep Resistance.
 
* There are, however, other ways to counter and recover from it.
 
  
7.) Added Cyclone[2] to Parasite.
+
Secondly, I'd like to thank Kazuki and Sonikki for contributing art for this patch through sprites, cutin art, and the prontera night time map, as well as some palette work. I know how much work art can be so just know that you are both also appreciated too!
  
8.) Cart Efficiency and Alchemy Efficiency no longer dispellable.
+
Lastly, for the alfheim kids who are either coming back or still playing, just wanted to say thank you for making this fun for me to do still even after almost 4 years.
  
9.) Swapping off-hand weapon to another weapon/shield/nothing no longer removes Endows/Converters if main-hand weapon is still equipped.
+
I apologize for being away for so long and I hopefully will not go so long again without major updates like this.
  
== Bug Fixes ==
+
==What to Expect in the Future==
1.) Spiral Pierce, Shield Chain, Shield Boomerang, Martyr's Reckoning, and Final Strike are now affected by Fortune's Kiss Severe Rainstorm buff.
 
  
2.) Madness Canceller skill pre-requirements fixed client side.
+
After this update our next major update will include some QOL for things like Bio 3 MVPs, potentially more EX Challenges, the 2025 Client, and the Ninja transcendence update. (Shinkiro).
  
3.) Cards that reduce damage from a mob of a specific element (like Les Card) no longer stack additively with regular elemental reduction, when the source is magic and misc damage.
+
Additionally I'll be trying to take the time to clean up some long standing tickets

Latest revision as of 14:02, 4 May 2026

Patch is unreleased. Refer to Patch A.4.67 for the latest update.

After waiting for a long, long, long time, 'tis finally here! This update brings both Soul Ascetic and Sky Emperor with massive changes to their non-rebirth counterparts and their base class as well. It also introduces the Sweets Festival Event, a new EX Challenge system, and more.

Both Soul Ascetic and Sky Emperor will have a maximum job level of 70, and their job experience table will match that of the other "regular" transcendent second classes. To transcend, simply follow the Rebirth Walkthrough, as a job level 50 Soul Linker or Star Gladiator. This will turn you into a High Novice, from which you can change into a High Taekwon, and once reaching at least job level 40 as High Taekwon, return to Valhalla and talk to your respective job NPC to transcend into Soul Ascetic or Sky Emperor.

  • NOTE: Due to client limitations, the High Taekwon will simply show as "Taekwon" in the client. To indicate that it is a transcendent class, a passive skill is added to the class skill's tree upon transcendence. The skill has no effect other than indicating that the player has transcended.

Just like with all other reworks, any existing Taekwons, Soul Linkers, and Star Gladiators will be forced reset, both stats and skills. Due to the amount of changes to both classes, resets will be free for any Taekwon class until July 1st, from which the reset functionality will return to normal. During this time, full stat resets also will not delevel the class.

As with any other rework, balancing will not be perfect on release. We have tried to balance and adjust the classes as much as possible based on the player feedback during the testing phase, but expect to see more balance changes to both classes in the upcoming time.

For any bugs or any inaccuracies you encounter (with skill descriptions etc.) please make a ticket in the Discord and for any feedback on the classes, please post in the appropriate Discord channels as well.

Below you will find information about all the new changes and additions. Enjoy!

Sweets Festival Event

Nighttimepront.jpg

After a few years without due to various circumstances, the spring Sweets Festival makes its return! This time we're doing a night time spring to mix it up with a wonderful map made by Sonikki. But there's more than just chill night time vibes, this time we're trying to drum up some activity by giving the players still out there rewards for going out and playing Alfheim. We've been around for about 4.5 years now so I wanted to say thank you to those still around despite my long abscence and inactivity with some global participation rewards in a few things. One of them is a generic monster kill count threshhold that the entire server has to meet to obtain the rewards, and another is participation in our new EX challenge system. The only EX challenge for now is Endless Tower, so the participation will check for clears on clearing the new Endless Tower EX Challenge specifically. The rewards will be tied to one per master account and one per gepard as well so make sure you claim on your own master account instead of someone elses since the rewards are Master Account Bound once claimed.

Event Reroll NPC

For this years sweets festival, we are introducing Master Chef Ainsley, who can reroll a bunch of items that did not previously have a way to be rerolled. This includes both vanilla and custom items. To reroll the items you will need the Sweets Festival Coins that are obtainable through the new ET EX Challenge (more about that below) or simply from killing monsters.

MasterChefAinsley.png

The list of rerollable items from the NPC is listed below.

Weapons

Weapon Cost
Ahlspiess Sweetsfestivalcoin.gif x 30
Assassin Dagger[0] Sweetsfestivalcoin.gif x 30
Assassin Dagger[1] Sweetsfestivalcoin.gif x 30
Atroce Weapon Sweetsfestivalcoin.gif x 30
Ballista[0] Sweetsfestivalcoin.gif x 30
Ballista[1] Sweetsfestivalcoin.gif x 30
Battle Hook[1] Sweetsfestivalcoin.gif x 30
Bazerald Sweetsfestivalcoin.gif x 30
Berserk[0] Sweetsfestivalcoin.gif x 30
Berserk[1] Sweetsfestivalcoin.gif x 30
Blessed Knife Sweetsfestivalcoin.gif x 30
Bloody Eater Sweetsfestivalcoin.gif x 150
Bloody Tears Sweetsfestivalcoin.gif x 30
Brionac Sweetsfestivalcoin.gif x 30
Brocca Sweetsfestivalcoin.gif x 150
Burning Bow Sweetsfestivalcoin.gif x 30
Byeollungum Sweetsfestivalcoin.gif x 30
Caeser's Sword Sweetsfestivalcoin.gif x 30
Cardo Sweetsfestivalcoin.gif x 30
Combat Knife Sweetsfestivalcoin.gif x 300
Combo Battle Glove Sweetsfestivalcoin.gif x 15
Crescent Scythe[0] Sweetsfestivalcoin.gif x 30
Crescent Scythe[1] Sweetsfestivalcoin.gif x 30
Cursed Book of Ymir Sweetsfestivalcoin.gif x 30
Dagger of Counter Sweetsfestivalcoin.gif x 30
Dark Rose Sweetsfestivalcoin.gif x 30
Dea Staff Sweetsfestivalcoin.gif x 30
Dead Tree Cane Sweetsfestivalcoin.gif x 30
Death Guidance Sweetsfestivalcoin.gif x 100
Death Note Sweetsfestivalcoin.gif x 60
Death's Dance Sweetsfestivalcoin.gif x 30
Divine Cross Sweetsfestivalcoin.gif x 30
Doom Slayer Sweetsfestivalcoin.gif x 30
Doom Slayer[1] Sweetsfestivalcoin.gif x 30
Dragon Slayer[0] Sweetsfestivalcoin.gif x 100
Dragon Slayer[2] Sweetsfestivalcoin.gif x 100
Dragon Wing Sweetsfestivalcoin.gif x 30
Earth Bow Sweetsfestivalcoin.gif x 30
Edge[0] Sweetsfestivalcoin.gif x 100
Encylopedia Sweetsfestivalcoin.gif x 10
Eraser Sweetsfestivalcoin.gif x 100
Erde[2] Sweetsfestivalcoin.gif x 30
Excalibur Sweetsfestivalcoin.gif x 300
Executioner[1] Sweetsfestivalcoin.gif x 30
Exorciser Sweetsfestivalcoin.gif x 30
Exquisite Yellow Foxtail Staff Sweetsfestivalcoin.gif x 30
Falken Blitz Sweetsfestivalcoin.gif x 30
Flaming Wand Sweetsfestivalcoin.gif x 150
Flare Whip (B) Sweetsfestivalcoin.gif x 30
Flare Whip (R) Sweetsfestivalcoin.gif x 30
Flare Whip (T) Sweetsfestivalcoin.gif x 30
Flare Whip (Y) Sweetsfestivalcoin.gif x 30
Fortune Sword Sweetsfestivalcoin.gif x 30
Frozen Bow Sweetsfestivalcoin.gif x 30
Gae Bolg Sweetsfestivalcoin.gif x 30
Gae Bolg [2] Sweetsfestivalcoin.gif x 30
Gate Keeper-DD Sweetsfestivalcoin.gif x 30
Giant Axe Sweetsfestivalcoin.gif x 30
Golden Mace[1] Sweetsfestivalcoin.gif x 30
Golden Mace[2] Sweetsfestivalcoin.gif x 30
Grand Cross[0] Sweetsfestivalcoin.gif x 30
Grand Cross[1] Sweetsfestivalcoin.gif x 30
Great Axe Sweetsfestivalcoin.gif x 30
Greaves[0] Sweetsfestivalcoin.gif x 30
Greaves[1] Sweetsfestivalcoin.gif x 30
Grimtooth Sweetsfestivalcoin.gif x 30
Guillotine Sweetsfestivalcoin.gif x 30
Gungnir Sweetsfestivalcoin.gif x 30
Gungnir[2] Sweetsfestivalcoin.gif x 30
Gust Bow Sweetsfestivalcoin.gif x 30
Harp[2] Sweetsfestivalcoin.gif x 30
Healing Staff Sweetsfestivalcoin.gif x 15
Hellfire[0] Sweetsfestivalcoin.gif x 30
Holy Stick Sweetsfestivalcoin.gif x 150
Holy Water Staff Sweetsfestivalcoin.gif x 60
Hunting Spear [1] Sweetsfestivalcoin.gif x 30
Hurricane Fury[1] Sweetsfestivalcoin.gif x 30
Ice Pick[0] Sweetsfestivalcoin.gif x 30
Ice Pick[1] Sweetsfestivalcoin.gif x 500
Immaterial Sword Sweetsfestivalcoin.gif x 30
Infiltrator[0] Sweetsfestivalcoin.gif x 30
Infiltrator[1] Sweetsfestivalcoin.gif x 30
Iron Driver Sweetsfestivalcoin.gif x 30
Ixion Wings Sweetsfestivalcoin.gif x 30
Jackson Rhoads Sweetsfestivalcoin.gif x 30
Kingdom Keyblade Sweetsfestivalcoin.gif x 30
Krasnaya Sweetsfestivalcoin.gif x 30
Krishna Sweetsfestivalcoin.gif x 30
Kronos[0] Sweetsfestivalcoin.gif x 30
La'cryma Stick[2] Sweetsfestivalcoin.gif x 30
Lich's Bone Wand Sweetsfestivalcoin.gif x 30
Light Epsilon Sweetsfestivalcoin.gif x 30
Long Horn Sweetsfestivalcoin.gif x 30
Longinus's Spear Sweetsfestivalcoin.gif x 30
Mailbreaker[0] Sweetsfestivalcoin.gif x 100
Mailbreaker [3] Sweetsfestivalcoin.gif x 100
Masamune Sweetsfestivalcoin.gif x 30
Moonlight Sword Sweetsfestivalcoin.gif x 30
Mysteltainn Sweetsfestivalcoin.gif x 100
Piercing Staff Sweetsfestivalcoin.gif x 30
Platinum Shotel Sweetsfestivalcoin.gif x 30
Poison Bayonet (G) Sweetsfestivalcoin.gif x 30
Poison Bayonet (P) Sweetsfestivalcoin.gif x 30
Pole Axe[1] Sweetsfestivalcoin.gif x 30
Repentance Sweetsfestivalcoin.gif x 30
Royal Alchemy Staff Sweetsfestivalcoin.gif x 150
Royal Guard's Bow Sweetsfestivalcoin.gif x 30
Royal Guard's Spear Sweetsfestivalcoin.gif x 60
Rudra Bow[0] Sweetsfestivalcoin.gif x 30
Sabbath Sweetsfestivalcoin.gif x 30
Save the King Sweetsfestivalcoin.gif x 150
Save the Queen Sweetsfestivalcoin.gif x 300
Slash Sweetsfestivalcoin.gif x 100
Slaughter Sweetsfestivalcoin.gif x 100
Solar Sword[0] Sweetsfestivalcoin.gif x 30
Spectral Spear[0] Sweetsfestivalcoin.gif x 30
Spectral Spear[1] Sweetsfestivalcoin.gif x 30
Staff of Bordeaux Sweetsfestivalcoin.gif x 30
Staff of Destruction Sweetsfestivalcoin.gif x 60
Staff of Survival (DEX) Sweetsfestivalcoin.gif x 100
Staff of Survival (INT) Sweetsfestivalcoin.gif x 30
Swordbreaker[0] Sweetsfestivalcoin.gif x 100
Swordbreaker[3] Sweetsfestivalcoin.gif x 100
Tae Goo lyeon Sweetsfestivalcoin.gif x 150
Thorn Staff of Darkness Sweetsfestivalcoin.gif x 300
Tirfing Sweetsfestivalcoin.gif x 30
Tjungkuletti Sweetsfestivalcoin.gif x 30
Tomahawk Sweetsfestivalcoin.gif x 30
Twin Edge (B) Sweetsfestivalcoin.gif x 300
Twin Edge (R) Sweetsfestivalcoin.gif x 300
Vecer Axe Sweetsfestivalcoin.gif x 30
Veteran Axe Sweetsfestivalcoin.gif x 30
Veteran Hammer Sweetsfestivalcoin.gif x 30
Violet Fear Sweetsfestivalcoin.gif x 300
Volcano Knife Sweetsfestivalcoin.gif x 150
War Axe Sweetsfestivalcoin.gif x 30
Zephyrus[0] Sweetsfestivalcoin.gif x 30
Zephyrus[3] Sweetsfestivalcoin.gif x 30
Zweihander[0] Sweetsfestivalcoin.gif x 30
Zweihander[2] Sweetsfestivalcoin.gif x 30

