Difference between revisions of "Provoke"

From Project Alfheim Wiki
Jump to navigation Jump to search
(Created page with "{{Skill Info | class = Swordman | class2 = Super Novice | class3 = Mercenary | type = Active | levels = 10 (Selectable) | prereqs = None | quest = | spcost = (3 + (Skill level...")
 
m
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 +
__NOTOC__
 
{{Skill Info
 
{{Skill Info
 
| class = Swordman
 
| class = Swordman
Line 7: Line 8:
 
| prereqs = None
 
| prereqs = None
 
| quest =
 
| quest =
| spcost = (3 + (Skill level*1))  
+
| spcost = (3 + Skill Level)  
 
| hpcost =
 
| hpcost =
 
| time = None
 
| time = None
| delay = [[ASPD]] Based
+
| delay = ASPD
 +
| cooldown = 1 second
 
| duration = 30 seconds
 
| duration = 30 seconds
 
| target = Enemy
 
| target = Enemy
Line 21: Line 23:
 
| cf_name =
 
| cf_name =
 
| cf_value =
 
| cf_value =
 +
| s_icon= Provoke
 
}}
 
}}
 
== Description ==
 
== Description ==
Provoke lowers an opponent's [[DEF|defense]] and increases their [[ATK|attack]] for 30 seconds.  
+
'''Provoke''' is a 1st class active skill available as [[Swordman]] and [[Super Novice]]. It makes an opponent target the player, lowers their [[DEF#Hard DEF|hard DEF]] and [[DEF#Soft DEF|soft DEF]], and increases their [[ATK]] for 30 seconds. [[Undead]] and [[Boss]]-type monsters cannot be [[Provoke|provoked]]. Against players, only their [[DEF#Soft DEF|soft DEF]] is lowered. The success chance of the skill is based on skill level, the caster's base level, and the level of the target.
  
 
{| class="wikitable"
 
{| class="wikitable"
!Level || Enemy +[[ATK]] || -Enemy [[DEF]] || Success Chance || SP Cost  
+
!Skill Level || Enemy [[ATK]] increase || Enemy [[DEF]] decrease || SP cost  
 
|-
 
|-
|1 || 5% || 10% || 53% || 4  
+
!1
 +
|5% || 10% || 4  
 
|-  
 
|-  
|2 || 8% || 15% || 56% || 5   
+
!2
 +
|8% || 15% || 5   
 
|-
 
|-
|3 || 11% || 20% || 59% || 6   
+
!3
 +
|11% || 20% || 6   
 
|-
 
|-
|4 || 14% || 25% || 62% || 7   
+
!4
 +
|14% || 25% || 7   
 
|-
 
|-
|5 || 17% || 30% || 65% || 8   
+
!5
 +
|17% || 30% || 8   
 
|-
 
|-
|6 || 20% || 35% || 68% || 9   
+
!6
 +
|20% || 35% || 9   
 
|-
 
|-
|7 || 23% || 40% || 71% || 10   
+
!7
 +
|23% || 40% || 10   
 
|-
 
|-
|8 || 26% || 45% || 74% || 11   
+
!8
 +
|26% || 45% || 11   
 
|-
 
|-
|9 || 29% || 50% || 77% || 12   
+
!9
 +
|29% || 50% || 12   
 
|-
 
|-
|10 || 32% || 55% || 80% || 13   
+
!10
 +
|32% || 55% || 13   
 
|}
 
|}
== Information ==
 
*Against players, only their [[VIT]] defense is lowered.
 
*[[Undead]] and [[Boss]]-type monsters cannot be [[Provoke|provoked]].
 
*Great tool for freeing monsters/players from ice (so they are hit by more hits of skills like Storm Gust or so they can escape from the [[frozen]] status).
 
*Aloevera allows a user to cast level 1 Provoke when consumed.
 
  
== Strategies ==
+
=== Formula ===
=== PvM ===
+
<pre style="width: 35%">Success chance (%) = 70 + 3 * Skill Level + Base Level - Target Level</pre>
 +
 
 +
=== Applications ===
 +
PvM
 +
 
 
*Provoke can be used to aggravate monsters without dealing damage to them. This is helpful for tanking low level monsters for other players.  
 
*Provoke can be used to aggravate monsters without dealing damage to them. This is helpful for tanking low level monsters for other players.  
*Provoking monsters with a high level of Provoke will weaken them considerably, allowing much more damage to be dealt to them (unless the player is levelling with defense-ignoring or formula-flipping skills or weapons, such as an Ice Pick).
+
*Provoking monsters with a high level of Provoke will weaken them considerably, allowing much more damage to be dealt to them (unless the player is leveling with defense-ignoring or formula-flipping skills or weapons, such as an Ice Pick).
 
*Provoke counts as a "hit" (or rude attack) on a monster that is fiberlocked, behind an icewall, or otherwise can't reach the player, (if it is not a boss or undead monster) and will cause it to teleport.
 
*Provoke counts as a "hit" (or rude attack) on a monster that is fiberlocked, behind an icewall, or otherwise can't reach the player, (if it is not a boss or undead monster) and will cause it to teleport.
  
=== PvP ===
+
PvP
*Although Provoke can weaken monsters considerably, it is often unwise to use it on opponents in [[PvP]]. They will gain an [[ATK]] boost for a minor [[VIT]]-defense loss. Allies can benefit from it in many ways though.  
+
 
 +
*Although Provoke can weaken monsters considerably, it is often unwise to use it on opponents in [[PvP]]. They will gain an [[ATK]] boost for a minor [[DEF#Soft DEF|soft DEF]] loss. Allies can benefit from it in many ways though.  
 
