Difference between revisions of "Provoke"
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(Created page with "{{Skill Info | class = Swordman | class2 = Super Novice | class3 = Mercenary | type = Active | levels = 10 (Selectable) | prereqs = None | quest = | spcost = (3 + (Skill level...") |
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+ | __NOTOC__ | ||
{{Skill Info | {{Skill Info | ||
| class = Swordman | | class = Swordman | ||
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| prereqs = None | | prereqs = None | ||
| quest = | | quest = | ||
− | | spcost = (3 + | + | | spcost = (3 + Skill Level) |
| hpcost = | | hpcost = | ||
| time = None | | time = None | ||
− | | delay = | + | | delay = ASPD |
+ | | cooldown = 1 second | ||
| duration = 30 seconds | | duration = 30 seconds | ||
| target = Enemy | | target = Enemy | ||
Line 21: | Line 23: | ||
| cf_name = | | cf_name = | ||
| cf_value = | | cf_value = | ||
+ | | s_icon= Provoke | ||
}} | }} | ||
== Description == | == Description == | ||
− | Provoke | + | '''Provoke''' is a 1st class active skill available as [[Swordman]] and [[Super Novice]]. It makes an opponent target the player, lowers their [[DEF#Hard DEF|hard DEF]] and [[DEF#Soft DEF|soft DEF]], and increases their [[ATK]] for 30 seconds. [[Undead]] and [[Boss]]-type monsters cannot be [[Provoke|provoked]]. Against players, only their [[DEF#Soft DEF|soft DEF]] is lowered. The success chance of the skill is based on skill level, the caster's base level, and the level of the target. |
{| class="wikitable" | {| class="wikitable" | ||
− | !Level || Enemy | + | !Skill Level || Enemy [[ATK]] increase || Enemy [[DEF]] decrease || SP cost |
|- | |- | ||
− | + | !1 | |
+ | |5% || 10% || 4 | ||
|- | |- | ||
− | + | !2 | |
+ | |8% || 15% || 5 | ||
|- | |- | ||
− | + | !3 | |
+ | |11% || 20% || 6 | ||
|- | |- | ||
− | + | !4 | |
+ | |14% || 25% || 7 | ||
|- | |- | ||
− | + | !5 | |
+ | |17% || 30% || 8 | ||
|- | |- | ||
− | + | !6 | |
+ | |20% || 35% || 9 | ||
|- | |- | ||
− | + | !7 | |
+ | |23% || 40% || 10 | ||
|- | |- | ||
− | + | !8 | |
+ | |26% || 45% || 11 | ||
|- | |- | ||
− | + | !9 | |
+ | |29% || 50% || 12 | ||
|- | |- | ||
− | + | !10 | |
+ | |32% || 55% || 13 | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | === Formula === |
− | === | + | <pre style="width: 35%">Success chance (%) = 70 + 3 * Skill Level + Base Level - Target Level</pre> |
+ | |||
+ | === Applications === | ||
+ | PvM | ||
+ | |||
*Provoke can be used to aggravate monsters without dealing damage to them. This is helpful for tanking low level monsters for other players. | *Provoke can be used to aggravate monsters without dealing damage to them. This is helpful for tanking low level monsters for other players. | ||
− | *Provoking monsters with a high level of Provoke will weaken them considerably, allowing much more damage to be dealt to them (unless the player is | + | *Provoking monsters with a high level of Provoke will weaken them considerably, allowing much more damage to be dealt to them (unless the player is leveling with defense-ignoring or formula-flipping skills or weapons, such as an Ice Pick). |
*Provoke counts as a "hit" (or rude attack) on a monster that is fiberlocked, behind an icewall, or otherwise can't reach the player, (if it is not a boss or undead monster) and will cause it to teleport. | *Provoke counts as a "hit" (or rude attack) on a monster that is fiberlocked, behind an icewall, or otherwise can't reach the player, (if it is not a boss or undead monster) and will cause it to teleport. | ||
− | + | PvP | |
− | *Although Provoke can weaken monsters considerably, it is often unwise to use it on opponents in [[PvP]]. They will gain an [[ATK]] boost for a minor [[ | + | |
+ | *Although Provoke can weaken monsters considerably, it is often unwise to use it on opponents in [[PvP]]. They will gain an [[ATK]] boost for a minor [[DEF#Soft DEF|soft DEF]] loss. Allies can benefit from it in many ways though. | ||
*Provoking players that do not benefit from an [[ATK]] boost with the intent of doing more damage to them may also not be wise if you or party members would normally deal more damage with an Ice Pick or skill/weapon of that type. | *Provoking players that do not benefit from an [[ATK]] boost with the intent of doing more damage to them may also not be wise if you or party members would normally deal more damage with an Ice Pick or skill/weapon of that type. | ||