Armors

Armor Cost
Airship Armor Sweetsfestivalcoin.gif x 30
Airship Boots Sweetsfestivalcoin.gif x 30
Airship Manteau Sweetsfestivalcoin.gif x 30
Black Leather Boots[0] Sweetsfestivalcoin.gif x 30
Black Leather Boots[1] Sweetsfestivalcoin.gif x 30
Bloody Muffler Sweetsfestivalcoin.gif x 30
Chameleon Armor Sweetsfestivalcoin.gif x 30
Diabolus Armor Sweetsfestivalcoin.gif x 75
Diabolus Boots Sweetsfestivalcoin.gif x 150
Diabolus Manteau Sweetsfestivalcoin.gif x 60
Diabolus Robe Sweetsfestivalcoin.gif x 150
Divine Cloth Sweetsfestivalcoin.gif x 30
Dragon Breath Sweetsfestivalcoin.gif x 150
Eagle Wing[1] Sweetsfestivalcoin.gif x 30
Ferlock's Armor Sweetsfestivalcoin.gif x 150
Ferlock's Boots Sweetsfestivalcoin.gif x 150
Ferlock's Cloak Sweetsfestivalcoin.gif x 150
Flame Manteau of Naght Sweetsfestivalcoin.gif x 150
Flame Rune Armor Sweetsfestivalcoin.gif x 300
Flame Rune Manteau Sweetsfestivalcoin.gif x 30
Forest Robe Sweetsfestivalcoin.gif x 30
Forest Shoes Sweetsfestivalcoin.gif x 30
Gigantes Armor Sweetsfestivalcoin.gif x 30
Gigantes Pauldron Sweetsfestivalcoin.gif x 30
Glacial Robe Sweetsfestivalcoin.gif x 30
Glittering Jacket Sweetsfestivalcoin.gif x 30
Gobne's Greaves Sweetsfestivalcoin.gif x 30
Goibne's Armor Sweetsfestivalcoin.gif x 30
Goibne's Spaulders Sweetsfestivalcoin.gif x 30
Heavenly Wings Sweetsfestivalcoin.gif x 30
High Fashion Sandals Sweetsfestivalcoin.gif x 30
Holy Robe[0] Sweetsfestivalcoin.gif x 100
Holy Robe[1] Sweetsfestivalcoin.gif x 100
Imperial Clergy Robe Sweetsfestivalcoin.gif x 150
Kardui Robe Sweetsfestivalcoin.gif x 30
Kings Manteau Sweetsfestivalcoin.gif x 150
Kings Suit Sweetsfestivalcoin.gif x 150
Leather of Tendrilion Sweetsfestivalcoin.gif x 100
Legion Plate Armor Sweetsfestivalcoin.gif x 30
Lucius's Fierce Armor[1] Sweetsfestivalcoin.gif x 100
Manteau of Flame Heart Sweetsfestivalcoin.gif x 150
Manteau of Rough Wind Sweetsfestivalcoin.gif x 30
Morpheus's Shawl Sweetsfestivalcoin.gif x 30
Mythril Magic Cape Sweetsfestivalcoin.gif x 30
Nidhoggur's Shadow Garb Sweetsfestivalcoin.gif x 300
Odin's Blessing Sweetsfestivalcoin.gif x 30
Pauldron Sweetsfestivalcoin.gif x 30
Prisoner's Uniform Sweetsfestivalcoin.gif x 30
Robe of Cast[0] Sweetsfestivalcoin.gif x 150
Robe of Cast[1] Sweetsfestivalcoin.gif x 150
Royal Archer Suit Sweetsfestivalcoin.gif x 30
Sagittarius Bow Sweetsfestivalcoin.gif x 30
Spectral Manteau Sweetsfestivalcoin.gif x 30
Sprint Mail Sweetsfestivalcoin.gif x 30
Sprint Shoes Sweetsfestivalcoin.gif x 30
Survivor's manteau Sweetsfestivalcoin.gif x 75
Tidal Shoes Sweetsfestivalcoin.gif x 10
Ulfhedinn Sweetsfestivalcoin.gif x 30
Valkryian Shoes Sweetsfestivalcoin.gif x 30
Valkryie Armor Sweetsfestivalcoin.gif x 150
Valkryie Manteau Sweetsfestivalcoin.gif x 30
Variant Shoes Sweetsfestivalcoin.gif x 60
Vital Tree Shoes Sweetsfestivalcoin.gif x 30
Water Spirit Armor[0] Sweetsfestivalcoin.gif x 30
Water Spirit Armor[1] Sweetsfestivalcoin.gif x 30
Wind Spirit Armor[0] Sweetsfestivalcoin.gif x 30
Wind Spirit Armor[1] Sweetsfestivalcoin.gif x 30
Witch's Broomstick Sweetsfestivalcoin.gif x 150
Witch's Robe Sweetsfestivalcoin.gif x 150
Witch's Shoes Sweetsfestivalcoin.gif x 150
Wool Scarf Sweetsfestivalcoin.gif x 10

Global Kill Event

Sweetsfestivalkillevent.jpg

For this years' sweets festival we're doing a global community kill point event for the first time!

Slaying monsters on the maps that are part of the event (listed below) will contribute points to the global kill points.

Everyone contributes to the point total as a collective community effort to reach the goals!

Kill points are based on the slain mobs HP so the bigger the HP the more points they are worth exponentially.

This means very bulky mobs like the Cows in Rock Ridge Mines are worth far more than a single Byalan 6 mob.

Rewards are master account based and are bound to your master account.

Note that you MUST meet a minimum kill requirement during the event of 100 mob kills to be able to claim your rewards.

Kill Point Ratios

Mob HP Points
42K HP or Less 1
Greater than 42K HP but less than 100K HP 2
Greater than 100K HP but less than 300K HP 4
Greater than 300K HP but less than 1M HP 10
1M HP or Greater 30

Rewards

Points Reward
50k Points Hdelunium.gif x 20, Hdoridecon.gif
100k Points Mythiccostumetoken.gif x 3
200k Points Ocaitem.gif x 3, Tcaitem.gif x 3
300k Points Sealed Moonlight Flower Card x 1, Mcaitem.gif x 3

Sealed Moonlight Flower Card

Smooniecard.jpg

Not much to say here just wanted to show that that Sealed Moonlight Flower Card works exactly the same as a regular Moonlight Flower Card but for the headgear slot instead, and has a special combo if for some reason you already own the base Moonlight Flower Card.

Maps That Count

Map
Airship Assault
Biolabs 3
Byalan Dungeon 6
Cursed Abbey 3
Dimensional Gorge
Einbech Dungeon 3
Horror Toy Factory 3
Horror Toy Factory 4
Lasagna Dungeon 2
Lasagna Dungeon 3
Magma Dungeon 3
Nightmare Clock Tower 2
Nightmare Clock Tower 3
Niflheim Dungeon 1
Niflheim Dungeon 2
Nydhoggur's Dungeon
Odin Temple 3
Old Glast Heim Abbey
Old Glast Heim Castle 1
Old Glast Heim Castle 2
Old Glast Heim Chivalry 1
Old Glast Heim Chivalry 2
Old Glast Heim Churchyard
Old Glast Heim Prison 1
Old Glast Heim Prison 2
Old Glast Heim Step
Rachel Sanctuary 5
Rock Ridge Field 2
Rock Ridge Mines
Thanatos Tower 10
Thanatos Tower 11
Thanatos Tower 12
Thanatos Tower 7
Thanatos Tower 8
Thanatos Tower 9

Endless Tower EX Challenge Completion Event

ETexclearevent.jpg

With this event comes our first EX challenge as part of the new EX Challenge System.

The first EX Challenge is none other than Endless Tower! We'll have more details below about how it works, so read them there.

For this bit, all you need to know is like the global kill event theres a global clear event for this.

When making an Endless Tower instance, you can choose to opt into the EX Challenge mode.

All clears the finish the instance with at least 30 points of difficulty will count towards the global server count.

During the event, Endless Tower will have its cooldown lowered to 23 hours for more opportunities.

EX Completion Rewards

Remember, this is for the whole server, not you as an individual.

Clears Reward
10 Clears Hdelunium.gif x 20
20 Clears Hdoridecon.gif x 10
30 Clears Advcopperbar.gif x 30, Advsilverbar.gif x 20, Advgoldbar.gif x 15
40 Clears Wonder Egg Basket[1] x 1, Costume Wonder Egg Basket x 1

Wonder Egg Basket

Wondereggbasketitem.jpg

A standard slotted middle headgear, and the costume version of it as well.

EX Challenge System

ETexampleEX.gif

With this patch we are introducing a new attempt to revisit older content with a twist through EX Challenges.

In EX Challenges you'll be given a list of difficulty options to increase the difficulty level.

The difficulty scales in tiers at 30, 60, 90, 120, and 150 respectively with first time rewards for each.

These first time rewards are not time gated, so don't worry about needing to rush specific difficulties.

For now, our only EX Challenge is Endless Tower, but if it is received well you can expect many more to come!

You can read more about how they'll work now and in the future on our EX Challenge System page.

There you can also find the specific difficulty settings for each EX challenge listed in its own separate section.

New Endless Tower Floors

With the new ET EX Challenge, 25 new floors have also been added to the tower. These floors are available only in the EX Challenge, and to complete a full clear of the tower, you must also clear these floors. The floors include a combination of mobs from custom content and mobs that are not yet seen in other floors of the regular Endless Tower. And unlike regular ET, MVPs are not only on every 5 floors, but are simply scattered throughout the floors.

To enter the new floors simply talk to the Tower Master NPC, which becomes available after killing Naght Sieger.

TowerMasterNpc.png

Skip to floor 51

In ET EX Challenge, a skip to floor 51 is also available upon instance creation. With the addition of the new floors, we wanted to add a time-saver for players that do not care for the loot from the monsters on the earlier floors.

Event Clear Rewards for ET EX Challenge

In addition to all the above you also will get a set amount of sweet coins based on the difficulty tier you reach.

Note that unlike the permanent clear rewards, these do not stack and you instead get the amount listed based on tier.