*Provoking players that do not benefit from an [[ATK]] boost with the intent of doing more damage to them may also not be wise if you or party members would normally deal more damage with an Ice Pick or skill/weapon of that type.  
 
*Provoking players that do not benefit from an [[ATK]] boost with the intent of doing more damage to them may also not be wise if you or party members would normally deal more damage with an Ice Pick or skill/weapon of that type.  
 
*However, Provoke is a good method for interrupting casts, especially during [[WoE]] where Phen accessories are disabled. Provoke also works in stopping a [[Sacrifice|Sacrificed]] opponent's cast, which would otherwise be uninterruptible. Level 1 Provoke can be used here to conserve SP unless there is a large level difference.
 
*However, Provoke is a good method for interrupting casts, especially during [[WoE]] where Phen accessories are disabled. Provoke also works in stopping a [[Sacrifice|Sacrificed]] opponent's cast, which would otherwise be uninterruptible. Level 1 Provoke can be used here to conserve SP unless there is a large level difference.
 
*Note that Provoke fails against Evil Druid armored players. This can hint for the use of a holy or fire endow/weapon for boosted damage.
 
*Note that Provoke fails against Evil Druid armored players. This can hint for the use of a holy or fire endow/weapon for boosted damage.
 +
 +
== Notes ==
 +
*Great tool for freeing monsters/players from ice (so they are hit by more hits of skills like Storm Gust or so they can escape from the [[frozen]] status).
 +
*Aloevera allows a user to cast level 1 Provoke on themselves when consumed.
 +
 +
  
 
{{Navbox Swordman}}
 
{{Navbox Swordman}}
 
{{Navbox SuperNovice}}
 
{{Navbox SuperNovice}}

Latest revision as of 21:18, 18 June 2024


Provoke.png Provoke
Provoke Info.gif
Type: Active Skill
Levels: 10 (Selectable)
SP Cost: (3 + Skill Level)
Cast Time: None
Cast Delay: ASPD
Cooldown: 1 second
Duration: 30 seconds
Target: Enemy
Range: 9 cells cells
Status Icon: I Provoke.png
Prerequisites
None

Description

Provoke is a 1st class active skill available as Swordman and Super Novice. It makes an opponent target the player, lowers their hard DEF and soft DEF, and increases their ATK for 30 seconds. Undead and Boss-type monsters cannot be provoked. Against players, only their soft DEF is lowered. The success chance of the skill is based on skill level, the caster's base level, and the level of the target.

Skill Level Enemy ATK increase Enemy DEF decrease SP cost
1 5% 10% 4
2 8% 15% 5
3 11% 20% 6
4 14% 25% 7
5 17% 30% 8
6 20% 35% 9
7 23% 40% 10
8 26% 45% 11
9 29% 50% 12
10 32% 55% 13

Formula

Success chance (%) = 70 + 3 * Skill Level + Base Level - Target Level

Applications

PvM

  • Provoke can be used to aggravate monsters without dealing damage to them. This is helpful for tanking low level monsters for other players.
  • Provoking monsters with a high level of Provoke will weaken them considerably, allowing much more damage to be dealt to them (unless the player is leveling with defense-ignoring or formula-flipping skills or weapons, such as an Ice Pick).
  • Provoke counts as a "hit" (or rude attack) on a monster that is fiberlocked, behind an icewall, or otherwise can't reach the player, (if it is not a boss or undead monster) and will cause it to teleport.

PvP

  • Although Provoke can weaken monsters considerably, it is often unwise to use it on opponents in PvP. They will gain an ATK boost for a minor soft DEF loss. Allies can benefit from it in many ways though.
  • Provoking players that do not benefit from an ATK boost with the intent of doing more damage to them may also not be wise if you or party members would normally deal more damage with an Ice Pick or skill/weapon of that type.
  • However, Provoke is a good method for interrupting casts, especially during WoE where Phen accessories are disabled. Provoke also works in stopping a Sacrificed opponent's cast, which would otherwise be uninterruptible. Level 1 Provoke can be used here to conserve SP unless there is a large level difference.
  • Note that Provoke fails against Evil Druid armored players. This can hint for the use of a holy or fire endow/weapon for boosted damage.

Notes

  • Great tool for freeing monsters/players from ice (so they are hit by more hits of skills like Storm Gust or so they can escape from the frozen status).
  • Aloevera allows a user to cast level 1 Provoke on themselves when consumed.


Swordman
Skills Bash • Berserk • Endure • Fatal Blow • HP Recovery While Moving • Increase HP Recovery • Magnum Break • Provoke • Sword Mastery • Two-Handed Sword Mastery
Quests Swordman Job Change Guide • Swordman Skill Quest • Swordman Training Quest
Weapons One Handed Sword • Spear • Two Handed Sword
Super Novice
Skills Acolyte Angelus • Aqua Benedicta • Blessing • Cure • Decrease AGI • Demon Bane • Divine Protection • Heal • Increase AGI • Pneuma • Ruwach • Signum Crusis • Teleport • Warp Portal
Archer Improve Concentration • Owl's Eye • Vulture's Eye
Mage Cold Bolt • Fire Ball • Fire Bolt • Fire Wall • Frost Diver • Increase SP Recovery • Lightning Bolt • Napalm Beat • Safety Wall • Sight • Soul Strike • Stone Curse • Thunderstorm
Merchant Discount • Enlarge Weight Limit • Item Appraisal • Mammonite • Overcharge • Pushcart • Vending
Swordman Bash • Endure • Increase HP Recovery • Magnum Break • Provoke • Sword Mastery
Thief Detoxify • Envenom • Hiding • Improve Dodge • Steal
Quests Super Novice Job Change Guide
Weapons Dagger • Rod • One Handed Sword