*However, Provoke is a good method for interrupting casts, especially during [[WoE]] where Phen accessories are disabled. Provoke also works in stopping a [[Sacrifice|Sacrificed]] opponent's cast, which would otherwise be uninterruptible. Level 1 Provoke can be used here to conserve SP unless there is a large level difference. | *However, Provoke is a good method for interrupting casts, especially during [[WoE]] where Phen accessories are disabled. Provoke also works in stopping a [[Sacrifice|Sacrificed]] opponent's cast, which would otherwise be uninterruptible. Level 1 Provoke can be used here to conserve SP unless there is a large level difference. | ||
*Note that Provoke fails against Evil Druid armored players. This can hint for the use of a holy or fire endow/weapon for boosted damage. | *Note that Provoke fails against Evil Druid armored players. This can hint for the use of a holy or fire endow/weapon for boosted damage. | ||
+ | |||
+ | == Notes == | ||
+ | *Great tool for freeing monsters/players from ice (so they are hit by more hits of skills like Storm Gust or so they can escape from the [[frozen]] status). | ||
+ | *Aloevera allows a user to cast level 1 Provoke on themselves when consumed. | ||
+ | |||
+ | |||
{{Navbox Swordman}} | {{Navbox Swordman}} | ||
{{Navbox SuperNovice}} | {{Navbox SuperNovice}} |
Latest revision as of 21:18, 18 June 2024
Provoke | |
---|---|
Type: | Active Skill |
Levels: | 10 (Selectable) |
SP Cost: | (3 + Skill Level) |
Cast Time: | None |
Cast Delay: | ASPD |
Cooldown: | 1 second |
Duration: | 30 seconds |
Target: | Enemy |
Range: | 9 cells cells |
Status Icon: | |
Prerequisites | |
None |
Description
Provoke is a 1st class active skill available as Swordman and Super Novice. It makes an opponent target the player, lowers their hard DEF and soft DEF, and increases their ATK for 30 seconds. Undead and Boss-type monsters cannot be provoked. Against players, only their soft DEF is lowered. The success chance of the skill is based on skill level, the caster's base level, and the level of the target.
Skill Level | Enemy ATK increase | Enemy DEF decrease | SP cost |
---|---|---|---|
1 | 5% | 10% | 4 |
2 | 8% | 15% | 5 |
3 | 11% | 20% | 6 |
4 | 14% | 25% | 7 |
5 | 17% | 30% | 8 |
6 | 20% | 35% | 9 |
7 | 23% | 40% | 10 |
8 | 26% | 45% | 11 |
9 | 29% | 50% | 12 |
10 | 32% | 55% | 13 |
Formula
Success chance (%) = 70 + 3 * Skill Level + Base Level - Target Level
Applications
PvM
- Provoke can be used to aggravate monsters without dealing damage to them. This is helpful for tanking low level monsters for other players.
- Provoking monsters with a high level of Provoke will weaken them considerably, allowing much more damage to be dealt to them (unless the player is leveling with defense-ignoring or formula-flipping skills or weapons, such as an Ice Pick).
- Provoke counts as a "hit" (or rude attack) on a monster that is fiberlocked, behind an icewall, or otherwise can't reach the player, (if it is not a boss or undead monster) and will cause it to teleport.
PvP
- Although Provoke can weaken monsters considerably, it is often unwise to use it on opponents in PvP. They will gain an ATK boost for a minor soft DEF loss. Allies can benefit from it in many ways though.
- Provoking players that do not benefit from an ATK boost with the intent of doing more damage to them may also not be wise if you or party members would normally deal more damage with an Ice Pick or skill/weapon of that type.
- However, Provoke is a good method for interrupting casts, especially during WoE where Phen accessories are disabled. Provoke also works in stopping a Sacrificed opponent's cast, which would otherwise be uninterruptible. Level 1 Provoke can be used here to conserve SP unless there is a large level difference.
- Note that Provoke fails against Evil Druid armored players. This can hint for the use of a holy or fire endow/weapon for boosted damage.
Notes
- Great tool for freeing monsters/players from ice (so they are hit by more hits of skills like Storm Gust or so they can escape from the frozen status).
- Aloevera allows a user to cast level 1 Provoke on themselves when consumed.