These rewards are only during the 2026 Sweets Festival Event as a bonus to make it feel even juicier.

Difficulty Level Reward
30 DIF Sweetsfestivalcoin.gif x 300
60 DIF Sweetsfestivalcoin.gif x 500
90 DIF Sweetsfestivalcoin.gif x 900
120 DIF Sweetsfestivalcoin.gif x 1500
150 DIF Sweetsfestivalcoin.gif x 3000

Base Rewards and Difficulty Settings

You can view the base rewards and difficulty settings on the EX Challenge System page.

Endless Tower EX Challenge Calculator

Courtesy of Sonikki we have a calculator for players to mess around with difficulty settings before going into game.

You can see the calculator by clicking the link below:

Endless Tower EX Challenge Calculator

Booga Cats System

Starting this patch we're adding in a new way to get some unique costumes and old BG costumes with random spawn lil Booga Cats.

I don't want to reveal too much here in the patch notes as I want it to be a fun surprise when you encounter one, but all you need to know is that rarely/occasionally a Booga Cat can spawn on your map.

If it does the entire server is notified that one spawned on your map and you have 30 minutes to find and dispatch of this mischievous kitties.

Anyone who hits the Booga Cat at least once will be rewarded with its drop when it is finally taken out.

You can exchange for costumes with Rique in the main office and warp to him in the office by choosing Booga Cat Merchant.

Traveler's Tent

The Traveler's Tent has been added into the game and is purchaseable from Inns for 25k zeny each.

You can only carry 1 tent at a time and these are character bound.

When used you'll begin a channel for 5 seconds that cannot be interrupted or the item will not be used.

If the channel is completed then you will refresh inn buffs to 30 minutes as if you used an inn and recover HP/SP.

TravelersTentGif.gif

Item Reroll System

In this patch we are also introducing Rick Roll, a NPC that can reroll your items using Adventurer's Bars. He is located in the Main Office, next to the Legendary Blacksmith. The items available to reroll are the same ones as the Event Reroll NPC, however, we decided to introduce a new NPC so that the items can still be rerolled after the event is over. There are 3 tiers of Adventurer's Bars; Copper, Silver, and Gold. Each tier has different items available to reroll, with the rarer items requiring a higher tier of bar. As of this patch, the bars are available only in the ET EX Challenge, but there will be more ways to obtain them later.

RickRollNPC.png

You can view all the available items that are rerollable and their associated category/cost on the Item Reroll System page.

Costume Updates

Firstly, The prices for all costumes in the cash shop are reduced by 50% except for Patreon Tokens. This includes boxes, regular costumes, and garments. Legacy Boxes are also affected by this cost reduction.

Secondly, we've added

April Costume Box

Been awhile since we've added in new costumes, so I apologize for the lack of updates there, but added in a new set of April Costume Boxes. I've future proofed a new way of doing costumes that should streamline and make adding them easier in the future and save me quite a bit of time in doing them so expect more updates and less downtime between costume boxes now. You can see this month's costume boxes below.

April 2026 Costume Boxes

Taekwon Kid Rework

With the complete rework of the stance mechanic, Taekwon no longer relies only on a single kick that can only be used at a chance, but instead on rotating their full arsenal of kick skills. The different stances now provide different unique effects, to encourage the player to switch them depending on the situation. Switching stances and using kicks do not cancel auto-attack, so it is possible to switch stances mid-combat. Taekwon Mission has also been completely reworked, as Taekwons normal gameplay is now more similar to the old Taekwon Ranker, thus we felt it was unnecessary to keep the vanilla Taekwon Mission mechanics. Changes are seen to almost every single skill with a few new skills also introduced.

Taekwon Kid Skill Adjustments

Name Old New
Peaceful Break.png Peaceful Break
  • Regenerates (30 * skillLV) HP if sitting next to another Taekwon class.
  • Using the /doridori emote increases HP recovered.
Happy Break.png Happy Break
  • Regenerates (3 * skillLV) SP if sitting next to another Taekwon class.
  • Using the /doridori emote increases SP recovered.
  • Gives the Enjoyable Rest status for 30 minutes.
    • Using an Earth Spike Scroll while in this status has a chance of it not being consumed.
Leap.png Leap
  • Cannot be used in no teleport maps with the exception of WoE castles.
  • Can now be used in no teleport maps, but will no longer jump over walls/obstacles (to prevent getting into areas that shouldn't be accessible).
    • Still functions the same in WoE castles.
Tumbling.png Tumbling
  • Max skill level of 1.
  • Proc rate of 20%.
  • Max skill level of 5.
  • Proc rate is now (4 * skillLV)%.
Mild Wind.png Mild Wind
Kihop.png Kihop
  • Increases base physical damage by (2 * skillLV)% per party member excluding self.
  • Increases melee physical damage by (8 * skillLV)%.
  • Additionally increases that bonus by (4 * skillLV)% for each Kihop stack, up to 2 stacks.
  • These stacks last 15 seconds and refresh each time you gain a stack even if at max stacks.
  • To gain Kihop stacks, a Taekwon Kick has to be used in a specific scenario:
    • Whirlwind Kick: If it hits at least 3 enemies, gain 1 Kihop stack.
    • Counter Kick: If used within 1 second of receiving damage, gain 1 Kihop stack.
    • Axe Kick: If it consumes at least 2 Falling Stars when used, gain 1 Kihop stack.
    • Round Kick: If used on a target with less than 75% Max HP, gain 1 Kihop stack.
  • This means that with 2 stacks at level 5, you will have a 80% melee physical damage bonus.
Prepare Whirlwind Kick.png Prepare Whirlwind Kick
  • Has a 15% chance of entering Whirlwind Kick stance when auto attacking a target.
  • No longer procs chance to enter stance, as Kick skills can all be used on demand.
  • Makes auto attacks deal splash damage of 2 cells around target.
  • Consumes 1 SP from player per auto attack.
  • Gives special effect to Whirlwind Kick.
Whirlwind Kick.png Whirlwind Kick
  • Max skill level of 7.
  • ATK ratio of (160 + 20 * skillLV)%.
  • SP cost of (16 - 2 * skillLV).
  • 5x5 AoE around target.
  • Max skill level of 2.
  • ATK ratio of (100 + 50 * skillLV)%.
  • SP cost of (6 - 2 * skillLV).
  • 5x5 AoE around target.
  • No longer requires Whirlwind Stance to be used.
  • Cooldown of 10 seconds.
  • Cooldown reduced by 1 second for each enemy hit, up to 5 enemies.
  • If used while Prepare Whirlwind Kick is active:
    • Summons a tornado on the cell of the target that pulls in nearby enemies and deals damage every 450 ms for 3 seconds.
    • AoE of tornado is 7x7 cells.
    • Tornado damage per tick: 300% MATK + 150% ATK
    • Tornado deals physical damage.
    • Increases AoE of the kick to 7x7.
Prepare Counter Kick.png Prepare Counter Kick
  • Has a 15% chance of entering Counter Kick stance when auto attacking a target.
  • No longer procs chance to enter stance, as Kick skills can all be used on demand.
  • For the first 1.5 seconds after entering the stance, all damage is negated.
  • If a targeted spell is blocked during this 1.5 seconds, all damage is increased by 25% for 5 seconds.
    • This damage increases persists through stance changes.
  • Reduces all damage received by 20%.
    • Damage reduction is multiplicative to other damage reductions.
  • Recover 35 HP on each auto attack.
  • Cooldown of 10 seconds.
  • Gives special effect to Counter Kick.
Counter Kick.png Counter Kick
  • Max skill level of 7.
  • ATK ratio of (200 + 20 * skillLV)%.
  • SP cost of (16 - 2 * skillLV).
  • Never misses target.
  • Max skill level of 2.
  • ATK ratio of (100 + 50 * skillLV)%.
  • SP cost of (6 - 2 * skillLV).
  • Never misses target.
  • No longer requires Counter Stance to be used.
  • Cooldown of 2 seconds.
  • If used within 1 second of reciving damage, reduce cooldown by 1 second.
  • Also reduce cooldown of other Taekwon Kicks by 25% if used within 1 second of receiving damage from an auto-attack, and 50% if used within 1 second of receiving damage from a skill.
  • ATK ratio is doubled if hit by an auto-attack within the last second.
  • ATK ratio is tripled if hit by a skill within the last second.
    • These do not stack, and the increase from taking damage from a skill is prioritized.
  • If used while Prepare Counter Kick is active:
    • Heals the player for 10% of the damage dealt by the kick.
    • Increase passive damage reduction of Prepare Counter Kick to 50% for 5 seconds.
Prepare Axe Kick.png Prepare Axe Kick
  • Has a 15% chance of entering Axe Kick stance when auto attacking a target.
Axe Kick.png Axe Kick
  • Max skill level of 7.
  • ATK ratio of (160 + 20 * skillLV)%.
  • SP cost of (16 - 2 * skillLV).
  • Has a base chance of 3333% to Stun the target for 3 seconds.
    • Both the chance and duration are reducible.
    • However, as the base chance is so high, the enemy needs at least 98 VIT to reduce the chance.
    • At 100 VIT the Stun chance becomes 0%.
  • Max skill level of 2.
  • ATK ratio of (100 + 50 * skillLV)%.
  • SP cost of (6 - 2 * skillLV).
  • Has a base chance of 3333% to Stun the target for 3 seconds.
    • Both the chance and duration are reducible.
    • However, as the base chance is so high, the enemy needs at least 98 VIT to reduce the chance.
    • At 100 VIT the Stun chance becomes 0%.
  • No longer requires Axe Kick Stance to be used.
  • Cooldown of 5 seconds.
  • Cooldown is reduced by 2 seconds if it consumes at least 2 Falling Stars.
  • If used while Falling Star Stance is active:
    • Echoes the damage of the Falling Stars for a maximum of 5 Falling Stars stacks.
Prepare Round Kick.png Prepare Round Kick
  • Has a 15% chance of entering Round Kick stance when auto attacking a target.
Round Kick.png Round Kick
  • Max skill level of 7.
  • ATK ratio of (200 + 20 * skillLV)%.
  • SP cost of (16 - 2 * skillLV).
  • Knocks enemies surrounding target back by 2 cells.
  • Enemies that are pushed back have a 70% chance to be stunned.
  • Max skill level of 2.
  • ATK ratio of (100 + 50 * skillLV)%.
  • SP cost of (6 - 2 * skillLV).
  • Knocks enemy back 3 cells.
  • Can CRIT.
  • No longer requires Round Kick Stance to be used.
  • After cast, allows auto target of Flying Kick on that enemy for 3 seconds.
  • Cooldown of 10 seconds.
  • Cooldown is reduced based on target's Max HP when used:
    • Below 75% Max HP: reduce cooldown by 2 seconds
    • Below 50% Max HP: reduce cooldown by 4 seconds
    • Below 25% Max HP: reduce cooldown by 6 seconds
    • These do not stack and the highest reduction is prioritized.
  • If used while Titanic Stance is active:
    • If the enemy is below 25% Max HP, the skill will be guaranteed to CRIT and all CRIT damage modifiers are tripled.
    • Will knock the enemy back 7 cells.
    • If there is a possible place for collision within knockback range of the enemy, the player will automatically knock the enemy into that wall/obstacle.
    • If there is not, the enemy will simply be pushed back 7 cells.
    • If the enemy collides with a wall after the knockback, they will be damaged again, and stunned for 2 seconds.
    • Enemies that cannot be knocked back instead take increased damage based on their current Max HP:
      • Below 75% Max HP: 50% increased damage
      • Below 50% Max HP: 100% increased damage
      • Below 25% Max HP: 300% increased damage
      • These bonuses do not stack, and the highest damage increase will be prioritized.
Flying Kick.png Flying Kick
  • Max skill level of 7.
  • ATK ratio of (30 + 10 * skillLV)%.
  • SP cost of (80 - 10 * skillLV).
  • When used after Tumbling, increases ATK ratio by (4 * Base Level)%.
  • If used while Sprinting and while in Spurt status, increase ATK ratio by (8 * Base Level)% instead.
  • Dispels Spirit status, Full Adrenaline Rush, Kaite, Kaahi, One-Hand Quicken, and Berserk Potion Pitcher.
    • Preserve status gives immunity to this dispel.
  • Deals physical ranged damage.
  • Max skill level of 2.
  • ATK ratio of (50 * skillLV)%.
  • Can CRIT.
  • ATK ratio increased by 10% for each cell the caster is from the enemy.
  • If used on a stunned target, triple the damage.
  • Can be comboed directly after Roundhouse Kick.
  • Now also dispels all Self Soul Links.
  • Preserve no longer gives immunity to the Flying Kick dispel (Soul Linkers are still immune).
  • Now deals physical melee damage in PvM (still deals physical ranged damage in WoE/PvP).
Taekwon Mission.png Taekwon Mission
  • Receive a mission of having to kill 100 of a randomly selected monster.
  • Gives a ranking point for each completed mission.
  • If within the top-10 ranking, become a Taekwon Ranker and receive the following bonuses:
    • Can perform an infinite chain of kicks after using one.
    • If above level 90, triple Max HP and SP, and gain access to all Taekwon skills.
    • Bonuses are removed upon job change to Soul Linker or Star Gladiator.
  • /taekwon command shows the top-10 ranking.
  • Only usable as Taekwon.
  • Skill requirement is Kihop 5.
  • Missions work the same with receiving a random monster and having to kill 100 of them.
  • No longer gives a ranking point for each completed mission.
  • Taekwon Ranker status no longer exists, thus all the bonuses associated with it no longer apply.
  • When completing a mission, gives a permanent 0.1% damage bonus to all that monster's traits, except for size.
    • E.g. if you complete a Hode mission, you will receive a 0.1% damage bonus to Earth and a 0.1% damage bonus to Brute monsters.
  • This damage bonus can stack up to 5% for each element and race.
  • When a monster is completed, it's out of the pool for eligible monsters.
  • As there are not 50 monsters of each trait, the missions for monsters will be repeatable.
    • However, a mission does not become available to be repeated until all eligible monsters in the pool have been killed.
    • E.g. there are only 5 Angel race monsters available in the pool. When they are completed, you will have a 0.5% damage increase towards Angel race monsters. To not limit the damage increase to only 0.5%, these monsters will become repeatable, but not until all other monsters have been killed at least once.
    • When all monsters in the pool have been killed, all eligible monsters become available to be repeated again.
  • When you max out on the damage bonus on certain elements and races, those monsters will no longer be in the pool at all.
    • E.g. if you have gotten to a 5% damage increase on both Earth and Brute monsters, Hode and any other Earth/Brute monsters will no longer be in the eligible monsters pool.
    • However, if you have only completed it for Earth and not Brute, Hode and other Earth/Brute monsters will still be available.
  • The damage bonus stacks additively with card/equipment based bonuses.
  • Usable as both Soul Linker and Star Gladiator classes, and bonuses persist even after job changing.
  • The bonus is halved for magic damage, so a 0.05% increase instead of 0.1% increase, and maxes out at 2.5% instead of 5%.
  • When all elements and races are completed, Taekwon Mission is no longer usable for that character.
  • No skill requirements.

Taekwon Kid New Skills

Name Effect
Iron Spirit.png Iron Spirit
  • Max skill level of 5.
  • Passive skill.
  • Increases base Max HP by (5 * skillLV)%.
  • Skill effect is reduced for Soul Linker classes to (2 * skillLV)% increase.
Mental Fortitude.png Mental Fortitude
  • Max skill level of 5.
  • Passive skill.
  • Increases base Max SP by (5 * skillLV)%.
  • Skill effect is reduced for Soul Linker classes to (2 * skillLV)% increase.
Enchanting Sky.png Enchanting Sky
  • Max skill level of 10.
  • Passive skill.
  • Passively regens 10% Max HP every (15 - skillLV) seconds.
  • Gives (0.3 * skillLV)% HP leech rate.
  • Gives (0.5 * skillLV)% HP leech percentage.
    • Both of these bonuses stack additively with HP leech from cards/equipment.
  • Increases effectiveness of HP leech by (3 * skillLV)%.
    • E.g. at max level, if you have 1 Hunter Fly Card, it will be 3.9% chance at 19.5% drain (this is excluding the bonuses from the skill).
    • The effectiveness increase is calculated after the base bonuses from the skill are added.
  • The HP leech given by this skill works for magic as well, however, the HP leech from cards/equipment still works only for physical.
Stellar Luminance.png Stellar Luminance
  • Max skill level of 10.
  • Passive skill.
  • Passively regens 5% Max SP every (15 - skillLV) seconds.
  • Gives (0.1 * skillLV)% SP leech rate.
  • Gives (0.2 * skillLV)% SP leech percentage.
    • Both of these bonuses stack additively with SP leech from cards/equipment.
  • Increases effectiveness of SP leech by (2 * skillLV)%.
    • E.g. at max level, if you have a Rideword Hat, it will be 1.2% chance at 4.8% drain (this is excluding the bonuses from the skill).
    • The effectiveness increase is calculated after the base bonuses from the skill are added.
  • The SP leech given by this skill works for magic as well, however, the SP leech from cards/equipment still works only for physical.
Falling Star Stance.png Falling Star Stance
  • Max skill level of 1.
  • While in this stance every second basic attack on an enemy will drop a Falling Star dealing additional damage to the enemy.
  • Falling Stars are considered magic damage. They can critically strike and their damage is increased by critical strike modifiers. When critting they ignore MDEF instead of DEF.
  • During this stance INT gives 50% of its total as bonus AGI. This bonus does not apply if you are a Soul Linker class.
  • Basic attacks and Heel Drop Kick in Falling Star Stance will deal a minimum of 1 damage regardless of whether or not they hit.
  • Falling Stars stack on the enemy after damage has been applied.
  • Heel Drop Kick in this stance echoes the damage of up to 5 Falling Stars.
  • Falling Star damage: 500% MATK + 200% ATK
  • Usable as Soul Linker class.
Titanic Stance.png Titanic Stance
  • Max skill level of 1.
  • Increases damage dealt based on the target's Max HP.
    • Below 75% Max HP: 5% damage increase
    • Below 50% Max HP: 10% damage increase
    • Below 25% Max HP: 30% damage increase
    • These bonuses do not stack and the highest damage increase will be prioritized.
  • Not usable as Soul Linker class.
  • Gives special effect to Round Kick.

Soul Linker Rework / Soul Ascetic

The goal of Soul Ascetic and the Soul Linker rework is to remove its current role as a 'link slave', and instead have it become an active hybrid support/single target magic DPS class. It can hyperfocus into one role, but should still be good with a hybrid build. There are changes seen to almost all Soul Linker skills, some minor, some major, and a bunch of new skills added both to the Soul Linker and Soul Ascetic tree.

With the removal of Soul Linker Spirit, we have decided to make Ka-skills available to use on any players (as if the Soul Linker had Soul Linker Spirit), to prevent too many changes in WoE for Soul Linker/Ascetics.

Soul Linker Skill Adjustments

Name Old New
All Soul Links
  • Separate Soul Link skill for almost each class.
  • All Soul Links removed from Soul Linker tree.
  • Depending on the Soul Link, some of the effects were merged directly into the class/skill, while some were replaced with a skill. Below are details on how each skill was reincorporated.
  • Alchemist Spirit:
    • Aid Potion's effectiveness now increased by BLVL% for Alchemist/Creator classes.
    • Berserk Potion Pitcher now given automatically when job changing into Alchemist/Creator.
    • Berserk Potion Pitcher now has 2 levels:
      • Level 1 costs 1 Berserk Potion for 5 minute duration.
      • Level 2 costs 3 Berserk Potions for 10 minute duration.
    • Spiritual Potion Brewing now usable without link and all Twilight skills given automatically when Pharmacy 10 is learned.
  • Assassin Spirit:
    • Changed to a self-targeting buff skill given to Assassin/Assassin Cross classes upon jobchange.
      • No cast time
      • Duration of 6 minutes
      • SP cost of 20% Max SP
    • Applies Spirit status that doubles damage of Sonic Blow in PvM and increases it by 25% in WoE/PvP.
    • Increases SP cost of Sonic Blow by 50%
  • Bard and Dancer Spirit:
    • Movement is no longer penalized while performing.
    • Changed to a self-targeted buff skill given to Bard, Dancer, Clown, and Gypsy classes upon jobchange.
      • No cast time
      • Duration of 6 minutes
      • SP cost of 20% Max SP
    • Skill applies Spirit status that enables the performer to use the opposite gender's songs.
    • Spirit status allows the performer to be affected by their own songs at 50% effectiveness.
    • If 3 or more party members (excluding yourself) are affected by their casted song, effectiveness is increased to 100%.
  • Blacksmith Spirit:
    • Removed.
  • Crusader Spirit:
    • The following effects apply ONLY to Crusader and Paladin classes:
      • Shield Boomerang damage increased by 100%
      • Shield Boomerang now ignores accuracy check
      • Shield Boomerang ACD reduced by 50%
  • Hunter Spirit:
    • The following effects apply ONLY to Hunter and Sniper classes:
      • Beast Bane's effectiveness increased with STR
      • Beast Strafe given automatically when Double Strafe 10 is learned.
  • Knight Spirit:
    • Changed to a self-targeted buff given to Knight/Lord Knight classes upon jobchange.
      • No cast time
      • Duration of 6 minutes
      • SP cost of 20% Max SP
      • Cooldown of 30 seconds
    • Skill applies Spirit status that enables the use of One-Hand Quicken if Two-Hand Quicken level 10 is learned.
    • One-hand Quicken no longer dispels ASPD pots upon cast
  • Monk Spirit:
    • The following effects apply ONLY to Monk and Champion classes:
      • Raging Thrust is now a 5x5 splash AoE around target.
      • If Raging Thrust is used on a target with NOAOE flag, the skill does not splash (so its usable on maps like OGH Abbey)
      • Halved SP cost of Chain Crush Combo at all levels to compensate for removing the 2 SP cost combo skills that Monk Spirit previously gave
  • Priest Spirit:
    • Already integrated into the class, so just removed.
  • Rogue Spirit:
    • Changed to self-targeted buff given to Rogue/Stalker classes upon jobchange.
      • No cast time
      • Duration of 6 minutes
      • Cooldown of 10 seconds (applied when the status ends)
      • SP cost of 20% Max SP
    • Skill applies Spirit status to the caster.
    • While status is active:
      • Caster is immune to dispell
      • Healing from ranked potions is doubled
      • STR buff from Stealth is 300 seconds
      • Massively increased movement speed during Stealth
      • SP cost of all skills increased by 50%
    • STR buff from Stealth without link increased to 150 seconds
  • Sage Spirit:
    • The following effects apply ONLY to Sage and Professor:
      • Hindsight drops the highest level learned (only bolt skills)
      • No longer reduces skill level of dropped skill at a random chance
  • Soul Linker Spirit:
    • Removed.
  • Super Novice Spirit:
    • Merged into class, so when a Super Novice is equal to or above level 90:
      • Can equip all level 4 daggers/1h swords/axes/maces/staves.
      • Can equip all headgears.
  • Star Gladiator Spirit:
    • Removed.
  • Wizard Spirit:
    • Changed to a self-targeted buff given to Wizard/High Wizard classes upon jobchange.
      • No cast time
      • Duration of 6 minutes
      • Cooldown of 15 seconds
      • SP cost of 20% Max SP
    • Skill applies Spirit status to the caster.
    • While status is active:
      • Removes gemstone cost of all skills (except Ganbantein)
      • Kaite no longer reflects damage to the player if the caster has Crystal Fragments in their inventory.
      • SP cost of all skills increased by 50%
  • Rebirth Spirit:
    • Applied through Spirit Link.
    • Spirit status remains even if the tether breaks.
Kaina.png Kaina
  • Max skill level of 7
  • Increases Max SP by 30 * skillLV (210 at level 7)
  • Increases Happy Break effect by (30 + 10 * skillLV)%
  • Reduces SP consumption of Estin, Estun, and Esma by (3 * skillLV)% at base level 70-79, (5 * skillLV)% at base level 80-89, and (7 * skillLV)% at 90-99
  • Max skill level of 5
  • Increases Max SP by 40 * skillLV (200 at level 5)
  • Reduces SP consumption of ALL Es-skills by (8 * skillLV)% (40% at level 5)
  • Reduces SP consumption of ALL other skills by (4 * skillLV)% (20% at level 5)
Kaupe.png Kaupe
  • Gives 1-time dodge of (33 * skillLV)% chance (100% at level 3)
  • Gives (4 - skillLV) times damage reduction of (20 * skillLV)% (level 3 is an exception and is 100% which still counts as a dodge like vanilla Kaupe)
  • Now has a per-player cooldown of 3 seconds that starts when the status ends.
    • This cooldown does NOT apply in WoE/PVP.
    • Casting Kaupe on a player with cooldown (regardless of the source) gives the caster a fail message that the targeted player is on cooldown.
Kaite.png Kaite
  • Max skill level of 7
  • Gives player 1/1/1/1/2/2/2 number of reflects for ANY magic damage from any players OR non-boss monsters below level 80.
  • Kaupe has priority over Kaite
  • Max skill level of 5
  • Gives players 1/1/1/1/2 number of reflects for ANY magic damage from any players OR non-boss monsters below level 80.
  • For the first 5 seconds after Kaite is applied magic damage can be reflected from ANY monster both boss and non-boss regardless of their level.
    • For MVPs this is restricted to single-target magic damage.
    • This can only be done once during that Kaite status and will also subtract from number of reflects left (so if a boss hits with a magic skill multiple times in the first 5 seconds of the Kaite, only the first one will be blocked, unless a new Kaite is applied to the player).
  • Kaite has priority over Kaupe
Kaahi.png Kaahi
  • Max skill level of 7
  • Healing of (200 * skillLV) HP per hit
  • No cooldown on healing
  • Max skill level of 5
  • Healing of (400 * skillLV) HP per hit in PVM
  • Healing of (280 * skillLV) HP per hit in GVG/PVP (same max as before)
  • 0.33 second cooldown between heals
    • This cooldown does not apply in GVG/PVP.
Kaizel.png Kaizel
  • Max skill level of 7
  • Revives the player after death at (10 * skillLV)% Max HP
  • Cast time of (5 - 0.5 * skillLV) secs
  • SP cost of 120 - 10 * skillLV
  • Max skill level of 5
  • Prevents player from dying when reaching below 5% Max HP and heals them back up to (20 * skillLV)% Max HP (like Aegis of the Immortal's effect)
    • Kaizel is prioritized over Aegis of the Immortal
  • Now has a per-player cooldown of 3 minutes that starts when the status ends.
  • Cast time of (4 - 0.5 * skillLV) secs
  • SP cost of 110 - 10 * skillLV
Eswoo.png Eswoo
  • Does not allow Esma after cast
  • Now allows player to cast Esma within 3 seconds of using Eswoo.
Eske.png Eske
  • REMOVED
Eska.png Eska
  • Put the monster into a Steel Body like state with reduced movement speed, soft MDEF set to 90, and randomly increased soft DEF.
  • Now modifies damage of the next skill cast by the target monster.
  • If the skill is magic, reduce it by (20 + 10 * skillLV)%.
  • If the skill is physical, increase it by (70 + 10 * skillLV)%.
  • Status is cancelled after one skill cast.
Estin.png Estin
  • Max skill level of 7
  • Knocks enemy back 2 cells
  • MATK ratio of (100 + 10 * skillLV)% (170% at max)
  • SP cost of 16 + 2 * skillLV
  • Only deals full damage to Small size monsters
  • Max skill level of 5
  • First knockback on enemy is 2 cells, any knockback hereafter on the same enemy is 4 cells
  • MATK ratio of (100 + 10 * skillLV)% (150% at max)
  • SP cost of 15 + 2 * skillLV
  • Deals full damage to all size monsters
Estun.png Estun
  • Max skill level of 7
  • Has a (30 + 10 * skillLV)% chance of stunning the enemy (before resistances)
  • Stun works only on Medium size monsters.
  • MATK ratio of (100 + 5 * skillLV)% (135% at max)
  • SP cost of 16 + 2 * skillLV
  • Max skill level of 5
  • Has a (20 * skillLV)% chance of stunning the enemy (before resistances)
  • Stun works on all size monsters.
  • MATK ratio of (110 + 5 * skillLV)% (135% at max)
  • SP cost of 15 + 2 * skillLV
Esma.png Esma
  • SP cost of 8 * skillLV
  • SP cost of 4 * skillLV

Soul Linker New Skills

Name Effect
Spirit Link.png Spirit Link
  • Max skill level of 1.
  • Replaces all old soul links.
  • Does NOT apply Spirit status to the target, unless they are a transcended first class (for the old Rebirth Spirit effect).
  • Tethers the Soul Linker/Ascetic to the targeted party member.
  • The Soul Linker/Ascetic can only be tethered to one person at a time.
  • Enables the caster to cast any Ka-skills and the 4 main Talisman buffs on their tethered target.
  • Tether has a range of 15 cells.
  • If the tether breaks any Talisman buffs are removed (both the main buff but also the buff gained from proccing it).
  • If skill is cast on a different party member while currently tethered to someone, the current tether is removed alongside all their Talisman buffs, and you are tethered to the new target instead.
  • Duration of 350 seconds
  • SP cost of 100
  • No cast time
Soul Unity.png Soul Unity
  • Max skill level of 1.
  • Apply a buff to yourself that makes any party member in a 9 cell range also be affected by the next Ka-skill cast on your tethered target.
  • The buff is removed after one cast of a Ka-skill.
  • Can also use it with Soul Swap, where any party member within a 9 cell range is also moved to the caster's location.
  • Buff is also removed if used in conjunction with Soul Swap.
  • Duration of 20 seconds (or until a skill has been cast)
  • Cast time of 4 seconds.
  • Cooldown of 10 seconds.
    • Cooldown is not applied until Soul Swap or the Ka-skill has been cast.
  • SP cost of 100
Talisman buff mechanic
  • This is a general description that applies for the following Talisman buffs:
  • These skills are self-targeted but can only be used while being tethered to an ally.
  • When cast the buff applies to both yourself and your tethered ally.
  • They have a 10 second shared cooldown.
    • So if one of them is cast, they all go on a 10 second cooldown.
  • Only one Talisman buff can be active at a time. If a new Talisman buff is cast, the effects from the previous one are removed (both the proc and the Talisman buff).
  • Whenever the caster and the tethered ally hit the same monster within 3 seconds one or multiple effects are applied to both the caster and tethered ally.
  • This proc has a duration of 15 seconds, but also a cooldown of 15 seconds for that monster AND a 10 second global cooldown.
    • This means that if you are consistently hitting the same monster, you can only proc the Talisman every 15 seconds.
    • Instead if you are consistently switching monsters you can proc it every 10 seconds.
  • AOE spells can only proc it once regardless of the number of monsters hit.
Talisman of Blue Dragon.png Talisman of Blue Dragon
  • Max skill level of 5.
  • 2 second cast time.
  • When Talisman of Blue Dragon is procced, the Soul Linker/Ascetic and their linked ally gain movement speed equal to Speed Pot movement speed for 15 seconds and recover (3 * skillLV)% Max SP.
Talisman of White Tiger.png Talisman of White Tiger
  • Max skill level of 5.
  • 2 second cast time.
  • When Talisman of White Tiger is procced, the Soul Linker/Ascetic and their linked ally gain immunity to negative status effects and Dispell for 15 seconds and increase the duration of all their buffs by skillLV seconds.
    • Buffs from Gospel are extended by half the duration.
    • The following buffs can be extended:
      • Endure
      • Energy Coat
      • Improve Concentration
      • Adrenaline Rush
      • Dubious Salesmanship
      • Crazy Uproar
      • Angelus
      • Blessing
      • Increase AGI
      • Kyrie Eleison
      • Two-Hand Quicken
      • One-Hand Quicken
      • Full Adrenaline Rush
      • Over Thrust
      • Weapon Perfection
      • Enchant Poison
      • Aspersio
      • B.S Sacramenti
      • Gloria
      • Impositio Manus
      • Magnificat
      • Defender
      • Auto Guard
      • Providence
      • Devotion
      • Reflect Shield
      • Spear Quicken
      • Shrink
      • Endow Blaze
      • Endow Quake
      • Endow Tornado
      • Endow Tsunami
      • Hindsight
      • Chemical Protection Armor
      • Chemical Protection Helm
      • Chemical Protection Shield
      • Chemical Protection Weapon
      • Alchemy Efficiency
      • Explosion Spirits
      • Steel Body
      • Aura Blade
      • Frenzy
      • Parry
      • Tension Relax
      • Concentration
      • True Sight
      • Wind Walker
      • Cart Boost
      • Maximum Over Thrust
      • Melt Down
      • Cart Efficiency
      • Enchant Deadly Poison
      • Assumptio
      • Duple Light
      • Gospel effects - these are at half effectiveness
      • Double Cast
      • Full Chemical Protection
      • Sprint status
      • Mild Wind
      • Kaupe
      • Kaizel
      • Kaahi
      • Kaite
      • Spirit status
      • Talisman of White Tiger
      • Talisman of White Tiger Proc
      • Cicada Skin Shed
      • Mirror Image
      • Ninja Aura
      • Adjustment
      • Increase Accuracy
      • Madness Canceller
      • Magical Bullet
      • Gatling Fever
      • Platinum Altar
      • Gatling Berserk
      • Intensive Aim active effect
      • Unleashed Spirit
      • Talisman of Magician
      • Food/consumable buffs with the exception of EXP manuals and Life Insurance
      • Provoke (only from Aloevera)
Talisman of Red Phoenix.png Talisman of Red Phoenix
  • Max skill level of 5.
  • 2 second cast time.
  • When Talisman of Red Phoenix is procced, the Soul Linker/Ascetic and their linked ally gain (2 * skillLV) flat and (3 * skillLV)% DEF and MDEF pierce, and full ignore to soft DEF and MDEF for 15 seconds and recover (3 * skillLV)% Max HP.
    • While the proc is active, they also recover 3% Max HP every 2 seconds.
    • The % pierce stacks additively with pierce from equipment.
    • The flat pierce is subtracted after % pierce.
Talisman of Black Tortoise.png Talisman of Black Tortoise
  • Max skill level of 5.
  • 2 second cast time.
  • When Talisman of Black Tortoise is procced, the Soul Linker/Ascetic and their linked ally gain (4 * skillLV)% increased healing and (3 * skillLV)% damage reduction for 15 seconds and take (10 * skillLV)% reduced damage from the next instance of damage.
    • The (3 * skillLV)% damage reduction goes into effect after the reduction from the first instance of damage.

Soul Ascetic New Skills

Name Effect
Esma combo rotation
  • As Soul Ascetic with Unleashed Spirit learned, the caster is able to perform a combo rotation involving Esma and the 4 main pre-cursor Es-skills to enable Unleashed Spirit, which for a brief period allows the caster to cast Esma freely.
  • Shortly explained the rotation is as follows:
    • Estin/Estun -> Esma -> Estin/Estun (opposite from first used) -> Esma -> Espa -> Esma -> Eswhoo -> Esma
  • Longer explanation:
    • Each time Esma is used as part of this rotation (so followed by one of these Es-skills), the player gains a stack. The valid Es-skills are Estin, Estun, Espa, and Eswhoo.
    • The first stack shows as the spirit of the Blue Dragon and can only be gained from either using Estin or Estun then followed by Esma.
    • The second stack adds the spirit of the White Tiger and is gained from either Estin or Estun then followed by Esma. HOWEVER, to gain this stack you need to use the opposite of the one you started with. So if you started the rotation and got the first stack with Estin -> Esma, the second stack can only be obtained using Estun -> Esma, and vice versa.
    • The third stack adds the spirit of the Red Phoenix and is gained from using Espa followed by Esma.
    • The fourth stack adds the spirit of the Black Tortoise and is gained from using Eswhoo followed by Esma.
    • The stacks have a duration of 10 seconds, but refresh each time a new stack is added. So if you have the first stack, you have 10 seconds to gain the second stack or you have to start over, etc etc.
    • This also means that if you have 4 stacks (max) you can no longer refresh the duration, thus you are forced to either consume or lose them.
    • Another mechanic that works in combination is that stacks are also applied to the monster in a similar manner (these can only be seen by you and show up as balls spinning above the monster).
    • These stacks are simply applied each time the monster is hit by Esma no matter which skill is used as a pre-cursor.
    • These stacks also have a duration of 10 seconds, but are refreshed each time the monster gains a new stack. The monster can have a maximum of 4 stacks.
    • Now when the player has at least 2 stacks, they can activate Unleashed Spirit, which enables free use of Esma (explained further down).
Espa.png Espa
  • Max skill level of 5
  • Deals magic damage to target
  • MATK ratio of (100 * skillLV)%
  • Cast time of 0.75 seconds
  • After-cast delay of 0.5 seconds
  • SP cost of 10 + 5 * skillLV
  • Enables use of Esma after for 3 seconds.
  • Can only be used while the player has the spirits of the Blue Dragon and White Tiger (2 stacks of Unleashed Spirit rotation).
Eswhoo.png Eswhoo
  • Max skill level of 5
  • Deals magic damage to target
  • MATK ratio of (200 * skillLV)%
  • Cast time of 1 second
  • After-cast delay of 0.5 seconds
  • SP cost of 15 + 5 * skillLV
  • Enables use of Esma after for 3 seconds.
  • Can only be used while the player has the spirits of the Blue Dragon, White Tiger, and Red Phoenix (3 stacks of Unleashed Spirit rotation).
Unleashed Spirit.png Unleashed Spirit
  • Max skill level of 1.
  • Self-targeted buff that can be activated when the player has at least 2 spirit stacks.
  • Depending on the number of stacks while activating, the duration of the buff changes:
    • 2 stacks: 3 seconds
    • 3 stacks: 6 seconds
    • 4 stacks (max): 10 seconds
  • The duration of this buff can be extended if you hit a monster that has 4 stacks with Esma.
  • The current duration is then tripled, so at most the duration of the skill is 30 seconds.
  • This extension of the buff can only be done once while its active.
  • While the buff is active, you also cannot gain any new spirit stacks nor apply any stacks to any monsters.
Magician's Apex.png Magician's Apex
  • Max skill level of 1.
  • Self-targeted buff skill that makes the caster deal maximum MATK.
  • Duration of 15 seconds.
  • Costs 10 Soul Energy.
  • Cast time of 1.5 seconds.
  • After-cast delay of 0.5 seconds.
  • SP cost of 100.
Soul Collect.png Soul Collect
  • Max skill level of 1.
  • Passive skill.
  • Enables the caster to gain Soul Energy.
  • For every Soul Energy the caster gains 0.5% increased all elemental magic damage, which stacks additively with elemental magic damage bonuses from equipment.
  • When hitting an enemy with Esma gain 1 Soul Energy.
  • Has a cooldown of 1 second.
  • Can have a maximum of 20 Soul Energy.
Soul Harvest.png Soul Harvest
  • Max skill level of 3.
  • Passive skill.
  • When a monster is killed, if the Soul Ascetic has dealt at least 10% of the monster's Max HP gain Soul Energy.
  • If tethered to an ally, the total of both the Soul Ascetic and the tethered ally needs to deal at least 10% of the monster's Max HP to gain Soul Energy.
  • Soul Energy gained is equal to skill level.
  • Has a cooldown of 3 seconds.
Soul Gathering.png Soul Gathering
  • Max skill level of 2.
  • Active skill.
  • Gain skillLV amount of Soul Energy for every enemy in a 31x31 area (entire screen) around the caster.
  • If you have pulled the energy from one monster you cannot regain energy from them until they are hit by Exorcism of Malicious Soul.
  • No cast time
  • No after-cast delay
  • Cooldown of 1 second
  • SP cost of 300
Exorcism of Malicious Soul.png Exorcism of Malicious Soul
  • Max skill level of 5.
  • Deal non-elemental magic damage to all enemies in a 15x15 area around the caster.
  • Has a base MATK ratio of (250 + 50 * skillLV)% MATK
  • Each Soul Energy increases the ratio by (75 + 10 * skillLV)% MATK
  • Requires at least 1 Soul Energy to cast.
  • Consumes all Soul Energy.
  • Knocks back enemies by 5 cells.
  • When the enemy reaches the end of their destination, they are stunned for 0.3 seconds.
  • Fixed cast time of 1.5 seconds but can freely move during the cast.
  • Cooldown of 1 second.
  • SP cost of 100 + 10 * skillLV.
High Leap.png High Leap
  • Max skill level of 1.
  • Targeted Leap that can be used over walls.
  • Has same limitations as regular Leap.
    • Can be used in no teleport maps, but not over walls/obstacles (to prevent getting into areas that shouldn't be accessible).
    • Basically on no teleport maps it functions exactly like Body Relocation.
  • Has 3 charges with no cooldown between using them.
  • When all 3 charges are consumed skill goes on infinite cooldown until a charge is recovered.
  • Hitting an enemy with Esma or dropping a Falling Star on an enemy recovers 1 charge.
  • Has a range of 10 cells.
  • No cast time.
  • No after-cast delay.
  • SP cost of 50.
Soul Swap.png Soul Swap
  • Max skill level of 1.
  • Can only be cast while tethered to an ally.
  • Swaps the position of the caster and tethered ally.
  • If used while Soul Unity is active all party members within 9 cells of the caster are moved to the location of the caster. The caster is still moved to the location of the tethered ally.
  • No cast time
  • Cooldown of 15 seconds
  • SP cost of 50
Blessing of Siegfried.png Blessing of Siegfried
(Limit Break)
  • Self-targeted skill that can be used while dead.
  • If used while dead revive the player.
  • After cast, enables use of Wrath of the Fallen for 15 seconds.
  • AP cost of 100.
  • No cast time.
  • Cooldown of 10 seconds.
  • Skill is obtained from a quest. The quest starts with Ruki at alberta23271.
Wrath of the Fallen.png Wrath of the Fallen
(Limit Break)
  • Can only be used if Blessing of Siegfried was recently cast.
  • Offensive skill.
  • Root the enemy and channel the spirits of your fallen allies.
  • If the targeted monster has slaves, those are rooted as well (functions same as Slug Shot).
  • While the monster is rooted, they do not trigger any rude-attack skills.
  • For each dead ally within 9 cells, pull their spirit and deal an instance of damage.
  • When the final hit is dealt, resurrect all dead party members within 9 cells.
  • Root on monster is removed after final hit.
  • Damage per party member is 1000% MATK.
  • AP cost of 100.
  • Cast time varies with number of dead party members.
  • Cooldown of 10 minutes.
  • Skill is obtained from a quest. The quest starts with Ruki at alberta23271.
Gaining AP
  • Using Esma while not under Unleashed Spirit grants 2 AP.
  • Procing a Talisman grants 4 AP.
  • Affecting more than 2 party members with a Ka-skill when using Soul Unity grants 6 AP.

Star Gladiator Rework / Sky Emperor

The new Star Gladiator and Sky Emperor builds upon the main gameplay loop of Taekwon with rotating different kicks and using different stances based on the situation. As Star Gladiator and Sky Emperor you will gain access to new kicks and stances to provide more gameplay variety and new ways of dealing with enemies. The mechanic of selecting a map and a monster to enable skills or deal more damage to has been completely removed, as we felt it was too limiting to the class, and the skills related have either been removed or replaced with new effects. Also with the rework of Kihop, it should no longer feel like a necessity to log 11 other clients to deal damage. Changes are seen to basically every existing skill, some minor, some major, and a bunch of new skills added to both Star Gladiator and Sky Emperor trees.

Star Gladiator Skill Adjustments

Name Old New
Knowledge of the Sun, Moon and Stars.png Knowledge of the Sun, Moon and Stars

(Renamed to Stellar Courier)

  • Max skill level of 10.
  • Increase weight limit by (10 * skillLV)% when on a SLS designated map.
  • Max skill level of 5.
  • Increase weight limit by 200 * skillLV.
Hatred of the Sun, Moon, and Stars.png Hatred of the Sun, Moon, and Stars

(Renamed to Hatred)

  • Max skill level of 3.
  • Designates a target as a Sun, Moon, or Star target under certain restrictions.
  • Max skill level of 10.
  • No longer designates a target as a SLS target, as that mechanic has been removed.
  • Each time an enemy is killed on a map increase your damage by (0.2 * skillLV)% towards that enemy.
  • This caps at 10 for a total of 20% damage increase vs that enemy at skill level 10.
  • Dying does not reset the count.
  • When leaving the map, the damage increase is reset.
  • Casting the skill will show the current damage increase for the enemies that spawn on the map.
  • Slaves and non-naturally spawned enemies do not count towards the bonus.
Union of the Sun, Moon and Stars.png Union of the Sun, Moon and Stars

(Renamed to Fusion)

  • Max skill level of 1.
  • Can only be cast while in Spirit status.
  • Applies the Fusion buff, which does the following:
    • Makes the character fly off the ground and increase their movement speed.
    • All skills and attacks will never miss and ignore the target's DEF.
    • All skills and attacks will critically strike.
    • Each attack decreases HP by 2%.
    • Attacking with less than 20% HP results in instant death.
  • Max skill level of 2.
  • Can be cast regardless of state.
  • Applies the Fusion buff, which does the following:
    • Makes the character fly off the ground and increase their movement speed.
    • Makes it possible for all offensive skills to critically strike, but do not fully ignore DEF if they do so. Instead they ignore 50% of the enemy's DEF.
      • The 50% DEF ignore is multiplicative with DEF ignore from equipment.
      • If the skill crits it will still ignore accuracy check.
      • Skills that can crit outside of Fusion still fully ignore DEF if they critically strike.
    • For CRIT calculation the enemy's CRIT shield is not taken into account. This means that with 100 CRIT, you will always critically strike.
    • No longer decreases HP on each attack.
    • Disables natural SP regen.
    • Every 5 seconds the Max SP you can have is reduced by 1%.
      • Works like the Max HP reduction from OGH Chivalry 2 where it reduces the amount you can heal up to.
      • The debuff is removed on death OR by casting level 2 of this skill.
  • Level 2 of this skill removes the Max SP debuff.
  • Level 2 has a fixed cast time of 3 seconds and can only be cast once out of combat.
  • Level 1 has an SP cost of 100 and level 2 has a cost of 0.
Demon of the Sun, Moon and Stars.png Demon of the Sun, Moon and Stars

(Renamed to Stellar Shadow)

  • Max skill level of 10.
  • Gives (3 * skillLV)% ASPD.
  • Permanently gives the player the Blind effect.
  • Max skill level of 10.
  • Gives (0.5 * skillLV)% ASPD.
  • Gives 2 * skillLV CRIT.
  • Gives 1% ASPD for every 4 CRIT up to 25% ASPD.
    • So it maxes out at 100 CRIT and additional CRIT after that does not give anymore ASPD from this skill.
  • No longer gives the player the Blind effect.
Comfort of the Sun.png Comfort of the Sun

(Renamed to Solar Protection)

  • Max skill level of 4.
  • Can only be used on a Solar Day when the player is on a map designated as the Sun Place.
  • Has a duration of (80 * skillLV) seconds.
  • Increases soft DEF based on Base Level, DEX, and LUK.
  • SP cost of 80 - 10 * skillLV.
  • Max skill level of 5.
  • Can always be used.
  • SP cost of 20 * skillLV.
  • Cleanses Freeze and Blind statuses when casting the skill.
    • This means that the skill can be cast during Freeze.
  • Applies Solar Protection status to the caster with a duration of 300 seconds that gives (20 * skillLV)% resistance to Freeze and Blind statuses.
    • This is multiplicative with resistance from equipment.
  • Only 1 Protection skill can be active at any time.
    • Using a different Protection skill cancels this one and starts the other one.
  • 10 second cooldown shared between the other Protection skills.
Comfort of the Moon.png Comfort of the Moon

(Renamed to Lunar Protection)

  • Max skill level of 4.
  • Can only be used on a Lunar Day when the player is on a map designated as the Moon Place.
  • Has a duration of (80 * skillLV) seconds.
  • Increases FLEE based on Base Level, DEX, and LUK.
  • SP cost of 80 - 10 * skillLV.
  • Max skill level of 5.
  • Can always be used.
  • Has a duration of 300 seconds.
  • SP cost of 20 * skillLV.
  • Cleanses Stone Curse and Sleep statuses when casting the skill.
    • This means that the skill can be cast during Stone Curse or Sleep.
  • Applies Lunar Protection status to the caster with a duration of 300 seconds that gives (20 * skillLV)% resistance to Stone Curse and Sleep statuses.
    • This is multiplicative with resistance from equipment.
  • Only 1 Protection skill can be active at any time.
    • Using a different Protection skill cancels this one and starts the other one.
  • 10 second cooldown shared between the other Protection skills.
Comfort of the Stars.png Comfort of the Stars

(Renamed to Stellar Protection)

  • Max skill level of 4.
  • Can only be used on a Stellar Day when the player is on a map designated as the Star Place.
  • Has a duration of (80 * skillLV) seconds.
  • Increases ASPD based on Base Level, DEX, and LUK.
  • SP cost of 80 - 10 * skillLV.
  • Max skill level of 5.
  • Can always be used.
  • Has a duration of 300 seconds.
  • SP cost of 20 * skillLV.
  • Cleanses Stun and Silence statuses when casting the skill.
    • This means that the skill can be cast during Stun or Silence.
  • Applies Stellar Protection status to the caster with a duration of 300 seconds that gives (20 * skillLV)% resistance to Stun and Silence statuses.
    • This is multiplicative with resistance from equipment.
  • Only 1 Protection skill can be active at any time.
    • Using a different Protection skill cancels this one and starts the other one.
  • 10 second cooldown shared between the other Protection skills.
Miracle
  • Has a 0.005% chance to proc when hitting an enemy.
  • Allows for all Solar, Lunar, and Stellar-aligned skills to be used on any map on any day of the week.
  • Increases damage vs mobs as if they are assigned a Target of the Stars.
  • Duration of 1 hour.
  • Is cancelled when changing map.
  • No longer procs when hitting an enemy, but rather when casting the Miracle skill.
  • No longer does anything related to Solar, Lunar, and Stellar maps/days, as that has been removed.
  • No longer increases damage vs mobs as if they are assigned a Target of the Stars as that has been removed.
  • Duration of 1 hour.
  • No longer cancelled when changing map.
  • Saves on logout.
  • Cannot refresh while active.
  • When the status ends, a 3 hour cooldown is applied to the player where it cannot reactivate.
    • This cooldown is reduced also while offline.
    • The cooldown is reduced each time a monster is killed, with the number of seconds reduced is based on the Max HP of the killed monster.
      • Less than 10,000 Max HP: 1 second reduction
      • Between 10,000 and 30,000 Max HP: 2 second reduction
      • Between 30,000 and 100,000 Max HP: 3 second reduction
      • Above 100,000 Max HP: 5 second reduction
    • There is a 25% chance to double the reduction.
    • Also a 0.03% chance on any monster kill to completely remove the cooldown.
  • Now gives the following effects:
    • Sitting regen rate is doubled.
    • The drawbacks of Fusion are nullified.
      • This means the Max SP debuff does not apply and the no natural regen does not apply.
    • 100% increased healing from consumables while out of combat, and 20% increased healing while in combat.
    • Buffs are not lost on death.
    • EXP is not lost on death.
    • An advanced battle manual equivalent EXP buff is applied.
      • This works exactly like an advanced battle manual, thus does not stack with other manuals except for the Job EXP manual.
    • The skill Lasting Memory is usable while active.
      • Lasting Memory lets the player warp back to their last death location.
      • Cannot use the skill while on a map without Teleport allowed or to a map without Teleport allowed.
      • Has a 5 minute cooldown.
      • When Miracle is no longer active the skill is lost.
Feeling of the Sun, Moon and Stars.png Feeling of the Sun, Moon and Stars
  • Removed.
Blessing of the Sun.png Blessing of the Sun
Blessing of the Moon.png Blessing of the Moon
Blessing of the Stars.png Blessing of the Stars
  • Removed.
Warmth of the Sun.png Warmth of the Sun
Warmth of the Moon.png Warmth of the Moon
Warmth of the Stars.png Warmth of the Stars
  • Removed.
Anger of the Sun.png Anger of the Sun
Anger of the Moon.png Anger of the Moon
Anger of the Stars.png Anger of the Stars
  • Removed.
Friend of the Sun, Moon and Stars.png Friend of the Sun, Moon and Stars
  • Removed.

Star Gladiator New Skills

Name Effect
Taekwon Kick Mastery.png Taekwon Kick Mastery
  • Passive skill.
  • Max skill level of 10.
  • Multiplicatively increases the ratio of all Taekwon Kick skills by (5 * skillLV)%.
    • This means that if the ratio is 200%, at max level it will be increased to 300%.
War Book Mastery.png War Book Mastery
  • Passive skill.
  • Max skill level of 10.
  • Gives the following effects while wearing a Book:
    • Increases Critical Damage by 1% for every 2 skill levels.
      • This stacks additively with Critical Damage from equipment.
    • Increases Perfect Dodge by 1 * skillLV.
Solar Stance.png Solar Stance
  • Stance skill.
  • Max skill level of 1.
  • SP cost of 10.
  • Enters Solar Stance when used.
  • While Solar Stance is active, gain the status Mild Heat.
  • Mild Heat works like Heat but ticks every 0.2 seconds.
  • Heat, however, has been adjusted slightly:
    • Is now a 5x5 AoE around self instead of 3x3 AoE.
    • 100% ATK ratio per hit.
    • No longer knocks back.
    • No longer consumes 2 SP per hit.
    • Each second time an enemy is hit apply a stack of Seared on them.
    • Seared can stack up to 5 times, and at 5 stacks will show a burning signal above the target.
    • Enemies affected by Seared take (1 * stack amount)% more damage from players beside the caster and (5 * stack amount)% more damage from the caster.
    • Enemies that have Seared also take (0.1 * stack amount)% Max HP damage every second.
      • This damage is capped at 1500 damage per second.
  • When Solar Stance is entered, the Rising Sun enters its first stage.
  • The Rising Sun can be at three different stages.
    • To progress it to the following stages, the Solar Kicks must be used while under certain conditions.
  • If the stance is cancelled using this skill when the Rising Sun is at its last stage recover 25% Max SP.
Prominence Kick.png Prominence Kick
  • Single target offensive skill.
  • Usable only while auto-attacking.
  • Max skill level of 2.
  • SP cost of 10 * skillLV.
  • Can only be used while Solar Stance or Dawn Break is active.
  • ATK ratio of (100 * skillLV)%.
  • Eack stack of Seared on the target increases the ratio by a flat amount of (100 * skillLV)%.
    • So at max stacks of Seared at level 2, the skill has an ATK ratio of 1200%.
  • If the enemy does not have any stacks of Seared, they do not take any damage from the skill.
  • Skill has a 5 second cooldown.
  • For each stack of Seared on the enemy, gain 8 AP up to a maximum of 40 AP.
  • If the target has 5 stacks of Seared on them and the Rising Sun is in its first stage:
    • Enable use of Solar Explosion for 5 seconds.
    • Progress Rising Sun to the second stage.
  • The Seared stacks are consumed after casting the skill.
Solar Explosion.png Solar Explosion
  • Offensive skill.
  • Usable only while auto-attacking.
  • Max skill level of 2.
  • SP cost of 30 * skillLV.
  • Can only be used while Solar Stance is active and within 5 seconds after Rising Sun has progressed to its second stage.
  • ATK ratio of (750 * skillLV)%.
  • Deals damage in a 7x7 AoE around the caster.
  • When used, lose Mild Heat from Solar Stance and instead gain Rising Heat.
  • Rising Heat lasts 15 seconds and works the same as Mild Heat, but ticks every 0.1 seconds.
    • Rising Heat persists even when changing stances.
    • If Rising Heat runs out while Solar Stance is active, the player will regain Mild Heat.
  • Gain 20 AP when casting the skill.
  • Skill has a 5 second cooldown.
  • If any target hit has 5 stacks of Seared on them and the Rising Sun is in its second stage, progress Rising Sun to its third stage.
Stellar Stance.png Stellar Stance
  • Stance skill.
  • Max skill level of 1.
  • SP cost of 10.
  • Enters Stellar Stance when used.
  • While Stellar Stance is active, gain the effects of Falling Star Stance and Tornado Stance at the same time, however at reduced effectiveness.
  • Gain 1 cell splash on auto-attacks.
  • Now when a Falling Star procs on the target it will also fall on all enemies hit by splash damage.
  • Falling Stars while in this stance deal 30% of their original damage.
  • Heel Drop Kick cannot echo Falling Stars while in this stance.
  • The summoned Tornado from Tornado Kick has a 30% chance to drop a Falling Star on an enemy each tick.
    • The Falling Stars dropped from the Tornado deal their normal non-reduced damage.
Sunset Blast.png Sunset Blast
  • Single target offensive skill.
  • Max skill level of 3.
  • SP cost of 20 * skillLV.
  • Usable only while auto-attacking and within 3 seconds of Flying Kick being used on a stunned target.
  • ATK ratio of (500 * skillLV)%.
Miracle.png Miracle
  • Active skill.
  • Max skill level of 1.
  • Activates Miracle.
  • Cannot be used while Miracle or Miracle Cooldown is active.

Sky Emperor New Skills

Name Effect
Lunar Stance.png Lunar Stance
  • Stance skill.
  • Max skill level of 1.
  • SP cost of 10
  • Enters Lunar Stance when used.
  • When entering Lunar Stance immediately enter Camouflage state.
    • Camouflage makes the player invisible to all monsters with the exception of Boss monsters.
    • They will appear slightly translucent to players, so not fully invisible.
    • In Camouflage the player cannot be directly targeted by other players but AOEs can still hit them and knock them out of camouflage.
  • Camouflage is removed by receiving damage, using a skill or auto-attacking.
  • The 2 first skills used after leaving Camouflage deals 30% more damage.
    • This does not work on Emperium or Barricades.
    • This buff can only be regained by re-entering Camouflage state.
  • While Lunar Stance is active the player will re-enter Camouflage state if they have not been in combat for 5 seconds.
    • So this means not dealing or taking damage for 5 seconds.
  • While Lunar Stance is active Flying Kick will auto-target the enemy that was recently damaged by New Moon Kick or Full Moon Kick.
    • Flying Kick will also automatically make the player start auto-attacking if used during Lunar Stance.
  • When Lunar Stance is entered, the Rising Moon enters its first stage.
    • To progress it to the following stages, the Lunar Kicks must be used while under certain conditions.
New Moon Kick.png New Moon Kick
  • Single target offensive skill.
  • Usable only while auto-attacking.
  • Max skill level of 2.
  • SP cost of 10 * skillLV.
  • ATK ratio of (200 * skillLV)%.
  • Can CRIT.
  • If used within the first two skills after leaving Camouflage state, the ATK ratio is doubled.
  • If used while Lunar Stance is active, leap 5 cells backwards and re-enter Camouflage state after damage is dealt.
  • 3 second cooldown, but is refreshed when an enemy is killed.
    • The enemy doesn't have to be killed with this skill just by the player.
  • If the Rising Moon is at its first stage, progress it to its second stage.
  • Enable use of Full Moon Kick for 5 seconds.
Full Moon Kick.png Full Moon Kick
  • Single target offensive skill.
  • Usable only while auto-attacking.
  • Max skill level of 2.
  • SP cost of 30 * skillLV.
  • Can only be used within 5 seconds of using New Moon Kick.
  • ATK ratio of (375 * skillLV)%.
  • Can CRIT.
  • If used while Lunar Stance is active, re-enter Camouflage state after dealing damage.
  • If used while Rising Moon is at its second stage, progress the Rising Moon to its third stage.
  • Additionally, if used while Lunar Stance is active, within the first two skills after leaving Camouflage state, Rising Moon is at its second stage, and the enemy is above 50% Max HP:
    • Double the damage.
  • 5 second cooldown, but refreshed when Rising Moon enters its second stage.
Heaven's Kick.png Heaven's Kick
  • Single target offensive skill.
  • Max skill level of 3.
  • SP cost of 20 * skillLV.
  • 9 cell range.
  • ATK ratio of (400 * skillLV)%.
  • Kick the enemy and move to it (similar to how Flying Kick works).
  • Forced melee, even if used from far away.
  • Can CRIT.
  • Can only be used while in Solar Stance and Rising Sun is at its third stage or while in Lunar Stance and Rising Moon is at this third stage.
  • Within the first 3 seconds of Rising Sun or Rising Moon entering their third stage, it auto-targets to the current enemy.
  • If used while in Solar Stance with Rising Sun at its third stage:
    • Apply a debuff to the enemy for 15 seconds that makes it take (5 * skillLV)% more physical melee damage.
    • Revert Rising Sun back to its first stage.
  • If used while in Lunar Stance with Rising Moon at its third stage:
    • Echo its damage for three more ticks, where each tick does 1/3 of the damage.
    • Each tick is calculated separately, so you will approximately end up dealing double the damage.
    • Revert Rising Moon back to its first stage.
Stellar Purification.png Stellar Purification
  • Self AoE supportive skill.
  • Max skill level of 10.
  • SP cost of 100.
  • Cast time of (3.0 - 0.3 * skillLV) seconds
  • In a 9x9 AoE around self, remove certain statuses from self, allies, and enemies.
  • These statuses include:
    • Slow Grace
    • Quagmire
    • Decrease AGI
    • Provoke
    • Mind Break
    • Change Undead
    • Loki's Wail
    • Tarot Card's The Magician
    • Tarot Card's The Strength
    • Tarot Card's The Devil
    • Tarot Card's The Sun
  • Apply a status to all affected by the skill for (5 + skillLV) seconds, which makes them immune to the statuses.
  • The status also makes Performers unable to cast Loki's Wail.
  • Skill can be cast while affected by Loki's Wail.
  • Cooldown of 15 seconds in PvM and 120 seconds in GvG/PvP.
Gravity Control.png Gravity Control
  • Pseudo-targeted crowd-control skill.
  • Max skill level of 10.
  • SP cost of 50.
  • Can only be cast in GvG/PvP.
  • If a targeted damaging skill is blocked in the first 1.5 seconds of Counter Stance, this skill can be cast for 5 seconds.
  • It will place the player that attempted to damage you in a Stasis-like state with them floating above ground for (5 + 0.5 * skillLV) seconds.
  • Players that are in Stasis cannot target enemies, move, or take damage. They can, however, cast targeted support skills on allied party/guild members.
  • Allied party/guild members can end a player's Stasis early by auto-attacking them 10 times.
  • The Sky Emperor can end the Stasis early by recasting the skill, which will make the player take gravity fall damage.
  • The gravity fall damage is (3 * skillLV)% Max HP damage that ignores all reductions.
Dawn Break.png Dawn Break
(Limit Break)
  • Self-targeted support skill.
  • Skill level of 1.
  • Costs 200 AP.
  • Has a 3 second fixed cast time where the caster is immune to all damage.
  • After cast is finished, a 9x9 AoE explosion is released around the caster which deals 2000% ATK ratio, the caster is healed to Max HP and SP, and Dawn Break status is started.
  • Dawn Break status lasts 15 seconds and gives the following effects:
    • Gain the effects of all Taekwon Stances at once, but lose access to the use of Solar Explosion, Full Moon Kick, and Sunset Blast.
    • All kicks have their cooldown reduced by 20% of their maximum cooldown, each time a kick is used thats different from the previous kick.
    • Unleashed Heat status is gained, which works like Mild Heat, but is a 3x3 AoE around self, has a 50% ATK ratio, and a tick rate of 0.02 seconds.
    • Resistances from Solar, Lunar, and Stellar Protection is gained based on which ones are learned.
      • If the skill isn't learned, they will not gain the resistance from that skill.
    • If Fusion isn't active, it is started, and its drawbacks are nullified.
    • All HP and SP leech effects are doubled, both in proc chance and value.
    • AP cannot be gained.
    • Other stances cannot be activated.
  • When entering Dawn Break, any current stance will also be cancelled.
  • After Dawn Break ends, the player enters an exhaustion state where they cannot generate any AP for 60 seconds.
  • Skill is obtained from a quest. The quest starts with Master Futoshi at gonryun194273.
Gaining AP
  • 2 AP for each Falling Star a Heel Drop Kick drops up to 6 AP.
  • 2 AP for each enemy hit by Tornado Kick up to 3 targets for 6 AP.
  • 2 AP when Counter Kick is used directly after taking damage from a skill.
  • 10 AP when Counter Stance perfectly blocks a targeted skill.
  • 10 AP when Roundhouse Kick knocks an enemy into a wall.
  • 6 AP when Flying Kick hits a stunned target.
  • Can also gain AP from Prominence Kick or Solar Explosion.

Transcendent Gear Updates

As there is with transcending a class, both Soul Ascetic and Sky Emperor will be able to equip various transcendent exclusive gears. To keep it consistent with Night Watch, it is only gears that apply to "all" classes that they will gain access to. So for gears such as Thorn Staff of Darkness, Soul Ascetic will not gain access to that. For the Valkyrian gears, the bonuses given for Soul Ascetic will mirror that of a Magician class, and the bonuses given for Sky Emperor will mirror that of a Swordsman class. Same with choosing gears, such as Diablous Robe vs Armor, Soul Ascetic will mirror that of Magician classes, and Sky Emperor will mirror that of Swordsman classes, to keep consistency.

Auction House Ban Removal and Adjustments

Due to some flaws in our design I've decided to give everyone a clean slate related to the auction house.

As of this update ALL bans are removed from the auction house but will work as they did previously with one adjustemtn listed below.

Auction House Adjustments

1.) Maximum ban of 2nd highest bidders in the Rock Ridge Auction House reduced to 14 days instead of perma ban.

  • The highest bidder can still get perma banned if they do not claim their items.

Other Adjustments

1.) Added status icon to Duple Light.

2.) Added Old Reverberation Toggle skill to Clown and Gypsy's skill trees.

  • The skill is learned automatically when learning Reverberation level 1.
  • Using the skill gives a status, which does the following:
    • Sets the ATK ratio of Reverberation to (200 + 100 * skillLV)%.
    • Gives Reverberation a cooldown of 0.4 seconds.

3.) Added status icons to Isilla and Rata Card proc.

4.) Gave Gravitational Field a new visual effect that doesn't lag the client like crazy (credit to Meddy for the new visuals).

5.) Added a Test Dummy to WoE testing room with adjustable resistance modifiers.

WoE Test Dummy.png

6.) Wide Dispell on Polluted Dark Lord replaced with Wide Deep Sleep.

  • Deep Sleep works similarly to Sleep, but is a separate status, so it cannot be resisted through stats or Sleep Resistance.
  • There are, however, other ways to counter and recover from it.

7.) Added Cyclone[2] to Parasite.

8.) Cart Efficiency and Alchemy Efficiency no longer dispellable.

9.) Swapping off-hand weapon to another weapon/shield/nothing no longer removes Endows/Converters if main-hand weapon is still equipped.

10.) Standing Soul slaves on Polluted Dark Lord replaced with Dark Priest.

11.) Added an option to warp back to the last cleared level with the Immortal Brazier in Endless Tower.

ImmortalBrazierWarpBack.png

12.) Rock Ridge Auction House now informs the 2nd highest bidder right when the auction ends that they can claim their item if the first bidder does not claim it.

13.) Added Kaupe Cooldown and Kaizel Cooldown to @spb command.

14.) Lowered time for portal to spawn after clearing a floor in ET to 2 seconds.

15.) Added current movement speed to @battlestats. It displays in the unit CPM (cells per minute).

Bug Fixes

1.) Spiral Pierce, Shield Chain, Shield Boomerang, Martyr's Reckoning, and Final Strike are now affected by Fortune's Kiss Severe Rainstorm buff.

2.) Madness Canceller skill pre-requirements fixed client side.

3.) Cards that reduce damage from a mob of a specific element (like Les Card) no longer stack additively with regular elemental reduction, when the source is magic and misc damage.

4.) Fixed client side name of Costume Snowysnow Hat.

5.) Fixed palettes for flying Star Emperor sprite being different than the standing sprite (credits to Kazuki for the fix).

Project Alfheim Calculator Rewrite

from tnab

I've spent some time cleaning up and basically rewriting the Alfheim Calculator to be more accurate damage/stats wise. It now follows the rAthena functions exactly with everything related to stats, damage, statuses, etc. I have also rewritten how data is saved/loaded in URLs and within the browser to make it a lot easier for me to add new things in the future. Old URLs and saves can still be loaded in, but when saved, they will be in the new format. I do recommend everyone to re-save their current saves, just so they are in the correct format and won't cause any issues in the future.

This also means that things might have shifted around slightly, and when loading in your old saves, a few things might not look exactly as before. If this is the case, I recommend simply remaking the build and re-saving it to make sure there are no issues.

As this was a huge undertaking and there was a lot of code to delete/adjust I may have missed some things, and there might be some new bugs that were not there previously. If you encounter anything believed to be a bug or wrong simply DM me (tnaab) on Discord (do not make a ticket as this is not something the others should be bothered with).

Even though I have rewritten the code, and it should technically be fully accurate (if I didn't miss anything), I do still recommend using the test server for complete accuracy on builds/numbers.

Special Thank You from Charlie

This patch has been a long time in the making and without the help I have gotten it wouldn't have happened.

I wanted to first and foremost thank Tnab for putting in the goliath effort he has to make this happen. Without him, this simply doesn't happen so I wanted to make a proper thank you here.

Secondly, I'd like to thank Kazuki and Sonikki for contributing art for this patch through sprites, cutin art, and the prontera night time map, as well as some palette work. I know how much work art can be so just know that you are both also appreciated too!

Lastly, for the alfheim kids who are either coming back or still playing, just wanted to say thank you for making this fun for me to do still even after almost 4 years.

I apologize for being away for so long and I hopefully will not go so long again without major updates like this.

What to Expect in the Future

After this update our next major update will include some QOL for things like Bio 3 MVPs, potentially more EX Challenges, the 2025 Client, and the Ninja transcendence update. (Shinkiro).

Additionally I'll be trying to take the time to clean up some long standing tickets